Part of it is likely how the Filmation Ghostbusters is seen as a generally inferior cashgrab, which it was for the most part. Extreme Ghostbusters definitely has its fans and had some fun concepts, but it was generally not as well received. The really excellent IDW Ghostbusters comic actually incorporated the excellent 2009 Ghostbusters game and Kylie Griffin from Extreme Ghostbusters into the film-verses continuity.KorokoMystia wrote: ↑Sun Apr 07, 2019 8:39 pm The multiple mentions of Ghostbusters got me thinking..There's probably multiple builds of the original Ghostbusters team out there (though Real Ghostbusters would be a fun set), but then there's Filmation Ghostbusters and Extreme Ghostbusters (which is the one that I actually grew up watching on TV, oddly enough), both of which I doubt anyone ever bothered to stat.
Based on the lore, a Proton Pack is a focused energy beam that can do real damage to matter, but when it strikes a ghost, it causes the ghost to bleed off some of its PKE energy, holding it in place and gradually weakening it until it can be dragged over a trap, which can contain it until it's put in a Ghost Trap.And one thing that's always got me curious is how to properly stat a Proton Pack. Maybe something like Shapeable Area Snare (that affects insubstantial and probably only works on ghosts/supernatural beings) linked to a Shapeable Damage Effect? (since the proton beams generally did a LOT of collateral damage)
Based off of that, I'd say a Proton Pack would be a Move Object with the Damage and Affects Insubstantial bonus. I'd probably throw in a custom -1 Limit that the blasts can only move non-ectoplasmic/supernatural matter away from the Ghostbusters. So they can zap ghostly stuff and move it around to get it near a trap, but the target can resist it like it was a grapple, and they can only blast normal matter away from them.
Maybe also Link the Move Object to a Weaken power that affect ecto-plasmic/supernatural creatures, so that the longer the beam is maintained, the weaker the creature becomes, the easier it is to trap.
Oh yeah, I remember watching various extras and retrospectives on the Real Ghostbusters and it was clear that Q5 were complete hacks that ruined an immensely popular show. Thankfully the first season with all of the syndication episodes give over 60 episodes of good times, and some of the later episodes were actually decent. But as a whole, once Q5 got involved, the whole show took a nose dive.And man, I remember hearing about the Q5 debacle with Real Ghostbusters in a youtube video. Not only did they attempt to "fix" a show that didn't need "fixing" in the first place, but apparently all their "studies" about what chlidren liked was apparently completely made up and they hadn't actually done any studies into it, so they were just doing stuff without any real basis behind it.