THE PHANTOM
The Ghost Who Walks
Power Level 8 ( 180 PP)
ABILITIESThe Oath of the Skull wrote:I swear to devote my life to the destruction of piracy, greed, and cruelty, in all their forms, and my sons and their sons, shall follow me.
Strength 4
Stamina 4
Agility 5
Dexterity 4
Fighting 8
Intellect 5
Awareness 5
Presence 5
SKILLS
Acrobatics 3 (+8), Athletics 4 (+8), Close Attack [Unarmed] 4 (+12), Deception 3 (+8), Expertise [Animal Handling] 3 (+8), Expertise [Survival] 9 (+14), , Expertise [Streetwise] 3 (+8), Insight 5 (+10), Intimidation 7 (+12), Investigation 3 (+8), Perception 5 (+10), Persuasion 6 (+11), Ranged Attack [Firearms] 4 (+8), Sleight of Hand 4 (+8), Stealth 5 (+10), Treatment 3 (+8), Vehicles 3 (+7)
ADVANTAGES
Accurate Attack, Assessment, Benefit [Alternate Identity (1), Cipher (1), Wealth (3)], Contacts, Connected, Defensive Roll (2), Equipment (5), Evasion (1), Favored Environment [Jungle], Improved Aim, Improved Defense, Jack-of-All-Trades, Minion [Hero (4)], Power Attack, Redirect, Sidekick [Devil (10)], Skill Mastery [Stealth], Startle, Takedown (2), Well-Informed
POWERS
• Leaping 1 (15') [ 1 PP ]
• Speed 1 (4 MPH) [ 1 PP ]
• Movement 5 (Safe-Fall, Sure Footed [2], Swinging, Trackless; Flaw: Limited to Jungles) [ 5 PP ]
EQUIPMENT ( 25 EP )
► Custom Colt M1911 Pistols [ 6 EP ]
• Disarming Shot Affliction 8 (Resist: Dodge; Recover: Will; Conditions: Attack Impaired, Attack Disabled, Attack Debilitated; Extras: Alternate Resistance, Ranged, Split [1]; Flaws: Limited to Weapon-based Attacks) [ 5 EP ]
• AE: Sharpshooting Damage 4 (Extras: Ranged, Split [1]; Flaws: Limited to Non-Living Targets) [ 1 EP ]
► The Skull Ring Feature 1 (Evildoers that are punched with it are left with permanent mark in the form of a skull, known as a Skull Mark.) [ 1 EP ]
► The Good Mark Ring Feature 1 (May be used to mark a willing person - and their descendents - with a mark in the form of cross made of four stylized "P" letters that shows they are under the Phantom's protection.) [ 1 EP ]
► Skull Cave [ 17 EP ]
Size: Huge (3ep)
Tough: 10 (2ep)
Features: Communications, Grounds [Colossal], Gym, Infirmary, Isolated, Library, Living Space, Personnel, Power System, Security System, Trophy Room, Workshop (12ep)
DEFENSE
Dodge (10) Base 5
Parry: (10) Base 2
Fortitude: (8) Base 4
Toughness: (4/6) ——
Will: (8) Base 3
WORKSHEET
Attack: 12 Effect: 4 Total: 16 (Unarmed)
Attack: 8 Effect: 8 Total: 16 (Disarming Shot)
Attack: 8 Effect: 4 Total: 12 (Sharpshooting)
Dodge: 10 Tough.: 4/6 Total: 14/16
Parry: 10 Tough.: 4/6 Total: 14/16
Fort.: 8 Will: 8 Total: 16
ABILITIES [ 80 pp ] +
SKILLS [ 37 pp ] +
ADVANTAGES [ 42 pp ] +
POWERS [ 7 pp ] +
DEFENSES [ 14 pp ] =
180 PP TOTAL
COMPLICATIONS
Motivation (The Oath of the Skull): When a new Phantom takes the task from his dying father, he swears the Oath of the Skull: "I swear to devote my life to the destruction of piracy, greed, cruelty, and injustice, in all their forms, and my sons and their sons shall follow me."
Responsibility (Bangalla): The Phantom is the protector of the fictional African country of Bangalla.
Responsibility (Diana Palmer, Guran, Kit, Heloise): Despite his fearsome reputation, the Phantom is highly-protective of those close to him. Attacks on their lives will be taken very seriously.
Responsibility (The Good Mark): The Good Mark Ring may be used to grant any willing person a mark that shows they have earned the Phantom's protection and this mark may be passed down to their descendents. The Phantom considers protecting them as an important part of The Oath of the Skull.
Enemy (the Singh Brotherhood): The Phantom has amassed numerous enemies, but none are as hated by him quite as much as the pirates of the Singh Brotherhood.
Devil
DEVIL
Sidekick Level 10 ( 50 PP)[/size]
ABILITIES
Strength 1
Stamina 3
Agility 3
Dexterity 0
Fighting 3
Intellect -2
Awareness 2
Presence -2
SKILLS
Acrobatics 2 (+5), Athletics 4 (+5), Close Combat [Tooth and Claw] 3 (+6), Insight 3 (+5), Intimidation 7 (+5), Perception 3 (+5), Stealth 2 (+5)
ADVANTAGES
Benefit [Legal Citizen of Bangalla], Defensive Roll (2), Great Endurance, Improved Trip
POWERS
• Damage 3 (Strength-based; Extras: Improved Critical [1]) [ 4 PP ]
• Senses 6 (Auditory: Extended, Ultra-Hearing; Olfactory: Acute, Extended, Tracking [1]; Visual: Low-Light) [ 6 PP ]
• Speed 2 (8 MPH) [ 2 PP ]
DEFENSE
Dodge (5) Base 2
Parry: (5) Base 2
Fortitude: (3) Base 0
Toughness: (3/6) ——
Will: (3) Base 1
WORKSHEET
Attack: 6 Effect: 4 Total: 10
Dodge: 5 Tough.: 3/5 Total: 8/10
Parry: 5 Tough.: 3/5 Total: 8/10
Fort.: 3 Will: 3 Total: 6
Devil is a grey mountain wolf, found and raised by The 21st Phantom, and remains his ever-faithful companion when it comes to chasing down criminals. Devil has an advantage over Hero, in that he's able to follow his master into places where the horse wouldn't be able to, so he's more frequent seen with the Phantom fighting crime.
Devil is a faithful and extremely intelligent wolf. He's been portrayed as understanding what the Phantom tells him, and even plotted to save his master from danger several times. He's generally docile to children and friendly people, but when dealing with "roughnecks", he's not shy to show his deadly fangs, even though he's likely to attack by command of his master, and not to kill.
Diana is affectionate with him. Many times Devil appeared in front of her in the U.S., which could only mean that the Phantom would be right behind. Devil's also very keen of Mrs. Palmer, Diana´s mother, much to her despair ever since learning Devil is actually a savage wolf. Situations involving Devil and Mrs. Palmer tend to be quite humorous.
Devil is also a legal citizen of Bangalla, known as 'Mr. Devil in his passport which is signed by President Luaga himself.No, really.
Hero
HERO
Minion Level 4 ( 60 PP)[/size]
ABILITIES
Strength 5
Stamina 7
Agility 1
Dexterity 0
Fighting 4
Intellect -2
Awareness 1
Presence -2
SKILLS
Acrobatics 1 (+1), Athletics 10 (+15), Close Combat [Hooves] 2 (+6), Expertise [Survival] 7 (+5), Insight 4 (+5), Intimidation 4 (+4), Perception 4 (+5)
ADVANTAGES
Defensive Roll (1), Extraordinary Effort, Great Endurance, Move-By Ultimate Effort [Athletics]
POWERS
• Damage 1 (Strength-based; Extras: Reach [1]) [ 2 PP ]
• Growth 4 (+4 Strength, +4 Stamina; +4 Mass; +2 Intimidate; -2 Defenses; Extras: Permanent, Innate) [ 9 PP ]
• Senses 2 (Visual: Low-Light, Radius) [ 2 PP ]
• Speed 3 (16 MPH) [ 3 PP ]
DEFENSE
Dodge (4) Base 6 -2
Parry: (4) Base 2 -2
Fortitude: (8) Base 1
Toughness: (7/8) ——
Will: (4) Base 3
WORKSHEET
Attack: 6 Effect: 6 Total: 12
Dodge: 4 Tough.: 7/8 Total: 11/12
Parry: 4 Tough.: 7/8 Total: 11/12
Fort.: 8 Will: 4 Total: 12
Hero is the horse of the Phantom.
Hero, whose full name is Royal Hero was a gift to the Phantom from the Maharajah of Nimpore, after the Phantom had rescued him. Hero is a white stallion and is one of the finest horses in the entire world.
Real Name: The Phantom
Alias: Kit Walker
Occupation: Adventurer
Date of Birth: Unknown
Eyes: Brown
Hair: Brown
Height: 6'2"
Weight: 160 lbs.
Race: Human
Identity: Secret
Relationships: Diana Palmer (wife), Kit (son), Heloise (daughter)
Legal Status: Citizen of the Bangalla with no criminal record.
BUILD NOTES
Arguably, the first costumed superhero of them all, the Phantom was created by Lee Falk in 1936 for King Features Syndicate and has been fighting evildoers in newspaper comic strips, traditional comic books, pulp novels, animated cartoons, and one rather forgetable live-action film ever since. Developed during comics'Golden Age, drawn and written by a single author for over sixty years, The Phantom is somewhat obscure in the United States where he was created but is HUGE overseas. There was a "Fantomenland" theme park in Sweden, Australia hosted a fine art exhibition for Phantom fan art, he got a live-action tv show in India in the Nineties, he's commonly found painted on the traditional war-shields of Papua New Guinea.
The Phantom a costumed crime-fighter who operates from the fictional country of Bangalla, an intentional mash-up of the Darkest Africa of Tarzan, the wild India of Kipling's The Jungle Book, and the exotic pirate hideouts of Treasure Island and other such fare.
In the jungles of Bangalla, there is a myth featuring "The Ghost Who Walks," a powerful and indestructible guardian of the innocent and fighter of all types of injustice. Because he seems to have existed for generations, many believe him to be immortal. In reality, the Phantom is a legacy hero, descended from twenty previous generations of crimefighters who all adopt the same persona. When a new Phantom takes the task from his dying father, he swears the Oath of the Skull: "I swear to devote my life to the destruction of piracy, greed, cruelty, and injustice, in all their forms, and my sons and their sons shall follow me."
The present Phantom is the twenty-first in the line. He has no superhuman powers, relying only on his wits, physical strength, skill with his weapons, and fearsome reputation to fight crime.
The current Phantom's birth name is Kit Walker, as was the name of many of the Phantoms before him. Kit was born in the Skull Cave and spent his first years in the jungle of Bangalla. His mother, Maud Thorne McPatrick, who had previously worked as Rita Hayworth's stunt double, was born in Mississippi, where Kit was sent to study when he was 12 years old, living with his aunt Lucy and uncle Jasper in the town of Clarksville, Missouri.
Here he met his wife-to-be, Diana Palmer. Kit was an extremely talented sportsman and was predicted to become the world champion in many different events (even knocking out the world heavyweight boxing champion in a sparring match when the champion visited Clarksville). Despite the opportunity to choose practically any career he wanted, Kit faithfully returned to Bengalla to take over the role of the Phantom when he received word from Guran that his father was dying from a knife-wound.
One of Kit's first missions as the Phantom was to find his father's killer, Rama Singh, who had betrayed and murdered the 20th Phantom by first helping him to blow up a fleet of ships owned by the Singh Brotherhood, only to then stab him in the back, stealing his special gunbelt in the process. The 21st Phantom eventually found him and reclaimed the belt at the island of Gullique, but before he could avenge his father and bring the killer to jail, the desperate Rama blew up his lair, killing himself and his henchmen in the process.
In 1978, he married his sweetheart, Diana Palmer, who works at the United Nations. The Phantom and Diana have two children, Kit and Heloise. His chief aide and ally is Guran, chief of the local pygmy Bandar tribe, who are the only tribe to know the Phantom's true nature. Guran is the Phantom's best friend since childhood and a supporter of his cause.
The Phantom wears a black domino mask and a purple skintight bodysuit. He also carries a pair of customized M1911 pistols in a distinctive belt with a skull-shaped buckle. Lee Falk was insistent that the Phantom only uses his guns to shoot out the guns of his opponents, although over the long history of the character this rule was sometimes broken.
The Phantom also wears two special rings. One has a pattern formed like four crossing sabres or four stylized "P's", this is "The Good Mark", that he leaves on visitors whom he befriends, placing the person and their descendents under his protection. The other, "The Skull Mark" has a skull shape, which leaves a scar of the corresponding shape on the enemies he punches with it. He wears the Good Mark on his left hand because it is closer to the heart, and the Evil Mark on his right hand.