Horus the Avenger
As with all gods, Horus' origins are obscure ... and unlike some gods, Horus has made statements that suggest that the mythology surrounding him is definitely wrong in some respects, as he refers to Ra as his father rather than Osiris. However, he has not elaborated on the matter beyond that, perhaps because he's had better things to do than clarify the facts of an ancient religion. It is possible that his situation may have something to do with the battle of Gotterdammerung.
Certainly that episode relates to the reasons that he came to Earth in the twentieth century. After the battle, Seth the Destroyer was imprisoned in a deep cavern beneath the Italian peninsula, surrounded by fiendish spirits used as locks on his prison. (Around 1300 CE the Italian politician, poet and mystic Dante Alighieri discovered this cavern and traveled deep within, ultimately passing through the portal at the bottom which led beyond the world, interpreting what he saw there in terms of his own religious and historical beliefs.) Many of these locks were damaged by events in the first half of the twentieth century, eventually enabling the escape of Set in the year 1962.
When that happened, Horus the Avenger begged leave to travel to Earth and recapture Set, and was granted permission to fuse his eternal essence with the mortal form of an archaeologist named Henry Farrow, with the mortal acting as the summoner required by the terms of the Pact. United in this way, Horus and Farrow fought against Set and his cult throughout the so-called Silver Age, as well as many other threats mortal and divine. Horus was never a member of the Freedom League, but did associate with the more loosely knit team known as the Sentinels during this time.
It was with the help of his fellow Sentinels as well as the aid of Adrian Eldrich that Horus was finally able to succeed in his original mission and imprison Set, in 1982. This accomplished, it was time for Horus to bid farewell to the mortal world, ending his binding to Henry Farrow and returning to Heliopolis. For his part, Henry Farrow took advantage of his new found freedom to finally marry the young woman who'd been following him around since the early seventies, and they soon had a son, named Henry Farrow, Jr, but better known by his nickname Rocky.
Horus briefly returned and merged with Henry Farrow again during the Terminus Invasion, when Omega's troops accidentally freed Apophis the Serpent Queen. Using his full power against the ancient enemy of his people, Horus and the Serpent Queen were apparently both destroyed, though Henry Farrow was left alive and semi-amnesiac. Unbeknownst to anyone, the Serpent Queen had merged her consciousness with the mind of a young woman named Kitty McDougall, while Horus' weakened essence merged into the body of nine year-old Rocky Farrow.
Kitty McDougall finally awakened to a reasonable fraction of her full power in 2004, but Horus had also regained enough strength to actively merge with Rocky Farrow's now adult body. Once again, Horus was battling foes divine and mortal; once again, he declined membership in the Freedom League, though he often worked with its individual members. He also found himself frequently fighting alongside Protonik, for the Serpent Queen's machinations were not limited to just the Earth, and the two of them developed a genuine friendship, and even a sense of brotherhood.
In early 2013, while assisting Protonik and Daedelus in setting up the Starhaven colony, Horus received a message from his divine father, informing him that the Serpent Queen had passed out of the universe visible to his all-seeing eye. Bewildered by this, Horus soon learned that Apophis had stowed away on one of the refugee ships bringing aliens to Earth as it departed to pick up more, thus leaving the solar system and the realm which Ra could perceive. That should have been the end of Horus' time on Earth, as the Serpent Queen was no longer an immediate threat to Earth or the realms beyond.
And yet ... what was she scheming, out there in the infinite darkness of space? What if she came back with an army of alien warriors behind her? Was it truly
maat to just assume that she was now someone else's problem? Then, too, Rocky had always been fascinated by the idea, revealed to him by his father, that the gods of ancient Egypt had somehow descended from the stars to Earth below. And alone among the gods, Horus possessed the power to travel through the depths of space, for his ankh had been gifted with that capacity by Ptah himself.
So he set out for the beyond, and has not been seen on Earth since then. Where his journeys have taken him, not even the eye of Ra can follow. Perhaps he fights in some alien gladiatorial ring as part of some plan to cause an uprising in the Stellar Imperium. Perhaps he has voyaged even further than that ... but be that as it may, he cannot know that now there is no Master Mage to know if Set's bonds loosen once more.
Horus the Avenger - PL 13
Abilities: STR 8 |
STA 13 |
AGL 2 |
DEX 3 |
FGT 7 |
INT 1 |
AWE 3 |
PRE 3
Powers: Ankh of the Avenger (Features [Indestructible, Quick-change]; Flight 10; Immunity 10 [life support]; Movement 4 [dimensional travel 2, space travel 3]; Senses 7 [Vision Counters Concealment and Illusions]; Strength-based Damage 8; Array: Ranged Damage 14, AP: Ranged Cumulative Affliction 14 [Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware], Limited to Vision, AP: Environment 14 [daylight]; Removable),
Might (Enhanced Strength 5, Limited to Lifting; Immunity 7 [aging, disease, heat damage]; Impervious Protection 5),
Omnilingual (Comprehend Languages 4).
Advantages: All-Out Attack, Animal Empathy, Fearless, Improved Grab, Improved Smash, Power Attack, Ranged Combat 8, Ritualist, Weapon Break.
Skill: Close Combat: Ankh Strike 2 (+9), Expertise: Magic 7 (+8), Expertise: History 8 (+9), Expertise: Theology and Philosophy 11 (+12), Insight 12 (+15), Intimidation 8 (+11), Perception 8 (+11), Persuasion 8 (+11).
Offense: Initiative +2, Unarmed Strike +7 (Close Damage 8), Ankh Strike +9 (Close Damage 16), Ankh Blast +11 (Ranged Damage 14), Ankh Dazzle +11 (Ranged Affliction 1, Resisted by Dodge).
Defense: Dodge 8, Parry 7, Fortitude 16, Toughness 18, Will 10
Totals: Abilities 80 + Powers 108 + Advantages 16 + Skills 32 + Defenses 16 = 252 points
Complications: Responsibility--Motivation. Prefers to Work Alone.