ASH CRIMSON
First Appearance: King of Fighters 2003
Game Appearances: King of Fighters 2003-XIII & XV (5/6 games since debut), KoF Maximum Impact Regulation A
Role: The New Hero, Most Infamous Fighting Game Character Ever
PL 10 (191)
STRENGTH 3
STAMINA 3
AGILITY 5
FIGHTING 13
DEXTERITY 3
INTELLIGENCE 2
AWARENESS 3
PRESENCE 2
Skills:
Acrobatics 9 (+14)
Athletics 9 (+12)
Close Combat (Unarmed) 4 (+17)
Deception 9 (+11)
Expertise (Martial Arts) 8 (+10)
Insight 3 (+6)
Investigation 4 (+7)
Perception 4 (+7)
Persuasion 2 (+5)
Ranged Combat (Chi) 6 (+13)
Advantages:
Assessment, Defensive Attack, Diehard, Fearless, Great Endurance, Improved Critical (Unarmed) 3, Improved Critical (Dark Thrust), Improved Critical (Rapids of Rage) 2, Improved Critical (Fire Spin) 2, Improved Critical (Wicked Chew) 2, Improved Initiative, Ranged Attack 3
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
"Power Drain" Weaken Powers 5 (Extras: Continuous +3) Linked to Variable 4 (Flaws: Limited to the Powers of Others, Limited to Stolen Powers) [40]
"Green Flames" Features 1: Adds Fire to Unarmed Damage [1]
"Ventose- Green Sonic Boom" Blast 5 (Reduced Defenses -2, Diminished Range -1) (5) -- [8]
- AE: "Nivose- Green Somersault Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
- AE: "Genie- Invisible Blown Kiss" Blast 3 (Feats: Subtle 2, Accurate) (Reduced Defenses -2, Diminished Range -1) (4)
- AE: "Germinal Capriche- Charging Attack" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +17 (+3 Damage, DC 18)
Special Moves +15 (+5 Damage, DC 20)
Dark Thrust +13 (+5 Ranged Damage, DC 20)
Rapids of Rage +16 (+4 Damage & Affliction, DC 19 & 14)
Initiative +9
Defenses:
Dodge +15 (DC 25), Parry +16 (DC 26), Toughness +3 (+4 D.Roll), Fortitude +6, Will +9
Complications:
Enemy (Saiki)- Ash wishes to destroy Saiki, even at the cost of his own life.
Relationship (Elisabeth Blanctorche)- The two were very close as children, and he views her as a big sister, even while she tries to hunt him down.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 68 / Skills: 58--29 / Advantages: 19 + 11 / Powers: 49 / Defenses: 22 (191)
-It's impossibly to discuss the storied history of the
King of Fighters franchise and not mention its most infamous character in Fighting Game history- ASH CRIMSON. See Ash up there? That's a GUY. While Benimaru and other characters in SNK's history have been gay-looking or otherwise feminine, Ash is the MAIN CHARACTER and looks like an out & out crossdresser... in one of the most macho-tinged genres on Earth. You can imagine how that went over in the West. In Japan, it's considered not quite so odd, but Ash was immediately the victim of a huge backlash in North America. As the
KoF franchise got, uh, "fancier" with time, this was always just under the surface, but Ash was so out with it that people shit all over him and the series. It was all the worse than he was villainous. He's even more universally-hated than Raiden from
Metal Gear Solid 2 (a long-haired pretty boy who was supposed to replace Solid Snake). I definitely remember my early 20s and going "UGH, look at this GIRLY-MAN!".
-Ash is also a huge dick- he appears "blase" about everything he deems beneath his notice, and he has an agenda of his own, causing even his own teammates in the "Hero Team" of
KoF 2003 (his debut game) to turn on him- he was meant to have the fans "feel bad" if they cheered him. His mission? To attack and defeat Chizuru, Iori & Kyo- the three descendants of those who sealed Orochi, in hopes of stealing their powers. First he defeats Chizuru in 2003, stealing her Yata Mirror. In
KoF XI, he teams with Shen Woo & Oswald as his new "Hero Team", and attacks Iori, robbing him of his purple flames.
-Eventually, a larger plot develops- Ash is the descendant of Saiki, and the childhood acquaintance of Elisabeth Blanctorche, a later character of great importance. And all of his actions here are to join "Those From The Past" and gain Saiki's trust... all to steal Saiki's soul. Desiring to end the Saiki bloodline, Ash annihilates the villain, but Saiki's essence overwhelms him, turning him into "Evil Ash". Saiki creates a Time Portal to return to the past and start over, but Ash choosed to sacrifice himself to kill the villain- the gate closes, and Saiki is erased from time... along with Ash, his descendant. He apologizes to Elisabeth before disappearing, leaving Chizuru & Iori's powers behind. This gives the unpopular Ash a hero's end, and made some people sympathetic to his plight. Ash manages to return in
KoF XV, having been brought back by time-travel shenanigans alongside many other past fighters.
-Ash's fighting style is very powerful, involving charging, Anti-Air and "poking" attacks that keep the opponent at bay, like his Blasts. All his moves are named for months of the French Revolutionary Calendar, and cause the opponent to glow with green fire- a pretty cool visual effect.
EVIL ASH
First Appearance: King of Fighters XIII
Game Appearances: King of Fighters XIII (1/5 games since debut)
Role: Powered Up Version
PL 11 (199)
STRENGTH 3
STAMINA 3
AGILITY 5
FIGHTING 15
DEXTERITY 3
INTELLIGENCE 2
AWARENESS 3
PRESENCE 2
Skills:
Acrobatics 9 (+14)
Athletics 9 (+12)
Close Combat (Unarmed) 4 (+17)
Deception 9 (+11)
Expertise (Martial Arts) 8 (+10)
Insight 3 (+6)
Investigation 4 (+7)
Perception 4 (+7)
Persuasion 2 (+5)
Ranged Combat (Chi) 6 (+13)
Advantages:
Assessment, Defensive Attack, Diehard, Fearless, Great Endurance, Improved Critical (Unarmed) 3, Improved Critical (Dark Thrust), Improved Critical (Rapids of Rage) 2, Improved Critical (Fire Spin) 2, Improved Critical (Wicked Chew) 2, Improved Initiative, Ranged Attack 5
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
"Power Drain" Weaken Powers 5 (Extras: Continuous +3) Linked to Variable 4 (Flaws: Limited to the Powers of Others, Limited to Stolen Powers) [40]
"Green Flames" Features 1: Adds Fire to Unarmed Damage [1]
"Ventose- Green Sonic Boom" Blast 5 (Reduced Defenses -2, Diminished Range -1) (5) -- [8]
- AE: "Nivose- Green Somersault Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
- AE: "Genie- Invisible Blown Kiss" Blast 3 (Feats: Subtle 2, Accurate) (Reduced Defenses -2, Diminished Range -1) (4)
- AE: "Germinal Capriche- Charging Attack" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +19 (+3 Damage, DC 18)
Special Moves +17 (+5 Damage, DC 20)
Dark Thrust +15 (+5 Ranged Damage, DC 20)
Rapids of Rage +18 (+4 Damage & Affliction, DC 19 & 14)
Initiative +9
Defenses:
Dodge +17 (DC 27), Parry +18 (DC 28), Toughness +3 (+4 D.Roll), Fortitude +6, Will +9
Complications:
Enemy (Saiki)- Ash wishes to destroy Saiki, even at the cost of his own life.
Relationship (Elisabeth Blanctorche)- The two were very close as children, and he views her as a big sister, even while she tries to hunt him down.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 72 / Skills: 58--29 / Advantages: 21 + 11 / Powers: 49 / Defenses: 24 (199)
-Evil Ash is a powered-up version of Ash after absorbing Saiki's power- his Ventose is faster and black, and all the other moves are sped up, too.