Kirinke's Compendium of Wondrous Creatures: Rakshasa Through Rust Monster

Where in all of your character write ups will go.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Ogre Through Owlbear

Post by kirinke »

Yeah, the Nightshades when jacked up to growth 15 (around a 100 feet tall) were absolutely silly on top of everything else, so I brought them down to around PL 10 and I cut down their powers as well and some of their powers just didn't translate well, so I either had to drop them or heavily modify them. They're still in the spirit of the original monsters, but a little on this side of fightable.

O oooo my
I saw that! :) I'm glad you're enjoying the builds.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Ogre PL 6/82PP

Post by kirinke »

Image
Ogres are evil, smelly louts who like to rampage over everyone smaller and weaker than them.

ABILITIES
Strength 5, Stamina 6, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
PP 26

DEFENSES82
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 14

ADVANTAGES
Languages 1
PP 1

SKILLS
Athletics 8 (+13), Intimidation 10 (+11), Perception 10 (+10)
PP 10

DEVICES
Great Club (Easily Removable)
Damage: Damage 6 (DC 21; Penetrating 6)
PP 8

OGRE ATTRIBUTES
03PP Ogre Senses: Senses 3 (Darkvision, Low-light Vision)
04PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
16PP Natural Stench: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Sense-dependent: Smell)
PP 23

Offense
Initiative +0
Damage: Damage 6, +6 (DC 21)
Grab, +6 (DC Spec 15)
Natural Stench: Cumulative Affliction 8, +0 (DC Fort 18)
Throw, +0 (DC 20)
Unarmed, +6 (DC 20)

LANGUAGES
Common, Giant

COMPLICATIONS
Basically unpleasant: Ogres are generally unpleasant, evil and poor neighbors. Therefor, they make excellent shock troops for the typical evil overlord.
Stink: Ogres stink. There's no two ways about it. Their natural smell tends to repel anything other than another ogre.
Last edited by kirinke on Sun Jun 07, 2020 2:57 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Ogre Barbarian PL 7/94PP

Post by kirinke »

Image

Ogre barbarians are exactly what you think. A tougher, nastier version of the regular Ogre.

ABILITIES
Strength 6, Stamina 7, Agility 0, Dexterity 0, Fighting 7, Intellect 0, Awareness 0, Presence 0
PP 32

DEFENSES
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 7
PP 16

ADVANTAGES
Fearless, Languages 1, Uncanny Dodge
PP 2


SKILLS
Athletics 8 (+14), Intimidation 10 (+11), Perception 10 (+10)
PP 10

DEVICES
Great Club (Easily Removable)
Damage: Damage 7 (DC 22; Penetrating 7)
PP 8

OGRE ATTRIBUTES
01PP Barbarian Rage: Enhanced Trait 1 (Traits: Strength +0 (+6), Advantages: Fearless; Quirk 2: -1 to active defenses)
04PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
16PP Natural Stench: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Sense-dependent: Smell)
05PP Ogre Senses: Senses 5 (Darkvision, Detect: Traps 2: ranged, Low-light Vision)
02PP Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
PP 26

Languages
Common, Giant

COMPLICATIONS
Basically unpleasant: Ogres are generally unpleasant, evil and poor neighbors. Therefor, they make excellent shock troops for the typical evil overlord.
Stink: Ogres stink. There's no two ways about it. Their natural smell tends to repel anything other than another ogre.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Ogre Mage PL 10/238PP

Post by kirinke »

Image
Ogre Mages are evil, powerful and far more clever then their lesser kin, which makes them even worse neighbors.

ABILITIES
Strength 6, Stamina 10, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 0
PP 44

DEFENSES
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10
PP 26

ADVANTAGES
Close Attack 8, Languages 1, Ranged Attack 8, Uncanny Dodge
PP 18

SKILLS
Athletics 8 (+14), Expertise: Magic 13 (+15), Insight 13 (+15), Intimidation 14 (+15), Perception 13 (+15)
PP 21

DEVICES
Great Club (Easily Removable)
Damage: Damage 10 (DC 25; Penetrating 10)
PP 12

OGRE ATTRIBUTES
16PP Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
05PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks), Shrinking: Shrinking 2 (Alternate; -1 Intimidate, +2 Stealth, +1 active defenses)
10PP Insubstantial: Insubstantial 2 (Gaseous)
15PP Morph: Morph 3 (+20 Deception checks to disguise; Broad group)
16PP Natural Stench: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Sense-dependent: Smell)
05PP Ogre Senses: Senses 5 (Darkvision, Detect: Magic 2: ranged, Low-light Vision)
14PP Regeneration: Regeneration 7 (Every 1.42 rounds; Persistent)
02PP Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
PP 83

SPELL-LIKE ABILITIES
Charm Person: Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception)
Cold Blast: Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
Darkness: Environment 1 (Visibility (-5), Radius: 30 feet)
Invisibility: Concealment 2 (Sense - Sight)
Sleep: Affliction 10 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 20; Increased Range: ranged)
PP 34

LANGUAGES
Common, Giant

COMPLICATIONS
Basically unpleasant: Ogres are generally unpleasant, evil and poor neighbors. Therefor, they make excellent shock troops for the typical evil overlord.
Clever: Ogre Mages are far more clever than their other kin and use it to the detriment of their neighbors.
Stink: Ogres stink. There's no two ways about it. Their natural smell tends to repel anything other than another ogre.
Last edited by kirinke on Sun Jun 07, 2020 3:30 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Ogre (Aquatic) Merrow PL 7/120PP

Post by kirinke »

Image
Merrow are just as evil and unpleasant as their land dwelling cousins.

ABILITIES
Strength 6, Stamina 7, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 0, Presence 0
PP 30

DEFENSES
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 7
PP 19

Advantages
Close Attack 5, Languages 1, Ranged Attack 5, Uncanny Dodge
PP 12

SKILLS
Athletics 8 (+14), Expertise: Magic 13 (+13), Insight 13 (+13), Intimidation 14 (+15), Perception 13 (+13)
PP 21

DEVICES
Long Spear (Easily Removable)
Damage: Damage 7 (DC 22; Penetrating 7)
PP 8


OGRE MERROW ATTRIBUTES
05PP Aquatic
Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
Movement: Movement 1 (Environmental Adaptation: Aquatic)
04PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
16PP Natural Stench: Cumulative Affliction 7 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged; Sense-dependent: Smell)
05PP Ogre Senses: Senses 5 (Darkvision, Detect: Magic 2: ranged, Low-light Vision)
07PP Swimming: Swimming 7 (Speed: 60 miles/hour, 900 feet/round)
PP 35


Languages
Common, Giant

COMPLICATIONS
Basically unpleasant: Ogres are generally unpleasant, evil and poor neighbors. Therefor, they make excellent shock troops for the typical evil overlord.
Stink: Ogres stink. There's no two ways about it. Their natural smell tends to repel anything other than another ogre.
Handicapped: Merrow cannot walk on land as they have no feet, just fins.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Ooze, Basic PL 8/206PP

Post by kirinke »

Image
Oozes come in a variety of shapes and colors, but they all serve a basic purpose as the garbage disposals of the dungeon or underground realm.

ABILITIES
Strength 2, Stamina 8, Agility 0, Dexterity 0, Fighting 9, Intellect 0, Awareness 0, Presence 0
PP 30PP

DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will Immune
PP 9


OOZE ATTRIBUTES
48PP Acidic Body 8: Affliction: Cumulative Shapeable Area Affliction 8 (Linked; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Shapeable Area: 30 cft., DC 18, Cumulative, Increased Range: ranged; Limited: Vision)/Damage: Cloud Area Damage 8 (Linked; acid, DC 23; Cloud Area: 15 feet radius sphere, DC 18, Increased Range: ranged)
09PP Burrowing: Burrowing 8 (Speed: 16 miles/hour, 250 feet/round)/Swimming: Swimming 8 (Alternate; Speed: 120 miles/hour, 1800 feet/round)
03PP Duplication: Summon 1 (Active)
04PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
68PP Immunity: Immunity 68 (Damage Effect: gaze attacks, Damage Effect: illusions, Damage Effect: visual effects, Damage Effect: sleep, Damage Effect: paralysis, Damage Effect: stunning, Damage Effect: polymorph, Disease, Poison, Sleep, Will Effects)
05PP Insubstantial: Insubstantial 1 (Fluid)
08PP Regeneration: Regeneration 8 (Every 1.25 rounds)
06PP Senses: Senses 6 (Acute: Hearing, Acute: Scent, Analytical: Hearing, Analytical: Scent, Extended: Hearing 1: x10, Extended: Scent 1: x10)
16PP Snare: Affliction 8 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged)
PP 167

COMPLICATIONS
Vulnerability: Oozes are mindless eating machines and with guile, you can avoid them.
Vulnerability: Oozes cannot speak, as they have no mind to speak with.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Ooze, Elder PL 10/238PP

Post by kirinke »

Image
Elder Oozes are huge versions of their smaller cousins and are even more deadly.

ABILITIES
Strength 4, Stamina 10, Agility 0, Dexterity 0, Fighting 10, Intellect 0, Awareness 0, Presence 0
PP 32

DEFENSES
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will Immune
PP 14

ELDER OOZE ABILITIES
60PP Acidic Body 10: Affliction: Cumulative Shapeable Area Affliction 10 (Linked; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Shapeable Area: 30 cft., DC 20, Cumulative, Increased Range: ranged; Limited: Vision)/Damage: Cloud Area Damage 10 (Linked; acid, DC 25; Cloud Area: 15 feet radius sphere, DC 20, Increased Range: ranged)
09PP Burrowing: Burrowing 8 (Speed: 16 miles/hour, 250 feet/round)/Swimming: Swimming 8 (Alternate; Speed: 120 miles/hour, 1800 feet/round)
06PP Duplication: Summon 2 (Active)
08PP Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
68PP Immunity: Immunity 68 (Damage Effect: gaze attacks, Damage Effect: illusions, Damage Effect: visual effects, Damage Effect: sleep, Damage Effect: paralysis, Damage Effect: stunning, Damage Effect: polymorph, Disease, Poison, Sleep, Will Effects)
05PP Insubstantial: Insubstantial 1 (Fluid)
10PP Regeneration: Regeneration 10 (Every 1 round)
06PP Senses: Senses 6 (Acute: Hearing, Acute: Scent, Analytical: Hearing, Analytical: Scent, Extended: Hearing 1: x10, Extended: Scent 1: x10)
20PP Snare: Affliction 10 (1st degree: Hindered, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
PP 192

COMPLICATIONS
Vulnerability: Oozes are mindless eating machines and with guile, you can avoid them.
Vulnerability: Oozes cannot speak, as they have no mind to speak with.
Last edited by kirinke on Mon Jun 08, 2020 4:04 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Ogre Through Owlbear

Post by kirinke »

Oozes, Puddings and Gelatinous Cubes are all pretty much the same thing, differing only in shape and color. So, I just gave a basic ooze and a bigger brother ooze for giggles. Hope you enjoy.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures: Ogre Through Owlbear

Post by Jabroniville »

haha, oh, Oozes. Some people are HUGE fans of these iconic foes. I swear every single 3rd Edition book featured at least a couple of Oozes.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Ogre Through Owlbear

Post by kirinke »

Yup. And they're all pretty much the same. To me, they're nearly impossible to beat, so it's just another dungeon trick to avoid. Kinda like spiked pit traps. Only mobile and nastier.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

ORC PL8/103PP

Post by kirinke »

Image
Orcs, no fantasy setting is ever complete without these iconic bad guys. Devious and cunning, they tend to be the elite mooks of your average evil despot or sadistic wizard.


ABILITIES
Strength 2, Stamina 8, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0
PP 36

DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 16

ADVANTAGES
Accurate Attack, Chokehold, Defensive Attack, Fighting Style: Fencing, Fighting Style: Wrestling, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Languages 3, Power Attack, Ranged Attack 8, Taunt, Weapon Bind
PP 22

SKILLS
Athletics 8 (+10), Expertise: Tactics 8 (+8), Insight 8 (+8), Intimidation 13 (+13), Perception 13 (+13)
PP 17

DEVICS
Falchion of Sharpness (Easily Removable)
Damage: Damage 8 (DC 23; Penetrating 8)
PP 10

ORC ATTRIBUTES
Orc Senses: Senses 2 (Darkvision)
PP 2

LANGUAGES
Common, Giant, Goblin, Orc

COMPLICATIONS
Hatred - Elves: Orcs have a deep seated hatred for all elves and will attack them over any other enemy.
Vulnerability (Light Sensitivity): Orcs suffer a -1 on defense and attack rolls while in sunlight.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Orc, Half PL 6/87PP

Post by kirinke »

Image
Half-orcs tend to have a good blend of both their parents. They either form their own communities, or exist on the outer edges of their parent's communities.


ABILITIES
Strength 1, Stamina 6, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
PP 26

DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 12

ADVANTAGES
Accurate Attack, Chokehold, Defensive Attack, Fighting Style: Fencing, Fighting Style: Wrestling, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Languages 3, Power Attack, Ranged Attack 7, Taunt, Weapon Bind
PP 21

SKILLS
Athletics 9 (+10), Expertise: Tactics 10 (+10), Insight 10 (+10), Intimidation 12 (+12), Perception 12 (+12)
PP 18


DEVICES
Falchion of Sharpness (Easily Removable)
Damage: Damage 6 (DC 21; Penetrating 6)
PP 8

HALF ORC ATTRIBUTES
Half-Orc Senses: Senses 2 (Darkvision)
PP 2


LANGUAGES
Common, Giant, Goblin, Orc

COMPLICATIONS
Hatred: Half Orcs hate elves just as much as their full-born cousins.
Prejudice: Half Orcs are never really accepted by either parent race, either viewed as too weak by orcs, or too beastly by the other half.
Last edited by kirinke on Sat Jun 13, 2020 8:55 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Otyugh PL 6/78PP

Post by kirinke »

Image

Otyughs serve as natural garbage disposals for city sewers and dungeons.

ABILITIES
Strength 1, Stamina 6, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
PP 26

DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 12

ADVANTAGES
Improved Grab
PP 0

SKILLS
Insight 8 (+8), Perception 8 (+8), Stealth 8 (+8)
PP 8

OTYUGH ATTRIBUTES
12PP Entangling Tentacles: Affliction 6 (1st degree: Hindered, 2nd degree: Defenseless, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Increased Range: ranged, Multiattack [0 ranks only])
02PP Extra Limbs: Extra Limbs 2 (2 extra limbs, Advantages: Improved Grab)
18PP Filth Fever-Bite: Progressive Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Toughness, DC 16; Progressive)
PP 32


LANGUAGES
Common

COMPLICATIONS
Disabled: Otyugh have no hands with all of the restrictions associated with that malady.
Prejudice: Otyugh's are disgusting monsters that inhabit sewers and dungeons. They do not make good neighbors.
Last edited by kirinke on Sat Jun 13, 2020 8:56 pm, edited 2 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Owl, Giant - PL 6/111PP

Post by kirinke »

Image
Giant Owls are nocturnal, naturally suspicious and deadly predators. They sometimes aid good aligned adventurers and people.

ABILITIES
Strength 6, Stamina 6, Agility 3, Dexterity 0, Fighting 6, Intellect 2, Awareness 2, Presence 2
PP 30

DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 13

Advantages
Languages 1
PP 1

SKILLS
Acrobatics 9 (+12), Athletics 7 (+13), Insight 10 (+12), Intimidation 7 (+12), Perception 10 (+12), Persuasion 10 (+12), Stealth 15 (+12)
PP 34

GIANT OWL ATTRIBUTES
15PP Bite or Claws: Damage 6 (DC 21; Multiattack [3 ranks only], Penetrating 6)
04PP Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
12PP Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks)
02PP Senses: Senses 2 (Extended: Vision 1: x10, Low-light Vision)
PP 33

LANGUAGES
Common, Sylvan

COMPLICATIONS
Disabled - Owls have no hands.
Disabled - Large, owls are rather large birds and do not fit into human styled lodgings or buildings.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Owlbear PL 6/73PP

Post by kirinke »

Image
Owlbears are huge monstrosities obviously dreamed up by a deranged wizard.

Strength 5, Stamina 6, Agility 2, Dexterity 1, Fighting 6, Intellect 0, Awareness 1, Presence 0
PP 34

DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 11

ADVANTAGES
Improved Grab
PP 1

SKILLS
Athletics 3 (+8), Insight 8 (+9), Intimidation 8 (+9), Perception 8 (+9), Stealth 8 (+8)
PP 18

OWLBEAR ATTRIBUTES
15PP Claw or Bite: Damage 6 (DC 21; Multiattack [3 ranks only], Penetrating 6)
05PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
02PP Senses: Senses 2 (Acute: Smell, Low-light Vision)
PP 22

LANGUAGES
Common

COMPLICATIONS
Disabled - Owlbears have no hands
Beserker - Owlbears do not surrender once they engage in battle
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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