Re: World of Freedom 3.2 - Horus! Hercules! The Ultima! Sentinels of Emeraldias! Hero High Revised!
Posted: Fri Jan 12, 2018 1:35 am
Changeling
The least and yet perhaps most noticeable of the changes that Changeling has been through since her arrival on Earth-Prime is that she has learned the meaning of sarcasm. She doesn't use it herself, but she can understand that sometimes people say things that they do not mean literally without intending to make other people laugh. When she is uncertain, she will ask for clarification about the issue, but that is happening less and less often as time passes. She is very grateful to that Savant person who sat her down and explained the concept, and is sure that he must not be nearly as bad of a person as Mr. Zane suggested to her.
Onto other matters. She has also acquired familiarity with the concept of heartbreak at a closer range than she would probably wish for herself. First, she experienced the death of Deucalion, in the process gaining a deeper and more profound understanding of the nature of the Terminus than any native of Earth-Prime has ever known. Consequently, in the wake of that and the disbanding of her Next-Gen team, she spent a number of months being repeatedly and forcefully interviewed by AEGIS' Counter-Terminus Task Force, before Mr. Zane persuaded them to let her go and contact her later if they needed further information.
That makes two times Mr. Zane has saved her, and she now deeply desires to save him a few times. Unfortunately, he won't let her save him from the most serious threat to his safety and well-being, and in any event she no longer dislikes Rachel Baldwin as much as she once did. But she will admit to being unhappy that such a person is enjoying romance when, following her release, Elite informed her that they could never be together as long as the Murder League pursued him, as it clearly was.
Following a rather loud discussion on the ideas that she was not a helpless infant and neither wished for nor needed such 'protection' even if she had been rendered powerless by Murder League technology in the past, she and Elite discovered a mutual desire to spend some time apart. A great distance apart, as it happens. She has relocated to Bay City's Oakland district, where she has joined forces with members of the Champions on several occasions and even been offered membership in their team. She has declined, however, preferring to act as a quiet helper in her community -- an investigator where needed, but just as often a babysitter.
Sometimes, she worries about the changes she's been through. She wonders if she really wants to eventually bring what she's learned back to her people, whether it would really enhance the collective or whether it would hurt them as much as she has sometimes been hurt. But such concerns are for another day, far away. That journey will come in its own time.
On the other hand, she has lately considered making a trip back to Freedom City in light of recent developments there. And, let's not kid ourselves, even if the third Raven would certainly never put her at risk by contacting her for assistance, if she learned of his problems some other way -- such as from a certain cambion -- she would go to his side in a second. That's what love can do.
Changeling -- PL 10
Abilities: STR 1 | STA 6 | AGL 3 | DEX 3 | FGT 8 | INT 3 | AWE 3 | PRE 3
Powers: Shapeshifting (Morph 3 [humanoids]; Variable 8), Shielded Mind (Impervious Will 12), Telepathy (Mental Communication 4; Comprehend 2 [speak and understand languages]; Array: Cumulative Mind-Reading 8, AP: Remote Sensing 8 (All Senses), Limited to Subjects of Mental Communication, Sense Dependent).
Advantages: Defensive Attack, Eidetic Memory, Set-Up, Teamwork, Well-Informed.
Skills: Deception 8 (+11), Expertise: Popular Culture 4 (+7), Expertise: Streetwise 4 (+7), Insight 4 (+7), Investigation 8 (+11), Perception 8 (+11), Persuasion 6 (+9).
Offense: Initiative +3, Unarmed +8 (Close Damage 1 or by Variable power).
Defense: Dodge 10, Parry 10, Fortitude 8, Toughness 6, Will 12.
Totals: Abilities 60 + Powers 134 + Advantages 4 + Skills 21 + Defense 20 = 239 points
Complications: Doing Good--Motivation. Secret (alien). Relationships (Mr. Zane, the Raven).
Typical Battleform: Enhanced Advantage 3 (Improved Initiative 2, Power Attack); Enhanced Strength 11; Flight 4, Wings; Protection 4, Impervious Toughness 6.
Her theme song, incidentally, is this.
The least and yet perhaps most noticeable of the changes that Changeling has been through since her arrival on Earth-Prime is that she has learned the meaning of sarcasm. She doesn't use it herself, but she can understand that sometimes people say things that they do not mean literally without intending to make other people laugh. When she is uncertain, she will ask for clarification about the issue, but that is happening less and less often as time passes. She is very grateful to that Savant person who sat her down and explained the concept, and is sure that he must not be nearly as bad of a person as Mr. Zane suggested to her.
Onto other matters. She has also acquired familiarity with the concept of heartbreak at a closer range than she would probably wish for herself. First, she experienced the death of Deucalion, in the process gaining a deeper and more profound understanding of the nature of the Terminus than any native of Earth-Prime has ever known. Consequently, in the wake of that and the disbanding of her Next-Gen team, she spent a number of months being repeatedly and forcefully interviewed by AEGIS' Counter-Terminus Task Force, before Mr. Zane persuaded them to let her go and contact her later if they needed further information.
That makes two times Mr. Zane has saved her, and she now deeply desires to save him a few times. Unfortunately, he won't let her save him from the most serious threat to his safety and well-being, and in any event she no longer dislikes Rachel Baldwin as much as she once did. But she will admit to being unhappy that such a person is enjoying romance when, following her release, Elite informed her that they could never be together as long as the Murder League pursued him, as it clearly was.
Following a rather loud discussion on the ideas that she was not a helpless infant and neither wished for nor needed such 'protection' even if she had been rendered powerless by Murder League technology in the past, she and Elite discovered a mutual desire to spend some time apart. A great distance apart, as it happens. She has relocated to Bay City's Oakland district, where she has joined forces with members of the Champions on several occasions and even been offered membership in their team. She has declined, however, preferring to act as a quiet helper in her community -- an investigator where needed, but just as often a babysitter.
Sometimes, she worries about the changes she's been through. She wonders if she really wants to eventually bring what she's learned back to her people, whether it would really enhance the collective or whether it would hurt them as much as she has sometimes been hurt. But such concerns are for another day, far away. That journey will come in its own time.
On the other hand, she has lately considered making a trip back to Freedom City in light of recent developments there. And, let's not kid ourselves, even if the third Raven would certainly never put her at risk by contacting her for assistance, if she learned of his problems some other way -- such as from a certain cambion -- she would go to his side in a second. That's what love can do.
Changeling -- PL 10
Abilities: STR 1 | STA 6 | AGL 3 | DEX 3 | FGT 8 | INT 3 | AWE 3 | PRE 3
Powers: Shapeshifting (Morph 3 [humanoids]; Variable 8), Shielded Mind (Impervious Will 12), Telepathy (Mental Communication 4; Comprehend 2 [speak and understand languages]; Array: Cumulative Mind-Reading 8, AP: Remote Sensing 8 (All Senses), Limited to Subjects of Mental Communication, Sense Dependent).
Advantages: Defensive Attack, Eidetic Memory, Set-Up, Teamwork, Well-Informed.
Skills: Deception 8 (+11), Expertise: Popular Culture 4 (+7), Expertise: Streetwise 4 (+7), Insight 4 (+7), Investigation 8 (+11), Perception 8 (+11), Persuasion 6 (+9).
Offense: Initiative +3, Unarmed +8 (Close Damage 1 or by Variable power).
Defense: Dodge 10, Parry 10, Fortitude 8, Toughness 6, Will 12.
Totals: Abilities 60 + Powers 134 + Advantages 4 + Skills 21 + Defense 20 = 239 points
Complications: Doing Good--Motivation. Secret (alien). Relationships (Mr. Zane, the Raven).
Typical Battleform: Enhanced Advantage 3 (Improved Initiative 2, Power Attack); Enhanced Strength 11; Flight 4, Wings; Protection 4, Impervious Toughness 6.
Her theme song, incidentally, is this.