Re: Bladewind's M&M 3ed Builds
Posted: Thu Jul 27, 2017 1:43 am
Feeling a little nuts as the creative juices begin to flow again.
With the Merge in mind, I took the Dick Grayson build from the DCA Heroes and Villains and retooled him with very little effort to Merge house rules. Then, I took the Thorpacalypse Ghost Rider, tweaked that for the Merge House Rules and mashed the two together to come up with a version of Ghost Rider whose alt ego is Richard Grayson.
Nightwing
PL10/191
Abilities
Strength 8,
Stamina NA,
Agility 6,
Dexterity 4,
Fighting 8,
Intellect 3,
Awareness 3,
Presence 4
Powers
Ghost Rider: (55 points)
Sense Evil: Senses 7 [(Detect Evil [Mental; Analytical, Ranged, Radius, Extended 2, Tracking])],
Enhanced Strength 5,
Resilient: Protection 6,
Too Hot to Handle: Damage 1 [Reaction (Being Touched)],
Light the Night on Fire: Damage 5 [Burst Area, Continous; Quirk - Requires Hellmount]
Alt: Penance Stare: Affliction 14 [Resisted/Overcome by Will; 1st: Dazed and Vulnerable, 2nd: Stunned and Defenseless, 3rd: Incapacitated and Transformed; Cumulative, Extre-Degree; Grab-Based, Sense-Dependant (Sight)]
Alt: Hell Chain: Damage 2 [Strength Based, Blugeoning; Grabbing; Reach 6 (30 ft), Variable Desriptor Blugeoining Weapons]
Alt: Dimensional Breach: Movement 2 [(Hells); Portal; Move Action]
Hell Mount: Summon 10 [Self Powered; Mental Link]
Undead Traits: (30 points)
Spirit of Vengeance: Immunity 40 [Fortitude Effect, Fire Effects],
Absent Stamina: Enhanced Stamina -5,
Toughness Offset: Protection 5
Equipment
Advantages
Accurate Attack,
Defensive Roll 6,
Improved Disarm,
Improved Hold,
Improved Initiative 1,
Languages 4,
Power Attack,
Quick Draw,
Seize Initiative,
Skill Mastery [Acrobatics]
, Takedown 1,
Uncanny Dodge,
Weapon Bind
Skills
Acrobatics 8 (+14),
Athletics 2 (+10),
Deception 2 (+6),
Expertise: Streetwise 8 (+11),
Insight (+3),
Intimidation 10 (+14),
Investigation 1 (+4),
Perception 9 (+12),
Persuasion (+4),
Stealth (+6),
Vehicles 8 (+12)
Offense
Initiative +10
"Unarmed +8, Damage 8
Escrima Sticks +8, Damage 9
Throwing Disk +4, Damage 9
Hellfire Chain +8, Damage 12"
Defense
Dodge 8,
Parry 8
Toughness 12 (Def Roll 6),
Fortitude NA,
Will 12
Power Points
Abilities 62 + Powers 85 + Advantages 17 + Skills 16 + Defenses 11 = Total 191
Complications
Design Notes
Yes, I'm nuts
1 Social Advantage per Presence Rank, Skills 3:1
PL 11/165 +/- a power level for extra points, 11 XP
I chose to make the Hellbike a Summon power for the heck of it.
Protection/ Toughness offest is to reset the trait to 0 and costs nothing.
With the Merge in mind, I took the Dick Grayson build from the DCA Heroes and Villains and retooled him with very little effort to Merge house rules. Then, I took the Thorpacalypse Ghost Rider, tweaked that for the Merge House Rules and mashed the two together to come up with a version of Ghost Rider whose alt ego is Richard Grayson.
Nightwing
PL10/191
Abilities
Strength 8,
Stamina NA,
Agility 6,
Dexterity 4,
Fighting 8,
Intellect 3,
Awareness 3,
Presence 4
Powers
Ghost Rider: (55 points)
Sense Evil: Senses 7 [(Detect Evil [Mental; Analytical, Ranged, Radius, Extended 2, Tracking])],
Enhanced Strength 5,
Resilient: Protection 6,
Too Hot to Handle: Damage 1 [Reaction (Being Touched)],
Light the Night on Fire: Damage 5 [Burst Area, Continous; Quirk - Requires Hellmount]
Alt: Penance Stare: Affliction 14 [Resisted/Overcome by Will; 1st: Dazed and Vulnerable, 2nd: Stunned and Defenseless, 3rd: Incapacitated and Transformed; Cumulative, Extre-Degree; Grab-Based, Sense-Dependant (Sight)]
Alt: Hell Chain: Damage 2 [Strength Based, Blugeoning; Grabbing; Reach 6 (30 ft), Variable Desriptor Blugeoining Weapons]
Alt: Dimensional Breach: Movement 2 [(Hells); Portal; Move Action]
Hell Mount: Summon 10 [Self Powered; Mental Link]
Undead Traits: (30 points)
Spirit of Vengeance: Immunity 40 [Fortitude Effect, Fire Effects],
Absent Stamina: Enhanced Stamina -5,
Toughness Offset: Protection 5
Equipment
Advantages
Accurate Attack,
Defensive Roll 6,
Improved Disarm,
Improved Hold,
Improved Initiative 1,
Languages 4,
Power Attack,
Quick Draw,
Seize Initiative,
Skill Mastery [Acrobatics]
, Takedown 1,
Uncanny Dodge,
Weapon Bind
Skills
Acrobatics 8 (+14),
Athletics 2 (+10),
Deception 2 (+6),
Expertise: Streetwise 8 (+11),
Insight (+3),
Intimidation 10 (+14),
Investigation 1 (+4),
Perception 9 (+12),
Persuasion (+4),
Stealth (+6),
Vehicles 8 (+12)
Offense
Initiative +10
"Unarmed +8, Damage 8
Escrima Sticks +8, Damage 9
Throwing Disk +4, Damage 9
Hellfire Chain +8, Damage 12"
Defense
Dodge 8,
Parry 8
Toughness 12 (Def Roll 6),
Fortitude NA,
Will 12
Power Points
Abilities 62 + Powers 85 + Advantages 17 + Skills 16 + Defenses 11 = Total 191
Complications
Design Notes
Yes, I'm nuts
1 Social Advantage per Presence Rank, Skills 3:1
PL 11/165 +/- a power level for extra points, 11 XP
I chose to make the Hellbike a Summon power for the heck of it.
Protection/ Toughness offest is to reset the trait to 0 and costs nothing.