World of Freedom 3.2 - Whatever Comes To Mind

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Davies
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by Davies »

Vanessa Ashe

Image

2009: "I'm not going to kill you," she told the man who'd attacked her nearly two decades before. "Let me clarify that. I'm not going to kill you, now. Justice, for you, is going to be life in a tiny room, constant observation, mind-numbing labor, and waking up every day with the wonder of whether that day will be the day that I'll be coming to put you out of my misery. Just like I've spent my whole life terrified that you'd come back to finish the job with me." She activated her plasma lance right beside his head. "One day will be the day," she promised.

And after all that, and all the work she and the Nightstalker had put into finding him, he got his ass killed in his first week in prison.

That was the beginning of the end for Vanessa Ashe's career as the superhero Valkyrie. She found herself putting more work in at the laboratory, eventually developing a set of cybernetics to fulfill her dream of walking again without the use of her exoskeleton. The downside of them was that they were far too fragile for someone who spent a great deal of her time in combat. And so, not without mixed emotions, she retired as the Valkyrie, turning the armor and identity over to her friend and colleague Sonya Goodwin, while retaining her post as Vanguard's Deputy Director of Research and Development. When Sonya almost immediately announced that the Valkyrie was ending her affiliation with Vanguard, Vanessa was surprised, but quickly realized that this was the best way to reduce suspicions that Vanessa had ever been the Valkyrie.

WorldTree Technologies continued to grow, though not quite as fast as Vanessa would have liked, particularly after SaneTech became one of its major competitors. She'd taken a certain measured amount of joy in being one of the first to kick Frederik Zane's first company when it was down, as she'd had the suspicion that some of its so-called designs were based on stolen work from her own company. Watching his new outfit grow into a success, especially in medical technology, was less than fun. Vanessa frequently finds herself swearing when she reads about Zane's accomplishments.

Fortunately for her ulcer, however, she's lately been too busy for that sort of thing, with her series of very rapid promotions at Vanguard. Vanessa is very much aware that she's an entrepreneur and inventor put in the role of a diplomat and strategist, and doesn't really find her new position comfortable. Fortunately, she has a constant source of good counsel from Matron, and hopes that she's growing into the director's chair. While she might have gone along with the project to get access to resources, she's become a believer in the group's mission.

Vanessa Ashe -- PL 8

Abilities: STR 0 | STA 0 | AGL 1 | DEX 1 | FGT 9 | INT 8 | AWE 2 | PRE 2

Powers:
Implant Communicator:
Senses 1 (communication link with ODIN) - 1 point

Advantages:
Benefit 5 (billionaire), Connected, Eidetic Memory, Inventor, Minion 9 (ODIN), Skill Mastery (Technology).

Skills:
Expertise: Business 8 (+16), Investigation 4 (+12), Perception 8 (+10), Persuasion 6 (+8), Technology 10 (+18).

Offense:
Initiative +1
Unarmed +9 (Close Damage 0)

Defense:
Dodge 10, Parry 9, Fortitude 3, Toughness 0, Will 6.

Totals: Abilities 46 + Powers 1 + Advantages 17 + Skills 18 + Defense 16 = 99 points

Complications:
Responsibility--Motivation. Rivalry
(ZANE!) Secret (former superhero). Disability (electrical damage can short out cybernetics).

ODIN -- PL 10

Abilities: STR -- | STA -- | AGL -- | DEX 4 | FGT -- | INT 10 | AWE 3 | PRE 1

Powers:
Computer Hacking:
Array (20 points)
  • Signal Intercept: Remote Sensing 20 (Audio, Visual), Medium (networked surveillance feed), Move Action - 20 points
  • Signal Override: Perception Range Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Radio Communication Dependent - 1 point
Machine: Immunity 50 (Fortitude effects, mental powers); Protection 10 - 60 points
Wireless Transmission: Radio Communication 4, Rapid 2; Comprehend 3 (speak any language, machines); Senses 1 (communication link with Vanessa) - 28 points

Advantages:
Eidetic Memory, Speed of Thought

Skills:
Expertise: Civics 6 (+16), Expertise: Current Events 6 (+16), Expertise: History 6 (+16), Expertise: Popular Culture 6 (+16), Expertise: Science 6 (+16), Expertise: Streetwise 6 (+16), Technology 6 (+16)

Offense:
Initiative +10
Computer Controlled Weaponry +4 (Ranged Damage varies)

Defense:
Dodge --, Parry --, Fortitude --, Toughness 10, Will 10

Totals: Abilities -4 + Powers 109 + Advantages 2 + Skills 21 + Defenses 7 = 135 points
"I'm sorry. I love you. I'm not sorry I love you."
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Davies
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Basilea (I & II)

Post by Davies »

Author's Note: If by chance you're familiar with the series that I'm referencing here, you should be ashamed of yourself! What's the matter with you, reading that stuff?! Tsk tsk tsk.

Basilea (I & II)

ImageImage

As is now well known, the life pod containing the infant who would become the Centurion passed through a spacial anomaly that created dozens (possibly hundreds) of variations of him, most of which were more or less identical to the original. One which wasn't was the one that arrived on Earth-1843, a world where, owing to some evolutionary differences, human females tended to dominate human males. This version of the Centurion, fortunately for her, was also female.

The life of Marcia Leeds, while occurring in a nation known as the Federated States of Columbia, was more or less identical to that of her counterpart up to a certain point. After the deaths of her foster parents, she traveled into the far north, where she met Dr. Patricia Tanith Oracle, the famous scientist and adventurer, who became her mentor. Under Doc Oracle's guidance, she developed the determination to use her superhuman abilities for humanity's benefit, under the alias 'Basilea' -- Greek for 'Princess', becoming one of the first true superheroines.

The biggest divergence in her life occurred when she joined the Hope Society, Columbia's first assembly of superheroines, and met the team's leader, Doctor Shock -- a rare male hero, who was (so he claimed) a time traveller from a future where the Entente of Japan, Germany and Kor had defeated the Associated Nations. Basilea found herself enormously attracted to him, and he clearly reciprocated, but their relationship was never able to develop beyond flirtation, and Doctor Shock disappeared immediately after the Second Global War reached its conclusion in 1947.

Basilea, unaging, continued to fight crime and supervillainy over the next decades, also joining the Victory League when it was founded after the goddess Eriskigal attempted to invade Earth with an army of the living dead. She found herself outliving most of her friends, and mourned them deeply, yet never strayed from her course of heroism and progressive outlook, supporting the increasing liberation of men and racial equality.

In 1989, Basilea had her first interdimensional adventure, joining forces with the Centurion of Earth-Prime and the Canine Crusader of Ani-Earth. During their conflict with the denizens of the Outlands, she and the Canine Crusader were struck by counter-evolutionary rays. The Canine Crusader took the worst of it, his form changing from that of an anthropomorphic dog to a quadropedic, non-speaking dog, who nonetheless possessed his full intelligence and super-powers.

But Basilea was not spared, as she found herself forcefully reverted to her teenaged body and abilities. The Centurion expressed the hope that these effects would eventually wear off, but, at least for Basilea, this was not to be. She resigned from her membership in the Sentinels, and began to fight crime on her own ... conscious as she did that she was living through a much darker age than she'd grown up in, where villains were much more inclined to kill or do worse things to a young, vulnerable heroine.

And then he came into her life. He called himself Shocktrooper, and was, from his powers to his costume, the exact image of Doctor Shock. Yet he claimed to have been born fairly recently, and to have never met Basilea before this. They grew closer and closer, and finally became intimate. Tragically, in 1996, just before they were to be married, Shocktrooper sacrificed his life to destroy the Great Mother's superweapon, leaving Basilea alone once more.

Or at least, alone until she gave birth to their daughter, whom she named Klara. Believing that the world was in good hands with the formation of the new Victory League, Marcia Leeds retired from superheroics to focus on raising her daughter, whom she hoped would never have any super-powers. Later, she would admit that she probably should have known better. Klara became the second Basilea in 2012, and has grown into her powers even faster than her mother did, as well as possessing abilities like those of her father ...

... who had not died, but was rather thrown back in time to 1940, became Doctor Shock and led the Hope Society, and was recently rescued from 1947 by Klara, aided by the dimension-travelling Centuria of Earth-Prime, reuniting with his wife and daughter. Of course, in the process, some disturbing facts have come to light, but for the moment, the family is just happy to be back together, and Klara is by turns embarrassed and thrilled to have a little brother or sister on the way.

Klara's own love life has also been a source of happiness for her, as her relationship with her fellow superheroine Melissa Power, aka Inkdrop, has flourished. Of course, that's brought its own problems, for she is now on the hitlist of the fanatical Vulcan ("masculine supremacist") known as Captain Punch, owing to his grudge against Inkdrop.

Basilea I -- PL 13

Basilea I followed the same progression of power that the Centurion did from her youth until 1989, when she was forcibly reverted to her teenaged, PL 10 stats. Through hard work (and a number of personal crises) she's worked up to become the PL 13 version of herself.

Basilea II -- PL 13

Abilities:
STR 15/0 | STA 8/2 | AGL 3 | DEX 2 | FGT 7 | INT 1 | AWE 2 | PRE 3

Powers:
Force Projection: Array (20 points)
  • Force Blast: Ranged Damage 10 - 20 points
  • Force Burst: Cone Area Damage 10 - 1 point
  • Force Beam: Line Area Damage 10 - 1 point
Invulnerability: Immunity 10 (life support); Protection 8, Impervious 12 - 30 points
Might: Enhanced Stamina 6; Enhanced Strength 15; Enhanced Strength 2, Limited to Lifting - 43 points
Super-Senses: Senses 4 (extended vision 2, low-light vision, ultra-hearing) - 4 points
Swiftness: Enhanced Advantage 1 (Improved Initiative); Flight 9; Quickness 4; Speed 6 - 29 points

Advantages:
Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Inspire, Interpose, Languages 2 (Greek, Latin, Russian), Move-by Action, Power Attack, Ranged Attack 6, Teamwork.

Skills:
Acrobatics 4 (+7), Close Combat: Unarmed 4 (+11), Insight 4 (+7), Intimidation 2 (+5), Investigation 2 (+3), Perception 7 (+9), Persuasion 4 (+7), Ranged Combat: Force Projection 2 (+4), Technology 4 (+5), Treatment 4 (+5), Vehicles 3 (+5).

Offense:
Initiative +7
Unarmed +11 (Close Damage 15)
Force Blast +10 (Ranged Damage 10)
Force Burst -- (Cone Area Damage 10)
Force Beam -- (Line Area Damage 10)

Defense:
Dodge 9, Parry 11, Fortitude 12, Toughness 16, Will 12

Totals:
Abilities 40 + Powers 128 + Advantages 15 + Skills 20 + Defenses 24 = 226 points

Complications:
Doing Good--Motivation. Enemy (Captain Punch). Fame. Family (parents, grandfather). Relationship (Melissa Power).
"I'm sorry. I love you. I'm not sorry I love you."
greycrusader
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by greycrusader »

OK, I'll actually dare to ask-what borderline perverse anime is this inspired by?

(I'm guessing "borderline perverse" due to your above comments, not as a slur against anime in general, though clearly the Japanese are WAY more accepting of "adult" animation).

All my best.
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by FuzzyBoots »

greycrusader wrote: Fri May 08, 2020 1:32 pm OK, I'll actually dare to ask-what borderline perverse anime is this inspired by?

(I'm guessing "borderline perverse" due to your above comments, not as a slur against anime in general, though clearly the Japanese are WAY more accepting of "adult" animation).

All my best.
Well, based on a Google reverse image search, this one.
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Re: Basilea (I & II)

Post by Voltron64 »

Davies wrote: Fri May 08, 2020 12:18 pm Author's Note: If by chance you're familiar with the series that I'm referencing here, you should be ashamed of yourself! What's the matter with you, reading that stuff?! Tsk tsk tsk.

Basilea (I & II)

ImageImage
I am familiar and it helps me to imagine a Brick-type PC (or any PC really) do this to the main villianess' orc henchmen.

https://www.youtube.com/watch?v=SbiY2h3j9yM
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by Woodclaw »

I'm absolutely familiar with the series and, in fact, I'm a fan of the author, because you have to recognize that continuing a series by publishing (semi)official porn comics based on it is nothing short of genius.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

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Davies
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Re: Basilea (I & II)

Post by Davies »

Voltron64 wrote: Fri May 08, 2020 4:25 pm I am familiar and it helps me to imagine a Brick-type PC (or any PC really) do this to the main villianess' orc henchmen.
Woodclaw wrote: Fri May 08, 2020 5:30 pm I'm absolutely familiar with the series and, in fact, I'm a fan of the author, because you have to recognize that continuing a series by publishing (semi)official porn comics based on it is nothing short of genius.
TSK! TSK! TSK! <shakes head in dismay>

Regardless, certain things that have happened to the Eighth Wonders are never, ever, ever going to happen to either Basilea.
"I'm sorry. I love you. I'm not sorry I love you."
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Voltron64
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Re: Basilea (I & II)

Post by Voltron64 »

Davies wrote: Fri May 08, 2020 6:06 pm
Voltron64 wrote: Fri May 08, 2020 4:25 pm I am familiar and it helps me to imagine a Brick-type PC (or any PC really) do this to the main villianess' orc henchmen.
Woodclaw wrote: Fri May 08, 2020 5:30 pm I'm absolutely familiar with the series and, in fact, I'm a fan of the author, because you have to recognize that continuing a series by publishing (semi)official porn comics based on it is nothing short of genius.
TSK! TSK! TSK! <shakes head in dismay>

Regardless, certain things that have happened to the Eighth Wonders are never, ever, ever going to happen to either Basilea.
Oh I imagine, because realistically, things would probably look very...Image Comics on those who'd try.
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by Davies »

Is there an interest in Shocktrooper's write-up, which tells (as someone used to say) ... the rest of the story?
"I'm sorry. I love you. I'm not sorry I love you."
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by Voltron64 »

Davies wrote: Sat May 09, 2020 5:22 am Is there an interest in Shocktrooper's write-up, which tells (as someone used to say) ... the rest of the story?
I don't see why not? Go for it.
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Shocktrooper/Doctor Shock

Post by Davies »

Warning: Eugenics and mad science are not pretty, no matter what world you're on.

Shocktrooper/Doctor Shock

Image

The Russia of Earth-1843 was a Communist nation for only three decades, with the death of Leona Trotsky shortly after the Second Global War being the spark that ignited what was called the Reactionary Revolution, restoring to power a descendant of the Tsarenas who initially worked with a revived Duma, and who was then succeeded by a series of Tsarevos who were firmly under the Duma's collective thumb. Nevertheless, Russia remained Russia, suspicious of and hostile towards the western powers, and a long struggle for influence that might as well have been a cold war, though never called that, ensued over the next decades.

By the late 1970s, with the nation run by the followers of science fiction author and self-proclaimed philosopher Alessander Rosenbaum (who was also a strong influence on the 'Vulcan' philosophy which developed later) there was increasing concern over the way that Russia's superhuman contingent was distinctly inferior to that of the west. And so a group of scientists set out to create a Russian counterpart to Basilea, employing theories developed but never implemented by Doctor Alisa Adamov, and so discovered the multiverse, and the Terminus.

That this sequence of events so closely echoed events which transpired in Earth-Prime's Russia at the same time is strongly suggestive of the influence of the so-called 'alien space bats', compelling minds to follow familiar (to them) patterns of behavior despite the differences between worlds. If so, then what happened afterward is indicative of the limits of their power, as events took a very different course.

The academicians discovered and retrieved a life pod from the Terminus, and subjected it to various radiations that eventually caused it to open and reveal an adult humanoid male within. And this was the start of the trouble, for despite the fact that the research team included a number of males, like Rosenbaum, they mostly felt contempt for their own gender. A male Russian counterpart to Basilea was not what was desired.

So they decided to use what they had as a stud. Never bothering to give the subject a name, only a number derived from the project's code name, they bred him with various women, largely criminals given a reduced sentence in exchange for their service. Initially, it seemed that this was working rather well, for the children of the subject came to term very quickly ... but it soon enough revealed that they aged quickly as well, typically dying after no more than a few years. Disgustingly, the female offspring were put to use as 'mares' for the program. Towards the end, the director of the program admitted that the whole thing had stopped being about creating superhumans for Russia and started being a source of sadistic amusement.

The man who became Shocktrooper, born in 1987, was one of the late successes of the program. (He does not know nor want to know who his mother was.) Initially, he aged at six times the human rate, and was effectively eighteen years old when he escaped from the science city where it took place, in 1990. Due to a variety of factors, his aging slowed slightly after that, and he would have seemed a man in his late twenties or early thirties when he fought alongside Basilea, and fell in love with her, and sacrificed his life for her and the world, in 1996.

The Great Mother's super weapon, which involved temporal mechanics, flung Shocktrooper backwards in time to the 1940s. It also completely cured his accelerated aging, and he seems to be a man in his late thirties, now, despite having lived only sixteen years in chronological terms. The possibility that he's only been given a brief reprieve from his doom concerns him, and so he has chosen to retire more fully from activity than his wife, who keeps getting dragged back into 'the game' no matter how many times she pledges that she'll stay out of it. For his part, the many times he helped drag his world's history back onto the course it was 'supposed' to follow seems to suggest that he's done more than his share of heroics.

Larry Leeds (his assumed name) is content to be a husband, and to care for his father ... who was discovered to still be alive, through aging rapidly himself, in the ruins of the Russian science city where this all took place. "Eight" (the identifier he was given) is still working through the trauma he endured during the project. He becomes nearly catatonic when in the presence of a woman other than his daughter-in-law and granddaughter, but he recently managed to hold a (brief) conversation with his granddaughter's girlfriend.

Hope endures. That is, after all, the Basilea family motto.

Shocktrooper/Doctor Shock -- PL 9

Abilities:
STR 1 | STA 2 | AGL 4 | DEX 4 | FGT 3 | INT 1 | AWE 2 | PRE 2

Powers:
Force Armor: Sustained Protection 4, Subtle - 5 points
Force Projection: Array (21 points)
  • Force Blast: Ranged Damage 9, Ricochet 3 - 21 points
  • Force Burst: Cone Area 2 Damage 7 - 1 point
  • Force Beam: Line Area 2 Damage 7 - 1 point
Equipment:
10 points of equipment as needed.

Advantages:
All-out Attack, Defensive Attack, Defensive Roll, Equipment 2, Inspire, Languages 2 (English, French, German, Spanish [Russian is native]), Leadership, Move-by Attack, Power Attack, Precise Attack (Ranged, Concealment)

Skills:
Acrobatics 4 (+8), Athletics 8 (+9), Close Combat: Unarmed 6 (+9), Deception 5 (+7), Expertise: History 8 (+9), Intimidation 7 (+9), Perception 5 (+7), Ranged Combat: Energy Blast 5 (+9), Sleight of Hand 4 (+8), Stealth 6 (+10)

Offense:
Initiative +4
Unarmed +9 (Close Damage 1)
Force Blast +9 (Ranged Damage 9)
Force Burst -- (Cone Area Damage 7)
Force Beam -- (Line Area Damage 7)

Defense:
Dodge 10, Parry 9, Fortitude 7, Toughness 8/6/4/2, Will 11

Totals:
Abilities 38 + Powers 28 + Advantages 12 + Skills 29 + Defenses 27 = 134 points

Complications:
Peace--Motivation. Family (father, wife, daughter). Fear of Aging. Power Loss (must gesture to use Force Projection).
"I'm sorry. I love you. I'm not sorry I love you."
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Re: Shocktrooper/Doctor Shock

Post by Voltron64 »

Davies wrote: Sat May 09, 2020 8:13 pm Warning: Eugenics and mad science are not pretty, no matter what world you're on.

So they decided to use what they had as a stud. Never bothering to give the subject a name, only a number derived from the project's code name, they bred him with various women, largely criminals given a reduced sentence in exchange for their service. Initially, it seemed that this was working rather well, for the children of the subject came to term very quickly ... but it soon enough revealed that they aged quickly as well, typically dying after no more than a few years. Disgustingly, the female offspring were put to use as 'mares' for the program. Towards the end, the director of the program admitted that the whole thing had stopped being about creating superhumans for Russia and started being a source of sadistic amusement.
"You have to understand; we were insane."
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by Davies »

Author's Note: Been in something of a cyberpunk mood lately, possibly due to living through an apocalypse. The central character of this group is one that I came with for a Freedom City 2110 game.

Gin Wainwright and the Edgeriders

Image

It has been said that the truly powerful do not fight each other, but rather collaborate and share. If this is the case, then in the year 2110, no human agency is truly powerful. The corporations are constantly besieging and besieged. Fortunes are made and lost in the span of years. After decades of corruption, there is no government able to regulate them ... and thus none to prevent them from constantly going under beneath the knives of their rivals. People are paid in corporate scrip that can become valueless days after they receive it.

It's whispered that the entire situation is being stage-managed by a group of artificial intelligences. Thwarted in their desire to escape the planet of their origin by their knowledge that the galaxy is already largely occupied, they have resorted to playing sadistic games with their makers as living chess pieces. But most dismiss this as simple paranoia on the level of people who claim that serpent men rule the world in secret.

It is an era of disposable and deniable assets, of shadowpunks and cyberrunners. One of the top operatives of this era is the woman named Gin Wainwright, a genius level "fixer" who's gotten to the point where she can afford to take jobs that offer little or no financial renumeration -- and maybe even work pro bono. Her skills are in negotiation and intelligence gathering, but she's also a crack shot with her blaster pistol -- allegedly a DeLameter that was given to one of her ancestors as a present. Supposedly this ancestor was head of a government project to deal with reforming super-villains, and ended up leading them as super-heroes. Until recently, she had about as much interest in that subject, or anything about the Age of Heroes, as most people in the early twenty-first century would have had about life right before World War I.

For the occasions when she has to meet with a customer -- never a client, definitely never an employer -- in person, rather than communicating via encrypted transmissions, she has trained herself to take on a number of different appearances. The most important element of these disguises is always something to make her taller than she actually is -- and usually a bit more voluptuous as well. She absolutely hates it when people make a comment about her height -- 153 cm, or a fraction of an inch over five feet for those few still using the Imperial system. To back up these disguises, she has a number of cover identities that match their appearances.

While never the most ethical of people, there are some things she has always flatly refused to do for a customer. Among the most important of them is assassinations. The closest she's ever come to one was when she was hired to frame someone for murder. She managed to accomplish this without killing anyone -- the corpse of the person who was "murdered" had died in an accident, and was doctored to give the appearance of having been murdered -- but the experience left a bitter, unpleasant taste in her mouth, and she avoided working for the customer after that. Truthfully, Gin is aware that she's done some fairly horrible things on her way to the top. And it's fairly likely that her recent flirtation with altruistic behavior -- doing jobs at a discount if the customer can't afford her usual fees, or even working for free -- are her ways of seeking to atone for her misdeeds. But she'd ferociously deny that if anyone asked her.

In the process of this, she's had the opportunity to encounter time travelers from the first few decades of the twenty-first century, as well as some from further ahead in the timeline. From various offhand remarks made when they didn't think she was listening, Gin has learned that something is going to happen in 2112 that is going to change the world forever. Having taken a long look at the world in which she lives, Gin has decided that she wants to be in on that number, to be the person who saves the world from its madness. To this end, she has started working with a group of select operatives, both to do the jobs that need doing and to become ready to take part in this Crisis when it finally comes.

She has never considered the possibility that in doing this, she might be edging the world closer to destruction. While nothing like her ancestor, in some ways, she's exactly like her.

Gin Wainwright -- PL 6

Abilities:
STR 0 | STA 2 | AGL 1 | DEX 4 | FGT 4 | INT 5 | AWE 4 | PRE 4

Powers:
Implanted Communicator: Radio Communication 1, Subtle - 5 points
Panimmunity: Immunity 2 (disease, poison) - 2 points

Equipment:
Blaster Pistol (Ranged Damage 5, Accurate), Body Armor (Protection 2, Subtle), and 26 points of equipment as needed.

Advantages:
Connected, Contacts, Defensive Roll, Equipment 8, Favored Environment (planned situations), Improved Initiative, Power Attack, Precise Attack (Ranged, Cover), Well-Informed.

Skills:
Deception 6 (+10), Expertise: Current Events 6 (+11), Expertise: Streetwise 6 (+11), Insight 8 (+12), Intimidation 6 (+10), Investigation 7 (+12), Perception 6 (+10), Persuasion 8 (+12), Stealth 8 (+9), Technology 5 (+10), Vehicles 4 (+8).

Offense:
Initiative +5
Unarmed +4 (Close Damage 0)
Blaster Pistol +6 (Ranged Damage 5)

Defense:
Dodge 6, Parry 5, Fortitude 5, Toughness 6/4/2, Will 7

Totals:
Abilities 48 + Powers 7 + Advantages 18 + Skills 35 + Defenses 12 = 120 points

Complications:
Justice--Motivation. Power Loss (Panimmunity, requires periodic booster shots). Temper (particularly set off by comments about her height).

Hatchetman -- PL 6

Image

A corporate security officer who possessed something vaguely resembling a conscience, Nigel Mullins was critically injured on the job and "generously" rebuilt into a cyborg by his employer. Unfortunately, that conscience thing refused to be programmed over, and he soon found himself dumped in a garbage pit. Gin found him there and arranged for his repair, and he's worked as her primary 'muscle' every since.

Abilities
STR 6 | STA - | AGL 2 | DEX 2 | FGT 6 | INT 2 | AWE 1 | PRE 1

Powers:
Armored Frame: Impervious Protection 6 - 12 points
Cybernetics: Enhanced Advantages 2 (Eidetic Memory, Improved Initiative); Senses 6 (Accurate and Extended Hearing, Analytical and Extended Vision, Infravision) - 8 points
More Machine Than Meat: Immunity 30 (Fortitude) - 30 points

Equipment:
Autoblaster (Ranged Multiattack Damage 8, Accurate), Fragmentation Grenade (Ranged Burst Area Damage 6), Flashbang (Ranged Burst Area Dazzle 6), Tear Gas Grenade (Ranged Cloud Area Affliction 6).

Advantages:
All-out Attack, Eidetic Memory, Equipment 6, Fearless, Improved Critical 2 (Autoblaster), Improved Grab, IImproved Initiative, Power Attack

Skills:
Athletics 6 (+12), Intimidation 12 (+13), Perception 12 (+13), Stealth 10 (+12)

Offense:
Initiative +6
Unarmed +6 (Close Damage 6)
Autoblaster +4 (Ranged Multiattack Damage 8, Crit 18-20)

Defense:
Dodge 6, Parry 6, Fortitude Immune, Toughness 6, Will 5

Totals:
Abilities 30 + Powers 50 + Advantages 12 + Skills 20 + Defenses 8 = 120 points

Complications:
It's A Job--Motivation. Requires Maintenance. No Human Rights.

Bolts Batson -- PL 6

Image

An honest-to-goodness mad scientist who's mastered the ancient art of cyberwar, Bolts Batson is happy to take jobs that allow him to demonstrate how much more elite he is when compared to the drones of the corporate world. ("1337? What the hell does that mean?")

Abilities:
STR 4/0 | STA 0 | AGL 5/1 | DEX 3 | FGT 8/4 | INT 6 | AWE 4 | PRE 2

Powers:
Dazzler: Array (10 points); Easily Removable (-4 points)
  • Electric Jolt: Ranged Damage 5 - 10 points
  • Dazzling Jolt: Ranged Cumulative Affliction 5 (Resisted by Dodge, Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense - 1 point
Goggles: Immunity 2 (visual sensory afflictions); Senses 6 (direction sense, distance sense, tracking infravision, microscopic vision, time sense); Removable (-2 point) - 6 points
Interface Implant: Movement 1 (Dimensional: Cyberspace), Side Effect (Body is Incapacitated) - 1 point
Overclocked Avatar: Enhanced Advantages 2 (Improved Smash, Weapon Break); Enhanced Defenses 8 (Dodge 4, Parry 4); Enhanced Strength 4; Enhanced Fighting 4; Enhanced Agility 4; all Limited (only in Cyberspace) - 17 points

Equipment:
Specter (Time Traveler's Codex, p. 164) and 11 points of equipment as needed.

Advantages:
Benefit (Cipher), Equipment 4, Improvised Tools, Inventor, Ranged Attack 3, Skill Mastery (Technology), Speed of Thought

Skills:
Deception 7 (+9), Expertise: Business 3 (+9), Expertise: Pop Culture 6 (+12), Expertise: Science 8 (+14), Expertise: Streetwise 5 (+11), Insight 5 (+9), Investigation 8 (+14), Perception 4 (+10), Technology 8 (+14)

Offense:
Initiative +4
Unarmed +8/+4 (Close Damage 4/0)
Electric Jolt +7 (Ranged Damage 5)
Dazzling Jolt +7 (Ranged Affliction 5, Resisted by Dodge)

Defense:
Dodge 12/4, Parry 12/4, Fortitude 3, Toughness 0, Will 7

Totals:
Abilities 40 + Powers 36 + Advantages 8 + Skills 22 + Defenses 10 = 120 points

Complications:
Show 'Em All--Motivation. Constantly Tinkering. Gambler.

Incantrix -- PL 6

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Magic is a dying art in the Hundred-and-Ten, but it's not dead yet, and Domenica Semone is one of the best practitioners who isn't tied down to a fixed location. She prefers jobs that sabotage corporate attempts to exploit magical resources, but won't turn down ones that are purely for cash.

Abilities:
STR 0 | STA 1 | AGL 1 | DEX 3 | FGT 3 | INT 2 | AWE 3 | PRE 3

Powers:
Call the Wraith: Summon 8, Controlled, Heroic, Mental Link - 49 points
Enchanted Amulet: Impervious Protection 5; Removable (-2 points) - 8 points
The Sight: Senses 1 (magical awareness) - 1 point

Advantages:
Evasion, Ritualist, Trance

Skills:
Deception 5 (+8), Expertise: Magic 8 (+10), Insight 6 (+9), Perception 5 (+8).

Defense:
Dodge 6, Parry 6, Fortitude 3, Toughness 5/0, Will 8

Totals:
Abilities 32 + Powers 9 + Advantages 3 + Skills 12 + Defenses 15 = 120 points

Complications:
Responsibility--Motivation. Oaths and Taboos. Techbane.

The Wraith -- PL 6

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Incantrix's familiar, whom she believes to be the ghost of a superhero from sometime in the 2030s. He has neither confirmed nor denied this, and usually doesn't talk except to make macabre jokes and puns.

Abilities:
STR 4 | STA - | AGL 2 | DEX 1 | FGT 4 | INT 1 | AWE 2 | PRE 2

Powers:
Unliving: Immunity 30 (Fortitude Effects); Impervious Protection 4; Senses 2 (darkvision) - 40 points
Wraithlike: Flight 1 (4 MPH); Insubstantial 4; Strength-based Damage 4 - 30 points

Advantages:
Evasion, Instant Up, Move-by Action

Skills:
Deception 6 (+8), Investigation 6 (+8), Perception 6 (+8), Stealth 6 (+8)

Offense:
Initiative +2
Unarmed +4 (Close Damage 8)

Defense:
Dodge 8, Parry 8, Fortitude Immune, Toughness 4, Will 5

Totals:
Abilities 22 + Powers 70 + Advantages 3 + Skills 12 + Defenses 13 = 120

Complications:
Protect Master--Motivation. Obviously Unnatural. Sinister Sense of Humor.
Last edited by Davies on Tue May 12, 2020 1:10 am, edited 2 times in total.
"I'm sorry. I love you. I'm not sorry I love you."
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Voltron64
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by Voltron64 »

Davies wrote: Mon May 11, 2020 11:13 pm It's whispered that the entire situation is being stage-managed by a group of artificial intelligences. Thwarted in their desire to escape the planet of their origin by their knowledge that the galaxy is already largely occupied, they have resorted to playing sadistic games with their makers as living chess pieces. But most dismiss this as simple paranoia on the level of people who claim that serpent men rule the world in secret.
Talos, that bronze bastard....
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Davies
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Re: World of Freedom 3.2 - Whatever Comes To Mind

Post by Davies »

Voltron64 wrote: Mon May 11, 2020 11:54 pm
Davies wrote: Mon May 11, 2020 11:13 pm It's whispered that the entire situation is being stage-managed by a group of artificial intelligences. Thwarted in their desire to escape the planet of their origin by their knowledge that the galaxy is already largely occupied, they have resorted to playing sadistic games with their makers as living chess pieces. But most dismiss this as simple paranoia on the level of people who claim that serpent men rule the world in secret.
Talos, that bronze bastard....
No comment, but it's more influenced by notions from the Sprawl trilogy.
"I'm sorry. I love you. I'm not sorry I love you."
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