Kirinke's Oddities
Elenor Cooper - Martial Arist PL 8/120PP
BACKSTORY
Elinor was pretty much an average kid before the Merge. After it though, she had developed an increase in her overall health and fitness and had acquired a very strange walking stick. Since then, she has been training in the martial arts and learning how to use her new found abilities and weapon.
ABILITIES
Strength 2, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 2
PP 56
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 12
ADVANTAGES
Accurate Attack, Agile Feint, Defensive Attack, Evasion, Fighting Style: Jujutsu, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 2, Luck, Ranged Attack 6
PP 18
SKILLS
Acrobatics 6 (+8), Athletics 6 (+8), Expertise: Popular Culture 6 (+8), Expertise: Tactics 6 (+8), Insight 6 (+8), Perception 6 (+8), Persuasion 8 (+10), Sleight of Hand 6 (+8), Stealth 6 (+8), Technology 6 (+8), Vehicles 6 (+8)
PP 23
DEVICES
Iron Wood Walking Stick (Easily Removable)
Damage: Damage 8 (DC 23; Penetrating 8)
Elongation: Elongation 1 (Elongation: 15 feet, +1 to grab)
PP 11
LANGUAGES
Chinese (Mandarin), English, Japanese
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Clara Thompson - Basic Cleric PL 8/120PP
ABILITIES
Strength 0, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 4, Presence 4
PP 60
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 10
ADVANTAGES
Luck 2, Ranged Attack 6
PP 8
SKILLS
Expertise: Magic 6 (+8), Expertise: Popular Culture 4 (+6), Expertise: Religion/Theology 6 (+8), Insight 4 (+8), Intimidation 4 (+8), Perception 4 (+8), Persuasion 4 (+8), Treatment 6 (+8)
PP
DEVICES
Blessed Mace (Easily Removable)
Damage: Damage 8 (DC 23; Penetrating 8)
PP 13
CLERIC SPELLS
Basic Detect Spells: Senses 6 (Detect: Detect Magic 2: ranged, Detect: Detect Poison 2: ranged, Detect: Detect Alignment 2: ranged)
Cure Wounds: Healing 8
Holy Strike: Damage 8 (good, DC 23; Increased Range: ranged)
Tongues
Comprehend: Comprehend 7 (Linked; Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Medium)
Detect Spirits: Senses 2 (Linked; Detect: Spirits 2: ranged)
PP 19
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Hazel Ellis PL 8/120 Basic Wizard
ABILITIES
Strength 0, Stamina 8, Agility 0, Dexterity 0, Fighting 0, Intellect 2, Awareness 2, Presence 2
PP 28
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 22
ADVANTAGES
Artificer, Benefit, Wealth (well-off), Close Attack 8, Improved Initiative, Luck 2, Ranged Attack 8, Ritualist
PP 22
SKILLS
Expertise: Magic 8 (+10), Expertise: Popular Culture 4 (+6), Expertise: Tactics 6 (+8), Expertise: Theology/Reliigon 6 (+8), Insight 6 (+8), Investigation 6 (+8), Persuasion 6 (+8), Technology 6 (+8), Treatment 6 (+8)
PP 18
SPELLS KNOWN
Acid Splash: Burst Area Affliction 8 (acid, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Basic Divination Spells: Senses 10 (Acute: Magic, Acute: Poison, Analytical: Magic, Analytical: Poison, Detect: Magic 2: ranged, Detect: Poison 2: ranged, Detect: Alignment 2: ranged)
Identify
Comprehend: Comprehend 2 (Linked; Objects)
Postcognition: Senses 4 (Linked; Postcognition)
Mage Hand: Move Object 8 (6 tons; Precise)
Magic Missile: Shapeable Area Damage 8 (DC 23; Shapeable Area: 30 cft., DC 18, Increased Range: ranged)
Ray of Frost: Line Area Affliction 1 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 11; Line Area: 5 feet wide by 30 feet long, DC 11, Increased Range: ranged)
Tongues
Detect Undead: Senses 2 (Linked; Detect: Spirits/Ghosts/Undead 2: ranged)
Tongues: Comprehend 7 (Linked; Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
PP 30
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Hanna Grundwulf Basic Barbarian PL 8/120PP
ABILITIES
Strength 8/4, Stamina 8, Agility 2, Dexterity 8, Fighting 8, Intellect 0, Awareness 0, Presence 0
PP 60
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 14
ADVANTAGES
Chokehold, Fearless, Fighting Style: Wrestling, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Power Attack, Weapon Bind
PP 7
SKILLS
Acrobatics 6 (+8), Athletics 2 (+10), Expertise: Survival 8 (+8), Insight 8 (+8), Intimidation 8 (+8), Perception 8 (+8), Persuasion 8 (+8)
PP 16
DEVICES
Axe (Easily Removable)
Keen Battle Axe: Damage 8 (slashing, DC 23; Penetrating 8)
PP 10
POWERS
Barbarian Fortitude: Immunity 4 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
Berserker Rage: Enhanced Trait 9 (Traits: Strength +4 (+8), Advantages: Fearless; Quirk 2: -1 to active defenses)
Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
PP 13
LANGUAGES
English
COMPLICATIONS
Barbarian - Hanna really doesn't get modern technology.
Motivation - Hanna lives for battle and the thrill of adventure
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Dani Ulren - Basic Bard - PL 8
ABILITIES
Strength 0, Stamina 8, Agility 0, Dexterity 2, Fighting 2, Intellect 1, Awareness 2, Presence 4
PP 38
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 20
ADVANTAGES
Improved Initative, Close Attack 6, Equipment 2, Ranged Attack 6
PP 15
SKILLS
Acrobatics 8 (+8), Deception 4 (+8), Expertise: Magic 7 (+8), Expertise: Performance (Acting) 7 (+8), Expertise: Performance (Singing) 7 (+8), Expertise: Performance (Stringed Instruments) 7 (+8), Expertise: Popular Culture 7 (+8), Insight 6 (+8), Intimidation 4 (+8), Perception 6 (+8), Persuasion 4 (+8), Sleight of Hand 6 (+8), Stealth 8 (+8)
PP 27
BARDIC SPELLS
Basic Detect Spells: Senses 11 (Counters All Concealment: Sight, Detect: Magic 2: ranged, Postcognition (Identify= The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any))
Comprehend Languages: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Dazzling Performance: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged; Limited: Sight and Hearing)
Feedback Squeal (Sonic Blast): Damage 8 (sonic, DC 23; Increased Range: ranged)
Light the Dark: Environment 1 (Light, Light (Bright), Radius: 30 feet)
PP 20
EQUIPMENT
Guitar, Silver Dagger, Sword
LANGUAGES
English
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Jacintha Sifknir Basic Druid PL 8/120PP
ABILITIES
Strength 0, Stamina 8, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 2
PP 40
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 18
ADVANTAGES
Animal Empathy, Artificer, Close Attack 6, Improvised Tools, Minion 8, Ranged Attack 6
PP 23
SKILLS
Expertise: Magic 6 (+8), Expertise: Nature 6 (+8), Expertise: Popular Culture 6 (+8), Expertise: Survival 6 (+8), Insight 6 (+8), Perception 6 (+8), Persuasion 8 (+10)
PP 15
SENSES
Basic Senses: Senses 6 (Detect: Magic 2: ranged, Detect: Undead/Spirits 2: ranged, Direction Sense, Distance Sense)
PP 6
DRUID SPELLS
Cure Wounds: Healing 8
Lightning Blast: Damage 8 (electricity, DC 23; Increased Range: ranged)
Tongues: Comprehend 6 (Animals - Speak To, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
PP 18
LANGUAGES
English
Motivation Doing good - Jacintha is devoted to using her powers to protect nature and people
Motivation Thrills - Jacintha loves adventure and the thrill of vanquishing evil.
Thurek Wolf Animal Companion
ABILITIES
Strength 2, Stamina 8, Agility 2, Dexterity 0, Fighting 8, Intellect 0, Awareness 2, Presence -2
PP 40
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 12
ADVANTAGES
Fast Grab, Language 1, Improved Trip
PP 3
SKILLS
Acrobatics 6 (+8), Athletics 6 (+8), Expertise: Survival 10 (+10), Insight 8 (+10), Intimidation 12 (+10), Perception 6 (+8), Stealth 6 (+8)
PP 27
POWERS
19PP Claws and Bite: Damage 8 (DC 23; Multiattack [3 ranks only], Penetrating 8)
07PP Growth: Growth 3 (+3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks), Shrinking: Shrinking 3 (Alternate; -1 Intimidate, +3 Stealth, +1 active defenses)
09PP Leaping: Leaping 8 (Leap 1800 feet at 250 miles/hour in 3 seconds), Speed: Speed 8 (Alternate; Speed: 500 miles/hour, 1 mile/round)
03PP Senses: Senses 3 (Acute: Smell, Low-light Vision, Tracking: Smell 1: -1 speed rank)
PP 38
LANGUAGES
English, Canine
Last edited by kirinke on Fri Oct 30, 2020 12:32 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: Kirinke's Oddities
Might want to add Indirect to the Lightning Bolt, so that it comes down from the sky.
"I'm sorry. I love you. I'm not sorry I love you."
Re: Kirinke's Oddities
I might just change it to lightning blast. Indirect would cost more points than I have at the moment with that one. With these D&D inspired builds, I'm trying to keep them to PL 8/120PP. They're supposed to be your basic starting out builds. So I'm keeping it simple.
Thanks for the catch! Hope you like the builds.
Thanks for the catch! Hope you like the builds.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Alarik Sorin PL 8/120 Nord Fighter
ABILITY
Strength 2, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 0, Presence 2
PP 48
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 14
ADVANTAGES
All-out Attack, Evasion, Fearless, Improved Initiative 2, Luck 2, Power Attack, Takedown
PP 9
SKILLS
Acrobatics 6 (+8), Athletics 6 (+8), Expertise: Popular Culture 8 (+8), Expertise: Survival 8 (+8), Expertise: Tactics 8 (+8), Insight 8 (+8), Intimidation 6 (+14/+8), Perception 8 (+8), Persuasion 6 (+8), Technology 8 (+8)
PP 24
DEVICES
04PP Amulet of Communication (Easily Removable): Comprehend: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages - Understand All)
13PP Great Axe of Scorching Flame (Removable): Damage: Damage 8 (DC 23; Aura: Fire)
PP 17
POWERS (TRAITS)
06PP Immunity: Immunity 6 (Damage Effect: Cold, Environmental Condition: Cold)
02PP Terrifying Shout: Enhanced Trait 2 (Traits: Intimidation +6 (+14))
PP 08
LANGUAGES
English
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: Kirinke's Oddities
I noticed a preponderance of the ladies in my oddities builds, so I'm going to go for dudes for a bit. Just to be gender equal here.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Andreas Velwyn Imperial Fighter - PL 8/120
ABILITIES
Strength 2, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 0
PP 52
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 12
ADVANTAGES
Benefit, Wealth 2 (independently wealthy), Improved Initiative 2, Luck 2, Ranged Attack 6
PP 12
SKILLS
Expertise: Military 6 (+8), Expertise: Popular Culture 6 (+8), Expertise: Tactics 6 (+8), Insight 6 (+8), Intimidation 8 (+8), Perception 6 (+8), Persuasion 8 (+8)
PP 16
DEVICES
Great Sword of Storms (Removable)
Damage: Damage 8 (DC 23; Aura: Electricity/Magic)
PP 13
POWERS
Voice of the Emperor: Affliction 8 (auditory/vocal, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range 2: perception; Limited: Calming people down)
PP 16
LANGUAGES
English
Last edited by kirinke on Thu Nov 19, 2020 7:45 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Tristyn Arniel Breton Wizard - PL 8/120PP
ABILITIES
Strength 0, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 0, Presence 2
PP 48
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 6
PP 12
ADVANTAGES
Improved Initiative 2, Luck 2, Ranged Attack 6
PP 10
SKILLS
Acrobatics 6 (+8), Athletics 8 (+8), Deception 2 (+4), Expertise: Magic 6 (+8), Expertise: Popular Culture 6 (+8), Expertise: Tactics 6 (+8), Insight 8 (+8), Intimidation 6 (+8), Perception 8 (+8), Persuasion 6 (+8)
PP 21
TRAITS
Immunity: Immunity 5 (Damage Effect: Magic; Limited - Half Effect)
PP 3
SPELL ARRAY
Fireball: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Ice Blast: Damage 8 (cold, DC 23; Increased Range: ranged)
Summon Familar: Summon 8
PP 26
LANGUAGES
English
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Duadeen Thedret Reguard Warrior - PL 8/120PP
ABILITIES
Strength 2, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 2
PP 56
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 12
ADVANTAGES
Improved Initiative, Luck 2, Ranged Attack 6
PP 9
SKILLS
Acrobatics 6 (+8), Athletics 6 (+8), Deception 2 (+4), Expertise: Popular Culture 6 (+8), Expertise: Survival 6 (+8), Expertise: Tactics 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Persuasion 6 (+8)
PP 17
TRAITS
02PP Immunity: Immunity 2 (Disease, Poison)
10PP Regeneration: Regeneration 10 (Every 1 round)
PP 12
DEVICES
Schorching Scimitars (Removable): Damage: Damage 8 (DC 23; Aura: Fire, Multiattack [2 ranks only])
PP 14
LANGUAGES
English
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Solilian Gannar Altmer Warrior - PL 8/120PP
ABILITIES
Strength 2, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 0, Presence 2
PP 52
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 14
ADVANTAGES
Improved Initiative 2, Luck 2, Ranged Attack 6
PP 10
SKILLS
Acrobatics 6 (+8), Athletics 8 (+10), Deception 2 (+4), Expertise: Magic 6 (+8), Expertise: Popular Culture 6 (+8), Expertise: Tactics 6 (+8), Insight 8 (+8), Intimidation 8 (+10), Perception 8 (+8)
PP 20
TRAITS
08PP Fury: Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range: ranged; Limited: Rage)
03PP Immunity: Immunity 5 (Damage Effect: Magic; Limited - Half Effect)
PP 11
DEVICES
Great Axe of Schorching Flames (Removable): Damage: Damage 8 (DC 23; Aura: Fire)
PP 13
LANGUAGES
English
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Dathus Nalosi Dunmar Mage PL 8/120PP
ABILITIES
Strength 0, Stamina 8, Agility 1, Dexterity 4, Fighting 4, Intellect 2, Awareness 1, Presence 1
PP 42
DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 18
ADVANTAGES
Artificer, Close Attack 4, Improved Initiative 2, Languages 1, Ranged Attack 4, Ritualist
PP 13
SKILLS
Deception 6 (+7), Expertise: Magic 8 (+10), Expertise: Popular Culture 6 (+8), Expertise: Survival 6 (+8), Expertise: Theology/Religion 6 (+8), Insight 7 (+8), Intimidation 7 (+8), Perception 7 (+8), Persuasion 7 (+8), Stealth 7 (+8), Treatment 4 (+6)
PP 24
Powers
Basic Spells
Fire Blast: Damage 8 (DC 23; Increased Range: ranged)
Healing: Healing 8
Lightning Bolt: Damage 8 (electricity, DC 23; Increased Range: ranged)
PP 18
DUNMAR ATTRIBUTES
Fire Resistance: Immunity 10 (Common Descriptor: Fire Effects; Limited - Half Effect)
PP 5
LANGUAGES
Common, Elvish
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5