Batgirl III's Character Thread (Simon Baz, Lady Shiva)

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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

Fun little factoid about that two-page spread, Hero Histories called it “The Panel That Created the X-Men.”

The story goes that when Dave Cockrum drew Superboy and The Legion #200, he asked the editor for this particular page of art back, as he was an old-school LSH fan, and wanted it for his own collection. Publisher Carmine Infantino refused, insisting that DC did not return original art.

An angry Cockrum soon left DC for Marvel, and took over the pencilling chores on a relaunch of their lowest selling title... A little book would be known as the “All-New All-Different” Uncanny X-Men!
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Re: Batgirl III's Character Thread

Post by Woodclaw »

Batgirl III wrote: Sat Apr 21, 2018 7:27 pm Fun little factoid about that two-page spread, Hero Histories called it “The Panel That Created the X-Men.”

The story goes that when Dave Cockrum drew Superboy and The Legion #200, he asked the editor for this particular page of art back, as he was an old-school LSH fan, and wanted it for his own collection. Publisher Carmine Infantino refused, insisting that DC did not return original art.

An angry Cockrum soon left DC for Marvel, and took over the pencilling chores on a relaunch of their lowest selling title... A little book would be known as the “All-New All-Different” Uncanny X-Men!
Back then Infantino had a pretty terrible record with Cockrum, many of the designs he refused for the LoSH, Cockhum reused them for the X-Men. Nightcrawler is the most famous example.
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Re: Batgirl III's Character Thread

Post by Batgirl III »

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BLITZKIND
Original Character
Power Level 8 ( 120 PP )


ABILITIES
Strength 1
Stamina 1
Agility 3
Dexterity 3
Fighting 5
Intellect 2
Awareness 3
Presence 2

SKILLS
Acrobatics 5 (+8), Close Combat [Unarmed] 6 (+11), Perception 5 (+8), Persuasion 4 (+6), Technology 6 (+8)

ADVANTAGES
Defensive Roll (2), Evasion (2), Improved Initiative (2), Uncanny Dodge, Taunt

POWERS
Electrical Transformation Array [ 27 PP Total ]
Transform into Lightning Bolt I Teleport 3 (8 Miles; E: Accurate, Easy, Extended; F: Limited [must pass through intervening space in lightning form], Limited to Extended); Linked to Insubstantial 3 (Electricity) [ 24 PP ]
AE: Transform into Lightning Bolt II Teleport 3 (250'; E: Accurate, Change Direction, Change Velocity, Turnabout; F: Limited [must pass through intervening space in lightning form], Limited to Extended); Linked to Insubstantial 3 (Electricity) [ 1 PP ]
AE: Transform into Electric Impulse Teleport 12 (16 Miles; E: Accurate; F: Medium [must pass through electrical conductors]) [ 24 PP ]
AE: Transform Partially Speed 9 (1,000 MPH); Linked to Insubstantial 3 (Electricity) [ 24 PP ]

Electric Attacks Array [ 12 PP Total ]
Ground Strike Affliction 8 (Resist/Recover: Fortitude; Conditions: Dazed, Stunned, Incapacitated; E: Area [Burst, 30'], Cumulative; F: Limited [to targets on ground; 5 Ranks], Limited [only after using Transform into Lightning Bolt I or II]) [ 11 PP ]
AE: Taser Punch Affliction 5 (Resist: Parry; Recover: Fortitude; Conditions: Dazed, Stunned, Incapacitated; E: Cumulative, Feature [uses Close Combat: Unarmed skill]) [ 1 PP ]

DEFENSE
Dodge (8) Base 5
Parry: (8) Base 3
Fortitude: (8) Base 7
Toughness: (1/3) ——
Will: (8) Base 5

WORKSHEET
Attack: 11 Effect: 1 Total: 12 (Unarmed)
Attack: —— Effect: 8 Total: 8 (Ground Strike)
Attack: 11 Effect: 5 Total: 16 (Taser Punch)
Dodge: 8 Tough: 1/3 Total: 9/11
Parry: 8 Tough: 1/3 Total: 9/11
Fort: 8 Will: 8 Total: 16


ABILITIES [ 40 pp ] +
SKILLS [ 13 pp ] +
ADVANTAGES [ 8 pp ] +
POWERS [ 39 pp ] +
DEFENSES [ 20 pp ] =
120 PP TOTAL

Real Name: Unknown
Occupation: Unknown
Date of Birth: Unknown (Age 15)
Base of Operations: Dresden, Germany
Height: 5'2" (1.57 m)
Weight: 110 lbs. (50 kg)
Eyes: Gold
Hair: Brown
Race: Human
Identity: Secret
Religion: Luteran
Relationships: Unknown
Legal Status: Presumed to be a citizen of Germany.

Background:
One of the WOTAN Network's chief responsibilities, apart from apprehending super-villains or preventing terrorists, is to monitor unsanctioned activity by other super-humans. Powered individuals who don't pose a clear and present danger to society, but don't seem too concerned with obeying the laws of the sovereign states they operate in. Basically, the WOTAN Network has to try to keep rookie would-be superheroes from screwing up too badly.

Over the last few months, a electrically empowered youngster has been seen operating across Germany and even in Austria and Belgium. Calling himself "Blitzkind," he seems like someone who means well... But, Blitzkind recently stopped a group of Gorgon Cultists from hijacking an airliner. Europa has reason to believe he may just have earned himself an enemy he cannot handle.

Notes:
Blitzkind is meant to be more of a MacGuffin than he is a meant to be a hero; He's got quite a bit of power for his PL, but not much skill or experience in using it. The idea is that the PCs are trying to catch him, but so are the WOTAN Network NPCs and the Big Bad's Minions... And of course the kid doesn't cooperate. His powers should make him really tricky to capture, since you cannot just lock him in a box, you can't really handcuff him, PC Powerhouse's can't easily grapple him, and even most PC Speedsters can't outrun him.
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Re: Batgirl III's Character Thread

Post by Woodclaw »

He really looks like a mash-up of Jay Garrik and Impulse. ;)
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Re: Batgirl III's Character Thread

Post by Batgirl III »

Image
EXPRESS
Original Character
Power Level 6 ( 90 PP )

Jim Croce wrote:If I could save time in a bottle, the first thing that I'd like to do
Is save every day 'til eternity passes away, just to spend them with you...
ABILITIES
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 4
Awareness 3
Presence 3

SKILLS
Acrobatics 8 (+10), Athletics 4 (+6), Expertise [Gymnastics] 2 (+6), Perception 2 (+5), Persuasion 2 (+5), Treatment 2 (+6)

ADVANTAGES
Agile Fient, Defensive Roll (2), Evasion, Languages [English, Vietnamese ], Seize Initiative

POWERS
Stop Time Array [ 15 PP Total ]
Time Stop Travel Teleport 8 (One Mile; E: Accurate, Change Direction, Change Velocity, Subtle [2]; F: Limited [to places you can physically reach]) [ 12 PP ]
AE: Time Stop Dodge Deflect 10 (E: Subtle [2]) [ 1 PP ]
AE: Time Stop Manipulation Teleport 2 (120'; E: Area [60' Burst], Ranged [Perception], Subtle [2]; F: Limited [to things you can physically move]) [ 1 PP ]
AE: Time Stop Multitasking Quickness 10 (Two Hours in Six Seconds; E: Subtle [2]) [ 1 PP ]

DEFENSE
Dodge (8) Base 6
Parry: (8) Base 6
Fortitude: (6) Base 4
Toughness: (2/4) ——
Will: (6) Base 3

WORKSHEET
Attack: 2 Effect: 2 Total: 4 (Unarmed)
Dodge: 8 Tough: 2/4 Total: 10/12
Parry: 8 Tough: 2/4 Total: 10/12
Deflect: 10 Tough: 2 Total: 12
Fort: 6 Will: 6 Total: 12


ABILITIES [ 40 pp ] +
SKILLS [ 10 pp ] +
ADVANTAGES [ 6 pp ] +
POWERS [ 15 pp ] +
DEFENSES [ 19 pp ] =
90 PP TOTAL

Real Name: Phan Thi Trinh
Occupation: Student
Date of Birth: Age 15
Height: 4'8" (1.42 m)
Weight: 95 lbs. (43.0 kg)
Eyes: Brown
Hair: Black
Race: Human Mutant
Identity: Secret
Religion: Athiest
Relationships: Family Status Unknown
Legal Status: Citizen of the Socialist Republic of Vietnam with no criminal record.

Background:
Phan Thi Trinh was travelling in the United States, being scouted by various gymnastics training programs. When she and her uncle, Huy, were crossing a busy Boston street, a drunk driver in a box truck ran the light. Although she had been standing inches from her uncle, holding his hand in fact, she was suddenly standing on the curb. Totally unscathed. Police detectives were baffled.

Trinh entered a state of shock. She could only dwell on the fact that when the truck started racing across the street, she had somehow stopped it in its tracks and was able to get herself out of the path. In actuality, she had reflexively stopped time for everyone but herself, freezing the outside world in place. Unfortunately, her reflexes hadn't protected her uncle, leading to his death.

The police placed the traumatized girl in a hospital for forty-eight hour observation, during which she mostly slept and cried. When she was released, she was told that the police were looking further into things, but they did not have any reason to think this was anything but an unfortunate accident. However, the detective overseeing her case suspected that perhaps Trinh had been more than simply lucky. She contacted Dr. Moira MacTaggert, who confirmed that the girl was indeed a mutant — potentially a very powerful one. Dr. MacTaggert offered Suzanne a chance to train in the use of her mutant abilities at the Xavier School.
Last edited by Batgirl III on Tue Apr 24, 2018 4:02 am, edited 1 time in total.
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Re: Batgirl III's Character Thread

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Batgirl III wrote: Sat Apr 21, 2018 11:04 pm BLITZKIND

Over the last few months, a electrically empowered youngster has been seen operating across Germany and even in Austria and Belgium. Calling himself "Blitzkind," he seems like someone who means well... But, Blitzkind recently stopped a group of Gorgon Cultists from hijacking an airliner. Europa has reason to believe he may just have earned himself an enemy he cannot handle.
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Re: Batgirl III's Character Thread

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Batgirl III wrote: Mon Apr 23, 2018 3:26 am EXPRESS

POWERS
Stop Time Array [ 15 PP Total ]
Time Stop Travel Teleport 8 (One Mile; E: Accurate, Change Direction, Change Velocity, Subtle [2]; F: Limited [to places you can physically reach]) [ 12 PP ]
AE: Time Stop Dodge Teleport 2 (120'; E: Accurate, Change Direction, Change Velocity, Reaction [imminent attack], Subtle [2]; F: Limited [to places you can physically reach], Unreliable) [ 1 PP ]
AE: Time Stop Manipulation Teleport 2 (120'; E: Area [60' Burst], Ranged [Perception], Subtle [2]; F: Limited [to things you can physically move]) [ 1 PP ]
AE: Time Stop Multitasking Quickness 10 (Two Hours in Six Seconds; E: Subtle [2]) [ 1 PP ]
My first instinct when I saw the pic and name was that Express was an awesome name for a Speedster. Then, I noticed she`s a teleporter with descriptor of time stopping. Loads of awesome concept. Not sold on a reaction effect being in an array, I'm curious to hear your reasoning behind "allowing" that, if you`d be so kind? (I mean that as an honest question, with no other intent behind it.)
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Batgirl III
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Re: Batgirl III's Character Thread

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The way I run it is that the user has to announce they are turning the power “on,” at which point it will activate as normally for a Reaction Modifier’d Power. If the user has any other AE of the Array in use then the power is “off.”

Obviously, your mileage may vary and individual GMs always have final say at their table.

It should also be noted that although mechanically she’s using a teleportation effect, narratively she’s not teleporting at all. She has to walk/run/swim/climb to get anywhere. So she cannot “teleport” out of a locked cell or anything like that.
Last edited by Batgirl III on Mon Apr 23, 2018 11:41 pm, edited 1 time in total.
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Re: Batgirl III's Character Thread

Post by Bladewind »

Hm. A reasonable answer.
And considering its not the default setting, that might get interesting.

Thanks !
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Re: Batgirl III's Character Thread

Post by catsi563 »

For me reaction on teleport is one of those STOP sign effects that makes it easy to make someone almost impossible to hit since once activated the instant an attack is on the way shes out of there. Only subtle or mental attacks end up having any effect and you have to stack those any time shes in a fight.

that said I like the basic concept behind the power its usualy just better done with enhanced dodge and parry and some additional toughness saves or impervious least Imho
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Batgirl III
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Re: Batgirl III's Character Thread

Post by Batgirl III »

Yep, Reaction on anything is definitely a Modifer that always triggers a “Yellow Flag” when I look over a submitted character. Teleport is too. Combine them and it kicks over to “Red Flag” territory.

But to quote myself from way back on the old forum when a similar question was raised:
“Batgirl III” wrote:Unless you add some additional Extras to the Teleport, you can only Teleport yourself to places to places you can accurately sense; ergo, an enemy that can futz with your senses will be a perfect set up for another enemy to smack you.

Likewise, a Perception Shaped Area effect will probably still hit you, unless you can Teleport to a new location where you can no longer perceive the target point... Which is tricky to do, since you have to have perceived your new location from the old one.

"Imminent Attack" as the trigger condition for the Reaction also implies you knew the attack was coming... Given the sheer number of ways an opponent in a superpower setting can sneak up on you, it's not foolproof.

Yes, it's a nice little trick for teleporters or speedsters to have. Reaction Shrinking or Reaction Insubstantial are nice defensive bonuses for size-shifters and phasing heroes too. But, hey, it's a superhero game. That's part of the deal.
Replacing it with an equivalent PP worth of Emhanced Dodge/Enhanced Parry Ranks (maybe with a Quirk that you’d need to move a few feet) would be a very effective replacement if a GM objects to this build.
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Re: Batgirl III's Character Thread

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So upon further discussion with my GM for the game where I will be playing Express, I’ve swapped her Reaction Teleport for Deflect. Same basic descriptor, she waits for the attack to be launched, pauses time and gets out of the way, then the flow of time snaps back into place.

The campaign is planes to have a couple sessions where we’re all PL6 / 90 PP total newbies, then we’re going to do a “One Year Later” time-skip and be PL 8 / 120 PP X-Men.

We’ve apparently got a Canadian kid who can temporarily copy the skills and memories of people, while causing the target to lose access to them (provisionally code-named “Memetic Bad-Ass”); a kid from Chicago who can talk to animals; an Iraqi kid who can do the whole Out of Body Astral Projection thing; and a kid who has (and this is a quote) “every super-sense ever.”

I’ll be posting their builds.
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Re: Batgirl III's Character Thread

Post by MacynSnow »

Batgirl III wrote: Tue Apr 24, 2018 4:20 am So upon further discussion with my GM for the game where I will be playing Express, I’ve swapped her Reaction Teleport for Deflect. Same basic descriptor, she waits for the attack to be launched, pauses time and gets out of the way, then the flow of time snaps back into place.

The campaign is planes to have a couple sessions where we’re all PL6 / 90 PP total newbies, then we’re going to do a “One Year Later” time-skip and be PL 8 / 120 PP X-Men.

We’ve apparently got a Canadian kid who can temporarily copy the skills and memories of people, while causing the target to lose access to them (provisionally code-named “Memetic Bad-Ass”); a kid from Chicago who can talk to animals; an Iraqi kid who can do the whole Out of Body Astral Projection thing; and a kid who has (and this is a quote) “every super-sense ever.”

I’ll be posting their builds.
Forum based or live table?(if it's forum based,introduce me please..... :D )
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Batgirl III
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Re: Batgirl III's Character Thread

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MacynSnow wrote: Tue Apr 24, 2018 5:55 am Forum based or live table?(if it's forum based,introduce me please..... :D )
Skype.
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Re: Batgirl III's Character Thread

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Batgirl III wrote: Tue Apr 24, 2018 6:05 am
MacynSnow wrote: Tue Apr 24, 2018 5:55 am Forum based or live table?(if it's forum based,introduce me please..... :D )
Skype.
T_T wahhhh!

Let me know if anything intresting happens in game(i like comparing how other GM's run Marvel games)?
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