The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Forever Tree NPCs/The rebirth!

Post by MacynSnow »

Hoid,i just love how you've done all this.I Honsetly miss playing Francis Del-Silver in your game.... :(
If you want to set-up a game here,drop me a line&i'll help you out! :)
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]Dr. Microbe!

Post by Hoid »

[Earth-B]Dr. Microbe.
Background Writeup: Here ye go....!!!
Theme Song:
PL2/12pp. (The tiniest Leaf alive [good].)
Attributes: Strength - (-), Dexterity 10 (+0), Constitution - (-), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 12 (+1). [10pp.]
Combat: BAB (melee -/ranged +0) melee -/ranged -1, Defense (10) 11. [1pp.]
Saves: Toughness automatically fails, Fortitude automatically fails, Reflex (+0) +0, Will (+1) +2. [1pp.]
Feats: Benefit 1 (status 1 [world's premiere microbial scientist]), Equipment 6 (massively-miniaturized scientific equipment 6), Speed of Thought. [7pp.]
Skills: Climb (+0) +1, Knowledges (+3) (biology) +4, Medicine (+1) +2, Professions (+1) (microbiologist) +5, Swim (+0) +1. [2pp.]
Powers: [1pp.]
Leaf: Features 1 (photosynthesis). [1pp.]
Drawbacks: Leaf (-10pp).
Alternate Configurations: n/a (-0pp).
Equipment/Devices:
Massively Miniaturized Scientific Equipment:
Powers:

HQs: n/a. [0pp.]
Complications:
[[[Obsessed with Microbial Science][[
Being small enough to actually percieve microbes has given Dr. Microbe a lifelong obsession with the critters!
]][Rationally Observant][[
Dr. Microbe finds belief in the supernatural to be silly and outdated.
]][Tiniest Leaf Alive][[
No Leaf is smaller than Dr. Microbe!
Quote: "Science! More fascinating than any mutant superpower!"
---/>_-This is a completed Dr. Microbe build.

Dr. Microbe's real name is Ashe Willkinsforte, and he's a citizen of the Hegemony's Central Polity. He studies microbes, being nearly as small! Dr. Microbe has planted one of his Seeds, using it to cure a dear friend of lung cancer. He carefully hoards the rest, wanting to find the perfect reason to plant them!

Dr. Microbe only speaks German.
Last edited by Hoid on Sun Dec 06, 2020 9:16 pm, edited 13 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-A]The SUN Wulfe.

Post by Hoid »

[Earth-A]The SUN Wulfe.
Background Thread:
Theme Song: “The Wolf” by Fever Ray.
The SUN Wulfe is a cosmic entity.
PL22/552pp. (Sunwitch-turned-cosmic entity [evil].)
Attributes: Strength 30 (+10), Dexterity 18 (+4), Constitution 28 (+9), Intelligence 24 (+7), Wisdom 22 (+6), Charisma 16 (+3). [78pp.]
Combat: BAB (melee +10/ranged +4) melee +15/ranged +9, Defense (14) 18. [18pp.]
Saves: Toughness (+9) +15, Fortitude (+9) +15, Reflex (+3) +12, Will (+6) +18. [32pp.]
Feats: Equipment 2 (celestial raiments 2), Fearless, Fearsome Presence 2, Rage 5. [10pp.]
Skills: Intimidate (+10) +18. [3pp.]
Powers:
Cosmic Werewolf: Alternate Form 22 (star-empowered 'werewolf'; Extras: Duration [continuous]). [142pp.]
'God' of the Sun: Cosmic Energy Control 22 (Extras: Aura; Feats: Variable Descriptor [any 'Fundamental Forces of the Universe']). [68pp.] --- [71pp.]
BP: Skin of the Sun: Blast 22 (controlled miniature solar flare). [0pp.]
AP: Aura of the Sun: Space Travel 11 (tesseract-generation; Extras: Affects Objects, Affects Others). [1pp.]
AP: Halo of the Sun: Dazzle 22 (hearing and sight). [1pp.]
AP: Hands of the Sun: Strike 22 (hands sheathed in controlled solar plasma). [1pp.]
'God' of the Sun: Density 4 (Flaws: Permanent, Source [sunlight]). [4pp.] Growth 4 (Flaws: Permanent, Source [sunlight]). [4pp.] --- [8pp.]
The Staff Which Contains an Entire Miniaturized Universe: Device 40 (godlike power-staff; easy to lose; Feats: Indestructible, Restricted 3 [the SUN Wulfe, only!], Summonable). [134pp.]
Sunwitch: Features 2 eyes glow like flashlights, is photosynthetic [skin is golden and NOT green]). (2pp.) Flight 1 (Flaws: Levitation). (1pp.) --- [3pp.]
Third Eye Sees all of Infinity: Astral Form 4. [20pp.] Super-Movement 1 (dimensional movement 1 [the Highest Cloud]; Flaws: Must Leave Physical Body Behind). [1pp.] Super-Senses 10 (cosmic awareness). [10pp.] --- [31pp.]
Wings upon the Sun: Flight 9 (Drawbacks: Winged). [17pp.]
Drawbacks: Vulnerability (-5pp; severe). [-5pp.]
Alternate Configurations:
Star-Empowered 'Werewolf': Alternate Form 22.
In this form, the SUN Wulfe is akin to the gods of pagan myth...
Powers:
Ascendant Being: Blast 15 (controlled miniature solar flare; Feats: Dynamic Array). [32pp.] --- [36pp.]
DAP: Blood of the Maker: Create Object (simple geometric ectoplasmic shapes; Flaws: Triggered [upon being cut], Uncontrolled). [2pp.]
DAP: Hands of the Maker: Transform (any to any). [2pp.]
Chains That Bind the Fenris Wolf: Snare 10 (chain made of solidified hardlight; Feats: Homing 1). [11pp.]
Cosmic-Scale Wolf: Dazzle 1 (sight; Extras: Aura; Flaws: Permanent). [2pp.] Morph 1 (into a wolf with a pelt like the stars above). [1pp.] Super-Movement 1 (air-walking). [1pp.] Universal Translator (mental). [5pp.] --- [9pp.]
Cosmos-Empowered Wolf: Super-Movement 6 (dimensional movement 3 [any reality in the Forever Tree], temporal movement 3 [anywhen in the Forever Tree]). [12pp.] Teleport 20. [40pp.] --- [52pp.]
Strong Hind Legs: Leaping 1. [1pp.] Speed 1. [1pp.] --- [2pp.]
---/>_-This is a completed Star-Empowered Werewolf Alternate Form build.
Equipment/Gear:
Celestial Raiments: Equipment 2.
These celestial raiments are made of space/time, itself!
Powers: [5pp.]
A Prismatic Splendor: Color Control 5. [5pp.]
---/>_-This is a completed celestial raiments Equipment build.
Power-Staff: Device 40.
This power-staff allows for the amplification of and bestowal of vast photokinetic and pyrokinetic superpowers...
Powers:
The Eye of Shiva: Blast 22 (apocalyptic light; Extras: Area [line], Penetrating 22, Progression 10 [range]). [98pp.]
The Hand of Shiva: Transform 12 (any energy to any energy). [84pp.]
The Many Arms of Kali: Strike 10 (Feats: Rapid Strike; Flaws: Distracting, Linked [to The Many Knives of Kali Poison]). [11pp.]
The Many Knives of Kali: Poison 7 (Flaws: Linked [to The Many Arms of Kali Strike]). [7pp.]
---/>_-This is a completed power-staff Device build.
Complications:
Quote: "The pain of others is the sweetest nectar."
Notes: Yes, really---he has Rage 5.
---/>_-This is a completed the SUN Wulfe build.
The SUN Wulfe’s real name is Ivan Dragomir.

Starvampires are by far NOT the only evils to be found on Earth-A---no, one of the much-vaunted Sunwitches (defenders of mankind) has turned to the darkness. Eating the brain of a dying cosmic entity, the SUN Wulfe ascended to the status of an apocalyptic evil, a threat so severe even Starvampires tremble!

The SUN Wulfe only speaks English.
Last edited by Hoid on Tue Jul 06, 2021 12:33 am, edited 35 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-W]The Ring-Bearer!

Post by Hoid »

[Earth-W]The Ring-Bearer.
Background Writeup:
Theme Song:
PL10/150pp. (Power-ring-wielding ape-headed giant [good].)
Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 18 (+4), Intelligence 12 (+1), Wisdom 8 (-1), Charisma 10 (+0). [10pp.]
Combat: BAB (melee +0/ranged +1) melee +4/ranged +2, Defense (11) 15. [10pp.]
Saves: Toughness (+4) +8, Fortitude (+4) +8, Reflex (+1) +5, Will (-1) +2. [15pp.]
Feats: Ambidexterity, Attack Specialization 2 (Mien of the Billion Suns 2), Improved Grab, Improved Grapple, Second Chance 1 (resisting poison), Trip, Ultimate Effort 1 (grapple attempts). [8pp.]
Skills: Concentrate (+4) +12, Crafts (+1) (mechanical) +5, Drive (+1) +2, Knowledges (+1) (history) +9, Knowledge (+1) (theology & philosophy) +17, Medicine (-1) +2, Pilot (+1) +2, Ride (+1) +2. [10pp.]
Powers: [88pp.]
Giant: Growth 10 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [31pp.]
Powerful Punches: Strike 7. [14pp.]
Ring of Captured Suns: Device 10 (his power-ring; hard to lose; Feats: Restricted 1 [Earth-W giants]. [31pp.] --- [33pp.]
AP: Mien of the Billion Suns: Alternate Form 6 (solar-supercharged body; Extras: Attacks; Feats: Split Attack [multiple semi-illusionary arms wielding equally quasi-real weaponry]; Flaws: Noticeable [BLAZINGLY bright]) [1pp.]
AP: The Unleashed Ring of Captured Suns: Gadgets 4 (his power-ring, fully-activated; hard to lose; Feats: Insidious 1 [the ring remains in the same shape, irregardless of function]). [1pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
Mien of the Billion Suns: Alternate Form 6.
In this form, radiance floods his body and the Ringer-Bearer becomes impossible to look at directly!
Powers:
Overwhelming Radiance: Dazzle 10 (sight; Extras: Aura). [30pp.]
---/>_-This is a completed Mien of the Billion Suns Alternate Form build.
Equipment/Devices:
Ring of Captured Suns: Device 10.
Containing six suns miniaturized by the iron dreamers of Earth-E and given to the Ring-Bearer carelessly by Maughaugh, this ring permits the wilder to utilize strong photokinesis!
Powers:
Aura of Searing-Hot Light: Energy Aura 2 (luminescent radioactivity). [8pp.]
Buoyant Illumination: Flight 5 (Flaws: Distracting). [5pp.]
Protective Aura of Captured Suns: Force Field 2 (congealed sunlight; Extras: Affects Others, Area [shapeable], Impervious 2). [10pp.]
Radiant Power of Captured Suns: Light Control 8. [16pp.] --- [19pp.]
BP: Illumination: Environmental Control 8 (illumination). [0pp.]
AP: Focused Photokinetic Perception: Telelocation 8 (medium: open sunlight from a cloudless clear sky; Extras: Affects Others). [1pp.]
AP: Illuminated Co-Locational Being: Transmit 8 (medium: sunlight; Extras: Portal). [1pp.]
AP: Primary Focused Laser: Blast 8 (energy bolts). [1pp.]
Solidified Power of Captured Suns: Force Constructs 8 (congealed sunlight; Flaws: Limited [primitive geometric shapes only]). [8pp.]
---/>_-This is a completed Ring of Captured Suns Device build.
Complications:
Has a Non-Superpowered Wife and Non-Superpowered Sons and Daughters
The Ring-Bearer is a family-man, with a wife and six kids. They're his whole world. This has been successfully used against him in the past...!
Prone to Erratic Mood Swings
The power of the Ring of Captured Suns is difficult even for the strongest-willed beings to properly contain.
Radiant, even When Discretion Would be the Wiser Choice
I...see...the light! Seriously, the Ring-Bearer couldn't stop radiating light any more than he can stop voluntarily breathing. It's just a function of who he is and what he is.
Quote: "All you need to defeat the darkness is...to turn on the light!"
---/>_-This is a completed the Ring-Bearer build.
This is the Ring-Bearer, world-famous superhero on Earth-W! The Ring-Bearer's real name is Michael Asheton.

Like all Earth-W superhumans, the Ring-Bearer is an animal-headed Brood-born giant; in this case, he's a golden-furred gorilla! The Ring-Bearer's true power, however, is his much-vaunted Ring of Captured Suns: without it, he's merely a brick; with it, the Ring-Bearer can transform into a brilliantly radiant god.

The Ring-Bearer's extremely impulsive and prone to 'jumping the gun', so to speak. This may one day get him killed.

The Ring-Bearer only speaks English.
Last edited by Hoid on Fri Apr 02, 2021 6:00 pm, edited 13 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-N]Void-Gunner!

Post by Hoid »

[Earth-N]Void-Gunner.
Background Writeup:
Theme Song: “Winter Born” by The Cruxshadows.
Void-Gunner is only nominally a psychic, thanks to certain pieces of equipment he possesses.
PL10/131pp. (Aesir killer of Sunwolves and Moonwolves alike [neutral].)
Attributes: Strength 14 (+2), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 8 (-1). [14pp.]
Combat: BAB (melee +2/ranged +3) melee +4/+8, Defense (13) 16. [13pp.]
Saves: Toughness (+2) +5, Fortitude (+2) +7, Reflex (+3) +7, Will (+0) +4. [16pp.]
Feats: Assessment, Attack Focus 4 (melee 1, ranged 3), Attack Specialization 3 (gauntlet-guns 3), Eagle-Eyes, Equipment 5 (miniaturized firearms 3, hovel 2 [HQ]), Fake Expert (Tlolkku technology), Improvised Tools, Ninja Run, Second Chance 1 (sniper 1), Skill Mastery 1 (Crafts [mechanical], Knowledges [tactics], Professions [assassin], Stealth), Ultimate Effort 1 (headshots from a great distance 1). [20pp.]
Skills: Bluff (-1) +2, Crafts (+3) (mechanical) +7, Drive (+3) +7, Escape Artist (+3) +11, Intimidate (+2) +6, Knowledges (+1) (tactics) +9, Languages (native: Italian; others: English, Portuguese), Pilot (+3) +7, Professions (+0) (assassin) +12, Sleight-of-Hand (+3) +11, Stealth (+3) +11. [18pp.]
Powers: [50pp.]
Aesir Stone: Features 1 (is an aesir which permits him to wield starryfire-weaponry). [1pp.] Immunity 1 (aesir stone radiation). [1pp.] --- [2pp.]
Collection of Big F*****g Guns: Blast 9 (bullets; Feats: Independent [gauntlet-guns may be lent to others]). [19pp.] --- [21pp.]
AP: Collection of Big F*****g Guns: Blast 9 (explosive ammunition; Extras: Area [line], Explosion; Feats: Incurable; Flaws: Distracting, Limited [6 shots before it needs reloading]). [1pp.]
AP: Collection of Big F*****g Guns: Blast 9 (heatseeking rounds; Feats: Homing 1). [1pp.]
Gun-Assist Enhancements: Enhanced Feats: Critical Strike (spiritwolves), Favored Enemy (spiritwolves), Skill Mastery (Profession [gunsmithing), Profession [sharpshooter), Profession [survivalist], Survival). [3pp.]
REALLY Big F*****g Gun: Battle Form 3 (aesir stone-generated Void-Gun starryfire-weapon hyperbody; Feats: Insidious 1 [no physical change appears to occur at all]). [15pp.]
Several Slices of Cloned Moonwolf Brain-Tissue: Device 1 (spiritwolf brain-tissue in a pocket sized Petri dish; easy to lose). [3pp.]
Several Slices of Cloned Sunwolf Brain-Tissue: Device 1 (spiritwolf brain-tissue in a pocket-sized Petri dish; easy to lose). [3pp.]
Typhoid-Carrier of the Sunwolf-Virus: Features 1 (Typhoid carrier of the Sunwolf-virus). [1pp.] Immunity 2 (disease). [2pp.] --- [3pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
REALLY Big F*****g Gun: Battle Form 3.
Powers:
Focused Red Starryfire-Beam of Sunlight: Blast 12 (optic blasts; Flaws: Source [sunlight]). [12pp.] --- [15pp.]
AP: Focused Blue Starryfire-Beam of Sunlight: Healing 6 (Extras: Area [cone]). [1pp.]
AP: Focused Green Starryfire-Beam of Sunlight: Disintigrate 6 (Extras: Area [cone]). [1pp.]
AP: Wings of Violet Starryfire-Weaponized Sunlight: Flight 6 (Extras: Area [tail]; Flaws: Distracting). [1pp.]
---/>_-This is a completed REALLY Big F*****g Gun Battle Form build.
Equipment/Gear:
Miniaturized Firearms: Equipment 3 (tiny guns).
Powers:
Bang!Bang!Bang!: Blast 2 (bullets; Extras: Penetrating 4; Flaws: Charges [4 shots then must be reloaded]). [6pp.] Nauseate 4 (poison-capsules; Extras: Area [line]; Flaws: Charges [4 shots then must be reloaded]). [4pp.] --- [10pp.]
Several Slices of Cloned Moonwolf Brain-Tissue: Device 1.
Powers:
Animal Telepathy: Communicate 4 (animals; mental). [5pp.]
---/>_-This is a completed Several Slices of Cloned Moonwolf Brain-Tissue build.
Several Slices of Cloned Sunwolf Brain-Tissue: Device 1.
Powers:
Animal Psychokinesis: Move Object 6 (Feats: Variable Descriptor [any 'Phantasmal Animal Mutations']; Flaws: Distracting, Range [touch]). [5pp.]
---/>_-This is a completed Several Slices of Cloned Sunwolf Brain-Tissue Device build.
Complications:
Extremely Paranoid Concerning Sunwolf Or Moonwolf 'Saboteurs'
Trust isn't easy for Void-Gunner.
Obsessed With Destroying All Sunwolves And Moonwolves
He knows no mercy for their 'species'.
Tlolkku Gauntlet-Guns
Tlolkku technology always has hidden safeguards and subroutines hidden from nearly all forms of examination; Void-Gunner's gauntlet-guns might not be as useful as he thinks they are...
Quote: "The only 'good' spiritwolf is a dead spiritwolf...!"
Notes: 'Eagle-Eyes', 'Fake Expert' and 'Ninja Run' are all feats from Mecha & Manga.
---/>_-This is a completed Void-Gunner build.
His real name is Bastion Milliner.

Void-Gunner was brutalized for months by a Moonwolf pack led by a Sunwolf; when he escaped, Void-Gunner's sanity was shattered and only the desire to end the spiritwolf 'species' keeps him from total psychological collapse. Later gaining an aesir stone only aggravated this obsession.

Void-Gunner has both an aesir stone AND wears scavenged Tlolkku gauntlet-guns.

His aesir stone lets him 'internalize' the gravimetric force of the moon's around Earth to destructive effects. This is powered by starryfire, a unique substance found only on Earth-L, Earth-M and Earth-N.
Last edited by Hoid on Wed Dec 02, 2020 5:16 pm, edited 17 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-S]Daemon!

Post by Hoid »

[Earth-S]Daemon.
Background Thread:
PL17/300pp. (Skytreader Skytower Giant [good].)
Attributes: Strength 28 (+9), Dexterity 16 (+3), Constitution 32 (+11), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 18 (+4). [64pp.]
Combat: BAB (melee +9/ranged +3) melee +17/ranged +3, Defense (13) 16. [14pp.]
Saves: Toughness (+11) +17, Fortitude (+11) +12, Reflex (+3) -2, Will (+2) +6. [5pp.]
Feats: Benefit 4 (has access to He-Who-Strides 1, organizational ties 1 [the Roman legions], reputation 1 [hero of Rome], status 1 [skytreader]), Bishonen 1, Fearless, Inspire, Leadership, Ultimate Effort 1 (Intimidate checks). [9pp.]
Skills: Intimidate (+9) +17, Languages (native: Latin; others: Greek). [3pp.]
Powers: [211pp.]
Apocalyptic Halo: Energy Aura 18 (fiery halo; Flaws: Limited [only covers his head]). [54pp.]
At His Command It Moves: Earth Control 2 (basic geokinesis; Extras: Area [burst], Aura). [10pp.] --- [11pp.]
AP: At His Command It Is Destroyed: Disintigrate 2 (basic destructive geokinesis; Extras: Area [line], Area [tail], Aura). [1pp.]
Nation-Shearing Talons: Strike 4 (Extras: Penetrating 12, Progression 3 [range]). [23pp.]
Protected by the Earth: Force Field 14 (advanced geokinesis; Flaws: Distracting, Source [unworked stone to animate into a barrier]). [7pp.]
Skytreader Skytower Giant: Features 1 (weighs considerably less than he appears to weigh). [1pp.] Growth 30 (Extras: Duration [continuous]; Feats: Innate; Flaws: No Strength Increase). [91pp.] Leaping 6. [6pp.] Speed 2. [2pp.] --- [100pp.]
Voice of the Titans: Blast 15 (sonic 'shout'; Flaws: Limited [non-lethal damage only]). [15pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations: n/a. [-0pp.]
Equipment/Gear: n/a. [-0pp.]
Complications:
Fought at the Twilight of the Gods
The Twilight of the Gods horrified the Roman-era world. It was carnage on a scale too large for mundane humans to adequately comprehend. Towering, mile-high juggernauts fought crippled-but-godlike psychics and thousands upon thousand of regular people died, snuffed out in a way never seen before. Daemon was at the Twilight of the Gods, and the battle haunts him still; nightmares plague Daemon and sleep is rarely restful.
Unwillingly Deified by His Fellow Romans
Daemon, despite being quite arrogant, is extremely uncomfortable with any idea he is akin to Jupiter or any other gods. He fears divine retribution for such claims, and, as a pious soul, carefully makes no statements concerning his supposed 'godhood'.
Quote: "Hail Caesar!"
Notes: 'Bishonen' is a feat from Mecha & Manga.
---/>_-This is a completed Daemon build.
Angelically beautiful and towering higher than any mundane being has ever stood, Daemon is one of the mighty Skytower Giants---the superhuman heroes of the Roman Empire. To be specific, Daemon is a skytreader, the tallest kind of Skytower Giant.

Furthermore, Daemon is a powerful-but-primitive geokinetic. Theoretically, he could train these abilities to truly astonishing levels with much greater finesse
Last edited by Hoid on Thu Apr 27, 2017 6:02 pm, edited 3 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]the Ancient Staggod!

Post by Hoid »

A note: 'Staggod' is pronounced 'Stag God', as if it were two words, not one word.

Anyways...

[Earth-G]the Ancient Staggod.
Background Writeup: Here ye go!
Theme Song: “Bye Bye Babylon” by Cryoshell.
The Ancient Staggod is psychic.
PL18/940pp. (Last remaining Atlantean Starbeast [good?].)
Attributes: Strength 9 (-1), Dexterity 14 (+2), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 16 (+3). [13pp.]
Combat: BAB (melee -1/ranged +2) melee +1/ranged +3, Defense (12) 14. [8pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +4, Reflex (+2) +3, Will (+3) +4. [10pp.]
Feats: Benefit 6 (wealth 6), Eidetic Memory, Equipment 30 ('the Hollow Earth' 30 [subterranean HQ]), Inspire, Leadership, Master Plan, Set-Up, Sidekick 9 (Charybdis), Sidekick 9 (Gyre), Teamwork. [60pp.]
Skills: Survival (+0) +12. [3pp.]
Powers:
An Ancient God of At-Lan-Tuu: Immortality. [5pp.] Immunity 2 (his own powers, the Power Control power). [2pp.] Immutable. [10pp.] --- [17pp.]
Apocalypse-Roar: Blast 20 (ungodly loud roar; Extras: Area [cone]). [60pp.]
At-Lan-Tuuan Royal Beast Scepter: Device 10 (power-scepter from At-Lan-Tuu; easy to lose; Feats: Indestructible, Restricted 2 [must be a sentient Starbeast]). [43pp.]
Beastcube: Device 1 (a single Demimachine beastcube; easy to lose). [3pp.] --- [5pp.]
AP: Sagecube: Device 1 (a single Demimachine sagecube; easy to lose). [1pp.]
AP: Warcube: Device 1 (a single Demimachine warcube; easy to lose). [1pp.]
Breathes the Rarified Air of the Beyond: Immunity 9 (full lifesupport). [9pp.]
A Celestial Pelt: Protection 18 (Extras: Impervious 15). [33pp.]
Controls the Fabric of the Universe: Transform 12 (any to any; Extras: Duration [continuous]). [120pp.]
Lord of the Starbeasts: Animal Control 6 (Extras: No Save; Flaws: Limited [Starbeasts only]). [18pp.] Summon Minion 10 (Starbeasts; Feats: Heroic; Flaws: Limited [non-sentient Starbeasts only]). [11pp.] --- [29pp.]
Oneiric Mastery: Dream Control 10 (Extras: Progression 9 [range]). [19pp.] Illusion 10 (all 5 senses; Extras: Area [shapeable], Progression 9 [range]). [59pp.] --- [78pp.]
Pelt Made of Starstuff: Super-Movement 1 (temporal movement 1 [to the final days of At-Lan-Tuu]; Extras: Affects Others, Portal; Flaws: Limited [can't alter the past], Only Affects Others). [2pp.]
Ram Starbeast/Stag Starbeast Hybrid: Features 1 (cast-iron stomach). [1pp.] Immoveable 2 (Extras: Unstoppable 12). [14pp.] Leaping 3. [3pp.] Strike 6 (his hooves). [12pp.] Strike 12 (his horns; Extras: Progression 4 [range]). [28pp.] --- [58pp.]
A Sentient Starbeast: Enhanced Attributes: Intelligence +10 (Flaws: Limited [must be physically near other Starbeasts]). [5pp.] Enhanced Attributes: Intelligence +10 (Feats: Stacks [with the OTHER A Sentient Starbeast Enhanced Attributes]; Flaws: Limited [must be physically near Starborn]). [5pp.] --- [10pp.]
A Starbeast God: Variable Power 18 (any number of traits at once of the 'Boosts the Powers of Others Touched by the Green Star' descriptor; Extras: Affects Others; Flaws: Only Affects Others, Tiring). [85pp.]
A Sun Adorning His Brow Like a Crown: Variable Power 9 (any number of traits at once of the 'Non-Cosmic-Scale Wish-Granting' descriptor; Extras: Affects Others, Area [cone]; Flaws: Noticeable [it flashes BRIGHTLY and belts forth a LOUD primeval 'tribal drumming sound' when in use], Only Affects Others). [82pp.] Transform 22 (any to any). [198pp.] --- [280pp.]
Travels the Road of Stars: Features 1 (can escape Earth's gravitywell [albeit slowly!] with Travels the Road of Stars Super-Movement). [1pp.] Space Flight 10 (Flaws: Linked [to Travels the Road of Stars Super-Movement]). [10pp.] Super-Movement 1 (air-walking; Flaws: Linked [to Travels the Road of Stars Space Flight]). [1pp.] --- [12pp.]
Drawbacks: Disability (-1pp; mute; can be countered with his Illusion power), Disability (-5pp; no hands); Vulnerability (-1pp; counts as an animal for all power-related purposes). [-6pp.]
Alternate Configurations:
Equipment/Gear:
Beastcube: Device 1.
A piece of Brainbeast-built technology from Earth-G’s far future, the only beastcube in this era is held by the Ancient Staggod!
Powers:
Conjure the Beastcourt: Immunity 1 (deception by beast courtiers). [1pp.] Summon Minion 4 (beast courtiers; sentient Starbeasts drawn from the distant future; built on PL0/15pp; x3 numbers; Extras: Horde; Flaws: Distracting, Medium [nearby mundane animals to conjure the beast courtiers into for the duration of their stay in the past]). [4pp.] --- [5pp.]
---/>_-This is a completed beastcube Device build.
Royal Beast Scepter of At-Lan-Tuu: Device 10.
Made in ancient At-Lan-Tuu by Starborn reverse-engineering a Tlolkku Weapon, the Royal Beast Scepter possesses mighty elemental powers.
Powers:
Captured Psychokinetic Powermatrix: Air Control 5 (Extras: Area [burst]; Flaws: Distracting). [10pp.] Earth Control 5 (Extras: Duration [continuous]; Flaws: Full Power). [10pp.] Fire Control 5 (Extras: Attacks; Flaws: Limited [lethal damage ONLY]). [10pp.] Telekinesis 5. [10pp.] Water Control 5 (Extras: Area [cone]; Flaws: Medium [must be physically IN the water]). [10pp.] — [50pp.]
—/>_-This is a completed Royal Beast Scepter Device build.
Sagecube: Device 1.
Powers:
Conjure the Council of Sages: Immunity 1 (deception by sageherdsmen). [1pp.] Summon Minion 4 (sageherdsmen; Brainbeasts drawn from the distant future; built on PL1/15pp; x3 numbers; Extras: Horde; Flaws: Distracting, Medium [mundane animals to conjure the sage herdsmen into for the duration of their stay in the past]). [4pp.] --- [5pp.]
---/>_-This is a completed sagecube Device build.
Warcube: Device 1.
Powers:
Conjure the Champion of Animals: Animal Control 1. [1pp.] Summon Minion 4 (a single braywarrior; Starbeast drawn from the distant future; built on PL6/60pp; Extras: Heroic; Flaws: Charges [may only be used once every 17 hours], Medium [mundane animal to conjure the braychampion into for the duration of its stay in the past]). [4pp.] — [5pp.]
—/>_-This is a completed warcube Device build.
Complications:
Thine Enemies Must Fear Thee
Only by fearing gods may mortals come to serve the gods. Fear of the gods is the beginning of wisdom.
Thou Art Divine
He is a god---an Old God, adrift in a sea of new deities, but still very much convinced of his sacred status/duties.
Those Who Persecute Thee Must Perish
Stand against the gods, then expect a thunderbolt. Thus do fools die and wise men obey.
Quote: <Behold, For New Gods Walk The Earth. Let The Institutions Of Men Burn, And From The Wreckage, A Better Tomorrow!>
—-/>_-This is a completed the Ancient Staggod build.

A generic beast courtier.
Generic beast courtiers are psychic.
PL1/15pp. (Beautiful and elegant timelost advisors to the Ancient Staggod [neutral].)
Attributes: Strength 8 (-1), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 8 (-1), Charisma 14 (+2). [2pp.]
Combat: BAB (melee -1/ranged +0) melee -1/ranged +0, Defense 10 (11). [2pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +0, Reflex (+0) +1, Will (-1) +1. [3pp.]
Feats: Attractive 2, Fascinate 2 (Bluff, Diplomacy). [4pp.]
Skills: Bluff (+2) +6, Diplomacy (+2) +6. [2pp.]
Powers: [7pp.]
Beautiful and Feral: Features 1 (beautiful phantasmal plumage [Bishounen 1]). [1pp.] Strike 2 (bite). [2pp.] Strike 1 (talons). [1pp.] —- [4pp.]
Mindspeech: Telepathy 1. [2pp.]
Timelost: Features 1 (temporal stasis). [1pp.]
Drawbacks: Disability (-1pp; mute; can be overcome with telepathic powers), Disability (-4pp; no hands). [-5pp.]
Complications:
Cowards
For Reasons Still Not Entirely Clear, Will Occasionally Attempt to Deceive Everyone Around Them
Vain and Shallow and Petty
Quote: <Here is our suggestion...>
—-/>_-This is a completed generic beast courtier Minion build.

A generic braywarrior.
PL6/60pp. (Hulking and deformed timelost defender of the Ancient Staggod [neutral].)
Attributes: Strength 16 (+3), Dexterity 12 (+1), Constitution 16 (+3), Intelligence 7 (-2), Wisdom 10 (+0), Charisma 8 (-1). [9pp.]
Combat: BAB (melee +3/ranged +1) melee +5/ranged +3, Defense (11) 14. [10pp.]
Saves: Toughness (+3) +5, Fortitude (+3) +4, Reflex (+1) +2, Will (+0) +0. [4pp.]
Feats: Assessment, Attack Focus 1 (melee 1), Interpose, Instant Up, Rage 2, Teamwork. [7pp.]
Skills: Sense Motive (+0) +4. [1pp.]
Powers: [45pp.]
Braywarrior: Protection 10 (thick nigh-impenetrable hide). [10pp.] Strike 6 (punches). [6pp.] Super-Strength 9 (Feats: Countering Headbutt, Super-Breath). [20pp.] —- [36pp.]
Huge Horns: Enhanced Feats: Improved Overrun, Improved Trip. [2pp.] Strike 6 (its horns). [6pp.] —- [8pp.]
Timelost: Features 1 (temporal inertia). [1pp.]
Drawbacks: Disability (-1pp; mute), Disability (-4pp; no hands). [-5pp.]
—-/>_-This is a completed generic braywarrior Minion build.

A generic sageherdsman.
Generic sageherdsmen are psychic.
PL1/15pp. (Genius-but-frail timelost scientists loyal to the Ancient Staggod [neutral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 7 (-2), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 10 (+0). [1pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged -1, Defense (10) 12. [4pp.]
Saves: Toughness (-2) -1, Fortitude (-2) -1, Reflex (+0) -1, Will (+0) +1. [2pp.]
Feats: Inventor, Master Plan, Second Chance (Knowledges [history] when concerning the chosen of the Green Star), Skill Emphasis 1 (Computer, Crafts [electronics], Knowledges [technology], Pilot), Ultimate Effort 1 (Knowledges [noetics] checks 1). [5pp.]
Skills: Computer (+2) +6, Concentrate (-2) +1, Crafts (+0) [electronics] +4, Knowledges (+2) [noetics] +4, Knowledges (+2) [technology] +10, Pilot (+0) +4. [7pp.]
Powers:
Telepath: Telepathy 1. [2pp.] —- [4pp.]
AP: Telepathic Knife: Mind Blast 1 (Flaws: Mental Weapon). [1pp.]
AP: Telepathic Shield: Mind Shield 1 (Extras: Impervious 1). [1pp.]
Timelost: Features 1 (temporal inertia). [1pp.]
Drawbacks: Disability (-1pp; mute; can be somewhat overcome with their powers), Disability (-4pp; no hands).
—-/>_-This is a completed generic sagesherdsman Minion build.

[Earth-G]Charybdis.
Theme Song:
Charybdis is psychic.
PL5/141pp. (Immortal and ancient empathic artificially-empowered Sidekick to the Ancient Staggod [neutral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 14 (+2). [10pp.]
Combat: BAB (melee +0/ranged +0) melee -3/ranged +3, Defense (10) 16. [12pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +2, Reflex (+0) +6, Will (+2) +7. [17pp.]
Feats: Attractive 1, Dedication 1 (to the dream of the Second At-Lan-Tuu 1), Fascinate 5 (Bluff, Diplomacy, Perform [oratory], Perform [poetry], Sense Motive), Interpose, Teamwork. [9pp.]
Skills: Bluff (+2) +10, Diplomacy (+2) +10, Handle Animal (+2) +10, Knowledges (+1) [behavioral sciences] +3, Knowledges (+1) [finance] +3, Knowledges (+1) [history] +9, Languages (native: Greek; others: Arabic, Hebrew, Latin), Medicine (+0) +4, Sleight-of-Hand (+0) +8, Stealth (+0) +4. [16pp.]
Powers:
Defensive Empath: Confuse 5 (Flaws: Linked [to Defensive Empath Energy Aura]). [5pp.] Energy Aura 5 (aura of emotional ‘static’; Extras: Alternate Save [Will]; Flaws: Limited [non-lethal damage ONLY], Linked [to Defensive Empath Confuse], Tiring). [20pp.] —- [25pp.]
Empath: Enhanced Feats: Animal Empathy, Assessment. [2pp.] Emotion Control 3. [6pp.] Features 1 (can see auras [+4 to Sense Motive checks). [1pp.] Mind Reading 4 (Feats: Stacks [on top of Empathy Telepathy]; Flaws: Limited [emotions ONLY]). [2pp.] Mind Shield 5. [5pp.] Telepathy 1. [2pp.] —- [18pp.]
Eternal Youth: Immunity 1 (aging). [1pp.]
Offensive Empath: Enhanced Feats: Rage (Extras: Affects Others; Flaws: Only Affects Others). [1pp.] Mind Blast 4. [20pp.] —- [21pp.]
Mild Oneiric Skill: Dream Control 1. [3pp.] Features 2 (100% lucid dreamer, others cannot use him for the purposes of the Dream Travel power). [2pp.]
Mild Precognitive: Super-Senses 3 ((analytical precognition; Flaws: Unreliable). [2pp.] —- [3pp.]
AP: Mild Postcognitive: Super-Senses 3 (analytical postcognition; Flaws: Unreliable). [1pp.]
Drawbacks: n/a. [-0pp.]
Complication:
He Has Been Driven Insane by the Majesty of the Ancient Staggod
Quote:
—-/>_-This is a completed Charybdis build.

[Earth-G]Gyre.
Theme Song:
PL9/141pp. (Immortal and ancient artificially-empowered spinning superspeedster Sidekick to the Ancient Staggod [neutral].)
Attributes:
Combat:
Saves:
Feats: Dedication 1 (to the dream of the Second At-Lan-Tuu 1), Interpose, Teamwork [3pp.]
Skills:
Powers:
Fast as a Sparrow: Super-Speed 2. [4pp.]
A Human Tornado: Spinning 11 (Feats: Stacks [on Fast as a Spartow Super-Speed]; Flaws: Linked [to A Human Tornado Super-Strength]). [22pp.] Super-Strength 11 (Feats: Super-Breath; Flaws: Linked [to A Human Tornado Spinning]). [12pp.] — [33pp.]
Drawbacks:
Complications:
He Has Been Driven Insane by the Majesty of the Ancient Staggod
Quote:

Gyre is currently at 40pp out of 141pp total.
Last edited by Hoid on Mon Jun 07, 2021 6:07 pm, edited 67 times in total.
Hoid
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[Earth-G]Erzsebet Fekete!

Post by Hoid »

Placeholder for a character of my own design!
Last edited by Hoid on Sat Nov 28, 2020 1:50 pm, edited 3 times in total.
Hoid
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[Earth-G]Joshua Rhodes!

Post by Hoid »

Placeholder for a character of my own design!
Last edited by Hoid on Sat Nov 28, 2020 1:50 pm, edited 3 times in total.
Hoid
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[Earth-G]Maryanne Ready!

Post by Hoid »

Placeholder for a character of my own design!
Last edited by Hoid on Sat Nov 28, 2020 1:51 pm, edited 3 times in total.
Hoid
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[Earth-B]Sara Farron!

Post by Hoid »

Placeholder for a character of my own design!
Last edited by Hoid on Sat Nov 28, 2020 1:51 pm, edited 2 times in total.
Hoid
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Re: [Earth-S]Daemon!

Post by Hoid »

Hoid wrote: Tue Feb 14, 2017 10:07 pm [Earth-S]Daemon.
Background Thread:
PL17/300pp. (Skytreader Skytower Giant [good].)
Attributes: Strength 28 (+9), Dexterity 16 (+3), Constitution 32 (+11), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 18 (+4). [64pp.]
Combat: BAB (melee +9/ranged +3) melee +17/ranged +3, Defense (13) 16. [14pp.]
Saves: Toughness (+11) +17, Fortitude (+11) +12, Reflex (+3) -2, Will (+2) +6. [5pp.]
Feats: Benefit 4 (has access to He-Who-Strides 1, organizational ties 1 [the Roman legions], reputation 1 [hero of Rome], status 1 [skytreader]), Bishonen 1, Fearless, Inspire, Leadership, Ultimate Effort 1 (Intimidate checks). [9pp.]
Skills: Intimidate (+9) +17, Languages (native: Latin; others: Greek). [3pp.]
Powers: [211pp.]
Apocalyptic Halo: Energy Aura 18 (fiery halo; Flaws: Limited [only covers his head]). [54pp.]
At His Command It Moves: Earth Control 2 (basic geokinesis; Extras: Area [burst], Aura). [10pp.] --- [11pp.]
AP: At His Command It Is Destroyed: Disintigrate 2 (basic destructive geokinesis; Extras: Area [line], Area [tail], Aura). [1pp.]
Nation-Shearing Talons: Strike 4 (Extras: Penetrating 12, Progression 3 [range]). [23pp.]
Protected by the Earth: Force Field 14 (advanced geokinesis; Flaws: Distracting, Source [unworked stone to animate into a barrier]). [7pp.]
Skytreader Skytower Giant: Features 1 (weighs considerably less than he appears to weigh). [1pp.] Growth 30 (Extras: Duration [continuous]; Feats: Innate; Flaws: No Strength Increase). [91pp.] Leaping 6. [6pp.] Speed 2. [2pp.] --- [100pp.]
Voice of the Titans: Blast 15 (sonic 'shout'; Flaws: Limited [non-lethal damage only]). [15pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations: n/a. [-0pp.]
Equipment/Gear: n/a. [-0pp.]
Complications:
Fought at the Twilight of the Gods
The Twilight of the Gods horrified the Roman-era world. It was carnage on a scale too large for mundane humans to adequately comprehend. Towering, mile-high juggernauts fought crippled-but-godlike psychics and thousands upon thousand of regular people died, snuffed out in a way never seen before. Daemon was at the Twilight of the Gods, and the battle haunts him still; nightmares plague Daemon and sleep is rarely restful.
Tolerant of and Friendly Towards Christians
During the reign of Emperor Hadrian, Christians were viewed with a great deal of suspicion and disdain. Despite being staunchly pagan, however, Daemon not only tolerates Christians but goes out of his way to befriend them. He disagrees with them deeply on nearly all religious matters---but watching such persecution makes Daemon's blood boil. As a result, Roman Christians view Daemon as an ally and friend.
Unwillingly Deified by His Fellow Romans
Daemon, despite being quite arrogant, is extremely uncomfortable with any idea he is akin to Jupiter or any other gods. He fears divine retribution for such claims, and, as a pious soul, carefully makes no statements concerning his supposed 'godhood'.
Quote: "Hail Caesar!"
Notes: 'Bishonen' is a feat from Mecha & Manga.
---/>_-This is a completed Daemon build.
Angelically beautiful and towering higher than any mundane being has ever stood, Daemon is one of the mighty Skytower Giants---the superhuman heroes of the Roman Empire. To be specific, Daemon is a skytreader, the tallest kind of Skytower Giant.

Furthermore, Daemon is a powerful-but-primitive geokinetic. Theoretically, he could train these abilities to truly astonishing levels with much greater finesse
Hoid
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Re: [Earth-S]Daemon!

Post by Hoid »

[Earth-S]Daemon.
Background Writeup:
Theme Song:
PL18/300pp. (Skytreader Skytower Giant [good].)
Attributes: Strength 28 (+9), Dexterity 16 (+3), Constitution 32 (+11), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 18 (+4). [64pp.]
Combat: BAB (melee +9/ranged +3) melee +17/ranged +3, Defense (13) 16. [14pp.]
Saves: Toughness (+11) +17, Fortitude (+11) +12, Reflex (+3) -2, Will (+2) +6. [5pp.]
Feats: Benefit 4 (has access to He-Who-Strides 1, organizational ties 1 [the Roman legions], reputation 1 [hero of Rome], status 1 [skytreader]), Bishonen 1, Fearless, Inspire, Leadership, Ultimate Effort 1 (Intimidate checks). [9pp.]
Skills: Intimidate (+9) +17, Languages (native: Latin; others: Greek). [3pp.]
Powers: [211pp.]
Apocalyptic Halo: Energy Aura 18 (fiery halo; Flaws: Limited [only covers his head]). [54pp.]
At His Command It Moves: Earth Control 2 (basic geokinesis; Extras: Area [burst], Aura). [10pp.] --- [11pp.]
AP: At His Command It Is Destroyed: Disintigrate 2 (basic destructive geokinesis; Extras: Area [line], Area [tail], Aura). [1pp.]
Nation-Shearing Talons: Strike 4 (Extras: Penetrating 12, Progression 3 [range]). [23pp.]
Protected by the Earth: Force Field 14 (advanced geokinesis; Flaws: Distracting, Source [unworked stone to animate into a barrier]). [7pp.]
Skytreader Skytower Giant: Features 1 (weighs considerably less than he appears to weigh). [1pp.] Growth 30 (Extras: Duration [continuous]; Feats: Innate; Flaws: No Strength Increase). [91pp.] Leaping 6. [6pp.] Speed 2. [2pp.] --- [100pp.]
Voice of the Titans: Blast 15 (sonic 'shout'; Flaws: Limited [non-lethal damage only]). [15pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations: n/a. [-0pp.]
Equipment/Gear: n/a. [-0pp.]
Complications:
Fought at the Twilight of the Gods
The Twilight of the Gods horrified the Roman-era world. It was carnage on a scale too large for mundane humans to adequately comprehend. Towering, mile-high juggernauts fought crippled-but-godlike psychics and thousands upon thousand of regular people died, snuffed out in a way never seen before. Daemon was at the Twilight of the Gods, and the battle haunts him still; nightmares plague Daemon and sleep is rarely restful.
Tolerant of and Friendly Towards Christians
During the reign of Emperor Hadrian, Christians were viewed with a great deal of suspicion and disdain. Despite being staunchly pagan, however, Daemon not only tolerates Christians but goes out of his way to befriend them. He disagrees with them deeply on nearly all religious matters---but watching such persecution makes Daemon's blood boil. As a result, Roman Christians view Daemon as an ally and friend.
Unwillingly Deified by His Fellow Romans
Daemon, despite being quite arrogant, is extremely uncomfortable with any idea he is akin to Jupiter or any other gods. He fears divine retribution for such claims, and, as a pious soul, carefully makes no statements concerning his supposed 'godhood'.
Quote: "Hail Caesar!"
Notes: 'Bishonen' is a feat from Mecha & Manga.
---/>_-This is a completed Daemon build.
Angelically beautiful and towering higher than any mundane being has ever stood, Daemon is one of the mighty Skytower Giants---the superhuman heroes of the Roman Empire. To be specific, Daemon is a skytreader, the tallest kind of Skytower Giant.

Furthermore, Daemon is a powerful-but-primitive geokinetic. Theoretically, he could train these abilities to truly astonishing levels with much greater finesse.

NOTE: I accidentally quoted this, instead of simply editing it. I'm a dumbass.
Last edited by Hoid on Tue Nov 10, 2020 10:00 pm, edited 3 times in total.
Hoid
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Re: The Forever Tree NPCs/The rebirth!

Post by Hoid »

I now haz the intarwebs konekshun! I can now return to my work on the Forever Tree...

...tomorrow. I'm beat and am going to bed.
Hoid
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[Earth-Z]The Unstoppable Force!

Post by Hoid »

[Earth-Z]the Unstoppable Force.
Background Writeup:
Theme Song:
PL15/200pp. (Unstoppable battering-ram [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 18 (+4), Charisma 12 (+1). [12pp.]
Combat: BAB (melee +0/ranged +0) melee +0/ranged +0, Defense (10) 20. [40pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+0) +2, Will (+4) +8. [8pp.]
Feats: Fearless. [1pp.]
Skills: Diplomacy (+1) +9. [2pp.]
Powers: [138pp.]
Almost a Space God: Features 1 (longevity). [1pp.] Immunity 9 (full lifesupport). [9pp.] --- [10pp.]
Host of Arms: Additional Limbs 5. [5pp.]
Strongest of the Strong: Enhanced Attributes: Strength +20, Constitution +10. [30pp.] Protection 12 (Extras: Inpervious 8). [20pp.] --- [50pp.]
Unstoppable Forward Momentum: Immoveable 15 (Extras: Unstoppable 15; Flaws: Linked [to Unstoppable Forward Momentum Super-Strength). [30pp.] Strike 11 (punches and kicks). [11pp.] Super-Strength 15 (Feats: Countering Punch; Flaws: Linked [to Unstoppable Forward Momentum Immoveable]). [31pp.] --- [72pp.]
Drawbacks: n/a. [+0pp.]
Alternate Configurations: n/a.
Equipment/Gear: n/a.
Complications:
Deceptively Delicate
Strength need not necessarily mean a hulking musculature. The Unstoppable Force is dainty and slender and looks like she could go tumbling away in a strong wind: the truth, however, is that she's a frighteningly powerful brick. While this can work to her advantage, few people take the Unstoppable Force seriously---even the good guys!
Hunted by Earth Haunts
Like all Earth-Z superhumans, the Unstoppable Force irresistibly draws earth haunts her way, whether she wants to, or not.
Perilously Close to Mutating into a Space God
Quote: "We stand at the threshold of godhood and we dare not falter."
---/>_-This is a completed the Unstoppable Force build!
Her real name is Zoner Nine-A-Twelve. She only speaks English, albeit a version of the tongue that linguistically drifted significantly.
Last edited by Hoid on Thu Nov 12, 2020 4:05 am, edited 6 times in total.
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