The T-Verse (Earth 75): Sinistry, The Astronomer

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Tattooedman
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Gangrel

Post by Tattooedman » Sat Nov 03, 2018 7:45 pm

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Gangrel:
PL:
16
Strength 16
Stamina 10
Agility 2
Dexterity 3
Fighting 8
Intellect 5
Awareness 7
Presence 8

Skills: Close Combat [Unarmed] 6 (+14), Deception 7 (+15), Expertise [Magic] 10 (+15), Insight 7 (+14), Intimidation 12 (+20), Investigation 2 (+13), Perception 6 (+13), Persuasion 5 (+13), Stealth 9 (+9)

Advantages: Artificer, Daze [Intimidation], Benefit 5 [Head of the Obsidian Order], Diehard, Eidetic Memory, Fascination [Persuasion], Fearless, Power Attack, Ranged Attack 10, Ritualist, Well-Informed

Powers: Large Size: Growth 2 [Strength +2, Stamina +2, Intimidation +1; Dodge/Parry -1, Stealth -2] (Extra: Increased Duration [Continuous]): (Feat: Innate); (Flaw: Permanent)

Ritualized Physiology:
Comprehend 3 [Speak, Understand, Understood in all languages]
Protection 4 (Extra: Impervious 12)
Immunity 11 [Aging, Life Support]

Unseeable By The Hands Of Fate: Immunity 2 [Precognition]

Dark Magic Array:
Darken The Mind: Ranged Mental Damage 12 (Extras: Alternate Resistance [Will], Secondary Effect)
-Dark Blast: Ranged Darkness Damage 19 (Feat: Affects Insubstantial 2)
-Dark Wave: Darkness Damage 14 (Extra: Cone Area [Cone] 2); (Feat: Affects Insubstantial 2)
-Dark Fields: Create 16 [Dark Energy Shields] (Extras: Increased Duration [Continuous], Independent, Movable); (Flaw: Limited [Can only make barriers])
-Darkness Takes Hold: Move Object 12 (Extra: Damaging)

Offense: Initiative +3
Melee Attack +8 // Unarmed Attack +14
Ranged Attack +12

Defense: Dodge +14
Parry +14
Toughness +14* [*Impervious 12]
Fortitude +12
Will +12


Costs: Abilities 110+ Skills 22+ Advantages 24+ Powers 98+ Defenses 27= 281 pts.


Real Name: Unknkown
Height: 8’
Weight: 361 lbs
Hair: Black
Eye Color: Hazel


Complications:
Arrogance: Gangrel is supremely arrogant and confident in his position as nearly a god, this can cause him to underestimate opponents.

Motivation ~Recognition: Gangrel believes he’s a destined to be god, and requires worshipers.

Obsession: With bringing about the Yali Kuga.

Temper: Gangrel is infamous for his rages.


Background: The man known as Gangrel was kidnapped shortly after his birth by members of the Obsidian Order, a cult originally from the tiny country of Zenosha, and raised to be their leader. His early years were filled scenes of horror that he eventually came to accept as normal; the walking dead were as familiar to him as livestock are to a farm child, while his pets were the skeletons of animals that members of the Order animated for him.

The boy learned to walk a perilous path by alternatively showing favor and disdain to various elder members that resulted in years of scheming and backstabbing amongst them that took years to sort out. During that time the boy was subjected to several mystical rites that enhanced his body well past the norms of normal humans, all while being taught the ways of magic. Despite the harsh conditions of his life the young Gangrel grew to be a formidable warrior as well as a mastermind whose goal was to fulfill the Order’s intent of bringing about the Yali Kuga, the Next Age, in which the current imperfect world will be swept away to make way for the divinely-inspired, better version under the Obsidian Order’s control.

During this time the Obsidian Order grew to become a worldwide organization, with the newer members being various political leaders, news organizations, and celebrities of various medias. This allowed the Order to vastly expand their web of connections and contacts as well as better fund their operations, so much so that every major city in the United States has a Synod (the Order’s name for a chapter house). The Order expanded their recruitment efforts thanks to their employment of a youth program for wayward teens, mostly young men and women who had found themselves on the wrong side of the law that were looking for some form of structure in their lives.

However, that wasn’t enough for Gangrel. He had grown tired of waiting on the Yali Kuga to begin and began plotting on how to fulfill the prophecies that are said to trigger its onset. Meditating on how best to proceed in achieving that goal, Gangrel had what he called a revelation – that he needed to empower certain members of the Obsidian Order to act as his agents in the world abroad, a sinister ministry, or rather a Sinistry. Using rituals of his own design, Gangrel granted Transhuman abilities to those selected few and promised them god-like power once the Yali Kuga came.

With their goals firmly in mind, the Sinistry carry out Gangrel’s wishes without question.

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Tattooedman
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Corax

Post by Tattooedman » Sat Nov 03, 2018 7:52 pm

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Corax:
PL:
14
Strength 14
Stamina 10
Agility 2
Dexterity 2
Fighting 6
Intellect 1
Awareness 2
Presence 1


Skills: Expertise [Magic] 6 (+9), Expertise [Theology] 6 (+7), Insight 6 (+8), Intimidation 12 (+13), Perception 6 (+8), Ranged Combat [Ant-Energy Array] 12 (+14)

Advantages: All-Out Attack, Close Attack 8, Improved Feint, Initiative, Power Attack, Ritualist, Startle, Task Focus [Expertise (Theology): Sinistry] 2

Powers: Large Size: Growth 2 [Strength +4, Stamina +4, Intimidation +2, Mass +2; Dodge/Parry -2, Stealth -2] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)

Ritualized Physiology:
Comprehend 3 [Speak, Understand, Understood in all languages]
Protection 4 (Extra: Impervious 12)
Immunity 11 [Aging, Life Support]

Anti-Energy Array:
Anti-Energy Blast: Ranged Energy Damage 14 (Extras: Multiattack, Secondary Effect)
-Anti-Energy Arc: Concealment 4 [all Visual Senses] (Extras: Area [Burst], Attack)
-Anti-Energy Flash: Ranged Affliction 14 [Impaired & Dazed, Disabled & Stunned, Unaware & Incapacitated; resisted by Fortitude] (Extras: Cumulative, Extra Condition); (Flaw: Limited [1 sense only (sight)])
-Anti-Energy Wave: Energy Damage 14 (Extras: Alternate Resistance [Fortitude], Area [Cone] 2, Secondary Effect)
-Drain Energy: Nullify 14 [all energy] (Extras: Effortless, Simultaneous)

Anti-Energy Field:
Protection 4 (Extra: Impervious 12); (Flaw: Sustained)
Immunity 20 [Energy Effects] (Flaw: Half Effective])

Offense: Initiative +6
Melee Attack +
Ranged Attack +


Defense: Dodge +14
Parry +14
Toughness +14* [*Impervious 12]
Fortitude +12
Will +10


Costs: Abilities 68+ Skills 18+ Advantages 15+ Powers 122+ Defenses 30= 253 pts.


Real Name: Unknown
Height: 7’5”
Weight: 323 lbs
Hair: Black
Eye Color: Brown (right eye) Whitish-Blue (left eye)


Complications:
Disability: Corax appears to be unable to speak.

Loyal To The Sinistry: Corax follows the directions (or orders) of Gangrel.

Motivation ~Responsibility: Corax feels he must use his abilities to further his brother’s goals.


Background: Rumored to be Gangrel’s brother, Corax was brought into the Obsidian Order several years later by those who felt Gangrel wasn’t the prophesized leader the majority of their number thought. While he was empowered like his supposed brother, Corax was subjected to different empowerment rituals following the splinter group’s different beliefs. Decades later Corax was deemed ready and was sent to confront Gangrel, which quickly devolved into a fight between the two men. One which Gangrel won after a protracted contest, though he did not kill the would-be assassin as he wanted to learn who was working against him in the Order. After a long period of questioning, using tactics best described as inspired by the Spanish Inquisition, Gangrel permanently dealt with the splinter faction within the Obsidian Order. However, Corax was not included in that number as Gangrel saw him as a victim of the splinter faction’s maleficent intensions whose view of the Order had been twisted and needed to be helped (the fact that Corax was likely his brother also probably played a part in Gangrel’s decision as well).

For several years Corax was carefully watched by senior members of the Order, although he was appointed as Gangrel’s body guard to show that despite his misguided beginnings that he was trusted by the Order. During that time Corax proved he is committed to the goals of the Order. As the enforcer of Grangrel’s will Corax was given high ranking within Sinistry, often times making sure that Gangrel’s wishes are carried out to the letter despite Batali’s efforts to twist them to suit his desires.

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Tattooedman
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Batali

Post by Tattooedman » Sat Nov 03, 2018 7:58 pm

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Batali:
PL:
12
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 3
Awareness 5
Presence 5

Skills: Deception 12 (+15), Expertise [Magic] 9 (+12), Expertise [Psychology] 12 (+22), Expertise [Science] 3 (+6), Expertise [Theology] 9 (+12), Insight 6 (+11/+15), Intimidation 9 (+14), Perception 9 (+14), Persuasion 12 (+15), Ranged Combat [Telepathic Array] 10 (+12), Stealth 6 (+8)

Advantages: Assessment, Durable Lie, Improved Initiative, Ritualist, Skill Mastery [Deception], Skill Mastery [Persuasion], Speed of Thought, Taunt, Task Focus [Expertise (Theology): Sinistry] 2, Ultimate Effort [Deception], Uncanny Dodge

Powers: Mental Awareness:
Enhanced Dodge 4
Enhanced Parry 4
Enhanced Insight 4
Senses 8 [Detect Living Creatures (Acute, Radius, Ranged), Mental Awareness, Mental Senses (Counters Concealment, Dimensional – Astral Sight)]

Tougher Than He Looks: Protection 8

Telepathic Array:
Mental Control: Ranged Affliction 11 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Increased Duration [Concentration]); (Feat: Subtle)
-Mental Blast: Ranged Mental Damage 11 [Resisted by Will] (Feat: Subtle)
-Mental Nullification: Nullify Mental Powers 11 (Extras: Area [Burst], Broad, Increased Duration [Concentration], Simultaneous); (Feat: Subtle); (Flaw: Reduced Range [Close])
-Mental Projections: Illusion 8 [Auditory, Mental, Visual] [Resisted by Will] (Extra: Selective); (Feat: Subtle)
-Mental Pain: Ranged Affliction 11 [Dazed, Stunned, Incapacitated; resisted by Will] (Extras: Cumulative, Progressive); (Feat: Subtle)
-Mental Probe: Mind Reading 11 (Feat: Subtle)
-Mental Rapport: Remote Sensing 11 [all Senses] (Feat: Subtle); (Flaws: Feedback, Medium [Batali sees the world through the senses of another person])
-Mental Screen: Impervious Will 10 (Extra: Increased Duration [Concentration])
-Mental Sedation: Ranged Affliction 11 [Fatigued, Exhausted, Asleep; resisted by Will] (Extras: Cumulative); (Feat: Subtle)

Psi-Link: Mental Communication 4 (Extra: Linked [Comprehend]); (Feat: Subtle) & Comprehend 3 [speak & understand all languages]

Offense: Initiative +7
Melee Attack +4
Ranged Attack +

Defense: Dodge +14*/+10 [*Mental Awareness]
Parry +14*/+10 [*Mental Awareness]
Toughness +10
Fortitude +8
Will +10


Costs: Abilities 48+ Skills 34+ Advantages 12+ Powers 92+ Defenses 25= 211 pts.


Real Name: Julius Mason
Height: 5’11”
Weight: Unknown
Hair: White
Eye Color: Blue (glow white when using powers)
Unusual Features: Greyish colored skin


Complications:
Loyal To The Sinistry: Batali follows the directions (or orders) of Gangrel.

Motivation ~Power: Batali believes he’ll become a god after the Yali Kuga happens.

Motivation ~Power : Batali seeks to take the power Gangrel is said to possess after the Yali Kuga, and tries to secretly use Sinistry to accomplish his goals.



Background: One of the most senior members of the Obsidian Order, Julius Mason used his cunning and influence to rise up from the lowest point of membership when he was first recruited until he became one of the advisors to Gangrel. From there it took Julius several years to work his way to being one of the leaders of that sub-group, however once Gangrel had his “revelation” Julius was informed that he was going to become part of the Sinistry, in fact he was to be their leader based on his long service to the Order.

In all honesty Julius was thrilled to chosen, understanding the amount of personal and political power within the Order he was being given. However, it was not enough. Julius had spent many, many years working to subtly gain power within the Order and was one of the most powerful members at the time of his appointment. Now sensing that he had a chance to take on even more power for himself than he’d previously thought possible, Julius leapt at the opportunity.

Now as Batali, he leads the other members of Sinistry with the power of Corax supporting him as equally as Gangrel does. Though he secretly covets the power his master is said to possess after the coming of the Yali Kuga and is looking for opportunities to exploit that will either give him an advantage or the means to do so.

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Tattooedman
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Obeah

Post by Tattooedman » Sat Nov 03, 2018 7:59 pm

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Obeah:
PL:
12
Strength 10 (2)
Stamina 10 (2)
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 2
Presence 2

Skills: Athletics 4 (+12), Close Combat [Unarmed] 6 (+14), Deception 6 (+8), Expertise [Theology] 6 (+7), Insight 6 (+8), Intimidation 6 (+8), Persuasion 4 (+6), Stealth 7 (+9)

Advantages: Accurate Attack, Close Attack 4, Daze [Deception], Daze [Intimidation], Improved Initiative, Improvised Weapon, Set-Up 2, Task Focus [Expertise (Theology): Sinistry] 2, Teamwork 2

Powers: Maggot Feeding System:
Enhanced Strength 8
Enhanced Stamina 8
Immunity 2 [Disease, Poisons]

Summon Maggots Array:
Maggot Horde: Ranged Damage 12 & Ranged Weaken Toughness 12 [resisted by Toughness] (Extra: Also Affects Objects)
-Maggot Wave: Ranged Damage 12 (Extra: Area [Cone] 2)
-Maggot Blast: Ranged Damage 12 (Extra: Penetrating)
-Tiny Eyes & Ears: Remote Sensing 8 [audio & visual]

Offense: Initiative +6
Melee Attack +8
Ranged Attack +2

Defense: Dodge +14
Parry +14
Toughness +10
Fortitude +10
Will +9


Costs: Abilities 34+ Skills 16+ Advantages 15+ Powers 97+ Defenses 29= 191 pts.


Real Name: Susan Sullivan
Height: 5’4”
Weight: Unknown
Hair: Whitish-Blue
Eye Color: Red
Unusual Features: Unusually pale skin


Complications:
Loyal To The Sinistry: Obeah blindly follows the directions (or orders) of Gangrel.

Motivation ~Power: Obeah believes she’ll become a goddess after the Yali Kuga happens.

Power Loss: Obeah lose the benefits of her Maggot Feeding System power if she goes 24 hours without being fed by her slugs.


Background: Susan Sullivan never had much growing up, always seemingly scraping by with the bare minimum needed to survive in modern society. Then around the time of her nineteenth birthday she was recruited into the ranks of the Obsidian Order, where she finally found all of her needs taken care of and then some.

As a loyal follower she followed Gangrel’s words as law, shocked when he named her to be part of his Sinistry, but willing to do as her master asked none the less. After her empowerment Susan’s devotion only strengthened and now as Obeah she uses her mystically given powers under her master’s direction.

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Tattooedman
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Saulot

Post by Tattooedman » Sat Nov 03, 2018 8:09 pm

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Saulot:
PL:
12
Strength 4
Stamina 4
Agility 6
Dexterity 3
Fighting 2
Intellect 3
Awareness 5
Presence 5

Skills: Acrobatics 6 (+10), Athletics 4 (+8), Close Combat [Unarmed] 6 (+10), Deception 7 (+9), Expertise [Art] 3 (+6), Expertise [Criminal] 7 (+8), Expertise [Theology] 6 (+7), Insight 6 (+8), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat [Spacial Portal Array] 8 (+12)
Sleight of Hand 4 (+8), Stealth 4 (+10)

Advantages: Agile Feint, Close Attack 6, Improved Disarm, Improved Trip, Languages [Base: English; Spanish], Ranged Attack, Takedown 2, Task Focus [Expertise (Theology): Sinistry] 2

Powers: Spatial Awareness: Senses 2 [Direction Sense, Distance Sense]

Spacial Portal Array:
Reflexive Teleporting:
Enhanced Advantages 12 [Defensive Roll 6, Evasion 2, Hide In Plain Sight, Improved Defense, Improved Initiative, Redirect]
Enhanced Dodge 4
Enhanced Parry 4
Spatial Jump: Teleport 12 (Extra: Accurate); (Feats: Change Direction, Change Velocity, Increased Mass 2 [200 lbs], Move-By Action)
-Spacial Sickness: Ranged Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Spacial Dismiss: Teleport 12 (Extra: Attack)
-Spacial Slam: Damage 12 (Extra: Alternate Resistance [Fortitude])
-Spacial Barrage: Ranged Bludgeoning Damage 12 (Feat: Variable Descriptor 3 [Elemental, Piercing, Slashing])

Offense: Initiative +10
Melee Attack +
Ranged Attack +4 / Spacial Portal Array Attack +12

Defense: Dodge +12*/+8 [*Reflexive Teleporting]
Parry +12*/+8 [*Reflexive Teleporting]
Toughness +10*/+4 [*Reflexive Teleporting]
Fortitude +9
Will +9


Costs: Abilities 64+ Skills 25+ Advantages 15+ Powers 65+ Defenses 17= 186 pts.


Real Name: Alice Ritter
Height: 5’1”
Weight: 120 lbs
Hair: Black, with red highlights
Eye Color: Red


Complications:
Loyal To The Sinistry: Saulot blindly follows the directions (or orders) of Gangrel.

Motivation ~Power: Saulot believes she’ll become a goddess after the Yali Kuga happens.




Background: Alice Ritter always felt a strong desire to express herself and it didn’t take long for her to discover an talent for art, no matter what medium she used always seemed to be able to evoke some kind of reaction from those who viewed her work. As a young adult she began to truly pursue being an artist for a career and was building a reputation as someone to be watched, along the way she met and fell in love with an art lover, Scott Stevens. The two of them quickly built a life together that allowed her to continue to follow her passion, encouraged and semi-supported by Scott.

As an artistic free-spirit Alice was never overly interested in religion, although with all the various options in domination left her with a lingering curiosity about it. It was through some of her fellow artists that Alice first heard about the Obsidian Order, a newer religion that was growing popular across the United States. With some encouragement from Scott the pair attended; Alice discovered something about the Order’s leader, a man known only as Gangrel, that spoke to a part of Alice that nobody had ever touched before and soon she had convinced Scott to join the Order alongside her.

For a few years Alice and Scott worked to support the Order and spread the word of Gangrel with a determination that saw them both rise in the Order’s inner ranks. When Gangrel revealed the “revelation” he’d received during meditation on how the Order should proceed, naming both of them as members of the future Sinistry. Despite the fact that neither one of them understood what that meant, both Alice and Scott willingly submitted themselves to the ritual Gangrel performed on the eight people he’d seen in his vision. Thus empowered, they now precisely follow Gangrel's directions without question as they know their lives would be meaningless without his guidance.
Last edited by Tattooedman on Sun Nov 04, 2018 10:00 pm, edited 1 time in total.

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Tattooedman
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Gehenna

Post by Tattooedman » Sat Nov 03, 2018 8:11 pm

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Gehenna:
PL:
12
Strength 2
Stamina 3
Ability 5
Dexterity 2
Fighting 5
Intellect 1
Awareness 4
Presence 4

Skills: Close Combat [Unarmed] 5 (+10), Deception 8 (+12), Expertise [Art] 3 (+4), Expertise [Theology] 6 (+7), Insight 5 (+9), Perception 5 (+9), Stealth 5 (+10)

Advantages: Daze [Deception], Defensive Roll 5, Fascinate [Deception], Improved Initiative, Improvised Weapon, Taunt, Task Focus [Expertise (Art): Art history], Task Focus [Expertise (Theology): Sinistry] 2

Powers: Gaseous Form: Activation [Standard Action]
All-Around Vision: Senses 1 [Vision (Radius)]
Desolid:
Immunity 3 [Starvation & Thirst, Suffocation]
Insubstantial 2 [Gaseous]
Obscuring: Concealment 4 [all visual senses] (Extras: Area [Shapeable], Attack); (Flaw: Partial)
Riding the Wind: Flight 1
Breathtaking Array:
Suffocation: Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Shapeable], Progressive)
-Induced Hallucinations: Affliction 12 (Resisted by Fortitude] (Extra: Area [Shapeable]); (Feat: Variable Condition [All])

Offense: Initiative +9
Melee Attack +5 // Unarmed Attacks +10
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +8*/+3 [*Defensive Roll]
Fortitude +9
Will +9


Costs: Abilities 42+ Skills 13+ Advantages 13+ Powers 75+ Defenses 25= 168 pts.


Real Name: Scott Stevens
Height: 5’10”
Weight: 200 lbs
Hair: Dark Blonde
Eye Color: Blue


Complications:
Loyal To The Sinistry: Gehenna blindly follows the directions (or orders) of Gangrel.

Motivation ~Power: Gehenna believes he’ll become a god after the Yali Kuga happens.

Weakness: For some reason, direct exposure to salt burns Gehenna while in his gaseous form. He resists this with Fortitude (rank depending on the amount of salt contacted), with failure leaving him Stunned, Dazed, or Incapacitated.


Background: Scott Stevens was just another average guy, working a normal job for forty hours a week to be able to pay his bills. However, his passion was art; from paintings, to sculpture, to conceptual works. It was thanks to that love that Scott met his girlfriend, Alice Ritter, an aspiring artist, as they met at a gallery showing for up and coming artists where some of Alice’s work was being shown.

Soon the pair were living together, building a life with one another. While Scott was happy it seemed to him that Alice was still looking for something, her art always had a theme of searching for a higher meaning. So, when he heard about the Obsidian Order, a newer religion that had been gaining popularity across the United States, he convinced her to attend a gathering the Order was having. When the Order’s leader, Gangrel, took the stage and began speaking Scott began to understand that he’d been missing something in his life as well, as did Alice and soon the two of them joined the Obsidian Order.

For a few years Alice and Scott worked to support the Order and spread the word of Gangrel with a determination that saw them both rise in the Order’s inner ranks. When Gangrel revealed the “revelation” he’d received during meditation on how the Order should proceed, naming both of them as members of the future Sinistry. Despite the fact that neither one of them understood what that meant, both Alice and Scott willingly submitted themselves to the ritual Gangrel performed on the eight people he’d seen in his vision. Thus empowered, they now precisely follow Gangrel's directions without question as they know their lives would be meaningless without his guidance.

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Tattooedman
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Assamite

Post by Tattooedman » Sat Nov 03, 2018 8:12 pm

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Assamite:
PL:
12
Strength 5
Stamina 5
Agility 3
Dexterity 0
Fighting 3
Intellect 1
Awareness 3
Presence 3

Skills: Deception 7 (+12), Expertise [Theology] 6 (+7), Expertise [Science] 3 (+4), Perception 4 (+7), Stealth 7 (+10), Technology 3 (+4)

Advantages: Close Attack 9, Daze [Deception], Improved Initiative, Set-Up, Task Focus [Expertise (Theology): Sinistry] 2, Taunt

Powers: Organic Mercury Body:
Enhanced Advantages 2 [Improved Grab, Improved Hold]
Growth 5 (Extra: Density); (Flaw: Permanent)
Elongation 8
Immunity 30 [Fortitude Effects]
Protection 7 (Extra: Impervious 12)
Insubstantial 1 [Liquid] (Flaw: Permanent)

Mercury Drowning: Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Progressive); (Feat: Accurate) • 37 points
-Toxicity: Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Cloud], Progressive); (Flaw: Limited [Sense Dependent (Olfactory)])
-Mercury Rising: Strength-Based Damage 7 (Feat: Accurate)

Offense: Initiative +3
Melee Attack +12
Ranged Attack +0

Defense: Dodge +12
Parry +12
Toughness +12* [*Impervious]
Fortitude +9
Will +9


Costs: Abilities 46+ Skills 10+ Advantages 15+ Powers 107+ Defenses 25= 203 pts.


Real Name: Dorrance Moore
Height: 6’2”
Weight: 227 lbs
Hair: Black
Eye Color: Pale White
Unusual Features: Silverish-white colored skin


Complications:
Loyal To The Sinistry: Assamite blindly follows the directions (or orders) of Gangrel.

Motivation ~Power: Assamite believes he’ll become a god after the Yali Kuga happens.

Mercurial Nature: Assamite’s personality and behavior reflect his physical transformation, as his emotions change without warning or pattern.

Weakness: Contact with acids (sulfuric, nitric, or aqua regia) painfully dissolve Assamite’s liquid metal form into salts. He resists this with Will (rank depending on the quantity of acid), with failure leaving him Impaired, Stunned, or Paralyzed.


Background: Dorrance Moore suffered from mental health problems from a young age, requiring a long and complicated regimen of medicines to treat said issues. Of course, that came with its own set of problems; side effects which included nausea, vomiting, diarrhea, sleepiness, trouble concentrating or sleeping, blurred vision, problems with coordination, difficulty thinking or remembering, and muscle or joint pain in various combinations. Like so many others before him Dorrance struggled with staying on his medicine and suffering from the symptoms of his and spent time searching for an alternative way to treat his health problem.

Eventually Dorrance learned of the Obsidian Order, and their answer to his trouble were their quasi-mystical rituals. After years of struggling Dorrance found himself not only managing his mental health issues but not needing to take any of the several prescriptions he’d used for most of his life. Feeling indebted Dorrance dove deeper into membership of the Order and for several years devoted his life to expanding the Order’s influence and reach.

Thus when Gangrel named Dorrance to be part of his vision of the future for the Order he did not hesitate to step forward and agree to do whatever was needed of him, a mentality that has continued, for the most part, after his empowerment the senior ranking members of the Order have been keeping a watchful eye upon him as it seems that Dorrance’s mental health problems have become worse.

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Tattooedman
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Malkavia

Post by Tattooedman » Sat Nov 03, 2018 8:13 pm

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Malkavia:
PL:
12
Strength 8
Stamina 8
Agility 1
Dexterity 1
Fighting 5
Intellect 3
Awareness 4
Presence 3

Skills: Close Combat [Unarmed] 7 (+12), Deception 8 (+11), Expertise [Theology] 6 (+7), Perception 6 (+10), Ranged Combat [Transmutation Array] 11 (+12), Stealth 8 (+9)

Advantages: Improved Feint, Improved Initiative, Power Attack, Set-Up 3, Task Focus [Expertise (Theology): Sinistry] 2, Teamwork 3

Powers: Chemical Immunity: Immunity 2 [Chemical Effects]

Disruptive Field: Protection 4 (Flaw: Sustained)

Transmutation Array:
Alchemical Conversion: Ranged Transform 12 [any material into anything else] (Extra: Increased Duration [Continuous])
-Corrosive Shot: Ranged Damage 12 (Extras: Secondary Effect; Linked [Weaken Toughness]) & Ranged Weaken Toughness 12 (Extras: Affects Objects, Secondary Effect)
-Encase: Ranged Affliction 12 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Area [Shapeable], Cumulative, Extra Condition); (Flaw: Limited Degree)
-Explosion: Ranged Ballistic Damage 12 (Extra: Area [Burst] 2)
-Gas Cloud: Ranged Affliction 12 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extra: Area [Cloud], Cumulative)
-Petrify: Ranged Affliction 12 [Transformed (Unmovable); resisted by Fortitude] (Extras: Area [Shapeable], Progressive); (Flaw: Limited Degree [3rd only])
-Tarpit: Ranged Affliction 12 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Strength] (Extras: Area [Shapeable], Cumulative, Extra Condition); (Flaw: Limited Degree)

Offense: Initiative +5
Melee Attack +5 // Unarmed Attack +12
Ranged Attack +1 // Transmutation Array Attack +12

Defense: Dodge +12
Parry +12
Toughness +12*/+8 [*Disruptive Field]
Fortitude +10
Will +9


Costs: Abilities 66+ Skills 18+ Advantages 11+ Powers 95+ Defenses 25= 215 pts.


Real Name: Christopher Yontz
Alias: George Wright
Height: 6’2”
Weight: 260 lbs
Hair: Black
Eye Color: Pale White


Complications:
Loyal To The Sinistry: Malkavia blindly follows the directions (or orders) of Gangrel.

Motivation ~Power: Malkavia believes he’ll become a god after the Yali Kuga happens.

Secret: Malkavia actually is an undercover agent of C.A.S.T.L.E.



Background: As the Obsidian Order grew in reputation and influence in the United States, some of the activities of Gangrel gained the attention of C.A.S.T.L.E. Wanting to know more about his organization they sent in an agent to infiltrate, which is how Christopher Yontz became a member of the Order under the name of George Wright.

Due to his being extraordinarily careful in his search for answers about the enigmatic Order, Yontz spent over two years gathering intel. Then Gangrel had his revelation and all of Yontz’s plan were ruined by his being chosen to be part of the Sinistry. However, not wanting to break his cover, Yontz went along thinking that he’d wait for the right moment to make his escape.

Unfortunately for Yontz, that moment never came.

One hidden element of the rituals all the members of Sinistry were subjected to included a compulsion charm and in that moment Yontz became a 100% loyal member of not only the Obsidian Order, but the Sinistry. Now his superiors are debating if they would be able to break the hold the Order has over him as they struggle to understand the reasoning behind Sinistry’s motives now that they have lost their inside man.

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Tattooedman
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Laibon

Post by Tattooedman » Sat Nov 03, 2018 8:14 pm

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Laibon:
PL:
12
Strength 3
Stamina 5
Agility 5
Dexterity 5
Fighting 5
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 5 (+10), Athletics 5 (+8), Deception 9 (+11), Expertise [Professional Athletics] 6 (+7), Expertise [Theology] 6 (+7), Insight 7 (+8), Intimidation 6 (+7), Perception 7 (+8), Persuasion 5 (+6), Stealth 7 (+12)

Advantages: Agile Feint, Close Attack 3, Improved Defense, Improved Feint, Improved Taunt, Power Attack, Task Focus [Expertise (Theology): Sinistry] 2,Taunt

Powers: Self Psychometabolism:
Accelerated Metabolism:
Enhanced Advantages 5 [Improved Initiative 5]
Immunity 4 [Environmental Cold, Environmental Heat, Pressure, Poison]
Quickness 4 (Flaw: Limited [physical tasks only])

Psionic Flame Sheath:
Feature 1 [Obscures facial features]
Protection 7

Psionic Flames Array:
Burning Aura: Mental Damage 12 (Extra: Reaction [being touched]); (Feat: Affects Insubstantial 2)
-Drain Vitality: Affliction 12 [Fatigued, Exhausted, Paralyzed; resisted by Will] (Extra: Cumulative)
-Gout Of Black Flame: Mental Damage 12 (Extras: Area [Line] 2, Secondary Effect); (Feat: Affects Insubstantial 2)

Offense: Initiative +25
Melee Attack +8
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +12*/+5 [*Psionic Flame Sheath]
Fortitude +9
Will +10


Costs: Abilities 50+ Skills 21+ Advantages 11+ Powers 71+ Defenses 27= 180 pts.


Real Name: Alexandra Grissom
Height: 5’7”
Weight: 150 lbs
Hair: Black
Eye Color: Brown
Unusual Features: Pale white, leathery looking skin


Complications:
Loyal To The Sinistry: Laibon blindly follows the directions (or orders) of Gangrel.

Motivation ~Recognition: Laibon believes she’ll become a goddess after the Yali Kuga happens.

Never Forgets A Loss: Laibon is a sore loser of biblical proportions.



Background: The phrase Alexandra Grissom recalls hearing the most from her parents is “You’re either the best or you’re nothing.”, as the former Olympic winning track athletes who became professional coaches treated their only daughter as if she were another one of their clients. No matter how well Alexandra did, what metals and awards she won, her parents always pushed her harder to be better; a win at one level only served to make her eligible to compete at the next level, and she needed to focus on that next game, or that next meet, or that next challenge. The large collection of High school medals got Alexandra a full ride to college, while medals at the college level opened up a shot at the top prize in sports: the Olympics.

However, it came to a crashing halt when Alexandra failed to earn a spot on the US Olympic track team. For the first time in her young life, she failed. She came so very close, falling short of qualifying by inches and hundredths of a second. Unfortunately, her parents viciously blamed her — after all, they never taught her how to fail, only how to win. Her failure was solely on her, not them in any way, shape or form. Alexandra found herself marginalized in her own family as they moved their attention to one of their other trainees who seemed to bound for great things. As the elder Grissoms moved on from her, Alexandra tried moving on from them.

Unfortunately, her near single-minded determination to comeback alienated her teammates and soon Alexandra gained a reputation of being “hard to work with” and her athletic opportunities quickly dwindled away following her release from the team. What came after that was a continuation of a personal downward spiral that left Alexandra in a depression that was so bad that she found herself homeless. She eventually joined a squatter community, deciding that this was the life she was supposed to live because of her past failures. How long Alexandra spent in that personal prison isn’t known, but at some point she met members of the Obsidian Order through community work they did and was recruited into that group.

After joining Alexandra found a sense of belonging and family that she had been denied for the majority of her life, making her even more loyal and determined to do everything she could to help the order achieve all of their goals. So complete was her dedication to the Order that when Gangrel named her as one of those chosen few to become part of his Sinistry that she was the first to join him on the pulpit and be recognized. Days later when the ritual was about to begin, Alexandra did not hesitate once to step inside the circle and found her willingness to submit herself earned her greater power and prestige than she ever could have wanted.

Now as Laibon, she uses the abilities she'd gained in unquestioning service to Gangrel.

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Tattooedman
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The Astronomer

Post by Tattooedman » Sun Nov 04, 2018 3:48 pm

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Astronomer:
PL:
10
Strength 2
Stamina 3
Agility 3
Dexterity 2
Fighting 2
Intellect 2
Awareness 4
Presence 3

Skills: Athletics 5 (+5), Close Combat [Unarmed] 8 (+10), Deception 5 (+8), Expertise [Magic] 10 (+12), Expertise [Astrology] 5 (+7), Expertise [Science] 9 (+11), Insight 6 (+10), Intimidation 2 (+5), Investigation 3 (+5), Perception 8 (+12), Ranged Combat [Power of The Zodiac] 10 (+12), Sleight of Hand 8 (+10), Technology 9 (+11)

Advantages: Artificer, Contacts, Lionhearted, Luck, Power Attack, Ritualist, Ultimate Effort [Expertise: Magic]

Powers: Power Of The Zodiac Array:
Cancer The Crab: Protection 7 (Extra: Impervious 10)
Capricorn The Goat: Impervious Will 10
Libra The Scales: Movement 6 [Safe-Fall, Sure-Footed 2, Trackless, Water Walking 2]
Pisces The Fish:
Immunity 3 [Environmental Cold, Drowning, Pressure]
Movement 1 [Environmental Adaptation (Aquatic)]
Senses 3 [Ultra-Hearing, Darkvision]
Swimming 5
Aries The Ram: Move Object 10 (Extras: Area [Cone] 2, Damaging); (Flaw: Limited [1 direction (away)])
-Aquarius The Water-Bearer: Deflect 10 (Extras: Redirect, Reflect)
-Gemini The Twins: Summon 6 [2 90 PP Minion] (Extras: Controlled, Horde, Independent); (Feats: Multiple Minion, Sacrifice)
-Leo The Lion: Affliction 10 [Impaired, Disabled, Incapacitated; resisted by Fortitude] (Extra: Area [Cone] 2, Concentration, Cumulative); (Flaw: Fades)
-Taurus The Bull: Enhanced Strength 10 (Flaw: Limited [2 ranks lifting only])
-Sagittarius The Archer: Ranged Piercing Damage 10 (Extra: Multiattack)
-Scorpio The Scorpion: Strength-Based Damage 10 (Extra: Penetrating)
-Virgo The Maiden: Healing 8 (Extra: Energizing); (Feats: Persistent, Stabilize)

Star Gazer: (Removable –7 pts) [28 pp]
Starlight Laser: Ranged Light Damage 10 (Extra: Penetrating), (Feat: Accurate 4)
-I Can See Clearly Now: Senses 15 [Vision (Extended 4), Darkvision (Extended 4), Infravision (Extended 4)]

Offense: Initiative +3
Melee Attack +2 // Unarmed Attack +10
Ranged Attack +2 // Power of the Zodiac Array Attacks +10 // Starlight Laser Attack +10

Defense: Dodge +10
Parry +10
Toughness +10* [*Impervious]
Fortitude +8
Will +10* [*Impervious]


Costs: Abilities 42+ Skills 32+ Advantages 7+ Powers 128+ Defenses 27= 236 pts.


Real Name: Arthur Reynolds
Height: 5’10”
Weight: 167 lbs
Hair: Brown (shaved bald)
Eye Color: Hazel


Complications:
Motivation ~Power: The Astronomer seeks to gain as much personal power as he can.

Power Loss: The Astronomer loses the ability of his Power Of The Zodiac Array if he is unable to speak and gesture.



Background: The son of Dr. Zodiac, a criminal who started his career in the 1970s, Arthur Reynolds spent the bulk of his childhood learning the unique form of magic his father had discovered during the heydays of the 1960s. He also learned that if one had enough power they could take what they wanted and as he greatly enjoyed the childhood his father provided for him, Arthur wished to provide the same for his future children. Thus motivated, the young man buried himself within the large collection of esoteric writing his father had collected over the span of his life to learn the same “Zodiac magic” his father used to achieve his own goals. It was also during this time that Arthur began learning all he could about science of electronics.

Years later Arthur made his criminal debut as the Astronomer, threatening to kill all of the people of New York born under the zodiac sign of Virgo thanks to a device he’d build, called the Star Brand, if his ransom demand was not met. This led to his clashing with members of the Vanguard, who managed to stop his plot by damaging the Star Brand to the point that it self-destructed. However, while the heroes were working to contain the resulting explosion the Astronomer made his escape.

Over the following years he’s faced off against both the Vanguard and the Alliance, so much so that he is considered by both groups to be a regular opponent of their own. The fact he is supported by followers his father gathered during his active years, who now help him as much as they are able, is just another tool for the Astronomer to use in his quest for power.

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Tattooedman
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Ace of Spades

Post by Tattooedman » Mon Nov 12, 2018 2:46 am

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Ace of Spades:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 8
Intellect 0
Awareness 4
Presence 4

Skills: Acrobatics 6 (+8), Athletics 3 (+5), Deception 6 (+10), Expertise [Criminal] 9 (+9), Insight 6 (+10), Intimidation 6 (+10), Investigation 7 (+7), Perception 6 (+10), Ranged Combat [Gravitonic Blast Array] 2 (+10), Stealth 8 (+10), Vehicles [Air] 6 (+8), Vehicles [Land] 6 (+8)

Advantages: Agile Feint, Contacts, Improved Initiative, Power Attack, Precise Attack [Ranged], Teamwork, Well-Informed

Powers: Gravity Flight Suit: (Flaw: Removable -14 pts) [59 pp]
Gravity Web: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Gravitonic Blast: Ranged Damage 10 (Extra: Penetrating)
Armor Plating: Protection 8
Black Hole Jumping: Teleport 8 (Extras: Portal); (Feat: Increased Mass 5 [1600 lbs])
-Gravitonic Propulsion: Flight 8

Offense: Initiative +6
Melee Attack +8
Ranged Attack +8 // Gravitonic Blast Attack +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 48+ Skills 24+ Advantages 7+ Powers 59+ Defense 18= 156 pts.


Complications:
Motivation ~Respect: Ace wants to be respected more than anything else, he will do almost anything to save face and maintain his reputation.

Motivation ~Greed: Ace wants money, and lots of it


Real Name: Mitchell Spencer
Height: 6’
Weight: 177 lbs
Hair: Light Brown
Eye Color: Brown


Background: It’s not easy being a thug, it’s hard working for super villains; the hours are long, and the health benefits typically suck and you can forget about the money they say would be in the millions, but usually ends up being just enough to pay your rent if your lucky. Mitchell Spencer the majority of his adult life pulling various crimes, quickly realizing that superheroes made that kind of work difficult. He was tired of being a thug, he wanted to be a headliner. Thus he began saving up as much of his ill-gotten gains as he could which after several years was an impressive sum and he paid the Workshop to build him a suit of power armor that would allow him to make a serious career as a super villain.

Once Mitchell had his suit and had become comfortable using it he took a good look at the super villain scene and came to the conclusion that he'd likely do better as part of a group, and he had a good lead on which one he should join - the Royals. They'd originally been assembled by gambling themed villain Face Card, but he'd eventually leave them to return to working alone. They'd not done well in the time since; floundering without a leader and barely staying out of New Alcatraz.

It went without saying that Mitchell’s approaching the Royals in their latest hideaway and making his offer of becoming their new leader got him a less than warm reception. However, he was smart enough to make said offer a “trial run” - he would lead them on five jobs and if they didn't like the results then he and they could part ways. Seeing they had nothing to lose the Royals accepted. Thanks to Mitchell's experience planning capers he was able to coordinate the Royals in a way they'd not had since Face Card led them and they not only scored well but held their own against two teams of the Vanguard and members of the Alliance.

Impressed with Mitchell's talents, they agreed to continue the working relationship. It’s taken a few years, but now the Royals have become a respected team of criminals with a well-built support network thanks to Mitchell's underworld connections.

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Tattooedman
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Jack of Diamonds

Post by Tattooedman » Mon Nov 12, 2018 2:47 am

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Jack of Diamonds:
PL:
10
Strength 12
Stamina 12
Agility 2
Dexterity 0
Fighting 8
Intellect 0
Awareness 3
Presence 0

Skills: Athletics 3 (+15), Intimidation 13 (+13), Expertise [Criminal] 8 (+8), Expertise [Pop Culture] 7 (+7), Ranged Combat [Thrown Objects] 8 (+8)

Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative 2, Interpose, Luck , Power Attack, Task Focus [Expertise (Pop Culture): Superheroes & Villains]

Powers: Diamond Body:
Enhanced Advantages 2 [Diehard, Withstand Damage]
Immunity 8 [Critical Hits, Disease, Environmental Cold, Environmental Heat, Poison, Pressure, Radiation]
Impervious Toughness 12

Super Strength:
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Leaping 5

Feats Of Super Strength:
-Shockwave: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [targets must be in contact with the ground])
-Groundstrike: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited [targets must be in contact with the ground])], Limited Degree)

Offense: Initiative +8
Melee Attack +8
Ranged Attack +0 // Thrown Objects Attack +8

Defense: Dodge +6
Parry +8
Toughness +12* [*Impervious]
Fortitude +12
Will +8


Costs: Abilities 74+ Skills 12+ Advantages 10+ Powers 43+ Defense 7= 146 pts.


Real Name: Unknown (answers to the name Jack)
Height: 6’3”
Weight: 450 lbs
Hair: None
Eye Color: Crystal Blue


Complications:
Kinda Old School: Jack won’t take unfair advantage of his opponents (blind siding them or hitting them when they’re down).

Motivation ~Greed: Jack wants money and he wants as much as he can get.


Background: Jack of Diamonds started off as a super crook in Texas, known as Diamondhead, who focused mostly on simple smash-jobs (as in he’d smash open the vault and take the money). He’d managed to keep himself out of jail but was thought of more as a super-mook more than anything else.

That is until a man known as the Face Card, who saw the potential that Jack held, approached him with an offer to join the group he was putting together. In the end it was Face Card’s offer of letting Jack ‘test the waters’ that sold him on the idea - if by a certain point Jack wasn’t happy with how the group was working out he could walk away without hassle and with his cut of the group’s profits he’d earned to that point.

While Jack wasn't thrilled with some of Face Card’s style of crimes, he did make get more money than he had working alone. However, the Royals success would soon fade, and Face Card would leave the group as he became unsatisfied with their efforts. Despite the loss of their leader the Royals continued on, although they lost their “elite” status amongst the super villain community and came to be considered “jobbers”.

Then came the Ace of Spades, a new super villain looking to make a name for himself and saw the Royals as his vehicle to do so. The other man’s confidence in his ability to take the group back to their former glory impressed Jack and he was the one that convinced the others to give the Ace an opportunity. Luckily for Jack his gamble paid off as the Ace lived up to his own hype, leading the Royals to success.

Now Jack is enjoying the perks of the Royals regained reputation, confident to let his actions speak for him as the group's resident powerhouse.

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Tattooedman
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King of Hearts

Post by Tattooedman » Mon Nov 12, 2018 2:51 am

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King of Hearts:
PL:
10
Strength 6
Stamina 6
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 4
Presence 10 (0)

Skills: Deception 6 (+16), Close Combat [Devil’s Bite] 2 (+10), Expertise [Magic] 12 (+12), Expertise [Singing] 6 (+16), Expertise [Pop Culture] 12 (+12), Insight 9 (+13), Perception 6 (+10), Persuasion 6 (+16), Stealth 6 (+10)

Advantages: Close Attack 4, Equipment, Fast Grab, Improved Hold, Teamwork

Powers: Charming Devil:
Enhanced Advantages 4 [Daze (Deception), Fascinate 3 (Deception, Expertise [Singing], Persuasion)]
Enhanced Skills 10 [Deception +6, Expertise (Magic) +12, Expertise (Singing) +6, Persuasion +6]
Enhanced Presence 10

Silver Tongued Devil: Ranged Affliction 10 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception); (Flaw: Sense Dependent [hearing])

Stolen Demonic Power:
Enhanced Advantages 3 [Benefit (Iron Stomach), Fearless, Ritualist]
Enhanced Strength 4 (Flaw: Limited [Lifting/Grappling Only])
Immortality 2 [1/week, except when beheaded]
Immunity 3 [Aging, Disease, Poison]
Protection 2
Devil’s Bite: Strength-Based Damage 4 (Extra: Penetrating 10); (Feat: Improved Critical 4)

Offense: Initiative +4
Melee Attack +8 // Unarmed Damage +6 // Devil’s Bite Attack +10
Ranged Attack +4 // Knife Thrown Damage +7

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude + 10
Will +10

Equipment: Knife [Strength-Based Damage 1; critical 19-20]


Costs: Abilities 56+ Skills 12+ Advantages 8+ Powers 70+ Defense 16= 162 pts.


Real Name: Dean Escalon
Height: 5’9”
Weight: 146 lbs
Hair: Black with red streak
Eye Color: Brown


Complications:
Demonic Hungers: The King of Hearts has to consume the flesh of humans to feed his demonic nature or else he slowly loses his infernal gifts.

Demonic Limits: The King of Hearts is affected by spells and rituals that affect demons.

Motivation ~Greed: The King of Hearts wants money, as much as he can get by whatever means he has to do.


Background: Dean Escalon was a not so good lounge singer in a not so good casino in New Mexico when his life changed forever when he was chosen by a local cult to be a host for their patron demon. Somehow Dean managed to withstand the demon’s attempt at possession and in doing so grained the demon’s vast mystical knowledge and power. Things he immediately put to use by killing all the members of the cult.,

Dean then used his new-found powers to become a singing sensation and a media sweetheart, that is until his dark deeds were shown to the world by the students of the Vanguard Academy. Dean managed to just barely escape thanks to a couple fans he’d worked his charms on to take the blame for him. It was shortly after that incident that Dean met Face Card, who offered Dean a place in the group the villain was putting together and after his recent experience Dean didn’t take too long in accepting. For several years the Royals, as the group was named, made good money and were respected amongst their peers.

Then the Royals started to have trouble completing the jobs Face Card planned for them. They just couldn’t get things to go their way it seemed and soon Face Card grew tired of dealing with the other members and he left them to resume his solo career. Though Dean and the others they continued on together, but they’re crimes were less and less successful; they barely got the loot they tried to steal and there were several times that one or more of them almost were caught. It got to the point that they were considered by the underworld to be little more than super-powered thugs, or jobbers as the term is more commonly known amongst their peers.

Then the Ace of Spades approached the Royals with his offer of leading the group. However, the trial basis part of his offer intrigued Jack of Diamonds enough that he convinced both Dean and the Queen of Clubs to give the new villain’s offer a try. Luckily for Ace, his planning skills were up to the task and the five trial crimes he planned and led the group through all were pulled off well enough that Dean was forced to admit that the Ace was everything he’d claimed he was. Now the Royals have rebuilt themselves almost back to what they once used to be.
Last edited by Tattooedman on Fri Nov 30, 2018 5:06 pm, edited 1 time in total.

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Tattooedman
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Queen of Clubs

Post by Tattooedman » Mon Nov 12, 2018 2:52 am

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Queen of Clubs:
PL:
10
Strength 0
Stamina 2
Agility 8 (2)
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Acrobatics 3 (+11), Athletics 6 (+6), Expertise [Criminal] 9 (+9), Expertise [Pop Culture] 6 (+6), Insight 9 (+11), Intimidation 12 (+12), Perception 9 (+11), Vehicles [Land] 3 (+5)

Advantages: All-Out Attack, Close Attack 4, Daze [Intimidation], Equipment, Fearless, Follow-Up Strike, Improved Critical [Louisville Slugger] 2, Improved Initiative, Improved Smash, Last Stand, Luck 2, Power Attack, Set-Up, Startle

Powers: Kinetic Enhancements:
Enhanced Agility 6
Immunity 10 [Kinetic/Impact Descriptor]
Leaping 5
Protection 10
Kinetic Release: Strength-Based Damage 10 (Feat: Improved Critical 4) & Feature 1 [Channeling (can use item to release effect w/out damaging it)]

Offense: Initiative +12
Melee Attack +8
Ranged Attack +2

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +9
Will +11

Equipment: Louisville Slugger [Strength-Based Damage 2]


Costs: Abilities 24+ Skills 19+ Advantages 19+ Powers 52+ Defense 18= 132 pts.


Real Name: Mary Mansfield
Height: 5’3”
Weight: 124 lbs
Hair: Black (dyed purple)
Eye Color: Blue


Complications:
Motivation ~Greed: The Queen of Clubs wants money and is willing to do whatever she thinks she needs to so she can have it.

Self-Centered: The Queen of Clubs has suffered enough wrongs in her young life that she now only cares about herself and what she wants and is willing to cross pretty much any line to get it.

Temper: The Queen of Clubs often loses her temper over little things and goes on a rampage.


Background: Growing up wasn’t easy for Mary Mansfield, her father abused her, her mother ignored it happening, she was ridiculed and picked on by the other kids in the neighborhood and then things really went crazy. On her 13th birthday Mary’s Transhuman powers manifested – becoming able to absorb and release kinetic energy. Of course, it happened during a beating being given by her father. At first the older man was confused as Mary finally stepped up to him and confronted him about the years of abuse he’d heaped upon her; their discussion ended when Mary gave back the kinetic energy her father had supplied her with – killing him in one blow.

She then burnt the family home to cover her tracks an act which Mary then followed up with going after the kids who had taunted and teased her; many were found crippled or seriously injured though a few were murdered outright. She then went on the road, making her way across the country.

Mary was finally caught when she was 16 and put behind bars, where she ended up killing three guards and it was decided that she needed to be dealt with like other superhumans and a transfer to New Alcatraz was arranged. Mary managed to break free during the drive across the country and quickly and went into hiding popping up now and then to rob banks to support herself, causing major devastation each time. This was how Face Card heard of her and managed to track Mary down and made his offer to her and she became a member of the Royals. Though she only joined so she wouldn’t be bored all the time and because Face Card let her do as she wanted as long as she did her part on the group’s capers.

In truth it was like one big party for Mary, that is until the Royals started to have trouble completing the jobs Face Card planned for them. They just couldn’t get things to go their way it seemed and soon Face Card grew tired of dealing with the other members and he left them to resume his solo career. Though for Mary and the others they continued on together, but they’re crimes were less and less successful; they barely got the loot they tried to steal and there were several times that one or more of them almost were caught. It got to the point that they were considered by the underworld to be little more than super-powered thugs, or jobbers as the term is more commonly known amongst their peers.

Then the Ace of Spades approached the Royals with his offer of leading the group, to which Mary laughed in his face for doing. However, the trial basis part of his offer intrigued Jack of Diamonds enough that he convinced both Mary and the King of Hearts to give the new villain’s offer a try. Luckily for Ace, his planning skills were up to the task and the five trial crimes he planned and led the group through all were pulled off well enough that Mary had to admit that the Ace was everything he’d claimed he was. Now the Royals have rebuilt themselves almost back to what they once used to be, and Mary finds it much easier enough to enjoy herself during the team’s down time in between jobs with all the extra money she’s now able to spend on herself.

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Tattooedman
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Killjoy

Post by Tattooedman » Mon Nov 12, 2018 2:55 am

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Killjoy:
PL:
12
Strength 10
Stamina 9
Agility 8
Dexterity 8
Fighting 6
Intellect 2
Awareness 2
Presence 2

Skills: Acrobatics 8 (+16), Expertise [Criminal] 6 (+8.), Insight 8 (+10), Intimidation 12 (+14), Perception 8 (+10), Stealth 6 (+14), Vehicles [Air] 3 (+11), Vehicles [Land] 3 (+11)

Advantages: Agile Feint, All-Out Attack, Assessment, Close Attack 3, Daze [Intimidation], Defensive Strike, Equipment, Follow-Up Strike, Improved Critical [Unarmed] 4, Improved Feint, Improved Initiative 2, Improved Smash, Improved Trip, Luck [Determination] 2, Power Attack, Precise Attack [melee; concealment], Seize Initiative, Startle, Takedown 2, Ultimate Effort [Ultimate Dodge], Ultimate Effort [Ultimate Parry], Uncanny Dodge

Powers: Physical Enhancements:
Enhanced Strength 5 (Flaw: Limited [Lifting Only]
-Leaping 5
Immunity 8 [Disease, Environmental Cold, Environmental Heat, Poison, Pressure, Radiation, Suffocation]
Regeneration 5

Claws: Strength-Based Slashing Damage 5 (Feat: Improved Critical 4)

Offense: Initiative +16
Melee Attack +9
Ranged Attack +8

Defense: Dodge +15
Parry +15
Toughness +9
Fortitude +11
Will +9

Equipment: Stylized Costume [Feature (corrective lenses)]


Costs: Abilities 94+ Skills 18+ Advantages 30+ Powers 28+ Defenses 27= 197 pts.


Real Name: Micky Malone
Height: 6’3”
Weight: 225 lbs
Hair: Black
Eye Color: Blue


Complications:
Disability: Killjoy suffers from extreme nearsightedness and must wear corrective lenses.

Enemy: The Alliance.

Motivation ~Revenge: Killjoy wants to avenge himself on the Alliance for kicking him off the team and prove that he is more powerful than any of them are.

Reputation: Killjoy is known for being a ruthless fighter who is vicious in a fight.

Weakness: Killjoy is vulnerable to psychic attacks and can suffer extra damage from such attacks (Increase DC of sucyh attacks by +5).


Background: Micky Malone grew up with plenty of attitude and a hothead reputation, getting into fights far more quickly than he could get out of them. At an early age he became determined never to be on the losing side of a fight and dedicate himself to a strict physical regimen of exercise and fight training. By the time Micky was eighteen, he was a highly skilled, self-trained martial artist that was able to handle gang bangers, goons, mob enforcers and even low-level super crooks with little trouble.

The problem was that Micky lacked the mental discipline that most martial artists develop and he soon started to abuse his abilities, running into trouble with the NYPD after hospitalizing crooks. What finally landed Micky in jail was his attack on an entire street gang, granted the Wildboyz had been menacing several neighborhoods but Micky attacked them unprovoked and he permanently disfigured two of them and left one in critical condition with doctors unsure of his recovery. Micky was arrested for aggravated assault and a few other charges, tried and sentenced to ten years in prison.

Micky’s situation caught the attention of Vega of the Alliance and he recognized the potential in the younger man if he could only get past the anger he had inside him and used his standing as a hero to offer Micky a deal; join the Alliance so that he could get better training and more importantly, proper guidance in how to be a hero and he would be considered on probation for his offense for the following five years with the stipulation that he must remain a member of the Alliance for the entire time.

Unfortunately, Micky proved to be a bad investment - he resisted any kind of formal training, resented authority and quickly began to grate on the nerves of the other members of the Alliance. What was the final straw was when Micky disobeyed direct orders during a fight against the Masters of Doom where he chased after the fleeing members. Even though he managed to capture Painkiller he was unnecessarily brutal; breaking both of the man’s arms as well as savagely beating him, but what was worse was that he failed to help the other members of the Alliance free innocent civilians who had been trapped in a burning bus during the two teams fighting. While it’s important to capture the bad guys, protecting the public is always more important and Vega knew that Micky knew that.

With disgust over Micky’s last act of cruelty, Vega booted him from the Alliance and returned the young man to prison to finish out his original sentence. An act that enraged and infuriated Micky to the point that he came up with a plan of revenge and he had soon broken out of prison and managed to make contact with Dr. Prometheus to gain the kind of power he knew he needed to properly challenge Vega and the other Alliance members (as Micky was literally “bounced off” the team by Vega personally when he tried to attack him upon being told he was off the team), despite the chances of side-effects he was warned about. When the “treatments” were over, Micky emerged a changed man; now a hulking brute of muscle, rippling with power. Unfortunately the process also drove Micky even more over the edge, as he now would fall into a homicidal fury over the least provocation.

His first attempt at striking back at the Alliance almost earned him the revenge he wanted so badly; using their habits, personalities and weaknesses as he’d learned them from working with them Killjoy, as Micky had then named himself, systematically picked off member after member until only Vega remained. Then in the hidden base Killjoy had set up, and in front of the other captured members of the Alliance he had held there following his capturing of them, the two men faced off. It was only Vega’s use of clever tactics that used Killjoy’s anger against him that allowed him to not only hold off Killjoy but trick him into freeing the other Alliance. It was then that Killjoy learned of an unknown weakness he’d acquired from his “enhancement” - an vulnerability to psychic attacks, when Sundance used her mental powers to incapacitate him. Killjoy woke up almost three whole days later, an inmate at New Alcatraz.

Over the years since Killjoy has managed to escape a number of times, sometimes on his own and others helped by those looking to strike back at the Alliance. But he still ends up eventually being returned to his customized cell at New Alcatraz where he’s subjected to a non-stop projection of alpha-wave frequencies that keep him constantly drowsy and a relaxed state that leaves Killjoy unable to focus himself enough to use his energy shaping powers or his strength to break out. Unfortunately, this is the only way the technicians have of keeping Killjoy restrained as he is oddly resistant to their usual methods and it is a somewhat fragile system; if Killjoy goes unexposed to the alpha-waves for more than fifteen minutes he will come out of his induced stupor and respond accordingly.

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