KOGA SHUKO
Role: Final Boss
PL 9 (124)
STRENGTH 3 STAMINA 3 AGILITY 6
FIGHTING 14 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4
Skills:
Acrobatics 8 (+14)
Athletics 10 (+13)
Deception 4 (+8)
Expertise (Martial Arts) 5 (+8)
Expertise (Criminal) 7 (+10)
Insight 2 (+5)
Perception 4 (+7)
Persuasion 4 (+8)
Advantages:
Improved Critical (Fireball), Improved Critical (Air Teleport), Improved Critical (Flash Wheel Kick), Improved Critical (Spinning Flash Kick), Improved Initiative, Power Attack, Ranged Attack 4
Double Dragon Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)
Powers:
"Martial Artist" Strength-Damage +1 [1]
"Air Teleport Foot Stomp" Teleport 2 (Feats: Change Direction) [5]
"Fireball" Blast 6 (Feats: Accurate, Homing) (Reduced Defenses -2, Diminished Range -1) (8) -- [12]
- AE: "Air Teleport Foot Stomp & Burn" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6)
- AE: "Flash Wheel Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
- AE: "Spinning Flash Kick" Strength-Damage +2 (Inaccurate -1) (1)
- AE: "Lightning Column" Damage 7 (Extras: Area- 15ft. Cylinder +1/2) (Reduced Defenses -2) (7)
Unarmed +14 (+4 Damage, DC 19)
Special Moves +12 (+6 Damage, DC 21)
Multi-Punch +14 (+4 Damage & Affliction, DC 19 & 14)
Fireball +10 (+6 Ranged Damage, DC 21)
Initiative +10
Defenses:
Dodge +9 (DC 19), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6
Complications:
Motivation (Greed & Power)
Weakness (Predictability)- Koga Shuko cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 80 / Skills: 44--22 / Advantages: 10 + 10 / Powers: 18 / Defenses: 9 (124)
-Koga Shuko is one of the most boring-looking Fighting Game Final Bosses ever- just some middle-aged man with a goatee and a purple martial arts outfit. He has a ton of cheeseball moves, though, such as a Teleport attack, Multiattacks, huge Fireballs (that can track you!), and an Area Attack. The movie version was played by Robert Patrick, and was your standard "pretends to be a humble businessman".