Sidious' FASERIP Builds: Now Gargoyles!!!

Where in all of your character write ups will go.
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Goldar
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Re: Sidious' FASERIP Builds: Rintrah, Composite Superman, BION

Post by Goldar »

Thanks!
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Sidious
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Rorschach - Watchmen

Post by Sidious »

Image

Rorschach

STATISTICS
F: EX(20)
A: EX(20)
S: GD(10)
E: EX(20)
R: RM(30)
I: RM(30)
P: IN(40)

Health: 70
Karma: 100
Resources: TY (6)
Popularity: 15

BACKGROUND
Real Name: Walter Joseph Kovacs
Occupation: Detective
Legal Status: Citizen of the United States
Identity: Public
Other Known Aliases: None
Place of Birth: New York City
Marital Status: Single
Known Relatives: Sylvia Kovacs (Mother, deceased), "Charlie" (Father)
Base of Operations: New York City
Past Group Affiliations: Formerly Crimebusters
Present Group Affiliation:

EQUIPMENT:
Wirepoon:
  • Material Strength: Ex/20
  • Steel barb: Ex/20 damage, 5 areas long cord
TALENTS: Acrobatics; Detective; Intimidation; Tinkering; Martial Arts: B, C, E; Resist Domination; Thief; Guns

CONTACTS: Crime (low)

HISTORY
Rorschach (pronounced Roar-shack) is the vigilante name of Walter Joseph Kovacs; he was born March 21, 1940. His mother, a prostitute who resented his interference in her business, abused him viciously. His father never knew his son, and nothing is known about him other than he liked President Truman and his name was "Charlie". At age 10, Walter attacked two bullies that had cruelly abused him, partially blinding one with the bully's own lit cigarette. Kovacs became a ward of the state and was sent to the Lillian Charlton Home for Problem Children. In high school, he excelled in religious education and literature, as well as in boxing and gymnastics. He also wrote an essay in which he praised President Truman's decision to use nuclear weapons against the Japanese cities of Hiroshima and Nagasaki, asserting that the bombs helped save lives by stopping the war.

During those high school years at the age of 16, Walter was informed of his mother's gruesome murder; her pimp force-fed her a bottle of Drano until she died in agony. Walter's reaction consisted of only a single word: "Good."

At about the same time, he found work as an unskilled garment worker; noting later to a prison psychiatrist: "Job bearable but unpleasant. Had to handle female clothing". Working in this capacity, in 1962 he grew fascinated by a new fabric made possible through technologies developed by Doctor Manhattan. Two viscous liquids, one black and one white, between two layers of latex, continually shifted in response to heat and pressure, forming symmetrical patterns like a Rorschach inkblot test while never mixing to produce a grey color. Kovacs learned of the fabric when a young woman chose not to buy a dress which she had ordered made from it; subsequently Kovacs took the dress home and experimented with the fabric. He learned to cut the fabric and maintain the seal using heated scissors.

The real life 1964 murder of Kitty Genovese (in front of a building full of tenants who did not bother to help her) was made part of the Watchmen universe backstory, providing a trigger for Kovacs's decision to avenge the powerless victims of crime. He decided that Genovese had been the woman who had ordered the dress ("Young. Pretty. Italian name. I'm sure it was her"), cut up the dress, and made it into a mask -- becoming Rorschach (taking his name from the test).

Eventually, in 1965 he teamed up with another superhero, the second Nite Owl, whose technical skills and resources complemented Kovacs' skills as an investigator.

In 1975, Rorschach was searching for a kidnapped child and found her captor's vacant hideout. A cursory inspection revealed, to his horror, that the girl had been murdered, butchered, and fed to two German shepherd dogs. In the face of this atrocity, Kovacs' mind snapped and assumed the mental identity of Rorschach as a separate personality. He killed the dogs with a meat cleaver and waited for the kidnapper. Kovacs later mentioned, "shock of impact ran along my arm. It was Kovacs who said: mother’ then, muffled under Latex. It was Kovacs who closed his eyes. It was Rorschach who opened them again." When the man returned, Rorschach wordlessly chained the man to a pipe, ignoring his claims of innocence (the man telling Rorschach: "Y-you can't prove anything. I mean, wh-where's the evidence", suggesting that he fed the girl to the dogs to get rid of the "evidence"), then placed a hacksaw near him and set the house on fire. Finally speaking, he told the terrified man that he would not have time to cut through his restraints before the fire killed him (implying that he would have to sever his own arm to escape). Kovacs calmly watched the structure burn from across the street; the suspected kidnapper did not emerge. In an interview ten years later with psychologist Malcolm Long, Kovacs explicitly mentioned the incident as the point after which he became "Rorschach, who sometimes pretends to be Kovacs"; before that, he claims, he was only "Kovacs pretending to be Rorschach." He no longer refers to his "mask"; now he only calls the mask his "face".

After the 1977 Keene Act outlawed costumed vigilantes, demanding his retirement, Rorschach grew even more violent. Murdering notorious multiple rapist Harvey Charles Furniss and leaving his corpse in front of a police station with a note pinned to his chest read, "Never!" True to his word, Rorschach remained an active "adventurer" in open defiance of the law.

Rorschach lives in a slum run by a landlady who has had multiple children by multiple fathers; he pointedly comments on his belief that she cheats on welfare. It is never mentioned whether he continued to work in the garment trade or found some other source of income. During the day, he walks around New York as a vagrant with a sign reading "The end is nigh."

During a mid-1980s murder investigation of a man named Eddie Blake, Rorschach discovered that the victim was the alter ego of the Comedian: an amoral government-sponsored "costumed adventurer" and former colleague whom he seemed to admire. Suspecting a plot to eliminate superheroes, he pursued the investigation accordingly while interviewing and warning several former members of the hero community. Although no one took his theory seriously, the sudden public denunciations and subsequent self-exile of Doctor Manhattan and the attempted murder of Adrian Veidt (the former Ozymandias) bolstered his confidence that he was on the right track. Be-fore long, however, he was framed for the murder of Moloch, an ailing former adversary, and was about to be captured by the police. During the take down, Rorschach fought the heavily-armed officers with improvised methods using ordinary household materials (with surprising effectiveness). But in the end, he was knocked unconscious as he fought to escape.

In prison, Kovacs was examined by a clinical psychologist, Doctor Malcolm Long, while also subjected to numerous death threats and attacks by vengeful prisoners. When taunted by inmates about being trapped inside with them, his only reply was to say that they had it backwards...they were, in fact, trapped inside with him. He prevented an attempt on his life in the prison cafeteria by calmly and wordlessly grabbing a pot full of boiling cooking grease and hurling it into the assailant's face. Doctor Long later described the resultant burns on the attacker as "horrific". A former organized crime head called The Big Figure orchestrated a prisoner riot as a distraction, while his flunkies attacked Kovacs. He easily, almost leisurely, dispatched the would-be assassins before he escaped his cell to pursue and drown The Big Figure (a diminutive old man) in a prison restroom. During this battle, the current Nite Owl and Silk Spectre were attempting to break Kovacs out of prison and used the chaos of the prison riot to do so. They sought his help in their own investigation into the murders of the former superheroes.

Investigating jointly, Nite Owl and Rorschach learned that the mastermind behind the plot was Adrian Veidt, who had been hailed as the smartest person in the world. Rorschach and Nite Owl traveled to his home in Antarctica to confront him; however, they were unable to prevent him from accomplishing his ultimate goal. Before the duo arrived, Veidt teleported an enormous Lovecraftian "alien" that he had manufactured into the heart of New York City, killing millions and psychically traumatizing millions more. Exactly as Veidt had predicted, the hoax forced the nations of the world to halt their mounting hostilities towards one another and unite against the perceived alien threat, thereby preventing the inevitable nuclear showdown.

Shortly after Veidt confessed his plot to Nite Owl and Rorschach, they were joined by Doctor Manhattan and the Silk Spectre, having just returned from Mars. After a brief struggle, the adventurers realized that by exposing Veidt's act they would only manage to return the world to the brink of nuclear catastrophe. The other heroes agreed that they must keep the hoax a secret, but Rorschach flatly refused to comply ("Never com-promise. Not even in the face of Armageddon. That's the difference between us, Daniel."). Manhattan told Rorschach that he "cannot allow" him to reveal the truth to the world, but Rorschach maintained his defiance. Enraged and in tears, Walter Kovacs removed his mask and demanded that Manhattan kill him if that is what it took to protect Veidt's utopia. Although reluctant and showing emotions again, Manhattan silently complied with Kovacs' request.

However, Rorschach's legacy may have had greater consequences. Prior to departing for Antarctica, he wrote a lengthy journal detailing his investigation and sent it to a reactionary right-wing newspaper The New Frontiersman. While Veidt was confident Kovacs would not be believed by the public, since his mental illness was well known, the question of whether the journal's contents would be printed and his evidence seriously examined was left unknown.

It is eventually revealed that The New Frontiersman found and published Rorschach's journal, but "It was ignored as most things in The New Frontiersman were at the time". The man who found the journal, Seymour David, was beaten to death and a thief named Roger Jackson was convicted of the crime, though no evidence was found that he didn't do it.
Last edited by Sidious on Sun Dec 12, 2021 5:43 pm, edited 2 times in total.
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Sidious
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Salome - The Fallen - The Blood

Post by Sidious »

Image

Salome

STATISTICS
F: EX(20)
A: EX(20)
S: TY(6)
E: RM(30)
R: EX(20)
I: AM(50)
P: UN(100)

Health: 76
Karma: 170
Resources: EX (20)
Popularity: -5

BACKGROUND
Real Name: Semiramis
Occupation: Former Sorcerer Supreme (on two separate occasions), Would-be conqueror, cult leader, lecturer, deity
Legal Status: Unknown
Identity: Secret
Other Known Aliases: Unknown
Place of Birth: Ancient Earth
Marital Status: Unknown
Known Relatives: The Blood (family clan); Ialamis; Salome; Taramis (possible descendants)
Base of Operations: abandoned theater in Times Square, nest in a mountain cave in North Iraq
Past Group Affiliations: The Fallen; formerly the Blood
Present Group Affiliation:

KNOWN POWERS:
Awareness: Salome has Amazing (50) mystic perception.

Magic Detection: She may sense mystical energy at Incredible (40) ability.

Sorcery: She is a Master level sorcerer of the Chaos school. Salome may use any listed Power as a spell. She uses these abilities at the Monstrous (75) level, unless otherwise noted as Power stunts. If she casts a spell outside of her established power stunts, she must pay a cost in Karma equal to the rank of the effect he wishes to simulate.
  • Eldritch Shield: Monstrous (75) protection from harm.
  • Eldritch Flames: Monstrous (75)
  • Elemental Control: Amazing (50)
  • Teleportation: Monstrous (75)
Fallen Blood: Salome is a member of the enigmatic Blood. This confers the following:
  • Longevity: Unearthly (100), Salome no longer ages.
  • Demonic Wings: Good (10) airspeed.
TALENTS: Mystic Background; Occult Lore

CONTACTS: The Fallen, Zarathos, Lilith

HISTORY
Following the demon Zarathos's defeat some twenty-five millennia ago by the supernatural Blood, some among them worshiped him as the Fallen. Salomé, possibly the ancestor of the namesake of the millennia-old line of sorceresses of the same name, was among the Fallen's most powerful members, and around the 13th century B.C. she became the Sorceress Supreme, which, by her account, makes her the first denizen of Earth to do so. She presumably protected Earth's dimension from various threats, but her ego demanded that she be worshiped as a goddess, which she received in the Assyrian city of Nimrud. Eventually, Salomé and her fellow Fallen were banished to another dimension, while the role of Sorcerer Supreme apparently fell to a sorcerer on another planet within Earth's universe.

In recent years, Salomé unleashed the Fallen and, due to being only able to access Earth herself via Nightmare's realm, launched hundreds of psychic assaults against the current Sorcerer Supreme Doctor Strange, then engaged in leading the Midnight Sons against Lilith and her Lilin. Absorbing energy intended for the awakened Zarathos, she bonded with Earth's biosphere and entered the Earth dimension through Cypress Hills Cemetery, a nexus point for occult forces. Confronting Strange at the Sanctum Sanctorum, Salomé prepared to fight him for her former title, but Strange, too depleted to match her, surrendered the title after a brief battle and withdrew into a null-space dimension to rebuild his power, creating two doppelgangers, Strange and Victor Stevens, to aid him, unaware that he had been contaminated by Salomé's magic which now suffused his creations as well.

Seeking to rebuild her worship and remake Earth to suit her, Salomé posed as a mortal scholar to initiate the curious into her cult. Dr. Strange's reluctant ally Modred the Mystic manipulated fellow Midnight Sons Morbius, Werewolf, and Vengeance into battling Salomé's new minions, then lured her to Cypress Hills, where she fought the Sons and escaped. Strengthened by her followers, she attempted to locate Dr. Strange but discovered the doppelganger Strange instead, traveling the world to gather mystic artifacts. When one such effort threw him against Namor the Sub-Mariner, Salomé channeled the emotions of Namor's subjects into Namor, but Vengeance's intervention disrupted the spell, allowing Strange to depart.

Reclaiming her citadel in Assyria (now Iraq), Salomé organized the Shrieking Rain Jihad, who stirred negative emotions through terrorism. Salomé captured the second doppelganger, Victor Stevens, but Strange intervened, and, due to Dr. Strange still staying in null-space, used Stevens as a conduit to join the fight, but his creation's energies were so similar to Salomé's that neither side could triumph. While Dr. Strange clashed with his own rebelling doppelgangers, ultimately destroying one and sending the other to the Dark Dimension, Salomé observed the Midnight Sons from afar, recruiting Vengeance's enemy Diabolique as a potential apprentice, then invoked the god-like Vishanti, whose patronage Dr. Strange had recently rejected. Suffused with their power, she penetrated Dr. Strange's null-space sanctuary. Her enemy, drained by the ordeals, had weakened further, but nonetheless briefly banished her limbs to unconnected dimensions, weakening her in turn and enabling him to summon the biospheric magic she had used, either banishing or destroying his corrupted predecessor of so many centuries before.
Last edited by Sidious on Thu Jun 15, 2023 6:18 pm, edited 2 times in total.
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Re: Sidious' FASERIP Builds: Composite Superman, BION, Rorschach

Post by Guild »

Marvellous work. I’m curious to know how far you intend to go with this project. Almost feel like there’s going to come a time where every DC character is statted.
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Sidious
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Re: Sidious' FASERIP Builds: Composite Superman, BION, Rorschach

Post by Sidious »

Guild wrote: Fri Dec 27, 2019 10:30 pm Marvellous work. I’m curious to know how far you intend to go with this project. Almost feel like there’s going to come a time where every DC character is statted.
I’m planning on never ending. I’ve been loving this game since I was 12 and though I may slack off it from time to time, I always come back to it.
Last edited by Sidious on Tue Dec 14, 2021 2:45 pm, edited 1 time in total.
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Sidious
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Palladium - The Olympian Club

Post by Sidious »

The Olympian Club

Group Background:
The Olympian Club was founded a thousand years ago by a Thunder Lizard warlock. The dragon's true name is not commonly known, but he goes by the nickname Zeus the Thunderer. His mastery of air and water spells is enough to convince most people that he is indeed the Olympian All-Father. Zeus the Thunderer has assembled a group of powerful beings from a dozen universes. In each case, the character is a close match to a figure in Greek mythology. Club members include Hades, a powerful time raider, Hercules, a mutant super-being, Athena, a Titan paladin, and many others. All members of the Olympian Club will pretend to be gods and do their best to impress and intimidate anyone they meet.

The goal of the Olympian Club is the accumulation of wealth and power. A favorite tactic of theirs consists of sending one or more members to a primitive dimension, show off godly powers to impress the natives and demand tribute. Club members also rent their services as elite mercenaries and often take sides in inter-dimensional wars. Magic items are the usual payment, especially rare and powerful artifacts such as rune weapons. New magic spells, circles and wards are also coveted, as well as ultra-technology and techno-wizard equipment. The Club's headquarters lies in a pocket dimension that the fake Zeus discovered during his travels. It consists of several huge Greek temples arranged around a central plaza. Hidden in the temples' vaults is an incredible arsenal of magical artifacts, scrolls, magical books, devices and weapons of all kinds. The place is defended with the deadliest security devices the Club has accumulated over centuries of plunder. Any penetration into the pocket dimension will be immediately detected and invaders will be met by the Club's mercenaries on guard duty at the moment.

The Olympian Club has considering starting operations on Earth. They are likely to hire themselves out to any nation that is threatened by a serious danger. They like to take the side of the underdog in most fights, but will sell their services to the highest (and most intriguing) bidder. Their powers could well turn the tide in any war, but the price is likely to be very high. As one can see, the Olympian Club is quite self-serving and has no hesitation working with or for monsters of any kind, mortal or otherwise.

Members: Zeus the Thunderer, Hercules of Olympus, Ares the Renegade, Archimedes, Vulcan, Athena the Wise, Venus the Adventurer, Lord Hades

Image

ZEUS THE THUNDERER
STATISTICS
F: IN(40)
A: EX(20)
S: AM(50)
E: MN(75)
R: IN(40)
I: IN(40)
P: AM(50)

Health: 185
Karma: 130
Resources: Mn (75)
Popularity: 0

BACKGROUND
Real Name: Trellacryth
Occupation: Multi-dimensional Mercenary and Businessman, deity impersonator
Legal Status: Existence is unknown to the general population of Earth
Identity: Secret
Other Known Aliases: Zeus
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Base of Operations: “Olympus”, a pocket dimension he discovered and took over.
Past Group Affiliations: The Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Draconic Abilities: “Zeus” is a Thunder Lizard Dragon. As such he has many innate abilities:
  • Body Resistance: In/40
  • Giant: in his natural form “Zeus” is 20 ft tall and 40 ft long, weighing 20 tons
  • Long Lived: While not truly an immortal, a dragon’s life span is measured in the thousands of years. “Zeus” is currently 4000+/- years old.
  • Regeneration: In/40
  • Shape Shift: Am/50, “Zeus” may change into any kind of living being between the size of a cat and his natural form.
Breath Weapon: Thunder lizards can exhale a poisonous gas that is of Incredible (40) intensity and up to 100 ft long.

Magic: As a dragon, “Zeus” is a master sorcerer. He may use any listed Power as a spell. He uses these abilities at the Incredible (40) level, unless otherwise noted as Power stunts. If He casts a spell outside of His established power stunts, he must pay a cost in Karma equal to the rank of the effect he wishes to simulate.
  • Air Control: Am/50
  • Water Control: Am/50
  • Weather Control: In/40
  • Lightning: Am/50, either from the sky or his hands
  • Flight: In/40
EQUIPMENT:
Lightning Spear: This is a greater rune weapon
  • Material Strength: CL 1000
  • Thrown or Stab Damage: Mn/75 Damage
  • Can be thrown 300 ft (91.5 m) and returns to wielder magically.
TALENTS: Diplomacy; Edged Weapons; Leadership; Lore – Dimensional Travel; Occult Lore; Thrown Weapons

CONTACTS: Multi-dimensional Business Contacts

HISTORY
Nobody knows where Trellacryth (the dragon's alleged real name) came from, or where he got the idea to impersonate the ancient Greek gods. He has been doing this for centuries, however, and he has gotten quite good at it. The dragon should be able to convince almost anyone that he is the God of the Sky (except perhaps, someone who knows the actual Greek god). The dragon has accumulated an immense treasure hoard that any inter-dimensional raiders would love to get their hands on. However, few would dare to cross the Thunderer and his crew. The dragon often visits Atlantis, especially Dragcona.

Zeus the Thunderer is a good boss, concerned about the welfare of all Club members. He has a reputation for never leaving a member behind, alive or dead, and is reasonably fair. On the few occasions where something has gone wrong, Trellacryth has gotten everybody out of trouble, sometimes at his own risk. This is widely known and most Club members have become fanatically loyal to him as a result. Unlike many dragons, the Thunderer is not interested in supporting the cult of Dragon wright; he prefers to promote his own pseudo-pantheon.

Usually calm, collected and dignified. In some ways, he acts in a more god-like manner than the "real" Zeus! He always speaks in a loud, modulated voice, perfect for giving speeches. When angered, he attacks in silence. An excellent leader with a good head for strategy and tactics.

When in human form, Zeus the Thunderer appears as a white-haired and bearded, mature man, wielding a lightning-shaped spear. He rarely assumes his real dragon form, especially in public.

Image

HERCULES OF OLYMPUS
STATISTICS
F: RM(30)
A: GD(10)
S: MN(75)
E: AM(50)
R: TY(6)
I: EX(20)
P: EX(20)

Health: 165
Karma: 46
Resources: Rm (30)
Popularity: 0

BACKGROUND
Real Name: Herbert Rowland
Occupation: Multi-dimensional Mercenary
Legal Status: Citizen of the United States of an alternate Earth.
Identity: Secret
Other Known Aliases: Hercules
Place of Birth: Century City
Marital Status: Single
Known Relatives: None
Base of Operations: “Olympus” pocket dimension
Past Group Affiliations: The Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Invulnerability: “Hercules" possesses Am/50 resistance to damage.

Healing: Rm/30, if he is damaged he may heal rapidly.

LIMITATION: Magic attacks and non-physical psionic attacks do full damage.

TALENTS: Martial Arts: B, C

CONTACTS: Olympian Club

HISTORY
This "Hercules" is actually Herbert Rowland, a human mutant. Herbert Rowland was born on planet Earth, a place where super-powerful beings exist. He was a high-school senior whose only talent lay in being bigger and stronger than those around him. He was the local schoolyard bully. One day, Herbert became an innocent bystander during a fight between an evil sorcerer and a mystical super-vigilante. The magical duel accidentally caused a rift in reality, and Herbert was sucked out of his world. He woke up to discover two things: he was on a strange planet with purple skies and his body had become even larger and stronger than ever. The shock of being "rifted" had triggered his latent mutant powers.

The land in which he found himself was peopled by a race of primitive lizard-men. The aliens attacked him with swords and spears to no avail; Herbert discovered that he was invulnerable to their weapons and that he could shatter a castle's walls with his bare hands. Only magicians could hurt him and he was strong enough to take care of them. The awed lizard-people soon accepted him as a ruler and god and Herb took to calling him-self Hercules, the god of strength.

Herbert/Hercules enjoyed his god-hood for two years, until a humanoid stranger appeared and challenged him. The newcomer claimed that he was the real "Herakles." Herb attacked the stranger and after a two-hour battle, the mutant was soundly defeated and left for dead in the ruins of his castle. The would-be god was saved from certain death by another visitor, who introduced himself as Zeus the Thunderer. After being healed, Hercules was asked to join the Olympian Club. The mutant readily agreed and has been working for the dragon ever since. He lives in fear of meeting the "real" Herakles again — he has never met the "Hercules" of Dark Olympus.

The mutant also misses his old home and he might one day try to return, at least for a short while. There, he might want to pay a visit to the hero and villain who changed his life; he is not sure whether he wants to thank them or to beat them to a pulp. Maybe he'll do both.

Loud, bullying and boastful. Eats and drinks voraciously. Enjoys humiliating those weaker than he. Although not a coward, he does not deal well with being the underdog, and when confronted with superior forces he will beat a hasty retreat or try to negotiate. He respects Zeus the Thunderer, but does not particularly like him; he is grateful, however, since the dragon saved his life and has given him a life of luxury and challenge.

He is tall and inhumanly broad, with light brown hair and green eyes. Doesn't have a beard and can't grow one, possibly as a result of his mutation as a young teen.

Image

ARES THE RENEGADE
STATISTICS
F: IN(40)
A: IN(40)
S: GD(10)
E: RM(30)
R: EX(20)
I: EX(20)
P: EX(20)

Health: 120
Karma: 60
Resources: In (40)
Popularity: 0

BACKGROUND
Real Name: Kaledon Arrellei
Occupation: Multi-dimensional mercenary
Legal Status: Existence unknown by general population of Earth; former slave of the Splugorth
Identity: Secret
Other Known Aliases: Ares
Place of Birth: Splugorth Slave Pens
Marital Status: Single
Known Relatives: unknown
Base of Operations: “Olympus” pocket dimension
Past Group Affiliations: The Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Mystic Tattoo Man: Ares utilizes a form of magic imbedded within his Tattoos, a form of magic thought to be exclusive to the Splugorth: He may only use 2 powers at a time:
  • Blind: Rm/30 intensity blindness caused by touch, duration: 1d10 rounds
  • Comprehend Languages: In/40
  • Fire Generation & Control: In/40
  • Healing Touch: In/40
  • Invulnerability: Am/50 resistance to damage
  • Mind Screen: In/40
  • Mystic Shield: Rm/30
  • Summon Creature: Rm/30, Ares may summon up to 6 creatures.
  • Weapon Creation: Rm/30
TALENTS: Martial Arts: A, B, D, E; Strategy & Tactics; Weapons Master

CONTACTS: The Olympian Club

HISTORY
Kaledon was given his first tattoos at the age of 10 as a warrior slave of the Splugorth. He developed an amazing aptitude for weapons and combat and, as a result, was given more extensive training than the average T-Man. For twelve years, Kaledon served his masters well, hunting down and killing the enemies of the Splugorth. One mission went disastrously wrong, however. His search-and-destroy team was ambushed by a small army of vampires. Before the Splugorth agents could retreat through the rift they had opened, everyone but Kaledon
had been killed.

Alone and free for the first time, Kaledon wandered the Megaverse, using natural rifts to travel from world to world. One day he met Zeus the Thunderer, who was impressed by the tattooed man's skills. Since the previous "Ares" had died during a dimensional raid, the dragon needed a re-placement and offered Kaledon the name and membership. The T-Man accepted, even though he didn't know the first thing about Greek mythology. He is still uncomfortable about his role, but he enjoys his new life a lot more than his former slavery. He is very careful to avoid Splugorth controlled areas.

Kaledon is normally a quiet and reserved person, although he will act the part of a god when required to do so. He approaches combat with the cold-blooded calculation of a chess-player studying his opponent and learning his strengths and weaknesses before striking. Under his cold exterior, Kaledon is obsessed both with danger and combat. He is always seeking tougher challenges. He and Hercules/Herbert have struck a fast friendship, and the two often go off on adventures together — something that their "real" counterparts would have never done.

A slim man with black hair, mustache and beard and brown eyes. He usually goes around bare chested to have easy access to his tattoos.

Image

ARCHIMEDES
STATISTICS
F: TY(6)
A: GD(10)
S: PR(4)
E: GD(10)
R: AM(50)
I: RM(30)
P: EX(20)

Health: 30
Karma: 100
Resources: Am (50)
Popularity: 0

BACKGROUND
Real Name: Zach Tiemy
Occupation: Inventor, Multi-Dimensional Mercenary
Legal Status: Citizen of the United States on an Alternate Earth.
Identity: Secret
Other Known Aliases: Archimedes, Atlas
Place of Birth: California
Marital Status: Single
Known Relatives: None
Base of Operations: “Olympus” pocket dimension
Past Group Affiliations: Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Genius: Zach has an astounding intellect, allowing him to master skills that would take others life times. He specializes in Robots, Weapons Engineering. This gives him a +1CS to rolls concerning these subjects.

Photographic Memory: Am/50
  • Skill Monkey: Zachary gains a +1cs bonus to skill rolls that he does not currently possess.
EQUIPMENT:
Force Field Belt: Archimedes possess am Incredible (40) force field for times he is not piloting the Atlas robot.

Energy Weapons: Archimedes has various energy weapons of his own design. These do damage ranging from Remarkable (30) laser to a heavy Plasma Cannon at Amazing (50).

TALENTS: Firearms; Robotics; Weapons Engineer; Physics; Pilot: robots

CONTACTS: The Olympian Club

HISTORY
Zach Tiemy was an inventor in a parallel reality. His world's civilization was very similar to 20th-century Earth's, until a giant space-ship from another world crash landed on the planet. From the ship, new technologies were developed, allowing scientists to create giant robots. Years later, however, the aliens came back and violently attacked the planet, devastating it. Zach was a young prodigy, a genius inventor who took refuge in an underground factory. There, aided by advanced computers, he managed to develop new suits of powered armor and robots that were far superior to anything built before. One day, a man calling himself Zeus the Thunderer appeared out of nowhere and offered to hire him. Zach accepted (he was running low on resources at that point).

Zach's code name is Archimedes, and he has become the chief weapon-smith in the Olympian Club. He has developed a series of suits of armor that resemble the Greek Warriors' suits. He also designed a giant robot suit known as the Atlas Assault Bot which he pilots himself. This super vehicle uses some enchanted components and has several abilities.

An immature but brilliant person who has mastered in months, specialties that would take most people decades to learn. He is arrogant, overconfident, pushy, over-bearing, and tends to annoy most people. The only exception is Vulcan, the dwarf techno-wizard, and Zeus the Thunderer, both of whom understand what he's talking about and recognize him as the genius he is. Zach's personality changes radically when he's inside his Atlas assault robot. As a pilot, he acts more like a typical heroic warrior, facing danger bravely and with a cool head, and never speaking unless he has something important to say. Some of the other Club members cannot believe that the inventor and the pilot are the same person.

A short and skinny, red-haired guy with freckles and thick glasses. He is often seen staring at a computer screen right in front of his face, even when walking around.

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VULCAN
STATISTICS
F: EX(20)
A: GD(10)
S: GD(10)
E: EX(20)
R: IN(40)
I: RM(30)
P: RM(30)

Health: 60
Karma: 100
Resources: Am (50)
Popularity: 0

BACKGROUND
Real Name: Karid Ironspinner
Occupation: Inventor; Multi-dimensional mercenary
Legal Status: Existence is unknown to the general population of Earth
Identity: Secret
Other Known Aliases: Vulcan
Place of Birth: Unknown alternate dimension
Marital Status: Single
Known Relatives: None
Base of Operations: “Olympus” pocket dimension
Past Group Affiliations: The Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Dwarven Physiology: Vulcan is a member of an other-dimensional dwarven race.
  • Short Stature: Vulcan’s natural height is 4’3”.
  • Nightvision: Vulcan possess naturally enhanced nightvision of Ex/20 intensity.
Techno-Wizard: Vulcan is a master level techno-wizard. As a Techno-wizard, Kadrid is required to channel his magic through a technological device imbued with the spell. These must be prepared in advance or built on hand. Spells not typically used by Kadrid are cast at the Remarkable (30) level. If He casts a spell outside of His established power stunts, he must pay a cost in Karma equal to the rank of the effect he wishes to simulate.
Spells commonly used:
  • Eldritch Shield: In/40
  • Flight: Rm/30
  • Kinetic Bolt: In/40
  • Mental Blast: Rm/30
EQUIPMENT:
Techno-Wizard Armor: Vulcan wears armor he has modified with magic for his personal use:
  • Material Strength: Rm/30
  • Body Armor: Rm/30
  • Communications Equipment: In/40, includes radio and language translation
  • Magical Enhancements:
    • Hyper-Vision: In/40
    • Hyper-hearing: In/40
    • Flight: Rm/30
    • Eldritch Shield: Rm/30
    • Eldritch Flame: Rm/30
    • Kinetic Bolt: In/40
Magic Flaming Sword: Rm/30, Vulcan uses a flaming sword of his own design and creation.

TALENTS: Electronics; Engineering; Physics; Occult Lore; Mystic Background

CONTACTS: The Olympian Club

HISTORY
Karid Ironspinner was a gifted young engineer in a Dwarven realm which had developed magic and technology side by side, similar to some of the cultures on Rifts Earth. He loved his work, but he was so valuable to his kingdom that he was never allowed to leave his laboratory. Karid wanted to adventure, to see what the wondrous devices he built could do in real life. He was bitterly disappointed that his talent had cursed him to a reclusive, sedentary life. He trained extensively in virtual reality simulations, but these images seemed lifeless and stale to him. He wanted to experience real adventure!

One day, a team of powerful strangers broke into his heavily guarded laboratory/prison. Their leader, who called himself Zeus the Thunderer, offered Karid a chance to participate in incredible adventures. The dwarf accepted. His skills made him ideal for the role of Vulcan, smith of the gods. Since Karid wanted to participate in combat, The Thunderer financed the creation of his magically enhanced suit of armor. Karid was very happy until the first time he joined combat. He did very well, but several innocent people died, and he would never forget the way those pitiful corpses looked. No virtual simulation had ever conveyed to him the true horrors of war. Karid continues to work for the Club, but now prefers to go on non-violent missions. He will fight to defend himself and his friends, but will do anything to prevent innocents from getting hurt.

He has recently become obsessed with discovering the secret of rune weapons. The Thunderer is letting him investigate possible sources of information, as long as the dwarf is very careful about not letting the Splugorth know about his research. If Karid/Vulcan is successful, the dragon knows that they can become very wealthy, but not even the Olympus Club could survive the full wrath of the Splugorth.

Quiet and introverted. His only true friend is Archimedes and neither of them is an effusive person. They often spend their free time brain-storming about new technologies and engaged in long games of chess (Archimedes taught the game to Karid, who is now a grand-master)

Karid looks like a normal dwarf, wearing a suit of armor that seems to blend classical armored plate with magical technology.

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ATHENA THE WISE
STATISTICS
F: IN(40)
A: RM(30)
S: RM(30)
E: RM(30)
R: GD910)
I: EX(20)
P: RM(30)

Health: 170
Karma: 60
Resources: RM (30)
Popularity: 0

BACKGROUND
Real Name: Melia Strongoak
Occupation: Multi-dimensional mercenary
Legal Status: Unknown to the general population of Earth
Identity: Secret
Other Known Aliases: Athena
Place of Birth: Unnamed alternate dimension
Marital Status: Single
Known Relatives: Unnamed parents
Base of Operations: “Olympus” pocket dimension
Past Group Affiliations: The Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Titan Physiology: Melia is from a race of giants know as Titans, though no relation to the true Titans of Greek legend.
  • Giant Stature: Athena’s natural height is 12’ tall.
  • Long Lived: Titans age very slowly and can live for centuries. Athena is currently in her late teens.
  • Healing: Titans have Ex/20 healing and regenerative abilities.
  • Body Resistance: Titans have Ex/20 natural resistance to damage.
Paladin Training: Athena has gone through years of intense physical and mental training to be a multi-dimensional paladin.
  • See Invisible: Ex/20, Melia has been taught to see the unseen.
  • Turn Undead: As part of her training, Melia may force a 1d10 from coming within 1 area of her on a successful Psyche FEAT roll.
  • Healing Touch: Ex/20, Athena may impart some of her life force to a wounded creature to heal its wounds.
EQUIPMENT:
Enhanced Plate armor: Athena wears heavy plate armor appropriate for her size that has been enhanced by techno-magic:
  • Body Armor: In/40
  • Life Support: Am/50 protection from harmful environments
Holy Sword: Athena possess an ancient sword she inherited from her family:
  • Material Strength: Un/100
  • Edged Damage: In/40; +1CS damage to demons
  • Exorcism: RM/30, it can force demons possessing a mortal to flee its host body on a contested FEAT roll.
TALENTS: Blunt Weapons; Edged Weapons; Firearms; Martial Arts: A, B, C, E; Weapon Specialist: sword

CONTACTS: The Olympian Club

HISTORY
Melia Strongoak is a giant (lesser) titan who is a disappointment for her parents, both inter-dimensional paladins. They tried to instill a strong sense of morality in their daughter, preparing her for a life-long war against the forces of evil. Perhaps they tried too hard. Melia was forced to study long hours from the time she could walk and talk. Hours of philosophical and religious teachings were followed by more hours of grueling physical training.

The young titan became willful and stubborn. A few of her parents' friends advised them to lighten up a little, that most titans often had a happy and carefree childhood before they were inducted into their duties, but they would have none of it. Rebelliousness was met with punishments, which caused more rebelliousness, which in turn brought about harsher punishments. One day, Melia stole a magical scroll from her teacher, packed her armor and the ancient sword that her father had given her and left home, never to return. The scroll had a dimensional portal spell on it and Melia used it to leave her world for destinations unknown.

To her horror, the young warrior was swept away into a region of Hades! She managed to fight off the minor demons who attacked her and fled into the more desolate and harsher regions. After a few days she found herself the target of a hunt, pursued by a demon lord in search of entertainment. The demons could have caught her several times, but the hunt leader wanted to see her collapse with exhaustion and despair before moving in. She was about to give up when three strangers suddenly appeared in front of her. She tried to veer off. Two of the strangers, a man covered in tattoos who fired flame bolts at the demons and a human of enormous strength, met the hell hounds and held them off, while the other one, a metallic-looking creature, cast a spell and opened a portal out of Hades. The newcomers carried her away, leaving behind many frustrated demons.

Melia was so grateful to her rescuers (the three Club members had been on a mission in Hades, and Shell the temporal raider had sensed the girl's arrival) that she joined the Club without thinking twice about it. She took on the role of Athena because she has had enough schooling to appear wise and to come up with deep-sounding but often meaningless advice. Melia loves to con people, and so far, is not sorry to have run away. Sometimes she feels painfully lonely and homesick.

Melia has come to hate being controlled in any way. She will take orders from the Club, because she likes their missions, but hates it when somebody tries to give her advice or tell her how to run her life. Herbert has become her best friend, and has taught her about rock music and MTV — the Club has several 20th century' appliances the two youngsters use — and she loves to listen to Earth music. Melia also has a slight crush on Herbert, although he is way too short for her and has a disturbing cruel streak.

A 12-foot (3.6 m) tall, robust young woman in her late teens, with flowing, long blonde hair and sea-blue eyes. Very athletic, agile and graceful, she loves to dance and go to social events and hates to study.

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VENUS THE ADVENTURER
STATISTICS
F: EX(20)
A: RM(30)
S: TY(6)
E: EX(20)
R: RM(30)
I: IN(40)
P: IN(40)

Health: 76
Karma: 110
Resources: IN (40)
Popularity: 0

BACKGROUND
Real Name: Ylliriel
Occupation: Adventurer, Multi-dimensional Mercenary
Legal Status: Existence unknown to the general population
Identity: Secret
Other Known Aliases: Athena
Place of Birth: Unnamed alternate dimension
Marital Status: Single
Known Relatives: None
Base of Operations: “Olympus: pocket dimension
Past Group Affiliations: The Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Elven: Ylliriel is an elf. She possess the normal abilities of her race:
  • Nightvision: Ex/20
  • Long Lived: Ylliriel ages at an extremely slow rate compared to humans,
Sorcery: Athena is a master level sorcerer. She may use any listed Power as a spell. She uses these abilities at the Amazing (50) level, unless otherwise noted as Power stunts. If she casts a spell outside of her established power stunts, she must pay a cost in Karma equal to the rank of the effect she wishes to simulate. She regularly uses the following spells:
  • Air Control: In/40
  • Earth Control: In/40
  • Flame Control: In/40
  • Ice Control: In/40
  • Plant Control: In/40
  • Water Control: In/40
  • Weather Control: In/40
EQUIPMENT:
Crown of Venus: This diadem has several magical abilities and is an ancient magical item of unknown origin. It enables the wearer to pass for a god.
  • Material Strength: Mn/75
  • Divine Aura: Surrounds her with a golden aura that gives her +1CS to diplomacy & persuasion FEATs
  • Force Field: In/40
  • Flight: Rm/30
TALENTS: Mystic Background; Occult Lore; Wilderness Survival

CONTACTS: The Olympian Club

HISTORY
Ylliriel was born in an Elven community in a now-extinct world. Elves were the dominant race; along with a few wolfen communities in remote areas. Her people had made great progress in the study of magic but their hunger for mystic knowledge would be their doom. When they opened a rift for the first time, a horde of demons came rushing in. Soon the once peaceful world became a battlefield. Two hundred years later, a few survivors opened dimensional portals and abandoned their dying homeworld. Ylliriel, a young elven sorceress barely out of her teens, was among them.

The life of a refugee is not an easy one and it is worse for interdimensional exiles who don't know if the people on the next world will be friend or foe. Many of Ylliriel's friends and relatives were murdered, enslaved or driven insane by the dangers of dimensional travel. During a fifty-year odyssey, Ylliriel became her people's greatest sorcerer and one of their fiercest defenders. After a while, her people settled down and gave up their life of wandering. Ylliriel discovered that she had grown to like the life of a trans-dimensional explorer, bid her family farewell and set off on her own. It was only a matter of time before she linked up with the Olympian Club. Trellacryth/Zeus the Thunderer was impressed by her unearthly beauty and suggested that she take on the role of Venus, goddess of beauty. Ylliriel was not too thrilled, being a woman of action, but agreed. Her version of Venus is a lot more self-reliant, resourceful, tough and action-oriented than the genuine goddess, although she does always try to look good while she does anything.

She has a pixie-like sense of humor and is friendly but slightly condescending toward humans and other short-lived races. Always on the lookout for a new challenge and adventure. She prefers to rob and swindle wicked and decadent beings whenever possible, rather than groups of hard-working people. She hates demons, vampires and supernatural monsters and will sometimes go out of her way to exterminate them. Hercules/Herbert is head over heels in love with her, but she does not feel the same. Although she will tease him and have fun with him, she is never cruel about it.

An Elven woman with long flowing golden hair (dyed) and green eyes. Very attractive, with a mischievous expression

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LORD HADES
STATISTICS
F: RM(30)
A: EX(20)
S: IN(40)
E: IN(40)
R: RM(30)
I: AM(50)
P: AM(50)

Health: 130
Karma: 130
Resources: Rm (30)
Popularity: 0

BACKGROUND
Real Name: Unknown
Occupation: Multi-dimensional Mercenary
Legal Status: Existence unknown to general population
Identity: Secret
Other Known Aliases: Shell, Hades
Place of Birth: Unrevealed
Marital Status: Unrevealed
Known Relatives: Unknown
Base of Operations: “Olympus” pocket dimension
Past Group Affiliations: The Olympian Club
Present Group Affiliation:

KNOWN POWERS:
Temporal Raider: Shell is a temporal Raider, a species that has a natural ability to traverse dimensions and has temporal abilities:
  • Life Support: Cl1000 immunity to hostile environments
  • Regeneration: In/40
  • Resistance – toxins & Disease: Cl 1000
  • See the Invisible: Am/50 abilities to see the unseen.
  • Senses: Hades is able to sense dimensional anomalies and rifts within a few miles of his location with Am/50 ability.
Temporal Energy Control: Hades is able to manipulate time and space itself for a variety of effects:
  • Energy Blasts: In/40
  • Energy Vampirism: Am/50
  • Invisibility: In/40
  • Lightning Speed: In/40
  • Teleportation: Am/50
  • Dimensional Travel: Am/50
EQUIPMENT:
Heavy Armor:
  • Material Strength: Rm/30
  • Body Armor: Rm/30
TALENTS: Intimidation; Lore – Dimensional

CONTACTS: The Olympian Club

HISTORY
The creature known as Lord Hades is a temporal raider, an alien monster with great powers over space and time. This particular raider, called Shell by his acquaintances, is a more humane member of the species. He is perfectly capable of cold-blooded murder, but is more "inclined" to work with others to gain more wealth and power. Zeus the Thunderer met him at a great inter-dimensional market where the raider was ambushed by a temporal wizard (a former pupil) and his henchmen.

The Thunderer joined the fray and together, with shell quickly dis-patched the brigands. The raider was grateful, but when Trellacryth told him about the Olympian Club, he was not ready to join in. Upon returning to its inter-dimensional lair, however, the raider discovered that his pupil had plundered his hoard before trying to murder him. Practically penniless, Shell had no better alternatives left than to join the Club. Since then, he has grown to like both the Club and several members.

Towards outsiders he projects a grim and otherworldly presence (not hard for him to accomplish), speaking only to issue commands and acknowledging only the most powerful around him. The raider has mellowed quite a bit during his years in the Club, and is especially fond of Hercules (Herb) and Venus (Yllyriel) who have been working hard at inspiring a sense of humor in the creature. Sometimes Shell will actually crack a joke, but some-times he takes dead-animal jokes literally, and tries to enact them for real — with gross results. Since his association with the Olympian Club, Lord Hades mostly feeds on animals, although sometimes he has used his life draining powers to "prove" he is indeed the God of Death.

This alien creature has overlong, heavily muscled arms, no visible nose and blazing eyes. His body is covered in natural exoskeleton plates, silverish on the face, blue-grey on the rest of the body. He wears a long, black cloak with golden lining.

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ATLAS ASSAULT SUIT
STATISTICS
F: RM(30)
A: EX(20)
S: AM(50)
E: UN(100)

Health: 200

KNOWN POWERS:
Robotic Construction: Atlas is a robot, as such it has a number of special abilities:
  • Immunity – poison, disease, gas: CL 1000
  • Life support: Unearthly (100), the pilot compartment is sealed against hostile environments.
  • Body Armor: Amazing (50) protection against physical and energy attacks.
  • Growth: The Atlas robot vehicle stands at 50ft tall.
  • Running: Typical (6), 3 areas/round
Weapon Systems:
  • Particle Beam Cannon: Amazing (50) damage, housed within the robot’s left forearm.
  • Scatter Lasers: Housed in the robots eyes are lasers that can fire causing Remarkable (30) damage to one area.
EQUIPMENT:
Giant Rune Sword: The Olympian Club found this sword in an ancient temple in a depopulated dimension. The former inhabitants had been enormous giants, at least 30 feet (9 m) tall. The sword was a huge two-handed weapon with magic runes along its blade. It weighed hundreds of pounds and nobody could wield it effectively. Finally, when Archimedes designed Atlas, the sword found the perfect user. The blade has several powers, which can be used by Archimedes while inside the armor only through a special techno-wizard link-up suggested by Vulcan.
  • Material Strength: CL 1000
  • Edged Damage: Mn/75
  • Fireball: Am/50
  • Fire Generation: In/40
HISTORY
This is a super robot vehicle combining superior technology and advanced techno-wizardry. Archimedes did most of the work on it himself, with some help from Vulcan and Zeus the Thunderer the robot has been shaped to resemble a bearded Greek statue and is painted marble white.

This prototype is unique, and cost the Olympian Club over a billion credits to develop. It has been well worth the money, as more than once, terrified communities and armies have given up without a fight after seeing the 50 foot tall monster bearing down on them. With its many techno-wizard powers, this robot can take on a small army and win.
Last edited by Sidious on Tue Dec 14, 2021 2:46 pm, edited 4 times in total.
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Sidious
Posts: 1610
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Palladium - Voltaic

Post by Sidious »

Image

VOLTAIC

STATISTICS
F: RM(30)
A: RM(30)
S: EX(20)
E: IN(40)
R: GD(10)
I: EX(20)
P: EX(20)

Health: 120
Karma: 50
Resources: IN (40)
Popularity: -10

BACKGROUND
Real Name: Clint Heuser
Occupation: Enforcer, professional criminal
Legal Status: Citizen of the United States with a criminal record
Identity: Public
Other Known Aliases: None
Place of Birth: Arizona
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: Fabricators INC
Present Group Affiliation:

KNOWN POWERS:
Electro-Magnetic Manipulation: Voltaic can generate electro-magnetic energy from his own body. He has learned to use this for various effects:
  • Electrical Blasts: Am/50 ability to fire electrical blasts from his fists, three area range.
  • Multiple bolts of Am/50 energy damage to all within range.
  • Disruption of magnetic locks and other electrical devices with Am/50 ability.
  • Force Field: In/40 shield, up to 1 area.
  • Move ferrous materials: able to manipulate objects with Am/50 strength.
  • Flight: Ex/20 airspeed by levitating a ferrous platform.
Electro-Magnetic detection: Voltaic can detect movement within magnetic lines of force with In/40 ability.

Resistance: Voltaic has Mn/75 resistance to electrical attacks.

TALENTS: Athletics; Business; Drive; Electrical; Stealth

CONTACTS: Fabricators INC, Underworld

HISTORY
Clint Heuser started his career as a small-time operator who got bust-ed early on for assault with a deadly weapon and burglary. While serving time in the Arizona State Penitentiary, he studied to become an electrical engineer and finally received a college degree after six years of correspondence school. He was an excellent electrician and was called upon to do a great deal of electrical work needed around the prison.

The warden was so impressed by Heuser’s enthusiasm towards his newly chosen profession and his exemplary behavior that he was assigned a work release program near Hoover Dam. The electrical company looked at the program as good public relations and a way to give prisoners a second change. Heuser worked five days a week at the dam maintaining giant hydro-electric generators. Each night he returned to his prison cell. One day, six months later, he saw his chance for freedom.

The prison guards had grown to trust Heuser and got a little lax in keeping an eye on him. While one of the guards was busy chatting about football with an electric company employee, Heuser slipped away unseen. He made his way to a catwalk above the huge generators and power cables to-ward an unguarded exit. Unfortunately, he was spotted by another prison guard and ordered to halt. Heuser panicked and ran. The guard fired several times hitting Heuser once in the leg. The force of the bullet sent him over the cat-walk railing and into a web of live high voltage cables. Any normal man would have been fried to a crisp, yet miraculously, he survived. While recuperating in the prison hospital, he discovered his wondrous new powers over electricity and magnetism. A short time later, he used his powers to es-cape.

He hid out in the mountains and learned to master his powers. He resurfaced some months later in Denver, Colorado, where he robbed three banks in one day for a total of $78,000 dollars. At the last bank, Denver National, he destroyed four police cruisers, killing two officers. Over the next few months he made headlines in major cities across the country for his daring daylight robberies and the number of dead or injured he left in his wake.

After a string of robberies in New York, Heuser was contacted by a Liaison of Fabricators INC., who offered him security and safety. The villain joined the organization as a freelancer and by chance met the Fabricator himself. For some reason, the two took an immediate liking to each other. A few months later, the old man offered him a job as his bodyguard and chief enforcer/assassin. Heuser saw the chance for great wealth and power with such an organization and accepted.

The Fabricator has personally designed a special costume made for him which helps channel his electrical and magnetic powers. With his new costume, Heuser christened himself “Voltaic”. He has grown to love his job and the pow-er and respect that comes with it. He also cares deeply about the old man and the two have become close friends. In some ways, the Fabricator is the father he never had.

Voltaic doesn’t like Damon Lazaris or his bodyguard, Bellicose. He believes they both have ambitions to take over the organization, which can only be achieved by eliminating the Fabricator. Voltaic has voiced his concerns to his friend, but the Fabricator has a keen sense of honor and high regard for loyalty, so until he has concrete proof of the treachery, he will not authorize their elimination.
Last edited by Sidious on Mon May 04, 2020 4:26 pm, edited 1 time in total.
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Live Action - KISS

Post by Sidious »

Image

KISS

Group Background:
The Talismans were created in another dimension, at another time. In order to prevent them from falling into the wrong hands they were sent across the dimensions eventually landing on Earth.

They were discovered by four members of the band KISS. Acquiring them the members gained immense power.

The Talismans are sought after by multiple agents of darkness which the band must defeat to keep them safe.

It has been discovered that there are 2 sets of talismans. The Major Arcana and the Minor Arcana. The Minor arcana are still out there waiting to be discovered.

Members: Catman, Demon, Space Ace, Starchild.

CATMAN
STATISTICS
F: IN(40)
A: RM(30)
S: EX(20)
E: RM(30)
R: TY(6)
I: RM(30)
P: RM(30)

Health: 120
Karma: 66
Resources: GD (10)
Popularity: 10

BACKGROUND
Real Name: Peter Criss
Occupation: Mystic defender, musician
Legal Status: Citizen of the United States
Identity: Secret
Other Known Aliases: Cat
Place of Birth: United States
Marital Status: Single
Known Relatives: None
Base of Operations: New York City

EQUIPMENT:
KISS Talisman – Beasts: Peter is the holder of the major KISS Talisman of Beasts, it allows him to tap into the Red (Earth’s morphic field). This enhances his physical abilities and gives him the following:
  • Animal Senses: Catman has enhanced senses:
    • Heightened Senses: His senses of direction, smell, hearing, and taste are all at Amazing (50) rank. He can detect illusions and track at Amazing (50) ability.
    • Infravision: Though he lacks color vision, Catman has Remarkable (30) ability to see in the dark.
  • Atavism: Peter’s transformation comes with physical enhancements:
    • Claws: His claws can rend objects of up to Incredible (40) material strength and inflict Remarkable (30) edged damage.
    • Fangs: He can inflict Remarkable (30) edged dam-age to a grappled opponent, and can rend objects of up to Incredible (40) material strength with his teeth.
  • Healing Factor: The talisman enhances his healing abilities greatly:
    • Recovery: He regains one lost Endurance rank per day.
    • Regeneration: At Remarkable (30) rank, he can recover 3 points of Health each turn.
    • Resistances: Peter has Unearthly (100) resistance to toxins and disease.
TALENTS: Drummer

DEMON
STATISTICS
F: RM(30)
A: EX(20)
S: IN(40)
E: IN(40)
R: GD(10)
I: EX(20)
P: EX(20)

Health: 130
Karma: 50
Resources: GD (10)
Popularity: 10

BACKGROUND
Real Name: Gene Simmons
Occupation: Mystic defender, musician
Legal Status: Dual citizen of Israel and the United States
Identity: Secret
Other Known Aliases: None
Place of Birth: Israel
Martial Status: Single
Known Relatives: None
Base of Operations: New York City

EQUIPMENT:
KISS Talisman – Demon: Gene has the major Talisman of the Demon. He uses it to channel Hell-fire into his form for various effects:
  • Body Resistance: RM/30 Gene’s body is far more durable now.
  • Gliding: Good (10), Gene has bat-like patagia underneath both arms.
  • Regeneration: Remarkable (30), his new form possesses far better healing abilities than his human one.
  • Heat Aura: Gene’s body can radiate heat at Incredible (40) levels.
  • Hellfire Breath: Incredible (40), Gene can exhale a gout of hellfire.
  • Sin Detection: Amazing (50); this is a limited form of mind reading restricted to knowing an individual’s guilt or innocence and what sins they have committed.
TALENTS: Bass; Theology

SPACE ACE
STATISTICS
F: RM(30)
A: IN(40)
S: GD(10)
E: RM(30)
R: GD(10)
I: MN(75)
P: EX(20)

Health: 110
Karma: 105
Resources: Gd (10)
Popularity: 40

BACKGROUND
Real Name: Ace Frehley
Occupation: Mystic defender, musician
Legal Status: Citizen of the United States
Identity: Secret
Other Known Aliases: None
Place of Birth: United States
Marital Status: Single
Known Relatives: None
Base of Operations: New York City

EQUIPMENT:
KISS Talisman – Space: Ace wields the major talisman of Space. It bestows the following:
  • Vibration Control: Un/100 ability to manipulate atomic vibrations:
    • Vibration Beams: Mn/75 force damage
    • Energy Blasts: Am/50, Ace can emit lethal energy blasts by altering the vibration of mater.
    • Phasing: Un/100 ability to change his molecular vibrations to pass through solid matter
    • Dimensional Travel: Rm/30, Ace can slide through dimensions by altering his body’s molecular vibration.
  • Life Support: Cl 1000, Ace no longer needs to eat, drink, or breathe. He may survive unaided in space.
  • Flight: Shift Z/500 in Space, Mn/75 in atmosphere
  • Teleport: Un/100, Ace may open up space warps for long distance travel.
  • Cosmic Awareness: Un/100; the talisman attunes Ace to the vibrational frequency of the universe allowing him to sense things that are important to him at the present time.
LIMITATION: Ace is sometimes overwhelmed and distracted by the information constantly bombarding him.

TALENTS: Guitar

STARCHILD
STATISTICS
F: EX(20)
A: EX(20)
S: RM(30)
E: AM(50)
R: GD(10)
I: RM(30)
P: IN(40)

Health: 120
Karma: 80
Resources: GD (10)
Popularity: 10

BACKGROUND
Real Name: Paul Stanley
Occupation: Mystic defender, musician
Legal Status: Citizen of the United States
Identity: Secret
Other Known Aliases: None
Place of Birth: New York City
Marital Status: Single
Known Relatives: None
Base of Operations: New York City

EQUIPMENT:
KISS Talisman – Star: Paul is the holder of the major Talisman of the Stars. It allows him to manipulate living souls:
  • Body Armor: Starchild possesses Good (10) body armor against physical and energy attacks.
  • Flight: Starchild can fly at Amazing (50) speeds.
  • Communications: Monstrous (75) which enables him to instantly translate any being's language.
  • Empathy: In/40 ability to sense the emotions of others.
  • Emotion Control: In/40 ability to control the Emotions of others.
  • Kinetic Bolt: In/40 bolt that can be fired from his eye up to four areas away.
  • Soul Absorption: Un/100 which means that he can literally absorb a victim's mind.
TALENTS: Singing

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Last edited by Sidious on Mon May 04, 2020 4:27 pm, edited 1 time in total.
greycrusader
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Re: Sidious' FASERIP Builds: The Olympian Club, Voltaic, KISS

Post by greycrusader »

Commendations! I always found the Olympus Club one of the freshest, most enjoyable concepts to come out of the RIFTS books. Thanks for posting these. Always wish more had been done with the group and its roster.

All my best
Spectrum
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Re: Sidious' FASERIP Builds: The Olympian Club, Voltaic, KISS

Post by Spectrum »

Cute! Would Gene have some some sort of sex god or tentacle tongue powers?
We rise from the ashes so that new legends can be born.
Jabroniville
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Re: Sidious' FASERIP Builds: The Olympian Club, Voltaic, KISS

Post by Jabroniville »

Oh neat! So that’s the Olympian Club. Aka, the group whose section I always skipped because of horrible art. I’ll have to read through these later.
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Sidious
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Re: Sidious' FASERIP Builds: The Olympian Club, Voltaic, KISS

Post by Sidious »

Spectrum wrote: Mon Dec 30, 2019 3:01 pm Cute! Would Gene have some some sort of sex god or tentacle tongue powers?
I would totally need to stat out a prehensile tongue for him. but then do I stat out Shannon? What are the stats of a softcore starlet? hmmmm
Jabroniville wrote: Mon Dec 30, 2019 10:14 pm Oh neat! So that’s the Olympian Club. Aka, the group whose section I always skipped because of horrible art. I’ll have to read through these later.
LOL! yeah. the concepts solid in a Rifts setting, basically multidimensional conmen. But I figure they could fit into a bunch of Supers games that don't have established relations with the Olympians.
Spectrum
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Re: Sidious' FASERIP Builds: The Olympian Club, Voltaic, KISS

Post by Spectrum »

So what ARE the stats of a softcore startlet scream queen?
We rise from the ashes so that new legends can be born.
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Sidious
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Re: Sidious' FASERIP Builds: The Olympian Club, Voltaic, KISS

Post by Sidious »

Spectrum wrote: Tue Dec 31, 2019 2:19 pm So what ARE the stats of a softcore startlet scream queen?
just off the top of my head, I'm going with 5'10", 150lbs, 36-25-38.....

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Palladium - Kingu, the Chosen

Post by Sidious »

Image

Kingu the Chosen

STATISTICS
F: AM(50)
A: RM(30)
S: AM(50)
E: UN(100)
R: EX(20)
I: IN(40)
P: MN(75)

Health: 230
Karma: 125
Resources: AM (50)
Popularity: 0

BACKGROUND
Real Name: Kingu
Occupation: Destroyer
Legal Status: Unknown to the general population
Identity: Secret
Other Known Aliases: The Chosen, Pluto
Place of Birth: Unknown
Marital Status: Single
Known Relatives: None
Base of Operations: Mobile
Past Group Affiliations: None
Present Group Affiliation:

KNOWN POWERS:
Undead form: Kingu is an undead deity. He posses more power than most vampires:
  • Immortality (Limited)
  • Invulnerability: CL 1000; King is unharmed by normal physical and energy attacks. He may still be slammed and Stunned
  • Regeneration: In/40; should he be harmed, Kingu may regenerate by drinking blood
  • Claws & Fangs: Mn/75 edged
  • Senses:
    • Scent: Am/50
    • Night Vision: Ex/20
Creature of the Night:
  • Summoning & Control - Bats, Rats, Wolves: In/40
  • Hypnotic Gaze: In/40
  • Transformation:
    • Mist: In/40 phasing ability, Fe/2 Flight
    • Bat: Bite Attack: Gd/10, Flight: Ty/6
    • Wolf: Bite Attack: Rm/30, Running: Gd/10
Vampiric Deity: Kingu is a transfigured former deity that has become a vampire through arcane magics:
  • Vampire Control: Mn/75, control over any vampire created with his blood.
  • Telepathy: In/40, Can communicate over any distance with a vampire of his line.
Vampiric Movement:
  • Winged Flight: Gd/10
Vampire Bite: Inflicts Ty/6 damage per turn. If the victim is not slain, they remain –1cs on all FEATs until a weekly Endurance FEAT is made, and subject to particular vampire’s telepathic commands.

VAMPIRIC LIMITATIONS:
  • Blood dependency: deprivation of blood results in weak-ness (-1 Cs on all stats every 2 days) and overwhelming desire for blood. Upon seeing blood, a vampire failing a Psyche FEAT roll automatically attacks.
  • Invulnerability is not effective against Magic (weapons & spells), wood, silver, running water, holy attacks, attacks by other supernatural creatures
  • Direct Sunlight: Am/50 Damage per Turn
  • Mirrors: Do not cast reflections
  • Wood: A wood stake or blade produces an automatic kill on a red result.
  • May be held back by religious symbols. Must make a contested Psyche FEAT to overcome.
  • May not cross running water
  • Permanent Destruction: Exposure to Sunlight, Staking/beheading/burning the body, immersion in running water
TALENTS: History; Mystic Background; Occult Lore

CONTACTS:

HISTORY
After Apsu fell and Mummu was imprisoned, Tiamat chose one demon from her ranks and raised him to become her lieutenant in the coming war. Kingu was the chosen one and he was given enormous power and several artifacts, including, for a time, the fabled Tablets of Destiny. The bloodthirsty demon led the charge against the gods, but after Tiamat fell he was soon defeated by Marduk. According to Babylonian mythology, Kingu was executed and that was the end of him. Tiamat, however, rescued the corpse of her servant, and used a complicated summoning ritual to bind his life force to that of a vampire intelligence she had enslaved previously.

Kingu, now a hideous demon-vampire hybrid, lives again. He has lost whatever semblance of humanity he may have once had and has become a bloodthirsty monster. The creature lives for the day when he will defeat Marduk and reclaim the Tablets of Destiny. In the meanwhile, he is sending his pseudo-vampire minions to selected places in the Megaverse, gathering followers and weapons for the time of his revenge.

The Yucatan peninsula has attracted Kingu's attention. He believes he can intimidate other vampire intelligences into obeying his orders. He is also considering forging an alliance with the evil god Camazotz, Lord of Bats and Darkness to control the vampire hordes. Since the vampire intelligences are not likely to give up without a fight, all of Central America could be plunged into a multi-sided conflict. This is also likely to provoke the gods of the Aztec pantheon.

A bubbling cauldron of rage under an icy exterior. He will appear cool and collected, but the smallest annoyance will cause him to lash out and kill. As a result, his agents usually send an expendable servant or a prisoner to give the demon any bad news. Killing the messenger is typical behavior for Kingu. He hates Marduk with a passion and all beings of good alignment above all others. For distraction, Kingu will torture to death creatures of good alignment; if possible, a godling or hatchling dragon.
Last edited by Sidious on Mon Dec 13, 2021 1:47 pm, edited 4 times in total.
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