BSDQ's OCverse Builds

Where in all of your character write ups will go.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Re: BSDQ's Builds

Post by bsdigitalq »

Skaramine wrote: Sun May 07, 2017 4:14 pm I like your take on Heracles.

You combined the reason for the old bluster while adding the depth of the more current version.
Thanks man. :)
Jabroniville wrote: Sun May 07, 2017 7:45 pm Very nice! Contains some stuff even I didn't remember about the mythology, too- I had no idea Herakles had a twin brother (Iphicles was apparently the father of Iolas, who got used as Herc's Totally Not Boyfriend in The Legendary Journeys).
I kinda took a bit of everything from everywhere. Had this notion that in this universe the myths are broadly true, but get details here and there wrong, so that the actual story is an amalgamation of all of them in some way or another.
User avatar
Skaramine
Posts: 267
Joined: Wed Apr 19, 2017 4:36 pm
Location: Chicagaland
Contact:

Re: BSDQ's Builds

Post by Skaramine »

My take on Hercules, named Lionheart, met and romanced a young Agatha Christie while living in France, inspiring Inspector Poirot.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Re: BSDQ's Builds

Post by Thorpocalypse »

bsdigitalq wrote: Sun May 07, 2017 9:01 pm I kinda took a bit of everything from everywhere. Had this notion that in this universe the myths are broadly true, but get details here and there wrong, so that the actual story is an amalgamation of all of them in some way or another.
That's the best way to do things, I think. We can't even get the right information about things that are happening RIGHT NOW with eyes everywhere. I can't imagine how much historical/mythological information has been lost to the ages.
Me fail English? That's unpossible. - Ralph Wiggum
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Interceptor

Post by bsdigitalq »

Image

INTERCEPTOR (Maria Ellis)
PL 10 (237)
STRENGTH
8 STAMINA 6 AGILITY 4
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 4 PRESENCE 2

Skills:
Acrobatics 4 (+8)
Athletics 4 (+12)
Deception 4 (+6)
Expertise (Current Events) 4 (+7)
Expertise (Police Officer) 4 (+7)
Expertise (Streetwise) 6 (+9)
Expertise (Tactics) 6 (+9)
Insight 4 (+8)
Intimidation 4 (+6)
Investigation 4 (+7)
Perception 4 (+8)
Persuasion 4 (+6)
Stealth 4 (+8)
Technology 2 (+5)
Treatment 2 (+5)
Vehicles 6 (+9)

Advantages: 
Benefit (Police Officer), Diehard, Equipment 4 (Handgun, Police Cruiser), Evasion, Extraordinary Effort, Great Endurance, Improved Aim, Interpose, Jack-of-all-Trades, Ranged Attack 7, Seize Initiative, Set-up, Teamwork

Powers: 
“Cybernetic Bodyparts”
Power-Lifting 1 (12 tons) [1]
Protection 2 [2]
Quickness 1 [1]
Speed 2 (8 mph) [2]

“Booster Pack” Leaping 6 (500 feet) [6]
“Datalink” Communication 2 (Technological; 1 mile) [4]
“Cybernetic Visual & Auditory Inputs and Enhancers” Senses 13 (Accurate, Acute, Analytical, and Extended Hearing & Ultra-hearing; Accurate, Acute, Analytical, and Extended Vision & Infravision; Radio) [13]
“Force Shield” Sustained Protection 2 (Extra: Impervious 8) [10]

“Anti-Extraordinary Incapacitation Suite”
"Power Drain Beam" Ranged Affliction 8 (Powers Impaired, Disabled, Transformed to Powerless; Resisted by Dodge, Overcome by Fortitude) (Extras: Alternate Resistance, Progressive, Increased Duration [Sustained], Increased Range) (40) -- [44]
AE: “Sonic Stunner” Dazzle Hearing 10 (20)
AE: “Variable Energy Blast” Blast 10 (Extra: Variable Descriptor- Any Electromagnetic) (21)
AE: "Stun Blast" Ranged Affliction 10 (Dazed, Stunned, Incapacitated; Resisted by Dodge, Overcome by Fortitude) (Extras: Alternate Resistance, Increased Range) (20)
AE: “Tanglewire” Snare 10 (30)

Offense:
Unarmed +10 (+8 Damage, DC 23)
Power Drain +10 (+8 Affliction, DC Dog/Fort 18)
Afflictions +10 (+10 Ranged, DC 20)
Blast +10 (+10 Ranged Damage, DC 25)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10/+8, Fortitude +8, Will +8

Complications:
Enemy (CAM)- Interceptor is determined to bring the conspiracy within the company that created her to justice, particularly Derek Duvall. She has also had to deal with many threats produced by their quietly nefarious R&D projects.

Enemy (Franklin Moore)- Similarly, Maria is on a hunt for her former partner who bretrayed her to the Newport Bratva and was responsible for her near-death as a result.

Enemy (Interdictor)- Interceptor is in a bitter rivalry with her intended successor, particularly ever since he started working for the Newport Bratva.

Enemy (Newport Bratva)- Even before she became Interceptor, the Newport Bratva were one of the principle targets of investigation for Maria, and as they played a role in her near-death, she is determined to bring them to justice.

Enemy (Technomaster)- The Technomaster is the villain responsible for supplying the Newport Bratva and other gangs and criminals with a variety of deadly weapons, cybernetic enhancements, and robotic minions. This makes him in general one of the most wanted criminals for the NPPD, but as she has had to confront his creations over the years, the Technomaster has become something of a nemesis for Interceptor.

Motivation (Family Legacy)- Maria's main reason for becoming a police officer is because it is a part of her family lineage going all the way back to the beginning.

Motivation (Personal Justice)- One of the driving forces for Interceptor is tying up the loose ends of her creation, and that includes bringing to justice all of the various individuals whose criminal pursuits and actions resulted in her creation. For her, it's a form of vengeance.

Motivation (Responsibility)- As a police officer, Maria has a certain amount of duty inherent in the role. Without her, people could suffer and die, and society would that much less without her contribution.

Prejudice (Cyborg)- Though the CAM employees worked very hard to make Maria's cyborg nature as subtle as possible, there is still a slight air of the "uncanny valley" around her. Even if she is not obviously inhuman, many people have remarked that they feel there is something "wrong" with Interceptor, though this is usually only limited to those who directly interact with her.

Prejudice (Police Officer)- As a police officer, Maria has to deal with a lot of the inherent prejudice that is directed at police in general, whether warranted or not. The steady uptick in highly publicized police shootings of young minorities, justified or not, has certainly not helped in this regard.

Responsibility (Loss of Humanity)- Every now and then Maria encounters some aspect of how her new cybernetics have forever changed her lifestyle. Many things she used to take for granted are now either no longer a necessity for her, or are impossibilities. This alteration in lifestyle away from one driven by conventional human needs scares her, and Maria is afraid of becoming something inhuman.

Weakness (Cybernetics)- As a cyborg, Interceptor is more vulnerable to being frozen or trapped by powerful magnetic forces. Similarly, she is vulnerable to technopaths or any particularly skilled hacker, while also still being vulnerable to conventional psionic attacks and manipulation.

Total: Abilities: 80 / Skills: 66--33 / Advantages: 23 / Powers: 89 / Defenses: 12 (237)


OVERVIEW

Interceptor is Maria Ellis, a Newport police officer horribly injured in an ambush, making her a candidate for reconstruction into a cybernetic "super-cop" by nefarious megacorp Consumer Advanced Mercantile. Ostensibly a prototype for a program to develop an entire force of enhanced police, she was actually part of a larger conspiracy by CAM to illegally sell supersoldiers to arms dealers overseas, but with help from Thunder Woman she was able to put a stop to the collusion and defeat her intended successor, Interdictor. Ever since she has become Newport’s preeminent police response to extraordinary threats, and a close ally of Thunder Woman.


ORIGINS

Maria Ellis traces her lineage back to an English immigrant family that initially settled in Vanders Mill, before gradually moving into Newport proper. Her father, grand-father, and great-grandfather were all police officers, and when Maria became the only child of her family, her father chose to raise her regardless of her gender. She demonstrated an aptitude and interest in her father’s work, and when he saw her defend a friend against some bullies, he chose to help her instead of discouraging her. So it was that as an adult, Maria Ellis went to police academy and graduated, becoming an officer in the Newport Police Department, or NPPD.

Officer Ellis earned some distinction in her service, gaining a reputation for “doing the right thing,” even if it meant taking the harder road. Many enjoyed this, but a handful of the more shady cops and detectives didn’t. That included Maria’s partner, Franklin Moore, who was in league with the Newport Bratva, aka, the Russian Mafia. And Maria was beginning to smell a rat.

This led to the events that would change Maria’s life forever. NPPD’s top detective, Harry Bonhoff, was working on a case involving mysterious shipments the Bratva were bringing in, far from their usual illicit cargo. Maria gained approval from Commissioner Robert Werner to assist Detective Bonhoff, and to bring her partner Franklin on as well. But the dirty cop had other plans. He colluded with the Bratva to stage an ambush, luring Bonhoff and Maria via a false tip. The duo were almost killed, Bonhoff managing to drag a bullet-ridden Maria to safety just as Thunder Woman arrived. But even though she managed to prevent their deaths, Maria was in critical condition, with bullet wounds so severe that it seemed unlikely she would survive even with treatment.

Enter Doctor Ruth Sanders and Martin Clay. One was the top scientist at Consumer Advanced Mercantile, Newport’s largest employer; the other was an ambitious executive in the corporation hungry to ascend the corporate ladder, and he believed that the best way to do so was to earn the favor of its CEO, Derek Duvall. Duvall had just secured a contract with the city of Newport to develop the equipment for an anti-extraordinary taskforce, an idea that had gained traction thanks to an ordinance passed by city councilman Matthew Kelly. As cities were still largely experimenting with methods of extraordinary law enforcement, the eyes of the world were on Newport and CAM to see what they would come up with.

Up to this point, Sanders had been working on a project to create perfectly realistic prosthetics for injured veterans, and the technology she was developing was revolutionary. To Martin Clay though, he saw bigger things, and folded Sanders’ research into the “police enhancement” program. Human experimentation and enhancement was outlawed by the United Nations Extraordinary Convention of the early 90’s, but there were a handful of loopholes. One of these was that while it banned the use of extraordinaries as military assets, it allowed for extraordinary membership in law enforcement. The other was that it did not outlaw the use of technologies or experimentation that would normally produce extraordinaries if it was for health care purposes, such as prosthetics or an Alzheimer’s cure creating psychic powers. As long as it could be proven that a given organization was not intentionally pursuing enhancement and that the results were “accidental,” then they were in the clear.

So when Sanders visited Newport National Memorial Hospital and saw Maria, she saw a chance to try out her advancements. In the worst case, Maria was going to die. But if successful…

Some time later, Maria woke up, feeling very...strange. She expected something like pain, based on her fleeting memories of her last moments bleeding on the ground. But she had no way to describe the way her body felt to her now. It was so alien to her, she began to panic. Doctors, technicians, and security attempted to intervene, but that turned to fleeing as Maria panickly rampaged through the facility. In a desperate attempt to calm her down, Ruth and Maria’s father stepped in front of her, causing Maria to freeze. Ruth explained the truth, how her experimental technology for CAM’s “police enhancement” project had been used to bring Maria back from the edge of death. Maria was now something new, neither entirely robot nor strictly human either: a cyborg.

If Maria had been human she might have fainted, but her cybernetic implants and synthetic psuedo-organic tissue designed to protect her mind from shock prevented this. But there was an immense amount of confusion in Maria’s mind; her brain had been damaged, and in the process of restoring her mind, something had been lost. But Ruth promised Maria that they would continue to work on restoring her, and that in time, she would become more-or-less the woman she was before. Better, even.

Doctor Sanders continued to work on Maria and complete the restoration process, all under the careful watch of Martin Clay. While Ruth worked tirelessly to restore Maria’s humanity and individuality, Clay made sure that the equipment of CAM’s “Enhanced Law Officer” was developed as well, something Sanders was increasingly disapproving of. But she was in too deep now, and complied when Clay pressed the issue. He was counting on her success as his ticket to approval from Duvall, and promotion into the highest echelons of CAM. He would not let her newfound sense of pacifism get in the way of his ambition.

“Interceptor,” as Maria was now being referred to by Clay, was demonstrated in front of a gathering of CAM’s board of trustrees, including Derek Duvall, and the leadership of the city of Newport, including Commissioner Werner and Mayor Cabron Diaz. Going in, Clay was nervous that Interceptor would perform to expectations, fearing that Doctor Sanders might’ve interfered in some way, or that her simple personal method of developing and training Maria would cause her to underperform and make him lose face in front of the entire company. And there were moments early on that made Clay believe his worst fears were true. But then Interceptor recovered, and suddenly she began to outperform the project staff’s estimates.

The demonstration ended as a resounding success for Martin Clay, Ruth Sanders, and Interceptor. The NPPD were more than happy to bring Interceptor on board as part of their new extraordinary law enforcement taskforce, and Martin Clay gained favor with Derek Duvall, who saw in the young executive something of himself. But Duvall saw more in Interceptor than simple law enforcement. He saw a golden opportunity. There was a thriving black market for enhanced soldiers thanks to the UNEC resolutions, and it was a lucrative market. But part of it being a black market was that the “products” sold tended to be subpar and exorbitantly expensive relative to their effectiveness. To Duvall, Interceptor represented the first of a new generation that could be sold cheaply and yet still turn a tidy profit, while attracting buyers with both price point and quality, ensuring that CAM, via its private military contractor subdivision Enhanced Tactical Solutions, or ETS, would dominate the market for illegal enhanced soldiers.

Secretly, Duvall ordered that a new project begin immediately to create a successor to Interceptor. Though ostensibly an attempt to create another enhanced police officer, the real goal behind “Interdictor” was to create a prototype for what ETS would be selling on the black market. Duvall put Clay in charge of Interdictor, and had him co-opt Doctor Sanders entire staff to work on it. They attempted to placate her with promises of funding for her more humanitarian projects, but she suspected that she was being bribed in order to look the other way. But her snooping was noticed by Clay, and understanding that she was becoming a liability, he set a trap for the doctor. Leaving a trail of breadcrumbs in the form of little snippets of information, he led her directly to the prototype, an even more heavily cyborgized and armed and armored product than Interceptor, and then activated him. There, Clay gave Interdictor his first order: to execute Doctor Ruth Sanders.

Interceptor had gone on to become a success, even assisting Thunder Woman a fair bit despite some initial friction. But there was something wrong. Her memory was still incomplete, and she was puzzled trying to work out the circumstances of the ambush that nearly killed her and Detective Bonhoff. As she began to revive her case to piece together what was really going on, she received a message from Doctor Sanders, downloading a file containing everything Ruth knew about what Duvall and Clay were up to. And then she witnessed the death of Ruth Sanders by Interdictor, livestreamed directly into her radio receiver.

Now Interceptor knew what was going on at CAM. And they knew that she knew. But she needed more information, more evidence to completely blow CAM’s scheme into the open. So she went to the only people she knew she could trust: Commissioner Werner, Detective Bonhoff, and Thunder Woman. Samantha had herself been investigating connections between the Newport Bratva and CAM, little realizing that her current boyfriend, Martin Clay, was at the heart of the entire twisted web. Putting all of their information and evidence together, they began to plan a strategy of building a case against CAM, one that might bring to justice Maria’s attackers, the Newport Bratva, and the corruption of Derek Duvall.

But there were complications the group did not see. Franklin Moore was still around, and discovered their secret group. And CAM was planning for Interceptor and Thunder Woman’s possible interference. They had the Newport Bratva on standby with their brand new enforcer, an enemy that Thunder Woman had worked hard to defeat before, and just in case that wasn’t enough, they had both Interdictor and its successor, Interdictor Mk. 2, a wearable version of the normally cyborg weapon, waiting in the wings. Martin Clay was ready to defend his ambitions, and if he had to he would climb into the Interdictor Mk. 2 and fight Thunder Woman himself, not knowing that she was in fact the woman that he had begun to fall for…

Following the resolution of the CAM Cyber-Soldier Conspiracy, Interceptor went on to a long and successful career as Newport City's defender, even alongside Thunder Woman. When Thunder Woman was seemingly responsible for a rash of crimes, Interceptor helped Samantha track down the real perpetrator, Thunder Slayer, who was trying to discredit the heroine. Of course, this happened only after Interceptor initially tried to arrest Thunder Woman, the cybernetic cop holding her own in battle against Samantha. Since then they have become regular allies, to the point where Interceptor has become a member of Thunder Woman’s unofficial team of heroes, the “Newport Defenders.”


ALLIES

As a cop, Interceptor can count on the support of the entire NPPD staff and its officers to back her up. They are fiercely loyal to their own and despite some initial skepticism have embraced Interceptor and come to call her as one of their own.

She is a frequent ally of Thunder Woman, and in general they can be expected to have each other’s back. Anyone that is an ally of Thunder Woman can usually be counted on to be an ally of Interceptor, although as she has not met many of the allies of Thunder Woman outside of Newport, only the local “Newport Defenders” count, including Thunder Girl, Herakles, August Star, and David Jacobs.


ENEMIES


As a cop, pretty much any criminal qualifies as an enemy by default, especially if they operate in Newport. The same generally goes for any foe of Thunder Woman.

For Interceptor herself, she has begun to develop her own small rogues gallery of villains. These include Alexsei Mikhailov and the members of the Newport Bratva, Derek Duvall and his minions in CAM like Interdictor, and the Technomaster, a cyborg villain who mainly operates as a provider of high-tech equipment and minions to criminals in Newport.


POWERS

Interceptor is a cyborg, composed of a mixture of mechanical, cybernetic, and synthetic tissue elements. Her body is very durable, and she can add more layers of protection via a close-range forcefield projector. Her speed, reflexes, and agility are improved significantly, and her cybernetic muscles and motors give her a good deal of superhuman strength, allowing her to lift over ten tons with some exertion. She has a built-in receiver and transmitter that allows her to interface with computers and pick up all manner of wireless transmission and data. Her eyes and ears are both cybernetically enhanced beyond human ability, and her partially computerized brain allows her to process and analyze what she sees and hears with greater clarity than a normal person.

Interceptor has been equipped with a suite of anti-extraordinary countermeasures, based on developments from the past few decades. These include a basic energy blaster that can be configured to fire different forms of energy attack in either damaging or stunning mode, and a non-harmful “tanglewire” gun that can shoot a projectile that unravels into an entangling length that immediately grips onto and wraps around whatever it strikes, and can restrain most non-superstrong targets (and even some with lower levels of superstrength). But her primary weapon, the result of years of research and millions of dollars, is a “power drain” mode on her blaster, based on research into extraordinaries with the rare ability to nullify powers. While not as nearly as effective as the abilities of such extraordinaries, the blasts given off in this mode can inhibit all of the powers and abilities of an extraordinary with even a single shot, and multiple shots can render an extraordinary powerless for an extended period of time. This makes Interceptor a deceptively effective police officer for dealing with extraordinary threats, and many police departments and militaries around the world seek to replicate this capability on a larger scale. Which, if this happens, would mean bad news for both the heroes and villains of the world.
Last edited by bsdigitalq on Sun Jul 09, 2017 7:02 am, edited 1 time in total.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Re: BSDQ's Builds

Post by Jabroniville »

Nice! It's been so long since I've seen this character that I think I complete forgot that she was a big part of your mythos, and a major recurring character. I like her Robocop-style origins, and her dark past with multiple betrayals. I wonder how "Cyberized" is she, to use the Ghost in the Shell terminology? Is she like some human organs inside a robotic shell, a brain in a particularly-comely "jar", or a mostly-human person with certain parts replaced?

I do like the "Uncanny Valley" thing- just little tics here and there can be more off-putting than anything.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Re: BSDQ's Builds

Post by bsdigitalq »

Jabroniville wrote: Tue May 23, 2017 10:46 am Nice! It's been so long since I've seen this character that I think I complete forgot that she was a big part of your mythos, and a major recurring character.
I think part of the issue is that I only have the one major story arc featuring her, and she generally goes unmentioned in anything else that likely involves her. By comparison, Herakles and David Jacobs seem to get more mileage, as there are multiple arcs I've conceived for TW where they play a prominent supporting role.
I like her Robocop-style origins, and her dark past with multiple betrayals. I wonder how "Cyberized" is she, to use the Ghost in the Shell terminology? Is she like some human organs inside a robotic shell, a brain in a particularly-comely "jar", or a mostly-human person with certain parts replaced?
Kind of a varying mixture of those elements. She's still human enough that she can get sick and be affected by fortitude-targeting effects, but a good portion of her body has been replaced by a mixture of synthetic tissue and cybernetic implants, including almost all of her skin and muscles; her skeleton has been reinforced to cope with her enhanced strength, and a few organs that were badly damaged in the attack have been replaced with artificial counterparts. And there's cybernetic microimplants all over her body that help regulate everything.
I do like the "Uncanny Valley" thing- just little tics here and there can be more off-putting than anything.
Indeed. While she's something of a miracle in-universe, let alone in reality, I figured it would be implausible for her not to come out of this unchanged. She's not like Robocop, but neither is she completely what she used to be either.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Thunder Girl

Post by bsdigitalq »

Image

Image

THUNDER GIRL (Cheryl Bradley)
PL 8 (166)
STRENGTH
10 STAMINA 9 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Expertise (Business) 3 (+4)
Expertise (History) 2 (+3)
Expertise (Mathematics) 3 (+4)
Expertise (Pop Culture) 4 (+5)
Insight 2 (+3)
Intimidation 2 (+4)
Perception 2 (+3)
Persuasion 2 (+4)
Ranged Combat: Weather/Electrical Control 2 (+2)

Advantages: 
Diehard, Great Endurance, Interpose, Ranged Attack 6

Powers: 
“Divinely-Empowered Body”
Immunity 10 (Aging, Disease, Environmental Heat & Cold, Fatigue Effects, Starvation & Thirst) [10]
“Strong Breathed” Immunity 4 (Environmental Pressure, Poison, Drowning & Suffocation) (Flaw: Half-effect) [2]
Impervious Toughness 9 [9]
Morph 1 (Single Form- Cheryl Bradley; Metamorph) [6]
Movement 1 (Dimensional: Olympus) [2]
Regeneration 2 [2]

“Weather Control and Electrical Powers”
Flight 6 (120 mph) [12]
Immunity 20 (Weather Effects, Electricity, Limited- Half Effect) [10]
Senses 2 (Detect Weather- Ranged) [2]

“Weather Control” Environment 6 (900 feet) (Cold, Impede Movement, Visibility) (18) -- [21]
  • AE: "Blinding Fog" Concealment 2 (Visuals) (Extras: Attack, Area- 120ft. Burst +3) (10)
  • AE: “Lightning Blast” Blast 8 (16)
  • AE: “Wind Control” Move Object 8 (Extras: Area- 30 cft. Shapeable, Concentration) (16)
Offense:
Unarmed +6 (+10 Damage, DC 25)
Lightning +8 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +9, Fortitude +9, Will +6

Complications:
Enemy (Thunder Woman's Rogues Gallery)- As Thunder Girl, Cheryl often fights many of the same opponents as Thunder Woman, and because she's weaker than her mentor, some of them even try to target her, figuring Cheryl to be an easier target than Samantha.

Enemy (Zoe Sarkin)- As a pretty young woman who doesn't automatically ascribe to the same beliefs as she does, Zoe Sarkin does a lot of passive-aggressive things to make Cheryl's school life as hard as possible.

Fear (Failure)- Thunder Girl has an acute fear of failure, particularly as a heroine.

Motivation (Responsibility)- Thunder Girl's main reason for continuing to be a heroine is the continual thought in her head that if she stopped doing it, someone she could have saved may be hurt. This usually forms in her mind as a memory of seeing Thunder Woman dying in front of her.

Reputation (Thunder Woman's Sidekick)- Thunder Girl is still defined by her relationship to Thunder Woman, and so the duo have a tendency to affect each other's reputation in the public eye. Similarly, this may affect Thunder Girl's ability to become a heroine on her own, and she may be stuck permanently in Thunder Woman's shadow.

Relationship (August Star II)- As the only other young person in the Newport Defenders, Cheryl tries to maintain a friendship with the troubled young son of the infamous hero-turned-villain.

Relationship (Father)- A lot of Cheryl's life has been an attempt live up to her father's unrealistically high expectations. Her career as Thunder Girl has been a way for her to escape this self-imposed limitation on her life.

Relationship (Herakles)- Herakles has been a particularly good mentor for Thunder Girl, offering her an alternative father figure to her biological parentage.

Relationship (Kingfisher)- Cheryl has a crush on the leader of the Rising Stars.

Relationship (Rising Stars)- Thunder Girl maintains a friendly connection to the team of young heroes, and their teamups have helped "normalize" a lot of the craziness of heroic life.

Relationship (Thunder Woman)- Even before their lives became inextricably linked, Cheryl had a good teacher-student relationship with Samantha, and Samantha has done her best to help Cheryl achieve her very best, and make sure she adapted well to life of heroism.

Rivalry (Belladonna)- Mandrake of the Rising Stars has a crush on Thunder Girl, which has done little to endear her to his girlfriend.

Rivalry (Polarity)- Polarity's drive to prove herself as a leader has led to her butting heads with Thunder Girl almost as much as with Kingfisher! Cheryl thinks the young Korean heroine is a bit stuck up and needs to relax.

Total: Abilities: 64 / Skills: 24--12 / Advantages: 9 / Powers: 71 / Defenses: 10 (166)

OVERVIEW

Thunder Girl is a Newport University student who, due to dire circumstances took on a portion of the divine energies that power Thunder Woman. Now she’s found herself thrust into the world of superheroes and villains, having to deal with the transformation into a superhuman powerhouse, her new public persona as Thunder Woman’s “sidekick,” and the inherent responsibility her powers carry.

ORIGIN

Thunder Girl is Cheryl "Cherry" Bradley. She is a third year college student at Newport University. Her main course of study is business and finance, as she is interested in becoming a broker or accountant. Though her interests primarily lie in economics, she is nonetheless a voracious learner, and takes a large number of general education electives. One of the courses she took was Western History, a class taught by one Samantha West. Because of how seriously Cheryl took the class compared to her peers the two of them hit it off, Cheryl often stopping by Samantha’s office to talk about mutual interests. Though they grew to be friends, Samantha challenged Cheryl to try and expand her career interests beyond the world of finance, something heavily encouraged throughout Cheryl’s life by her banking father. Eventually, Cheryl admitted that part of the reason for her pursuit of a business career was so she could live up to the high expectations of her father. After meeting the man Samantha’s concerns only grew and she struggled with her feelings about interceding in the situation.

And then things completely changed.

It all happened during a special visit by the Western History class to Bloch Public Library in downtown Newport. Before this, Samantha had become vaguely aware of something known as the “Tarnish,” described to her by beings like Zeus and the Infernal Empress as a corruption from the dawn of time, idiot megagods from the borders of reality driven mad by exposure to the nothingness beyond reality that would trickle down through the dimensional layers of the multiverse. Though she had never outright encountered these entities, as Thunder Woman Samantha had encountered and fought cults subservient to beings she suspected as being Tarnish in the inbred hillbilly infested swamps of Vandersmill, a town just outside the borders of Newport. Thankfully, she’d managed to prevent any invocation of such beings, and defeated creatures and people horribly transfigured by exposure to the Tarnish. But the existence of such cults had deep roots in the foundation of Vandersmill and its people, some saying the forces these cults worshiped were inherent to the very swamps themselves. No matter what she could do, the cults would return.

As one of the oldest and largest libraries in the east coast, the “Bloch” had a substantial rare and ancient books section, open only to a select few beyond the staff. But as Samantha led her class through the library, a small group of Vandersmill cultists entered the library, taking everyone present hostage. Thanks to some quick thinking Samantha managed to escape, hiding to see what the cultists were planning, but when she saw them begin the process of an invocation, she transformed into Thunder Woman to intervene. But it was a trap; the cultists, frustrated at being constantly stopped by Thunder Woman and her allies, had instigated this situation in order to dispose of the heroine once and for all. The ritual went off far faster than Samantha had anticipated, and before she could fight her way past the cultist guards to stop it, it was finished, and emerging from a sickly, twisted fissure in reality was a horror unlike anything she had ever seen, or would see after.

With most of the cultists incapacitated, Thunder Woman threw herself at the eldritch abomination, shouting to the class to get out. They fled, but as Thunder Woman battled the beast, Cheryl became trapped under some debris created by the battle. So she was one of the few people present to witness Thunder Woman valiantly battle against a being that outclassed her by far. But the heroine eventually succumbed, and Samantha was gravely injured by the creature, its foul essence corrupting the normally incorruptible divinity of Thunder Woman’s body.

With nothing to direct it, the Tarnish creature moved on, aimlessly rampaging. Samantha, realizing that the Tarnish infection would kill her, crawled over to Cheryl after recognizing her student. Using the last vestiges of her strength she unpinned Cheryl from beneath the rubble and then told her that her teacher and Thunder Woman were one in the same. With no time left, and desperate to find a way to destroy the beast, Samantha recalled the ritual that Zeus had performed to create her divine body and infuse it with his essence and the power of the thunderbolt. In a last ditch effort, she spoke the words that she remembered. Suddenly, the divine energies within Thunder Woman leapt out of her and into Cheryl, infusing and transforming her. As Samantha passed out, Cheryl emerged from library, transformed into a being just like Thunder Woman.

At first, she was confused by what had happened. She was still trying to process the horror that she had witnessed, Thunder Woman’s defeat, or that her teacher, Samantha West, was actually Thunder Woman in the first place! So her initial action was to run from the disaster. But as Cheryl tried to put as much distance between herself and the Tarnish abomination, she looked back and saw it rampaging. She saw people caught in its path, the NPPD struggling to hold back something beyond even the ability of their anti-extraordinary gear to stop. She thought of Thunder Woman’s sacrifice, and how running away would only make it completely pointless. So Cheryl turned around and flew back.

Cheryl’s inexperience at fighting almost got her killed as well, as merely fighting the Tarnish was proving to be futile, even with some help from Interceptor and Herakles. In the meantime, Thunder Woman was able to call out for help to Olympus, and Hermes arrived, bringing her back to Olympus and Asclepius, the god of medicine. As he did so, Samantha told him of what she had done, how she had turned one of her own students into a being like Thunder Woman by imparting her power, and asked him to help her. With a wink and a smile, Hermes said “Always,” and returned to Earth. He analyzed the scene of the initial summoning, reconstructing it and withdrawing the knowledge of it from the leader of the cult. He then arrived at the scene of the battle, imparting the knowledge of how to defeat the Tarnish beast to Cheryl.

With Interceptor and Herakles playing interference, Cheryl enacted the plan, putting together all of the elements of the ritual to banish the Tarnish creature. In an explosive burst, it was dragged through another cancerous rift back to the edge of reality, where all Tarnish dwell.

After leaving the scene and an excited local media, Cheryl explained to Herakles what had happened. Concerned about Samantha’s well being, Herakles summoned Hermes to bring them to Olympus. When they arrived, they found Samantha recovering, the divine powers of Olympus already working to wipe away any trace of the Tarnish infection. With Samantha’s life no longer in jeopardy, this just left one lingering issue that Zeus had become aware of.

Because of what she had done, Thunder Woman was now sharing her power with Cheryl, leaving her weaker than before, and Cheryl completely overwhelmed by the entire experience and not sure she wanted to be a part of this whole new world she had become embroiled in. But while power was easily imparted, provided one knew the proper way to do it, taking it away was something else entirely, and Zeus was not certain he could undo what Samantha had done. To do so would require great peril and could potentially destroy both Cheryl and Samantha. Were they willing to risk it?

As Cheryl contemplated this, Samantha reminded her of what she had done, that, had she not been there, the Tarnish creature would have possibly done far more damage. Cheryl had beaten it, saving lives and property. Would the world be a better place without her? But Connie wasn't ready to be a heroine. She was a university student with a plan for her life. Why throw that all away?

Samantha promised to help Cheryl through this, while still being able to fulfill her own personal dreams and ambitions. With her encouragement, and the prospect of might happen if she wanted these powers taken away, Cheryl relented. A new ritual was performed stabilizing the powers in her, while Zeus restored Thunder Woman to her original measure of power.

In the weeks that followed, Thunder Woman taught Cheryl everything she needed to know. Dubbed “Thunder Girl” by the Newport media, she became Thunder Woman's sidekick, although Samantha has encouraged her to be her own heroine as much as possible. She is a member of the “Newport Defenders,” and has been a help to Thunder Woman’s newest protege, the son of the infamous hero-turned-villain August Star. She has even teamed up with the young hero team Rising Stars, even though she has politely declined their attempts to recruit her. As she continues to grow up, she is emerging as a heroine unto herself, and when she reaches adulthood, she could become a formidable heroine like Thunder Woman herself.


ALLIES

Naturally for a young heroine called “Thunder Girl,” Cheryl can count on Thunder Woman as a primary ally. Similarly, she is closely allied with the other members of the Newport Defenders, in particular Herakles and August Star, the former mentoring her in the ways of fighting, the latter giving her a peer in the group to relate to and even in her own way mentor.

In general, anyone who is an ally to Thunder Woman can be considered an ally to Cheryl.

In her own solo adventures, Cheryl has met up with and assisted the Rising Stars, a group of student heroes from the Xidorn International Extraordinary Academy. Though they would dearly like for her to join their ranks, she has repeatedly turned them down, believing her first duty is to Samantha and Newport.


ENEMIES

Cheryl has not had enough solo adventures to rack up her own personal rogues gallery yet. For now, her principle enemies are any of Thunder Woman’s rogues that the Newport Defenders end up going against. She has, however, fought some villains outside of that circle in her adventures with the Rising Stars, but none of the villains fought there have yet to become a recurring foe of Thunder Girl.

Outside of her activities as a heroine, Cheryl has run up against Zoe Sarkin and her extremist, social justice obsessed students at Newport University.


POWERS

Thunder Girl possesses a significantly reduced version of Thunder Woman’s powers, but is still fairly powerful herself. She is capable of lifting up to 25 tons under duress, and can withstand most forms of light and medium firepower, and is tough enough that she can brawl with lower level extraordinaries, although her lack of experience is a severe limiting factor. She also lacks Thunder Woman’s divine immunities, although she is still highly resistant to drowning and certain environments.

Cheryl also possesses a limited form of Thunder Woman’s weather and electrical powers. For now, she can change the weather on a more limited scale, use wind to move and lift up to 6 tons, and project basic blasts of electricity. She can use her powers to fly at speeds of up to 120 mph.
Last edited by bsdigitalq on Sun Jul 09, 2017 7:02 am, edited 1 time in total.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

August Star II

Post by bsdigitalq »

Just a heads up, but the bios from here on out are going to be shorter and a lot more succinct. I just don't have the time to do such mega-bios anymore. Hope ya'll who're enjoying them understand.

Image

Image

AUGUST STAR II (Kyle Johnson)
PL 8 (120)
STRENGTH
0 STAMINA 0 AGILITY 0
FIGHTING 1 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Deception 6 (+7)
Insight 2 (+3)
Investigation 4 (+5)
Perception 6 (+7)
Stealth 6 (+6)

Advantages: 

Defensive Attack, Ranged Attack 4

Powers: 
“Inherited Energy Powers”
Flight 7 (250 mph) [14]
Force Field 8 (Impervious 8)

"Energy Constructs" Create 8 (Extras: Impervious, Movable) (32) -- [37]
AE: Blast 8 (16)
AE: “Blinding Flash” Dazzle Sight 8 (16)
AE: "Soft Glow" Environment 1 (30 feet) (Light) (1)
AE: “Boosted Forcefield” Force Field 3 (Extras: Affects Others, Impervious 3, Stacks with Force Field 8) (14)
AE: “Tractor Beam” Move Object 8 (6 tons) (16)

Offense:
Unarmed +1 (+0 Damage, DC 15)
Blast +8 (+8 Ranged Damage, DC 23)
Initiative +0

Defenses:

Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +11/+8, Fortitude +5, Will +7

Complications:
Disability (Glasses)- Kyle has impaired vision, and requires glasses in order to see normally. His mask as August Star has built-in lenses.

Motivation (Confronting his Father)- Kyle believes he has unfairly inherited the sins of his father, and greatly desires to confront him one day about it.

Motivation (Heroism)- Because of his tarnished legacy, Kyle wants to become the best hero he could possibly be. Not necessarily the greatest or most famous or popular, but such a shining beacon of heroism and morality as to completely overlap his father's legacy.

Motivation (Legacy)- The second August Star hopes to redeem the legacy of his father by being a true hero.

Phobia (Like Father Like Son)- Kyle has recurring nightmares about becoming a megavillain like his father did, and is constantly worried about whether his actions in the present will take him down a similar dark path. It doesn't help that much of the derision he receives had led to tempting thoughts in his head, of going "Screw it" and just becoming the villain everyone believes the August Star legacy to be.

Prejudice (Legacy of August Star)- While no one knows his parentage, the very heroic identity that Kyle has taken on makes him really unpopular, and people are less likely to cooperate with him or even seek him out for help.

Relationship (Father)- Kyle hasn't even met his father, but the first August Star's legacy looms over him.

Relationship (Herakles)- Kyle has not had a proper father figure in his life, with various boyfriends of his mother coming and going. Herakles represents the first significant male figure in his life, and he scrutinizes the demigod greatly in order to learn the heroic ideal form him. This amuses Herakles, who himself is still trying to atone for his past misdeeds.

Relationship (Mother)- Kyle loves his mother, but the secret she kept from him, and the fact that she was (and still is) in love with his father has made him question everything he knew about her. This is regardless of her reasons for why she kept this hidden from her son.

Relationship (Thunder Girl)- Thunder Girl is the first peer to treat Kyle with any sort of kindness or friendliness. Thus he tends to try and be around her as much as possible. Even he doesn't know if there's more to his feelings for her than simply an intense desire for friendship.

Relationship (Thunder Woman)- Thanks to his...muddied relationship with his mother, Kyle projects a lot of his feelings and notions of an ideal mother figure onto Thunder Woman. Not being an actual mother herself, she is still trying to learn how to be a good paternal figure to Kyle, as he represents an entirely different set of issues compared to Thunder Girl.

Reputation (Legacy)- August Star is one of the most notorious examples of a hero going very, very bad. That there is a new young hero going around using the identity has not exactly inclined the general public favorably to him, not even his association with Thunder Woman and her allies.

Secret (Son of August Star)- Though it's a frequent joke among the general public that the new August Star is the progeny of the original, none realize that Kyle is actually the son of August Star for real!

Total: Abilities: 16 / Skills: 24--12 / Advantages: 5 / Powers: 67 / Defenses: 20 (120)

OVERVIEW

Kyle Johnson is a new, young hero in Newport, and the second protege of Thunder Woman. He is the son of the legendarily infamous August Star, a once promising young hero who some believed would succeed Captain Meteor to become the world's greatest hero. But when he got his chance to prove himself after Meteor left Earth following the Skarn Invasion, he faltered, and in a succession of failures and tragedies, became dark and violent. He and his "Dark Allegiance" terrorized Earth with their brand of "justice" for almost two decades, until Captain Meteor returned and organized a counter-assault. When the megavillain Khagan Tsan attempted to destroy both the assembled heroes and Dark Allegiance with a superweapon, August Star sacrificed himself to stop it and save them all.

To the public, that was the end. But August Star survived, and was quietly imprisoned for life, his only visitor being a young woman he had grown to secretly love. Together they conceived a son: Kyle, and his mother did her best to hide the truth. But when Kyle began to manifest his father's light-based energy manipulation powers, he discovered the truth after catching his mother attempting to destroy some mementos of her time as August Star's lover. Initially upset at her secrecy and the sudden revelation of who his true father was, Kyle's focus shifted to the way his father's legacy had affected him and his mother, and the damage that still reverberated throughout the world in the present day. August Star's name was one that inspired hate and fear. Kyle hated that, especially after reading about his father's exploits as young hero. So he vowed to undo the damage of his father's legacy, and redeem it by becoming the hero he should have become.

Kyle debuted his persona as August Star around the same time as he began attending Newport University. As part of his general education prerequisites, he took one of Samantha West's history classes. Newport afforded plenty of opportunities for him to show off as the new August Star, but his inexperience and intervention into the battles of Thunder Woman was far from helpful, and when she tried to confront him, he would run, just barely evading her. But eventually she caught up to him, and he explained everything to her. Distraught over how poorly he'd done so far, he was prepared to give up the heroics and live under the shadow of his father's dark legacy. But Thunder Woman begged to differ. She believed in his vision of overcoming the legacy of August Star and becoming a true hero, one so famous it would eclipse the shadow of the original. He just needed some support and experience. So Thunder Woman took him on as a second sidekick, an action that caused a great deal of controversy in Newport, and made Samantha a target of slanderous attacks by her public detractors like city councilman Matthew Kelly. But she stuck with it, despite Kyle's uncertainties and fear of becoming like his father. This culminated in a confrontation with the archvillain Apotheos, who attempted to prey upon Kyle's fear of failure and tempt him toward the path his father took. When all was seemingly lost and Kyle seemed like he was well on his way to villainy, he turned on Apotheos, thwarting his scheme and proving his heroism against the god-complexed mastermind.

Ever since, August Star II has been a stalwart member of Thunder Woman's core group of allies, the Newport Defenders. Though by far the weakest and most inexperienced member, it is possible that with time and training he could grow to become the hero that his father was never able to become himself.

POWERS

At his height, the original August Star was an energy manipulator of the highest order, one of the few heroes or villains who could go toe-to-toe with Captain Meteor on an equal footing. It is a testament to his power that Captain Meteor beat him in their final battle not through superior power or tactics, but by appealing to August Star's long repressed desire to be a hero again.

Kyle is far removed from that level of power yet, but he has developed a few basic powers. He can fly at speeds of 250 mph, and project energy from his body in a variety of forms: as a basic energy blast, a soft glow or blinding flash of light, as a "tractor beam" that can move and lift objects, and as a protective shield that he can wrap around himself or someone close by. This shield is strong, and he can boost its strength enough to withstand greater punishment than anyone other than Herakles or Thunder Woman on the Newport Defenders.
Last edited by bsdigitalq on Sun Jul 09, 2017 7:04 am, edited 1 time in total.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Re: BSDQ's Builds

Post by Jabroniville »

I don't mind the shorter bios. While I myself have problems with over-detailing everything, I find I suffer from "TL;DR" syndrome regarding the works of others, which often means I have to set aside times to read your stuff otherwise. And the larger bios often mean I miss stuff. Shorter, point-form bios might be more helpful anyways- the essays can wait :).

I like the idea of August Star II- the whole "fixing the legacy" thing is cool, and his lower power level makes him a good rookie. Thunder Girl is more typical (she's even blonde! Talk about fitting in to DC's Teen Titans!), but I like the whole "eager student" aspect.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Re: BSDQ's Builds

Post by bsdigitalq »

Jabroniville wrote: Wed May 31, 2017 7:24 am I don't mind the shorter bios. While I myself have problems with over-detailing everything, I find I suffer from "TL;DR" syndrome regarding the works of others, which often means I have to set aside times to read your stuff otherwise. And the larger bios often mean I miss stuff. Shorter, point-form bios might be more helpful anyways- the essays can wait :).
Yeah, I like how I did the three-paragraph thing with August Star- there's still a great deal of detail there, but it's short enough as to not be too overwhelming. That'll probably be my standard for doing things from here on out.
I like the idea of August Star II- the whole "fixing the legacy" thing is cool, and his lower power level makes him a good rookie.
Indeed. Part of the idea with him and Thunder Girl is that they give Thunder Woman's jobbers some opponents who won't as easily take them out, giving her jobbers an opportunity to actually be threatening and not decay so much.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Adam Asklepiades

Post by bsdigitalq »

Ok, now we move on to some of Thunder Woman's more situational allies...

Image

ADAM ASKLEPIADES
PL 11 (223)
STRENGTH
13/11 STAMINA 13/11 AGILITY 6/4
FIGHTING 8 DEXTERITY 1
INTELLIGENCE 4 AWARENESS 3 PRESENCE 2

Skills:

Athletics 4 (+15/17)
Deception 10 (+12)
Expertise (Current Events) 4 (+8)
Expertise (History) 8 (+12)
Expertise (Theology) 2 (+6)
Insight 8 (+11)
Investigation 4 (+8)
Perception 3 (+6)
Ranged Attack (Electrical Attacks) 2 (+10)
Stealth 1 (+7)
Technology 2 (+6)
Treatment 4 (+8)

Advantages: 
Assessment, Beginner’s Luck, Benefit 2 (Cipher), Chokehold, Diehard, Eidetic Memory, Extraordinary Effort, Fast Grab, Favored Foe: Helregin, Great Endurance, Improved Critical (Unarmed), Improved Grab, Improved Hold, Last Stand, Power Attack, Ranged Attack 7, Startle

Powers: 
“Ageless Man”
Immunity 12 (Aging, Disease, Fatigue Effects, Poison, Sleep, Starvation & Thirst, Suffocation) [12]

“Electrical Affinity”
Immunity 10 (Electricity) [10]
Senses 3 (Acute & Ranged Detect Electricity) [3]

“Electrical Absorption Boosts”
Enhanced Trait 14 (Agility +2, Stamina +2, Strength +2; Improved Critical (Unarmed) 2) (Flaws: Fades, Requires Electrical Energy) [5]
Impervious Fortitude 13 (Flaws: Fades, Requires Electrical Energy) [5]
Leaping 3 (60 feet) (Flaws: Fades, Requires Electrical Energy) [1]
Power-liftiing 3 (1600 tons) (Flaws: Fades, Requires Electrical Energy) [1]
Regeneration 5 (Every 2 rounds)(Extra: Persistent) (Flaws: Fades, Requires Electrical Energy) [3]
Speed 4 (30 mph) (Flaws: Fades, Requires Electrical Energy) [2]

"Lightning Blast" Blast 10 (Extras: Dynamic, Penetrating 10, Split) (Flaws: Fades, Requires Electrical Energy) (16) -- [31]
  • Dynamic AE: “Neural Shock” Ranged Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) (Extra: Increased Range) (Flaws: Fades, Requires Electrical Energy) (5)
  • Dynamic AE: “Chain Lightning” Blast 10 (Extra: Multiattack) (Flaws: Fades, Requires Electrical Energy) (10)
  • Dynamic AE: “Electrical Burst" Damage 11 (Extra: Area- 60 ft Burst +2) (Flaws: Fades, Requires Electrical Energy) (11)
  • Dynamic AE: “Lightning Bolt" Damage 11 (Extra: Area- 60 ft Line) (Flaws: Fades, Requires Electrical Energy) (11)
  • Dynamic AE: “Static Charge" Energy Aura 8 (Flaws: Fades, Requires Electrical Energy) (16)
  • Dynamic AE: “Electrical Disruption" Nullify Electrical Devices and Powers 11 (Extra: Area- 30 ft Burst) (Flaw: Concentration) (10)
  • Dynamic AE: “Charged Strength" Penetrating on Strength Damage 13 (Flaws: Fades, Requires Electrical Energy) (3)
Offense:
Unarmed +8 (+11 Damage, DC 26)
Boosted Unarmed +8 (+13 Damage, DC 28)
Energy Aura +8 (+8 Damage, DC 23)
Area Attacks (+11 Damage, DC 26)
Blasts +10 (+10 Damage, DC 25)
Affliction/Nullify +10 (+10 Effect, DC 20)
Initiative +6

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +13/+11, Fortitude +13/+11, Will +9

Complications:

Hatred (Helregin)- Adam possesses an all consuming hatred for Helregin, and will stop at nothing to track him down. He gets incredibly annoyed and impatient whenever something obstructs his quest.

Motivation (Final Reckoning)- Adam’s ultimate goal is a “final reckoning” with Helregin, that may or may not involve killing him.

Power Loss- Without an available source of electrical energy, Adam cannot access most of his full suite of powers.

Relationship (Helregin)- Adam and Helregin have some form of intensely personal past history between one another that Adam is attempting to bring to a close. However, beyond the general adversarial nature of it, Samantha has no clue as to the details.

Secret (Past History)- Adam is incredibly secretive and guarded about his past history, and the unusual nature of his body, particularly the mass of stitched up scars that mar its entirety.

Total: Abilities: 88 / Skills: 60--30 / Advantages: 24 / Powers: 73 / Defenses: 8 (223)

OVERVIEW

Adam Asklepiades is one of the more unusual allies Thunder Woman has had. Even then, their relationship can barely be described in such positive terms, as Adam has more often than not been at odds with the heroine, even when working together toward a common goal. Adam, whose surname means “Son of Asklepius”, the Greek god of medicine and healing, is a mysterious man whose body is covered in a mass of scars and stitches.

One of the defining aspects of Adam’s encounters with Thunder Woman is that they always revolve around one of her most significant enemies: Helregin. Adam claims to be an old associate of Helregin who was betrayed by him decades ago, and is pursuing revenge for those past injustices. While Samantha sympathizes with him due to Helregin’s corruption of her best friend Katrina into the being called Ranke, he believes there is a lot that Adam isn't telling her. Despite this, one of Adam’s unique contributions to their relationship is insight into Helregin that Samantha did not have through her own dealings with the villain.

Thunder Woman first encountered Adam after the mysterious cloaked and scarred man tore through the Newport Bratva upon his arrival in the city, seeking his old nemesis. Thanks to his battles with Thunder Woman, Helregin had inadvertently exposed himself enough to allow Adam to track him down. After failing to stop Adam in their first encounter, Samantha tracked down her old enemy, just in time for a showdown with Adam. This resulted in a spectacular battle in which Thunder Woman initially aided her old enemy against Adam, only for Helregin to take advantage of the situation and subdue them both, in time for his latest scheme’s fulfillment. But insight from Adam allowed the duo to escape and stop Helregin’s plan from succeeding, although they failed to apprehend him. In the wake of the situation, Adam vowed to continue pursuing Helregin, and vanishing without offering Samantha any more clues about who is he and what his vendetta is really about, only telling her that he was "Helregin's first."

There would be more encounters, almost always revolving around Adam attempting to finally end his vendetta with Helregin, or stopping some new plan of the villain’s. However, Adam has aided Thunder Woman outside of this context, most notably against the werewolf Lycaon, who Adam also expressed familiarity with.

Later, Thunder Woman discovered an old photo of Algernon Xidorn's Fraternity of Philosophic Gentlemen, one of the first team ups of extraordinary heroes, and found Adam standing alongside the likes of Algernon, Captain Meteor, and the Forever Knight, amongst other longtime notables. Curiously, he was exactly the same man in the photo as he was when Thunder Woman encountered him, adding more questions to her puzzle about him. Only when Thunder Woman was later imprisoned at Ultramax along with Helregin would she get any answers as to the identity of both men, and the truth behind their feud...
Last edited by bsdigitalq on Sun Jul 09, 2017 7:04 am, edited 1 time in total.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Re: BSDQ's OCverse Builds

Post by Jabroniville »

Forgot to comment on this guy. He's got kind of an Electro-Frankenstein look to him, and I like the mysterious backstory. I kind of like that Helegrin has his own nemesis who's so insane that THUNDER WOMAN has to actually help him out a little.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Re: BSDQ's OCverse Builds

Post by bsdigitalq »

Jabroniville wrote: Sat Jun 17, 2017 9:05 am Forgot to comment on this guy. He's got kind of an Electro-Frankenstein look to him, and I like the mysterious backstory. I kind of like that Helegrin has his own nemesis who's so insane that THUNDER WOMAN has to actually help him out a little.
Thanks. I've always been fond of the "enemy mine" type stories where the heroes have to seek out the aid of a past enemy in order to take on the current big bad (Spider-Man and Venom vs Carnage, for example). There's a similar situation with Hera in the form of the entity Tiamat.
bsdigitalq
Posts: 543
Joined: Sun Nov 13, 2016 8:46 am
Contact:

Captain Meteor

Post by bsdigitalq »

Image

CAPTAIN METEOR (Raymond Rice)
PL 14 (450)
STRENGTH
18 STAMINA 16 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 5 PRESENCE 6

Skills:
Aerobatics 4 (+8)
Deception 4 (+10)
Expertise (Astronomy) 4 (+8)
Expertise (Space Hero) 8 (+12)
Expertise (Surveying) 4 (+8)
Expertise (Trinarian System) 6 (+10)
Insight 6 (+11)
Investigation 4 (+8)
Perception 10 (+15)
Persuasion 10 (+16)
Ranged Attack (Cosmic Might) 2 (+12)
Stealth 2 (+6)
Technology 4 (+8)
Treatment 2 (+6)
Vehicles 4 (+8)

Advantages: 
Accurate Attack, All-out Attack, Benefit 2 (Legendary Hero), Diehard, Evasion, Extraordinary Effort, Fast Grab, Inspire 5, Interpose, Last Stand, Leadership, Move-by Action, Power Attack, Ranged Attack 6, Seize Initiative, Takedown, Teamwork, Ultimate Strength, Ultimate Toughness, Ultimate Will, Withstand Damage

Powers: 
“Cosmic Might”
Immunity 16 (Aging, Fatigue Effects, Life Support)
Power-lifting 4 (100,000 tons)
Protection 2 (Impervious 16)

“Cosmic Speed”
Enhanced 2 (Improved Initiative 2)
Flight 16 (125,000 mph) Dynamic
Dynamic AE: Quickness 8
Movement 2 (Environmental Adaptation: Space, Space Travel 1)

“Cosmic Senses” Senses 12 (Communication Link: Virago; Extended Cosmic Awareness 5; Extended Vision 5)

“Cosmic Power”
“Supernova” Damage 14 (Area- 900 ft Burst +6)
  • AE: “Cosmic Energy Beams” Blast 16 (Extended Range 4, Penetrating 16, Precise, Ricochet, Split)
  • AE: “Power of Creation & Life” Nullify 16 (Entropy, Anti-Matter, Anti-Energy, Annihilation Force Effects) (Effortless, Simultaneous) (Side Effect: Damage 16 effect resisted by Will)
“The Astralisman”(Easily Removable, Indestructible)
“Chosen of the Arche” Feature 1 (Captain Meteor commands respect from cosmic beings that he is otherwise not a peer of)
Comprehend 3 (Read & Speak All Languages, Understood in All Languages)
Enhanced Trait 9 (Expertise (Arcane Lore) 6 (+10); Assessment, Beginner’s Luck, Eidetic Memory, Fearless, Jack-of-all-Trades, Well-informed)
Healing 9 (Energizing, Persistent, Restorative)
Movement 3 (Space Travel 3, Increased Mass 7, Limited to the planet Ram)
“Wisdom of the Star-Seers of Ram” Feature 2 (2 uses of Inspiration as if a Hero Point had been spent per session)

Offense:
Unarmed +10 (+18 Damage, DC 33)
Supernova (+14 Damage, DC 29)
Cosmic Energy Beams +12 (+16 Damage, DC 31)
Nullify +12 (+16 Effect, DC 26)
Initiative +12

Defenses:

Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +18, Fortitude +16, Will +12

Complications:
Enemy (Amelia Rostek)- Transversal’s agent on Earth naturally has an interest in dealing with one of this universe’s most powerful champions. She has instigated a few schemes targeted at Captain Meteor, although he has been completely unaware of her existence or involvement in them.

Enemy (The Annihilator)- As one of the few heroes capable of taking the rampaging villain on directly, Captain Meteor played a key role in stopping the Annihilator. Ever since then, William has vowed revenge upon Raymond.

Enemy (Apollyon)- As Captain Meteor’s former sidekick, Apollyon has made his mentor a particular target in his overall quest for inflicting painful retribution upon the world. He blames Captain Meteor’s absence for why he became the way he is, and the worst part? Technically, he’s right.

Enemy (Chronus)- Though Meteor was not as close to the former Doctor Kronos as Algernon Xidorn was, he has repeatedly foiled a number of Chronus’ schemes, and that former relationship gives a personal edge to their battles.

Enemy (Eschaton)- The nihilistic extraterrestrial dictator and herald of the Annihilation Force has been Captain Meteor’s greatest enemy from day one, and a good chunk of his career has been to ensure that Eschaton never, ever returns to hound the universe again.

Enemy (The Harbinger)- Captain Meteor has encountered the Harbinger a couple times and fought it to a draw. One of his personal fears was realized when it came to Earth and killed a number of heroes, including almost slaying Thunder Woman. He has never been able to crack the mystery of what happens to the missing planets that the Harbinger visits, or why Earth has been seemingly spared their fate.

Enemy (Hyperion)- Hyperion, the current leader of the Titan Supremacy, sees Meteor as both his ultimate enemy, and an immensely powerful potential ally. When he’s not trying to find a way to end Meteor once and for all, he’s trying to find a way to bring him onto the side of the Titans.

Enemy (The Infernal Empress)- Captain Meteor’s status as the Chosen of the Arche gives him a great deal of pull and attention from beings otherwise far outside his weight class. This includes the Infernal Empress, whose status as one of the oldest and most powerful beings in all reality means she is very interested in Raymond. What may seem like games and trickery to him is as much her attempt to use one of the greatest champions in reality for her own ends.

Enemy (Khagan Tsan/Malek Khan)- While Eschaton and the Annihilation Force is Captain Meteor’s overall archenemy, on Earth his most significant enemy was Malek Khan and his son, Khagan Tsan. Meteor has repeatedly clashed with both of them over the decades, and their rivalry has been the stuff of legend.

Enemy (Negas the Deceiver)- Perhaps the only rival Eschaton has in Captain Meteor’s rogues gallery, the fallen Overseer has been a major thorn in Raymond’s side during his adventures in the Trinarian System, usually through his instigation of plots and events that complicate Captain Meteor’s ability to save the day. It was Negas who originally turned a minor planetary warlord into the nihilistic cosmic despot and disciple of the Annihilation Force known as Eschaton, and Negas’ own deceptions and false advice to the various leaders and rulers in the Trinarian System has hounded the Captain repeatedly. In many ways, Negas is positioned as the villainous counterpoint to Raymond’s mentor Jor Shugel and the Star-Seers of Ram, who are very much aware of his true nature as a corrupt Overseer.

Enemy (Nemesis)- The former Lady Nemesis of the Dark Allegiance has vowed revenge upon Captain Meteor for defeating her love, August Star, and taking him away from her, both physically and in the way Raymond was able to talk August Star into seeing how far he’d fallen from being a hero. This is one of the main reasons she has joined up with the clandestine conspiracy of megavillains who call themselves the Overlords.

Enemy (Oudeis/The Great Malignity)- The Annihilation Force that Eschaton wields ultimately originates from the primordial nihilistic entity Oudeis, and is an overall byproduct of the spread of the Great Malignity across all of reality. Captain Meteor is not yet aware that the being that he is ultimately poised to oppose exists on Earth and empowering a man in the form of Nemo Oudeis.

Enemy (Overthrow/The Beastiary/The Crime Masters/The Titan Supremacy)- Because of his enormously high status as a hero on Earth, many teams of villains have made it their mission to try and defeat Captain Meteor, either so he can no longer present an obstacle to their plans, or in the hopes of making their names as “the villains who beat Captain Meteor.” The four named here are the most significant examples.

Enemy (The Skarn)- As the footsoldiers of Eschaton’s army, the Skarn naturally rank as a major enemy of Captain Meteor. And even without Eschaton around, their leader the Dictatron is able to effectively organize them as their own self-sufficient threat, such as when they allied themselves with Malek Khan and his conspiracy of villains during the Super War, leading to the Skarn Invasion of Earth.

Enemy (Skorpus)- Skorpus is Raymond’s predecessor as the Chosen of the Arche and champion of the Star-Seers of Ram against the Annihilation Force, only to become corrupted by the very thing he was supposed to battle thanks to Negas the Deceiver’s influence. It was because of this corruption that Raymond became the Chosen in the first place! He is now a champion of Eschaton and often positioned as the vanguard of the Skarn, directly opposing Captain Meteor.

Enemy (SODAM)- The Indian artificial being and Raymond have very different ideas of how to “save humanity,” making Captain Meteor a frequent adversary for SODAM’s latest plans, especially given their frequently grand scope.

Fame (Earth/Trinarian System)- Captain Meteor is quite renowned on both Earth and the planets of the Trinarian System. It can be a bit difficult for him to find privacy at times due to the way just about anything he does is observed and scrutinized.

Fear (Turning back to Human)- One of Captain Meteor’s few genuine fears is what might happen to him if he were to turn back to his normal human form of Raymond Rice, seeing as how he has not made the transformation back in almost a century. He has no idea if that form will play “age catch up” to match his Captain Meteor form, or if it will simple be in the exact state it was when he last transformed.

Motivation (Guilt)- One the things that keeps Meteor going is that if he gives up or stops being a hero, somebody, somewhere could be hurt and even die. The events of the fall of August Star and the reign of the Dark Allegiance while he was away battling Eschaton’s resurgence just add to this dilemma for him, and Raymond feels personally responsible for all the lives lost and people hurt by August Star while he was gone.

Motivation (Seeing things to the end)- Captain Meteor was given his powers for a reason- to bring an ultimate end to the Annihilation Force and all that serve it. As long as it continues to exist, there will always be a reason for Captain Meteor to be around. And after a century of fighting, he dearly wants to finish this.

Motivation (Settling Down)- Raymond’s ultimate goal is to settle down somewhere nice and quiet, raise his family, and grow old with Astrea. He’s been a superhero for a very, very long time, and he’s tired of all the fighting. But he’ll remain Captain Meteor as long as the Annihilation Force continues to exist, and as long as he’s Captain Meteor, he can never shake the urge to go out and use those powers to help people and save lives. It just feels wrong to him not to do so.

Power Loss (The Astralisman)- While many of his powers are not dependent on it, the Astralisman that Captain Meteor bears is a crucial piece of equipment to his endeavors, and its loss removes a great deal of his ability to be effective in non-combat situations (or in using more utilitarian, non-combat abilities to win battles).

Power Loss (Raymond Rice)- Captain Meteor has the ability to use the Astralisman to return to his normal, human form of Raymond Rice at any time. He loses all of his powers that are not granted by the Astralisman, and his physical and even mental stats are all reduced significantly. Unfortunately, while it was easy to predict what these stats would be back in early years of his activities, Captain Meteor has gone several decades without transforming back into his human form, and it seems that that version of him does not remain in unchanged in suspended stasis, suggesting that the reduction in stats may be even worse than before. But he does not know this for sure, and is not willing to test it out, lest Raymond Rice literally die and crumble to dust...

Relationship (Aegis)- There have been a lot of rumors about these two over the years. It makes sense to the general public: why wouldn’t the most powerful man and woman on Earth get together? For their part, neither hero has confirmed or denied that they once were a couple, but after Meteor returned with Astrea and family in tow, that seems to have put an end to any present-tense speculation. But the looks of wistfulness and nostalgia Aegis seems to have whenever she’s around Captain Meteor suggests that maybe, once upon a time, there was something between the two of them.

Relationship (Algernon Xidorn)- Algernon and Raymond have been comrades-in-arms since the outset of both of their heroic careers. Unfortunately, the long time spent away from Earth, along with Xidorn’s own public retirement from the hero game, has made the duo somewhat distant from each other. Neither man is the same person they once knew.

Relationship (The Allegiance)- Though he is no longer a member, Captain Meteor maintains strong ties with the group and its members in general.

Relationship (August Star)- August Star was the hero everyone thought would become Earth’s greatest champion, an heir to Captain Meteor’s legacy. That he fell so far has torn Raymond up immensely, giving him a huge sense of guilt about his decades-long departure from Earth. Raymond tries to visit August Star in his cell at Ultramax as much as he can.

Relationship (Children)- Raymond has a family now, which complicates his life in ways he could never imagine. From being a good father figure, to spending time with them, to disagreements with their mother over how to raise them, to the individual quirks and problems of each one, he has his hands quite full. And unlike villains, you just can’t punch the problems away...

Relationship (Excelsior)- Though they’ve barely met more than a couple times, there already seems to be a strong affinity between the two heroes, which only adds to the general public sentiment that Excelsior is what August Star should have been. But though he likes Excelsior, Raymond is a lot more cautious about embracing him. August Star’s fall from grace still haunts the hero.

Relationship (Flagbearer)- Captain Meteor was a close ally of the first Flagbearer, and dearly misses his friend, and he respected the second Flagbearer a great deal, even if they didn’t see eye-to-eye on a lot of things. So the current Flagbearer has a lot to live up to.

Relationship (Janus the Overseer)- Captain Meteor is one of the few people on Earth who has insight into the true nature of Janus, recognizing that he is a diminished version of the beings that the Star Seers of Ram serve. Because Captain Meteor’s power ultimately originates from the Overseers, the duo share a unique connection Janus does not have with the other heroes of Earth.

Relationship (Jor Shugel)- Jor Shugel was a previous bearer of the power that now courses through Raymond’s body, and a mentor to both him and Skorpus. He mentored Raymond during the early years of his career, doing his very best not to make the same mistakes he made in training Skorpus.

Relationship (Megaton)- Captain Meteor and the streetwise hero have been partners on a few occasions, despite Megaton’s sometimes adversarial personality and loner tendencies. For his part, Megaton has done well to illuminate the plights of many people Raymond would otherwise overlook due to his lofty position on Earth. Raymond appreciates this insight given to him, but wishes that Megaton wouldn’t be such a dick about it.

Relationship (Orun the Anti-Lord/Space Lords)- Raymond is the only hero on Earth aware that it and the Solar System lie within the boundaries of the Imperial Spiral. Captain Meteor has personally met the Spiral supreme leader, Orun, and negotiated a deal to keep Earth independent and protected within the Imperial Spiral. Though they are not enemies, there is a certain amount of antagonism between the two, punctuated by a mutual respect. Raymond knows that Orun desires to use Earth and its heroes as part of his army, and that it could not hope to resist a full on invasion. He fears the day when Orun decides to violate the agreement and turn his eyes toward Earth...

Relationship (People of Ram and Burroez)- While he is a legendary hero on Earth, on the planets Ram and Burroez Raymond is regarded as something of a messianic figure, what with his defeat of Eschaton and the Skarn. He does his best to dissuade them from this, but it is a very prevalent belief, and Raymond has had to deal with some of the consequences of a religious movement forming around him.

Relationship (Princess Astrea/Virago)- One of the first people in the Trinarian System that Raymond ever met, Princess Astrea of the royal house of Burroez made an instant impression upon him. Ever since they met she has gone from being a damsel in distress he constantly rescued, to a royal lover, to valiant ally, and finally, his wife and mother of their children. Raymond may have had some flings with other women and heroines, but Astrea would always be the one and only one he truly loved.

Relationship (Professor Moebius)- Moebius was one of Captain Meteor’s compatriots in the Fraternity of Philosophic Gentlemen, and being a fallen Overseer himself, Moebius understood and recognized Captain Meteor’s significance to the cosmos more than any of the other members. But they never quite saw eye to eye on everything, and when Meteor returned to Earth, he came back just as Moebius was forming the Sovereignty. That Raymond knows of its existence potentially jeopardizes Moebius’ mission, and it is not certain what the Professor may do should Raymond’s knowledge actually threaten his plans.

Relationship (Revere)- Revere was a foundational member of the Allegiance, and one of the few allies Captain Meteor knew in his early years that is still around. Though they are still friends, Revere resents how Raymond’s departure resulted in August Star’s fall from grace and the rise of the Dark Allegiance.

Relationship (Rice Family)- Raymond has an...interesting relationship with his Earth-bound family. He was presumed dead after he went to Ram, and so ever since he has pretended to be some sort of long lost cousin to the family ever since. No one yet knows this secret, and he is concerned what may happen if either they discovered the deception, or a villain found out the connection. That Raymond could never be himself around his family ever again because of his “death” sometimes keeps him up at night.

Relationship (Silver Centurion)- Raymond is one of the few people who knows that the Forever Knight, the first Pendragon, and the Silver Centurion are all different guises held by the same immortal wandering warrior. Casca Longinus represents one of the few remaining connections Captain Meteor has left to the old days of his youth.

Relationship (Star-Seers of Ram)- Captain Meteor is empowered, guided, and instructed by the Star-Seers of Ram, cosmic wizards and servants of the Overseers in the battle against the Great Malignity. Though Jor Shugel is his principle mentor and personal contact, the Star-Seers are the ones who watch Captain Meteor’s every movement and decision and cast judgment upon him for it.

Relationship (Stormlord)- Captain Meteor remembers when Stormlord was a very young and promising hero by the name of “Storm Prince.” Coming back to Earth only to see his protege now a much older and experienced hero who looks like the Captain’s peer was quite the shock to him, and Raymond sometimes forgets that and treats Stormlord as if he still were that young, inexperienced hero.

Relationship (Svetlana Mir)- Despite being an American, Captain Meteor had a clandestine collaborative relationship with the Russian superspy Svetlana Mir, possibly bordering on the romantic, and they shared many ideas about what the problems of the world were and how to solve them. But after his return, Raymond has found that he and Svetlana have gone down very different paths, driving a wedge between any sort of reunion...

Relationship (Thunder Woman)- Captain Meteor has teamed up with Thunder Woman on a few occasions, and has been impressed with her ingenuity and fighting spirit every time. Every now and then he tries to check on her and how she is doing, and he believes she could be one of the next great heroes.

Relationship (Vanguard)- Though they are relatively new friends compared to the rest of his heroic acquaintances, Captain Meteor has already forged solid friendships with all the members of his fledgling new team. Right now they are only famous because Captain Meteor gathered them together, but he is confident that Vanguard could become the next Allegiance.

Reputation (Deadbeat Hero?)- Due to multiple instances of Captain Meteor leaving Earth, most notably the decades long time spent fighting Eschaton’s resurgence, Captain Meteor has developed a reputation as a “deadbeat” hero who will abandon Earth at a whim, and Raymond is occasionally subjected to this in public.

Reputation (Greatest Hero on Earth)- On the other hand, Captain Meteor is widely regarded as the greatest hero on Earth, and that has lead to enormous expectations on the part of the public in regards to how he presents himself, behaves, or where he chooses to intervene. This has lead to a lot of disillusionment on the part of people whose expectations Raymond couldn’t possibly live up to, and so the bulk of his critics consist of such people, who call him the “world’s greatest fraud.”

Responsibility (Absence)- Captain Meteor is genuinely guilt stricken over how his mere absence can result in some terrible things happening. He feels personally responsible for what happened to August Star, Meteorite, and Pendragon, as well as all the people those three harmed after their turns to villainy.

Responsibility (Captain Meteor vs Raymond Rice)- There is a constant struggle in his mind to determine where Captain Meteor ends and Raymond Rice begins. He is afraid that his heroic persona may overwhelm his human identity, turning Raymond into an alter ego instead of the other way around.

Responsibility (Chosen One of the Arche)- As the “chosen one” of the “Arche,” the enigmatic cosmic mind that inhabits all of reality, Captain Meteor has a certain duty to fulfill the responsibilities of being a cosmic champion.

Responsibility (Cosmic Balance)- It is Captain Meteor’s duty to never let the forces of darkness and annihilation become too powerful.

Responsibility (Earth and the Trinarian System)- As a man torn between two worlds, Raymond feels it is his duty to protect them both, especially given his awesome power.

Responsibility (Good/Bad Luck)- Raymond seems to have an odd mix of good and bad luck in his life. On the one hand, he has phenomenal cosmic power, a drop-dead gorgeous wife, a loving family, and is loved by millions around the world. But on the other hand, he has some truly horrific enemies to contend with, and almost literally every decision he makes can be a life and death choice for someone somewhere, and his inability to sometimes live up to his legend has resulted in a not insignificant hate movement against him. It seems that even when he wins, sometimes he can’t win.

Responsibility (Greatest Hero on Earth)- Captain Meteor is considered the greatest hero alive, and by some people, of all time. Even for him that is a huge amount of expectations to live up to, and he tries his very hardest to do so. But he can’t please everyone...

Responsibility (Huge Amounts of Power)- Captain Meteor is among the most powerful heroes and extraordinaries on Earth. He must maintain absolute control over himself, as even the slightest mistake could cause enormous devastation.

Responsibility (Losing Humanity)- Raymond expends huge amounts of effort to remain relatable and understand the concerns of people outside heroic circles. He is afraid that his enormous powers and responsibilities will cause him to grow ever more distant to the very people he tries to protect.

Responsibility (Raising Family)- Captain Meteor has a new wrinkle in his life that he didn’t have for most of his heroic career: a wife and children. Raising his family, spending time with his wife, and making sure to not do something to paint his family in the wrong light in front of the world media just adds onto the already numerous and enormous responsibilities that he has.

Rivalry (Megabeast, Stronghold)- Captain Meteor is one of the strongest and most powerful heroes on Earth. This has led to some rivalries with other heroes whose strength or power is comparable, like Megabeast and Stronghold of the Star Chamber. A favorite past time of hero enthusiasts to debate who is the strongest one there is.

Rivalry (Panopticon)- But while Megabeast and Stronghold may rival Meteor in terms of physical might, the individual that truly rivals Captain Meteor is the enigmatic armored space hero and cosmic guardian of Earth, Panopticon. He may truly be the only hero more powerful than Meteor, and his more specific agenda of guarding Earth from cosmic menaces and then exacting brutal justice has led to Meteor butting heads with him. There has been no fight between the two yet, but hero enthusiasts drool over the possibility.

Weakness (Annihilation Force)- Though he was empowered to ultimately destroy the Annihilation Force, that dark shadow of reality erasing nothingness also represents one of the few things that can truly harm Captain Meteor. Raymond loses his impervious toughness against effects with the Annihilation Force or related descriptors. His powers become impaired, disabled, and debilitated with prolonged exposure, and long-term can impose the dying condition and may lead to death.

Weakness (Energy Drain)- Captain Meteor can be temporarily drained of his powers by effects with descriptors based around energy manipulation, absorption, or draining.

Weakness (Obsidian Shards)- The Obsidian Shards are pieces of dark glass imbued with the essence of the Annihilation Force. They radiate dark radiation that can impose conditions similar to the Annihilation Force. Regardless of who wields a shard, they are treated as a minimum Damage 15 effect to Captain Meteor when wielded as a melee weapon, more if formed into a deadly weapon like a sword or bullet, and have Improved Critical 2 as well.

Total: Abilities: 134 / Skills: 78--39 / Advantages: 31 / Powers: 233 / Defenses: 13 (450)

OVERVIEW

Captain Meteor is one of the biggest, most significant names in the history of heroes. He is the longest serving hero of all time, perhaps only rivaled by Algernon Xidorn. He has founded or been a member of multiple superteams over the nearly century long career he's had, including most notably the Allegiance. His presence, or absence, on Earth has literally been history changing.

He was once Raymond Rice, an ordinary young land surveyor in Nebraska, until one day when during a surveying trip he stumbled upon a strange artifact. Initially mistaking it for some sort of Native American amulet, he picked it up, and it instantly transported him across the stars to an alien world: the desert planet Ram, one of three planets in the Trinarian System. After evading some desert raiders he was rescued and brought before the Star Seers of Ram, a council of extraterrestrial space wizards. The Star Sees explained to Raymond that the device, the Astralisman, had chosen him out of numerous beings in the cosmos to be a champion of the Arche, the living will of reality, against a great and terrible force of pure destruction: the Annihilation Force. The Annihilation Force had already come to be wielded by the nihilistic despot Eschaton, ruler of the blighted planet Ragnaroq, and he had corrupted the previous champion, Skorpus, into becoming his disciple. Now the Trinarian System was in danger of falling to Eschaton and his minions the Skarn, as the middle planet of Burroez, that had resisted Eschaton for so long, was weakening in its resistance. To defeat Eschaton, Raymond was empowered by the Star Seers into a superhuman warrior wielding phenomenal cosmic power and the tools to defeat Eschaton.

Thus Raymond would spend his first few years in the Trinarian System, traveling from world to world battling the forces of Eschaton and other nefarious denizens, and rescuing the hapless alien princess Astrea, who would prove key to helping him defeat Eschaton once and for all, and foiling the schemes of the enigmatic meddler Negas. He then returned to Earth, given a choice by the Star Seers to willingly give up his burden, or be forever a champion of the free universe. Initially he chose the latter, but when Raymond's property in Nebraska came under possession of a corrupt local businessman in league with gangsters and munitions manufacturers seeking to build a new bullet plant, he turned around and reaccpeted his calling. That was the day Captain Meteor, champion of the weak and helpless, extraordinary champion of the ordinary man, and the very first major public hero, was born.

Over time he would develop friendships with many of the contemporary heroes and vigilantes, form the Allegiance, and intervene in attempts by the Thule Society to harness the Annihilation Force. This would go uninterrupted until the 70s, following the Super War and the Skarn Invasion; that the Skarn had found Earth worried Raymond, who was fearful of what would happen if Eschaton ever discovered his home world. So it was that when he contacted the Star Seers, his worst fears were confirmed: Eschaton had returned, intent to destroy Earth as an ultimate act of vengeance upon Meteor after conquering the Trinarian System. So it was that Captain Meteor left Earth to defeat Eschaton once and for all, and for almost thirty years he was absent.

When he left, all expectation fell upon the nascent August Star to succeed him, a burden that some believe contributed to August Star's descent into villainy. When Meteor returned, he came married to Princess Astrea, now a powerful psionic and warrior in her own right, and with children. He returned to an Earth ravaged by August Star and his "Dark Allegiance." Just as Captain Meteor's departure contributed to this state of affairs, so his return would end it, after he reformed the true Allegiance.

After a few years of leading this new incarnation of the team Captain Meteor announced that he would be handing it off to his old friend, the Silver Centurion, in order to raise his ever growing family. But the call to adventure was too strong, and Meteor has founded and leads a new superhero team: Vanguard, based out of the American West Coast. He has worked hard to repair the harm August Star made to the public's perception of heroes, seeking out and working with the new generation of heroes. This is how he met Thunder Woman, and ever since they met he has been an occasional ally, friend, and mentor to her, seeing in her a lot of potential to become a major heroine in the same league as him. High praise indeed, and this helped to keep Samantha going during some of the darker periods of her heroic career. In fact, Captain Meteor is so impressed with her that he is considering recommending that she become a member of the Allegiance...
Last edited by bsdigitalq on Sun Jul 09, 2017 7:05 am, edited 1 time in total.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Re: BSDQ's OCverse Builds

Post by Jabroniville »

Well, I'd been expecting another long, herculean biography, and you give me this miniature, half-assed list of Complications? I EXPECTED BETTER FROM YOU, SON!!!


But seriously, when I finish this in a week, I'll give you my notes :).
Post Reply