Seeker
He only answers to the name Seeker. Sometimes, when he wants people to be more casual around him, he'll tell them to call him "Don". Or "Bill". Or "Matt". But he's always forthright about these not being his real name.
Very little is known about his life. He came out of nowhere to become one of Australia's most noteworthy crimefighters in the mid 90s, and then came to America after a few years. When people ask him about this, he'll tell them, "I'm looking for something." When they ask him what he's looking for, he always replies, "I'll know when I've found it." Or, as is somewhat common, he'll make a joke.
For good or ill, Seeker is the hero most people think of when they think of the Champions. He has teamed up with other heroes much more frequently than the others, and is also well-known for throwing himself into single combat against foes he can't hope to defeat. Sometimes, this has resulted in surprising victories, but it's sadly more common for him to end up utterly defeated. In the process, though, he has acquired quite a list of contacts and connections, some of them quite surprising.
He almost has a split personality. Cheerful and wise-cracking one moment, he can become as hard as iron and as cold as ice another. Much more so than many martial artist heroes, he embraces the philosophical side of the traditions he studies instead of just their utilitarian aspects, and would welcome the opportunity to defeat an opponent using debate rather than violence. Still, if violence is called for, he's good at that too.
Seeker is the one true "success" of the top-secret Nazi-Japanese biological experiments on Hannya Island. Despite the defeat of their governments, the scientists of the hidden island laboratory continued their experiments, which finally resulted in the birth of the being they called "Adam" in 1969. While Adam was outwardly a normal human child, his genetic structure had been elaborately altered to create the ultimate in human potential.
Adam was raised by Dr. Araki Sato, leader of the project, and the other scientists of the island. They lead him to believe that he was a foundling, and carefully concealed their own background. It wasn't until he was eighteen that he discovered some of the less-successful experiments that had led to his creation, and learned the true story of Hannya Island.
Shocked, he confronted Dr. Sato with his knowledge of their evil. The doctor, realizing what a threat the boy might be, tried to kill him. But the attempt failed, and in the ensuing confusion, a fire and explosion destroyed the lab as Adam set out to sea in small boat, leaving behind the wreckage of his childhood.
A few days later, the boat carrying a delirious boy washed up on the northern shores of Australia, where it was found by the man who called himself Edo, and whom Adam would come to call Sensei. Under the old man's tutelage, he began to do something with the potential that the scientists had instilled in him. He was also given moral and ethical training, as Edo insisted that he use the skills he was given to some purpose beyond simply becoming a better fighter.
Ultimately, this pursuit of moral achievement led Adam to become the hero called Seeker. When he finally left Edo's side, the old man gave him one final instruction -- "seek the final truth". He has no idea when he will find this, nor what it can possibly be. Perhaps the answer is life itself. Perhaps it is death. But he will seek it, and in the process bring good out of the evil of his origins.
Seeker -- PL 11
STR 5 |
STA 5 |
AGL 7 |
DEX 6 |
FGT 14 |
INT 1 |
AWE 4 |
PRE 2
Powers: Mobility (Leaping 2; Speed 3),
Super-hearing (Senses 3 [accurate hearing, danger sense, ultra-hearing])
Equipment: Commlink. Katana (Strength-based Damage 3, Improved Critical). Sais (Strength-Based Damage 1, Split Attack). Throwing Stars (Ranged Multiattack Damage 1). Triple Irons (Strength-based Damage 2, Reach).
Advantages: Accurate Attack, Agile Feint, Connections, Contacts, Defensive Attack, Defensive Roll, Equipment 2 (personal), Equipment 3 (team), Evasion, Improved Defense, Improved Disarm, Improved Critical (Katana)
2 Improved Initiative 2, Improved Trip, Language (Japanese), Power Attack, Ranged Attack 2, Takedown, Tracking.
Skills: Acrobatics 8 (+15), Athletics 8 (+13), Close Combat: Unarmed 2 (+16), Deception 6 (+8), Expertise: Martial Arts 7 (+8), Expertise: Survival 7 (+8), Intimidation 8 (+10), Insight 6 (+10), Investigation 4 (+5), Perception 8 (+12), Persuasion 4 (+6), Ranged Combat: Throwing Stars 8 (+14), Sleight of Hand 4 (+10), Stealth 8 (+15), Treatment 4 (+5).
Offense: Initiative +15, Unarmed +16 (Close, Damage 5), Katana +14 (Close, Damage 8, Critical 18-20), Sai (Close, Damage 6, Split Attack), Triple Irons +14 (Close, Damage 7, Reach), Throwing Stars +16 (Ranged, Damage 1, Multiattack).
Defense: Dodge 14, Parry 15, Fortitude 11, Toughness 7/5, Will 11.
Totals: Abilities 88 + Powers 8 + Advantages 24 + Skills 45 + Defenses 21 = 186 points
Complications: Justice--Motivation. Honor (will not attack disadvantaged foe, allows honorable foe to flee).
Rivalry (other martial artists).
Secret (origins).
Note: This represents the more experienced Seeker described in the 4th edition
Champions Universe and
Watchers of the Dragon. All the members of the Champions that follow will likewise be PL 11 with 180-195 points.