Re: World of Freedom 3.2 - Toxic!
Posted: Thu Oct 12, 2017 4:23 pm
Andrea Atom
Andrea Atom's story up until the Terminus Invasion is told in Freedom City. She and Mentac did in fact survive their encounter with Omega, but they were trapped in the Terminus when Centurion defeated him. Andrea was badly injured when Omega’s armor exploded inside the Terminus breach, while shock waves and energies rippling through the Transition Zone between universes changed Mentac. He became a being of pure mental energy with formidable powers, which he used not only to save himself and Andrea but also to help seal the Terminus breach.
Mentac sealed his wife in a protective and regenerative cocoon before his psionic energy dwindled due to exhaustion. His psionic self merged with some of the displaced matter of the Zone, dragging him away from the asteroid where Andrea’s healing cocoon rested. Mentac stored psionic energy in the crystalline structure of his prison, sometimes psychically linking with his wife but often sending out psychic flares through the Transition Zone in hope of rescue.
In 2005, one of those flares was intercepted by the Atom Family, and they were able to rescue Andrea from her cocoon and free Mentac's psionic form. However, they were unable to restore Mentac to a humanoid form, and so he departed to explore the Omniverse after bidding his family a final farewell. Andrea was understandably heartbroken by this, but elected to focus on reconnecting with her children and catch up on all that she'd missed in the previous decade.
Within a year, she was accompanying the Atoms on their adventures. This was occurring somewhat contrary to her father's wishes, as he did not wish to risk losing her again, but Andrea was equally determined to ensure that her children didn't face danger without her supervision ... and did not fully trust the artificial emulation of her father's consciousness. She was unconvinced that this was truly her father.
This state of affairs lasted until the so-called Time of Vengeance. The Goodman Building and the Atom Family came under attack by one of the G'Tach, and though members of Project Freedom came to their assistance and prevented any permanent harm to the young heroes, there was substantial damage done to the computers storing the Dr. Atom's mind. Despite her reservations, Andrea made a valiant attempt to repair the damage.
In the process, she came to realize exactly how sophisticated the machinery involved was, and her opinion about Dr. Atom's nature gradually shifted. Ultimately, the best that she was able to accomplish, even with some assistance, was to restore her father's consciousness long enough for him to set his affairs in order before shutting down for good. Once again, Andrea was left to mourn.
In the years that have followed, Andrea has watched her children grow up and been blessed with grandchildren. She has also begun a quiet relationship with Jack that she attempted to keep secret from the rest of her family, but which has been accepted by all of them when they revealed that they were aware of it from the very start. Approaching her sixtieth birthday, Andrea continues to enjoy the Atom's adventures of exploration and discovery, and tolerate the occasional fight.
Andrea Atom -- PL 12
Abilities: STR 0 | STA 2 | AGL 3 | DEX 3 | FGT 8 | INT 10 | AWE 6 | PRE 4
Powers: Blaster (Ranged Damage 5, Removable), Comm Center (Senses 5 [Communication Link with the Atom Family and Jack Wolf]).
Advantages: Accurate Attack, Connected, Improvised Tools, Inspire, Languages 3, Precise Shot 2, Ranged Attack 5, Second Chance (mind control), Well-Informed.
Skills: Deception 4 (+8), Expertise: History 6 (+16), Expertise: Life Sciences 12 (+22), Expertise: Physical Sciences 12 (+22), Insight 6 (+10), Investigation 7 (+17), Perception 4 (+10), Persuasion 8 (+12), Ranged Combat: Blaster 3 (+6), Stealth 4 (+7), Technology 12 (+22), Treatment 8 (+18), Vehicles 4 (+7).
Offense: Initiative +3, Unarmed +8 (Close, Damage 0), Blaster +11 (Ranged, Damage 5).
Defense: Dodge 14, Parry 10, Fortitude 5, Toughness 2, Will 15
Totals: Abilities 72 + Powers 13 + Advantages 16 + Skills 45 + Defense 25 = 171 points
Complications: Aging. Motivation--Responsibility: To her family and the world.
Andrea Atom's story up until the Terminus Invasion is told in Freedom City. She and Mentac did in fact survive their encounter with Omega, but they were trapped in the Terminus when Centurion defeated him. Andrea was badly injured when Omega’s armor exploded inside the Terminus breach, while shock waves and energies rippling through the Transition Zone between universes changed Mentac. He became a being of pure mental energy with formidable powers, which he used not only to save himself and Andrea but also to help seal the Terminus breach.
Mentac sealed his wife in a protective and regenerative cocoon before his psionic energy dwindled due to exhaustion. His psionic self merged with some of the displaced matter of the Zone, dragging him away from the asteroid where Andrea’s healing cocoon rested. Mentac stored psionic energy in the crystalline structure of his prison, sometimes psychically linking with his wife but often sending out psychic flares through the Transition Zone in hope of rescue.
In 2005, one of those flares was intercepted by the Atom Family, and they were able to rescue Andrea from her cocoon and free Mentac's psionic form. However, they were unable to restore Mentac to a humanoid form, and so he departed to explore the Omniverse after bidding his family a final farewell. Andrea was understandably heartbroken by this, but elected to focus on reconnecting with her children and catch up on all that she'd missed in the previous decade.
Within a year, she was accompanying the Atoms on their adventures. This was occurring somewhat contrary to her father's wishes, as he did not wish to risk losing her again, but Andrea was equally determined to ensure that her children didn't face danger without her supervision ... and did not fully trust the artificial emulation of her father's consciousness. She was unconvinced that this was truly her father.
This state of affairs lasted until the so-called Time of Vengeance. The Goodman Building and the Atom Family came under attack by one of the G'Tach, and though members of Project Freedom came to their assistance and prevented any permanent harm to the young heroes, there was substantial damage done to the computers storing the Dr. Atom's mind. Despite her reservations, Andrea made a valiant attempt to repair the damage.
In the process, she came to realize exactly how sophisticated the machinery involved was, and her opinion about Dr. Atom's nature gradually shifted. Ultimately, the best that she was able to accomplish, even with some assistance, was to restore her father's consciousness long enough for him to set his affairs in order before shutting down for good. Once again, Andrea was left to mourn.
In the years that have followed, Andrea has watched her children grow up and been blessed with grandchildren. She has also begun a quiet relationship with Jack that she attempted to keep secret from the rest of her family, but which has been accepted by all of them when they revealed that they were aware of it from the very start. Approaching her sixtieth birthday, Andrea continues to enjoy the Atom's adventures of exploration and discovery, and tolerate the occasional fight.
Andrea Atom -- PL 12
Abilities: STR 0 | STA 2 | AGL 3 | DEX 3 | FGT 8 | INT 10 | AWE 6 | PRE 4
Powers: Blaster (Ranged Damage 5, Removable), Comm Center (Senses 5 [Communication Link with the Atom Family and Jack Wolf]).
Advantages: Accurate Attack, Connected, Improvised Tools, Inspire, Languages 3, Precise Shot 2, Ranged Attack 5, Second Chance (mind control), Well-Informed.
Skills: Deception 4 (+8), Expertise: History 6 (+16), Expertise: Life Sciences 12 (+22), Expertise: Physical Sciences 12 (+22), Insight 6 (+10), Investigation 7 (+17), Perception 4 (+10), Persuasion 8 (+12), Ranged Combat: Blaster 3 (+6), Stealth 4 (+7), Technology 12 (+22), Treatment 8 (+18), Vehicles 4 (+7).
Offense: Initiative +3, Unarmed +8 (Close, Damage 0), Blaster +11 (Ranged, Damage 5).
Defense: Dodge 14, Parry 10, Fortitude 5, Toughness 2, Will 15
Totals: Abilities 72 + Powers 13 + Advantages 16 + Skills 45 + Defense 25 = 171 points
Complications: Aging. Motivation--Responsibility: To her family and the world.