Kirinke's Compendium of Wondrous Creatures: Rakshasa Through Rust Monster

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kirinke
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Kirinke's Compendium of Wondrous Creatures: Rakshasa Through Rust Monster

Post by kirinke » Sun Feb 12, 2017 3:50 pm

In this thread, I'm first converting D&D monsters to M&M 3E. From there, I will go on to whatever pleases my fancy. As always most of these characters are going to go by The Merge Universe's rules, unless otherwise stated or if I forget to do it. It happens.

Any image posted by me in any thread is generally used without permission and will be removed or credited to the artist at their sole discretion. No disrespect is intended. If I used your image, it's because I really liked it and it represented the spirit of whatever character I am statting up.

I am earning no money from this. Also, most of the images I use for my characters are from Deviant Art. They have some really great artists over there and I bow humbly to their talent. I am linking the image directly from the Deviant Art home page it came from.


Note: Common is the most common human language spoken in the critter's area.

Note: Most of these things are GM resources and aren't meant to be played as PC characters!

Note: A -5v vs means they suffer a -5 on all defenses, unless otherwise stated.
Last edited by kirinke on Sat Jul 18, 2020 11:17 pm, edited 33 times in total.

kirinke
Posts: 2895
Joined: Sat Nov 05, 2016 2:28 pm

INDEX OF CREATURES PART 1

Post by kirinke » Sun Feb 12, 2017 3:55 pm

MONSTERS A
Aboleth PL 9/173PP
Achairai PL 7/103PP
Allip PL 4/114PP
Angel PL 12/302PP
Ankheg PL 8/136PP
Animated Object PL 4/22PP
Archon, Lantern PL 7/222PP
Archon, Hound PL 7/244PP
Archon, Trumpet PL 10/273PP
Arrowhawk PL 10/188PP
Assassin Vine PL PL 8/83PP
Athach PL 10/133PP
Avoral PL 9/201PP
Azer PL 4/95PP

MONSTERS B
Barghest PL 7/170PP
Basilisk PL 9/131PP
Behir PL 10/137PP
Belker PL 9/177PP
Blink Dog PL 7/154PP
Bodak PL 10/150PP
Bralani PL 10/187PP
Bugbear PL 8/116PP
Bulette PL 10/111PP

MONSTERS C
Celestial Creatures
Centaur PL 10/150PP
Chaos Beast PL 10/149PP
Chimera PL 9/154PP
Choker PL 7/102PP
Chuul PL 9/124PP
Cloaker PL 7/150PP
Cockatrice PL 7/90PP
Couatl PL 10/227PP


MONSTERS D
Darkmantle PL 8/111PP
Delver PL 8/159PP
Demon, Babau PL 10/158PP
Demon, Balor PL 12/288PP
Demon, Bebilith PL 10/191PP
Demon, Dretch PL 5/83PP
Demon, Glabrezu PL 10/248PP
Demon, Hezrou PL 9/177PP
Demon, Marilith PL 10/243PP
Demon, Nalfeshnee PL 10/223PP
Demon, Quasit PL 7/140PP
Demon, Retriever PL 10/162PP
Demon, Succubus PL 10/184PP
Demon, Vrock PL 10/217PP
Derro PL 6/95PP
Destrachan PL 9/147PP
Devil, Barbed PL 10/166PP
Devil, Bearded PL 8/158PP
Devil, Bone PL 12/225PP
Devil, Chain PL 8/156PP
Devil, Erinyes PL 11/232pp
Devil, Hellcat PL 8/119PP
Devil, Horned PL 10/202PP
Devil, Ice PL 10/228PP
Devil, Imp PL 6/168PP
Devil, Pit Fiend PL 13/341PP
Devourer PL 10/292PP
Digester PL 10/167
Dinosaur, Deinonychus - PL 8/95pp
Dinosaur, Triceratops - PL 12/106PP
Dinosaur, Tyrannosaurus-Rex PL 14/127PP
Dire Ape (Gorilla) PL 10/94PP
Dire Badger PL 8/78PP
Dire Bat PL 8/62PP
Dire Bear PL 12/121PP
Dire Boar PL 10/111PP
Dire Lion PL 9/109PP
Dire Rat PL 6/99PP
Dire Rat, Fiendish PL 6/110PP
Dire Shark PL 13/101PP
Dire Tiger PL 9/117PP
Dire Weasel PL 7/75PP
Dire Wolf PL 7/79PP
Dire Wolverine - PL 9/113PP
Dragons, General Information
Dragon, Black
Dragon, Blue
Dragon, Green
Dragon, Red
Dragon, Brass
Dragon, Copper
Dragon, Gold
Dragon, Silver
Dragon Turtle PL 12/186PP
Dragonne PL 9/138
Drider PL 9/219
Dryad PL 9/225PP
Dwarf, Hill And Mountain PL 9/128
Dwarf, Duergar (Gray Dwarf) PL 9/137PP
Dwarf, Deep PL 9/138PP

MONSTERS E
Eagle, Giant PL 9/105PP
Elemental, Air PL 10/169
Elemental, Earth PL PL 10/173PP
Elemental, Fire PL 10/182PP
Elemental, Water PL 10/169PP
Elf, Basic PL 8/120PP
Elf, Aquatic PL 8/120PP
Elf, Half PL 8/120PP
Ethereal Filtcher PL 8/120PP
Ethereal Marauder PL 4/89PP
Ettercap PL 6/89PP
Ettin PL 9/75PP

MONSTERS F
Fiendish Creature (cat): PL 7/108PP
Formian, Worker PL 5/107PP
Formian, Warrior PL 5/124pp
Formian, Taskmaster PL 6/176PP
Formian, Myrmarch PL 10/193PP
Formian, Queen PL 10/206PP
Frost Worm PL 10/169PP
Fungus, Shrieker PL 4/60PP
Fungus, Violet PL 5/90PP

MONSTERS G
Gargoyle PL 5/83PP
Gargoyle, Kapoacinth PL 5/94PP
Genie, Djinni (air) PL 10/220PP
Genie, Noble Djinni (air) PL 15/317PP
Genie, Efreeti (Fire) PL 15/341PP
Genie, Janni PL 6/117PP
Ghaele PL 10/236PP
Ghost PL 10/223PP
Ghoul PL 5/141PP
Ghoul, Lacedon PL 5/143PP
Ghoul, Ghast PL 8/174PP
Giant, Cloud PL 12/242PP
Giant, Fire PL 12/196PP
Giant, Frost PL 12/255PP
Giant, Hill PL 10/170PP
Giant, Stone PL 10/170PP
Giant, Storm PL 12/226PP
Gibbering Mouther PL 9/178PP
Girallon PL 9/100PP
Gnome, Common PL 8/139PP
Gnome, Deep Pl 8/142PP
Gnome, Forest PL 8/140PP
Goblin PL 8/113PP
Golem, Clay PL 104PP
Golem, Flesh PL 10/97PP
Golem, Iron PL 10/103PP
Golem, Stone PL 10/105PP
Gorgon PL 10/114PP
Gray Render PL 10/105PP
Grick - PL 5/81PP
Griffon PL 6/97PP
Grimlock PL 5/55PP

MONSTERS H
Hag, Annis PL 6/123PP
Hag, Green PL 6/164PP
Hag, Sea PL 6/189PP
Half Celestial PL PL 10/233PP
Half Dragon PL 10/233PP
Half Demon PL 10/212PP
Halfling, Common PL 6/138PP
Halfling, Deep PL 6/143PP
Halfling, Tallfellow PL 6/126PP
Harpy PL 6/132PP
Hellhound PL 6/131PP
Hippogriff PL 6/92PP
Hobgoblin PL 4/68PP
Homunculus (Construct), PL 4/75PP
Howler PL 8/145PP
Hydra PL 8/155PP

MONSTERS I
Inevitable PL 10/314PP
Invisible Stalker PL 4/134PP

MONSTERS K
Kobold PL 4/56PP
Kraken PL 12/210PP
Krenshar PL 6/102PP

MONSTERS L
Lamia PL 7/164
Lammasu PL 10/190
Leonal PL 10/276
Lich PL 10/162PP
Lillend PL 10/220PP
Lizardfolk PL 4/57
Locathah PL 4/67PP
Lycanthrope, Were-Bear PL 10/180PP
Lycanthrope, Were-Boar PL 10/180PP
Lycanthrope, Were-Rat PL 6/187PP
Lycanthrope, Were-Tiger PL 10/180PP
Lycanthrope, Were-Wolf PL 10/180PP

MONSTERS M
Magmin PL 4/80PP
Manticore PL 9/137
Mephit, Air PL 7/114PP
Mephit, Dust PL 4/100PP
Mephit, Earth PL 4/100PP
Mephit, Fire PL 4/116
Mephit, Ice PL 4/105PP
Mephit, Magma PL 4/116PP
Mephit, Ooze PL 4/118PP
Mephit, Salt PL 4/108PP
Mephit, Steam PL 4/108PP
Mephit, Water PL 4/118PP
Merfolk PL 4/72PP
Mimic PL 5/108PP
Minotaur PL 6/86PP
Mohrg PL 8/178PP
Mummy PL 8/151PP

MONSTERS N
Naga, Dark PL 8/212PP
Naga, Guardian PL 8/167PP
Naga, Spirit PL 8/194PP
Naga, Water PL 8/128PP
Night Hag PL 10/228PP
Nightmare PL 8/173PP
Nightshade, Nightcrawler PL 10/272PP
Nighshade, Nightwalker PL 10/280PP
Nightshade, Nightwing PL 10/281PP
Nymph PL 7/147PP

MONSTERS O
Ogre PL 6/82PP
Ogre Barbarian PL 7/94PP
Ogre Mage PL 10/238PP
Ogre (Aquatic) Merrow PL 7/120PP
Ooze, Basic PL 8/206PPP
Ooze, Elder PL 10/238PP
Orc PL 8/103PP
Orc, Half PL 6/87PP
Otyugh PL 6/78PP
Owl, Giant - PL 6/111PP
Owlbear PL 6/73PP

MONSTERS P
Pegasus PL 4/91PP
Phantom Fungus PL 6/91
Phase Spider PL 7/130PP
Phasm PL 10/194PP
Plane-Touched - Aasimar PL 8/131PP
Plane-Touched – Tiefling PL 8/132PP
Pseudodragon PL 8/177PP
Purple Worm PL 12/184
Last edited by kirinke on Sat Jul 18, 2020 11:17 pm, edited 301 times in total.


kirinke
Posts: 2895
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Aboleth PL 9/173

Post by kirinke » Sun Feb 12, 2017 3:58 pm

Image

It's a perfect day for fishing. The air is cool and refreshing and the waters are calm and still as glass. The fish are jumping without care. Suddenly, the water boils and a mass of writhing tentacles attached to a horrible, disgusting, 20 foot long, fish-like creature erupt around you with the sole purpose of crushing your boat and then drawing you down into the deep and into it's waiting maw.

ABILITIES
Strength 4, Stamina 9, Agility 2, Dexterity 9, Fighting 9, Intellect 2, Awareness 2, Presence 2
PP 62

DEFENSES
Dodge 9, Parry 9, Fortitude 9, Toughness 9, Will 9
PP 18

ADVANTAGES
Languages 2
PP 2

SKILLS
Athletics 9 (+13), Deception 9 (+11), Expertise: Tactics 9 (+11), Insight 9 (+11), Intimidation 9 (+13), Perception 9 (+11), Persuasion 9 (+11)
PP 21



ABOLETH ATTRIBUTES
06PP Aquatic
Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
Movement: Movement 1 (Environmental Adaptation: Aquatic)
Senses: Senses 1 (Darkvision)
08PP Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
18PP Muscus Cloud: Cloud Area Affliction 9 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cloud Area: 15 feet radius sphere, DC 19)
09PP Swimming: Swimming 9 (Speed: 250 miles/hour, 0.5 miles/round)
19PP Tentacle Attack
Damage: Damage 9 (Linked; DC 24; Multiattack [2 ranks only])
Extra Limbs: Extra Limbs 2 (Linked; 2 extra limbs, Advantages: Improved Grab)
Weaken: Weaken 9 (Linked; Affects: Stamina, Resisted by: Fortitude, DC 19; Multiattack [3 ranks only]; Custom: Slime, Notes: A blow from an aboleth’s tentacle can cause a terrible affliction.
If the creature fails their Fortitude save, then their skin becomes a slimy, transparent membrane. Unless immersed in cool fresh water, they gradually weaken until they die.
A successful persistent heal will cure the affliction)
PP 60

PSIONICS
Hypnotic Pattern: Cumulative Affliction 9 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged; Limited: Sight)
Illusion: Illusion 9 (Affects: Two Sense Types - Sight, Area: 500 cft., DC 19)
Mind Control: Affliction 9 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception)
PP 29

LANGUAGES
Deep Speech, Aquan, Undercommon

COMPLICATIONS
Disabled - Aboleths have no hands
Disabled- Aboleths cannot exist on land as they have no feet.
Vulnerability - Aboleths suffer a -5vs electrical attacks
Last edited by kirinke on Sun Jun 14, 2020 5:50 pm, edited 5 times in total.

kirinke
Posts: 2895
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Achairai PL 10/142

Post by kirinke » Sun Feb 12, 2017 5:21 pm

Image

This large, prehistoric, flightless bird is about the size of a small pony. It's feathers can range from brown to red. It's beak and claws are bright yellow and very sharp! It is a common beast in the Infernal planes.

ABILITIES
Strength 2, Stamina 7, Agility 0, Dexterity 0, Fighting 7, Intellect 0, Awareness 0, Presence 0
PP 24

DEFENSES
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 7
PP 16

ADVANTAGES
Evasion, Move-by Action, Uncanny Dodge
PP 3

SKILLS
Acrobatics 12 (+12), Athletics 12 (+14), Deception 12 (+12), Insight 12 (+12), Intimidation 11 (+12), Perception 12 (+12), Persuasion 12 (+12), Stealth 12 (+10)
PP 32

ACHAIRAI ATTRIBUTES
14PP Black Cloud: Cloud Area Affliction 7 (1st degree: Fatigued, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cloud Area: 15 feet radius sphere, DC 17)
02PP Darkvision: Senses 2 (Darkvision)
04PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
08PP Speed: Speed 7 (Speed: 250 miles/hour, 0.5 miles/round)/Leaping: Leaping 7 (Alternate; Leap 900 feet at 250 miles/hour)
PP 28

LANGUAGES
Infernal

COMPLICATIONS
Disabled - Achaierai have no hands
Vulnerability - Achaierai suffer a -5vs holy and good weapons/abilities
Last edited by kirinke on Sun Jun 14, 2020 6:07 pm, edited 3 times in total.

kirinke
Posts: 2895
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Allip - PL 4/114PP

Post by kirinke » Mon Feb 13, 2017 4:14 am

Image

An Allip is the ghost of somebody driven to suicide. Its one purpose in its horrid existence is to seek out and torment those who drove it past the brink into madness and then into death.

ABILITIES
Strength 0, Stamina -, Agility 0, Dexterity 0, Fighting 4, Intellect 0, Awareness 0, Presence 0
PP 8

DEFENSE
Dodge 4, Parry 4, Fortitude Immune, Toughness 0, Will 4
PP 8

SKILLS
Intimidation 8 (+8), Perception 8 (+8), Stealth 8 (+8)
PP 8

ADVANTAGES
Improved Initiative x1
PP 1

ALLIP ATTRIBUTES
08PP Babble: Cumulative Affliction 4 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 14; Cumulative, Increased Range: ranged; Limited: Hearing)
20PP Insubstantial: Insubstantial 4 (Incorporeal)
16PP Madness: Progressive Affliction 4 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Increased Range 2: perception, Progressive; Limited: Causing erratic or insane behavior)
20PP Undead
Enhanced Trait: Enhanced Trait -10 (Traits: Stamina -6 (+0))/Immunity: Immunity 30 (Fortitude Effects)
04PP Wisdom Drain: Weaken 4 (Affects: Awareness, Resisted by: Will, DC 14)
02PP Darkvision: Senses 2 (Darkvision)
04PP Regeneration: Regeneration 4 (Every 2.5 rounds)
08PP Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
08PP Immortality: Immortality 4 (Return after 2 days)
PP 90

LANGUAGES
Common

COMPLICATIONS
Vulnerability – Allip suffer a -5vs holy/good weapons/abilities
Disabled – Allip cannot interact with the corporeal world.
Last edited by kirinke on Sun Jun 14, 2020 6:34 pm, edited 3 times in total.

Jabroniville
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Re: Kirinke's Compendium of Wondrous Creatures

Post by Jabroniville » Mon Feb 13, 2017 7:15 am

Nice- I always dug the Aboleths- such a cold, calculating, inhuman menace, but packing an interesting appearance on top of it.


kirinke
Posts: 2895
Joined: Sat Nov 05, 2016 2:28 pm

Angel PL 12/302PP

Post by kirinke » Fri Feb 17, 2017 11:10 pm

Image

Angels are a race of beautiful, highly honorable, trustworthy and good beings who live in the Outer Planes. Below is a typical Angelic entity


ABILITIES
Strength 2, Stamina 12, Agility 2, Dexterity 2, Fighting 12, Intellect 2, Awareness 2, Presence 2
PP 72

DEFENSES
Dodge 12, Parry 12, Fortitude 12, Toughness 12, Will 12
PP 20

ADVANTAGES
Improved Initiative, Ranged Attack 10
PP 11

SKILLS
Acrobatics 12 (+14), Athletics 12 (+14), Expertise: The Planes 12 (+14), Insight 12 (+14), Intimidation 12 (+14), Perception 12 (+14), Persuasion 12 (+14)
PP 28

ANGEL ATTRIBUTES
14PP Comprehend: Comprehend 7 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate)
20PP Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
10PP Immortality: Immortality 5 (Return after 1 day)
11PP Immunity: Immunity 11 (Aging, Life Support)
30PP Immunity: Immunity 30 (Damage Effect: acid, Damage Effect: cold, Damage Effect: petrification, Damage Effect: electricity, Damage Effect: fire, Damage Effect: Magic; Limited - Half Effect)
20PP Morph: Morph 4 (+20 Deception checks to disguise; Any form)
06PP Movement: Movement 3 (Dimensional 3: any dimension, 50 lbs.)
10PP Regeneration: Regeneration 10 (Every 1 round)
10PP Senses: Senses 19 (Counters All Concealment: Vision, Darkvision, Detect: Alighment 2: ranged, Detect: Spirits 2: ranged, Detect: Extradimensional entities 2: ranged, Detect: Magic 2: ranged, Detect: Lies 2: ranged, Direction Sense, Distance Sense)
PP 125

SPELL LIKE ABILITIES
Aid: Enhanced Trait 5 (Traits: Dodge +1 (+13), Parry +1 (+13), Fortitude +1 (+13), Toughness +1 (+13), Will +1 (+13); Custom 2: Effects fade after 2 rounds)
Dispel Evil: Nullify 10 (Counters: Evil, DC 20; Broad, Simultaneous)
Dispel Magic: Nullify 10 (Counters: Magic , DC 20; Broad, Simultaneous)
Holy Hands: Healing 10 (Energizing, Persistent, Restorative, Stabilize)
Holy Smite: Damage 10 (DC 25; Increased Range: ranged, Indirect 4: any point, any direction, Penetrating 10)
PP 46

LANGUAGES
Celestial

COMPLICATIONS
Vulnerability - Their regeneration ability is negated when hit with evil weapons/abilities
Disabled - Angels cannot lie.
Last edited by kirinke on Sun Jun 14, 2020 7:39 pm, edited 3 times in total.

kirinke
Posts: 2895
Joined: Sat Nov 05, 2016 2:28 pm

Ankheg PL 8/136PP

Post by kirinke » Sun Apr 16, 2017 1:23 am

Image

This horrible monster looks like an unholy cross between a scorpion and a cockroach. With none of the charm. It also likes fresh meat and isn't picky about what it eats. While one of them probably isn't much of a threat to a group of adventurers, they do cluster in groups of three or four on occasion, which naturally increases the threat level of these monsters considerably.

ABILITIES
5 STR
8 STA
0 DEX
0 AGL
0 FGT
0 INT
1AWE
0 PRE
PP 8

DEFENSES
8 DODGE
8 PARRY
8 FORT
8 TOUGH
8 WILL
PP 29


ADVANTAGES
Improved Grab, Improved Initiative 3. Close Combat 8. Ranged Combat 8
PP 27


SKILLS
0(10) Acrobatics
5(10) Athletics
1(11) Insight
1(11) Perception
PP 12

Ankheg Attributes
Acid Spit: Damage 8 (acid, DC 23; Increased Range: ranged, Penetrating)
Bite: Damage 8 (DC 23; Penetrating)
Burrowing: Burrowing 5 (Speed: 2 miles/hour, 30 feet/round)
Climbing: Movement 2 (Wall-crawling 2: full speed)
Gouge (Claws): Damage 8 (DC 23; Multiattack [2 ranks only])
Growth: Growth 5 (+5 STR, +5 STA, +2 Intimidate, -5 Stealth, -3 active defenses, +1 size rank, +5 mass ranks; Permanent)
Tremorsense: Senses 4 (Darkvision, Low-light Vision, Ranged: Touch)
PP 59


Offense
Initiative +12
Acid Spit: Damage 8, +0 (DC 23)
Bite: Damage 8, +0 (DC 23)
Gouge (Claws): Damage 8, +0 (DC 23)
Grab, +0 (DC Spec 15)
Throw, +0 (DC 20)
Unarmed, +0 (DC 20)

Languages
Native Language
Last edited by kirinke on Sun Nov 12, 2017 1:01 am, edited 2 times in total.

Jabroniville
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Re: Kirinke's Compendium of Wondrous Creatures

Post by Jabroniville » Sun Apr 16, 2017 3:57 am

Going alphabetically, I see- the poor Yith & Yuan-Ti :). Akhegs are always cool, too- basically an Antlion upgraded to inhuman size. Naturally a small threat in D&D, but M&M stats allow the things to be appropriately scary for just about anybody.

kirinke
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Re: Kirinke's Compendium of Wondrous Creatures

Post by kirinke » Sun Apr 16, 2017 2:47 pm

One Ankheg isn't a problem for a dedicated group of adventurers, but a bunch of them can be a problem and Ankheg's do occasionally come in clusters of 3 or 4. Heh. I'm getting most of my information from this link: http://www.d20srd.org/indexes/monsters.htm. The conversion process isn't exactly easy. I'm sort of referring to the abilities chart and then eye-balling it in hero-lab. Some of the stuff just doesn't translate well or have an equivalent, so it's slow going.

kirinke
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Animated Object (Tiny) PL 4/59PP

Post by kirinke » Sun Apr 16, 2017 3:18 pm

Image

Animated objects can be perhaps the most terrifying of all creatures to for low PL adventurers to encounter, because they can literally be anything. A doll, a piece of rope. A rug and that dusty, old, deer head on the wall. Any of them could suddenly come to a seeming of life and want to do very bad things to you. So... yeah. They aren't to be taken lightly, especially since they can come in groups and mob you. Not fun. Here is a sample of a Tiny Animated Object. They can come in all sizes and shapes, mostly due to powers like Animate or Control object.


Tiny Animated Object PL 4/81PP

ABILITIES
3 STR
- STA
0 AGL
- DEX
0 FGT
- INT
0 AWE
- PRE
PP -22


DEFENSES
4 DODGE
4 PARRY
Immune FORT
4 TOUGH
Immune WILL
PP 10

ADVANTAGES
Close Attack 4, Improved Grab, Improved Trip, Ranged Attack 4
PP 10

TINY ANIMATED OBJECT ATTRIBUTES
Immunity to Fortitude Effects
Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Permanent)
Blast: Damage 4 (DC 19; Increased Range: ranged)
Senses: Senses 3 (Darkvision, Low-light Vision)
Protection 4
PP 51

OFFENSIVE POWERS
Snare: Cumulative Affliction 4 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 14; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
Alt: Slam: Damage 4 (DC 19)
Alt: Blast: Damage 4 (DC 19; Increased Range: ranged)
PP 14

MOVEMENT
Movement: Movement 2 (Wall-crawling 2: full speed),
Alt Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round).
Alt Leaping 2 (Leap 30 feet at 8 miles/hour).
pp 6


Offense
Initiative +0
Blast: Damage 4, +4 (DC 19)
Grab, +4 (DC Spec 13)
Slam: Damage 4, +4 (DC 19)
Snare: Cumulative Affliction 4, +4 (DC Fort/Will 14)
Throw, +4 (DC 18)
Unarmed, +4 (DC 18)

Languages
Native Language
Last edited by kirinke on Sun Nov 12, 2017 1:02 am, edited 5 times in total.

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KorokoMystia
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Re: Kirinke's Compendium of Wondrous Creatures

Post by KorokoMystia » Sun Apr 16, 2017 3:55 pm

I think MisterB did a D&D to M&M conversion chart, but it still takes a lot of work, I'd assume.

kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures

Post by kirinke » Sun Apr 16, 2017 4:00 pm

A lot of it is trying to find equivalents and some things you just have to leave out as they have no direct correlations.

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