Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Keith Wayne

Post by Jabroniville »

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KEITH WAYNE
First Appearance:
Power Instinct (1993)
Game Appearances: Power Instinct 1-2 & Legends, Matrimelee, Shin Goketsuji 1-2
Home Country: USA
Role: Redeemed Street Tough, Skirt-Chaser
PL 8 (110)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+13)
Close Combat (Unarmed) 2 (+13)
Expertise (Criminal) 6 (+6)
Insight 2 (+3)
Intimidation 3 (+6)
Perception 4 (+5)
Persuasion 2 (+5)
Ranged Combat (Blasts) 6 (+10)

Advantages:
Improved Critical (Knuckle Bomber), Improved Critical (Lightning Flash), Improved Critical (Rolling Axe), Ranged Attack 2

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Knuckle Bomber" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (5) -- [7]
AE: "Lightning Flash!" Blast 4 (Flaws: Reduced Defenses 2) (Diminished Range -1) (3)
AE: "Rolling Axe Kick" Strength-Damage +2 (Inaccurate -1) (1)

Offense:
Unarmed +13 (+3 Damage, DC 18)
Special Moves +11 (+5 Damage, DC 20)
Lightning Flash +10 (+4 Ranged Damage, DC 20)
Knuckle Bomber +13 (+3 Damage & Affliction, DC 18 & 13)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +5, Will +6

Complications:
Motivation (Money)- Keith's family is poor, and he strives to overcome this.
Responsibility (Women)- Keith's mother ran out on the family when he was a child, and as a result, he constantly seeks approval and care from women. However, he's also a notorious flirt, and always wants to be surrounded by pretty girls.
Weakness (Predictability)- Keith cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done. However, Blasts may be used continuously with no penalties.

Total: Abilities: 54 / Skills: 42--21 / Advantages: 5 + 9 / Powers: 7 / Defenses: 14 (110)

-One of the most important male characters in Power Instinct, Keith ALSO sports a ludicrously-generic design, being one of many "Early '90s Fighting Game Characters" to be stuck with "guy in plain shirt and jeans". Granted, to the Japanese this is the basic uniform of the "American Street Hooligan", which is what Keith is supposed to represent. Alex in Streets of Rage has a nearly-identical design. Based off of then-current actor River Phoenix (before Robbie Baldwin killed him), Keith is said to be a "self-centered and conceited" youth who ran with a gang, but he had a Heart of Gold after his beloved father convinced him to leave. Lacking a mother figure (his mom left the family when he was a child), he often seeks the approval and affection of women. Like a true gentleman, he favors MILFs and older women because of this, but his inner flirt always finds its way out and gets him into trouble.

-A fan of Rocky and training at the gym, Keith got into the martial arts after leaving his gang. He then met Otane Goketsuji in her "Young Girl" form and developed a crush on her, but when he discovered her true age (and her lack of interest), he went for Annie Hamilton instead. The two eventually formed a relationship, and the future of Groove On Fight reveals that they had a son named Chris.

-Keith's attacks include several variations of a Multiattack, and a ground-based energy wave, akin to an SNK hero.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Chris Wayne

Post by Jabroniville »

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CHRIS WAYNE
First Appearance:
Groove On Fight (1997)
Game Appearances: Groove On Fight only
Home Country: USA
Role: Violent Gang-Banger
PL 7 (103)
STRENGTH
2 STAMINA 2 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+12)
Close Combat (Unarmed) 1 (+12)
Expertise (Criminal) 6 (+6)
Insight 2 (+3)
Intimidation 2 (+5)
Perception 4 (+5)
Ranged Combat (Blasts) 6 (+10)

Advantages:
Equipment (Knife), Improved Critical (Spiral Leg Bomber), Improved Critical (Lightning Slash), Improved Critical (Rolling Cannon), Ranged Attack 2

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Spiral Leg Bomber" Strength-Damage +0 (Extras: Multiattack 2) (Flaws: Distracting) Linked to Affliction 2 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (3) -- [7]
  • AE: "Lightning Slash!" Blast 4 (Flaws: Reduced Defenses 2) (Diminished Range -1) (3)
  • AE: "Rolling Cannon!" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 19)
Lightning Slash +10 (+4 Ranged Damage, DC 20)
Spiral Leg Bomber +10 (+2 Damage & Affliction, DC 17 & 12)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +2 (+3 D.Roll), Fortitude +5, Will +4

Complications:
Responsibility (Violent)- Chris loves to fight and hurt people.
Relationship (Parents- Keith & Annie)- Chris constantly tries to get away from his parents.
Weakness (Predictability)- Chris cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done. However, Blasts may be used continuously with no penalties.

Total: Abilities: 50 / Skills: 38--19 / Advantages: 6 + 9 / Powers: 7 / Defenses: 12 (103)

-Dressed like a Cowboy Twink, Chris Wayne is the son of Keith & Annie from the rest of the series. He is said to be an extremely violent boy, liable to hurt anyone at the drop of a hat. Adversarial with his parents, he ran off with his Professor and friend Larry Light as a way to join the Groove On Fight tournament. Chris is basically a clone of his father, sporting the same kinds of attacks but with different names.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Sujiroku

Post by Jabroniville »

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SUJIROKU TENJINBASHI
First Appearance:
Groove On Fight (1997)
Game Appearances: Groove On Fight only
Home Country: Japan
Role: Weird Fighter
PL 7 (106)
STRENGTH
2 STAMINA 2 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+12)
Expertise (Japanese Traditions) 8 (+8)
Insight 2 (+4)
Intimidation 2 (+5)
Perception 3 (+5)
Ranged Combat (Blasts) 6 (+10)

Advantages:
Equipment (Drumstick Batons- Split), Improved Critical (Haru/Fuyu), Improved Critical (Aki), Improved Critical (Lion Mask), Ranged Attack 2

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Haru- Flower Petals/Fuyu- Rolling Snowball" Blast 4 (Feats: Variable- Snow or Flowers) (Flaws: Reduced Defenses 2) (Diminished Range -1) (4) -- [8]
  • AE: "Aki- Falling Leaf" Blast 4 (Feats: Indirect- From Above) (Flaws: Reduced Defenses 2) (Diminished Range -1) (4)
  • AE: "Natsu- Column of Lightning" Damage 4 (Extras: 30ft. Cylinder) (Flaws: Reduced Defenses 2) (Diminished Range -1) (3)
  • AE: "Lion Mask Chomp" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Three Years To Kill- Combo Attack" Strength-Damage +2 (Feats: +2 to Hit Opponents Who Parried Last Turn) (Inaccurate -1) (2)
Offense:
Unarmed +11 (+2 Damage, DC 17)
Drumsticks +11 (+3 Damage, DC 18)
Special Moves +10 (+4 Damage, DC 19)
Blasts +10 (+4 Ranged Damage, DC 20)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +2 (+3 D.Roll), Fortitude +5, Will +5

Complications:
Motivation (Advertising Japanese Traditions)
Weakness (Predictability)- Sujiroku cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done. However, Blasts may be used continuously with no penalties.

Total: Abilities: 52 / Skills: 38--19 / Advantages: 6 + 9 / Powers: 8 / Defenses: 12 (106)

-Sujiroku is another Groove On Fight-exclusive character, and rejected his family's Yakuza heritage in favor of traditional Japanese stuff like masks and drumsticks and being all spiritual & junk. He and Hizumi the ninja are a team. His attacks are named after the seasons and other Japanese stuff, and consist of various kinds of Blasts (including a falling leaf).
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Reiji

Post by Jabroniville »

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REIJI OYAMA
First Appearance:
Power Instinct (1993)
Game Appearances: Power Instinct 1-2 & Legends, Matrimelee, Shin Goketsuji 1-2
Home Country: Japan
Role: Ryu Parody, Shotoclone
PL 8 (115)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+13)
Close Combat (Unarmed) 2 (+13)
Expertise (Construction) 6 (+6)
Insight 2 (+3)
Intimidation 3 (+6)
Perception 4 (+7)
Persuasion 2 (+5)
Ranged Combat (Blasts) 6 (+10)

Advantages:
Improved Critical (Lightning Kick), Improved Critical (Violent Palm Moving Wave), Improved Critical (Flying Dragon Punch), Ranged Attack 2

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Lightning Kick" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (5) -- [9]
  • AE: "Violent Palm Moving Wave" Blast 4 (Flaws: Reduced Defenses 2) (Diminished Range -1) (3)
  • AE: "Flying Dragon Punch" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Flying Dragon Punch" Strength-Damage +2 (Feats: +2 to Hit Opponents Who Parried Last Turn) (Inaccurate -1) (2)
  • AE: "Flying Dragon Dive" Strength-Damage +2 (Inaccurate -1) (2)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Special Moves +11 (+5 Damage, DC 20)
Violent Palm Moving Wave +10 (+4 Ranged Damage, DC 20)
Lightning Kick +13 (+3 Damage & Affliction, DC 18 & 13)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +5, Will +7

Complications:
Motivation (Finding Worthy Opponents)- Reiji constantly seeks to better himself.
Weakness (Predictability)- Reiji cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done. However, Blasts may be used continuously with no penalties.

Total: Abilities: 58 / Skills: 42--21 / Advantages: 5 + 9 / Powers: 9 / Defenses: 13 (115)

-It's really hard to tell where parodies end and ripoffs begin with a guy allegedly said to be a parody of Ryu from Street Fighter, given that there were like SIX GAMES released in 1993 with this exact character in them, but apparently Reiji here is supposed to be a "Ryu Parody", even sporting his stoic "Finding himself through fighting" concept. His personality is apparently based off of Hoshi Hyuuma from Star of the Giants, a baseball manga from the 1960s. He is thus a training fanatic, but poor at retaining small details. He always searches for worthy opponents.

-Reiji is often mistaken for being the Main Character of Power Instinct, being that he was the first character the cursor was placed over in the "Player Select Screen", and is a Ryu Archetype, but the Goketsuji sisters are much more important. That said, he has a TON of characters based around him- the boys Shintaro & Buntaro from Matrimelee and his cousin Rin.

-Reiji is openly a Ryu knock-off, sporting the exact same moves with the exact same purposes- even a Flaming Dragon Punch. However, he has a falling "Dragon Dive" kick.
Last edited by Jabroniville on Tue May 21, 2019 12:31 am, edited 1 time in total.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (Otane! Angela! Kanji! Annie! Keith!)

Post by Jabroniville »

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Hahaha- my body language in these. This is why girls tell me I “sell myself short”, isn’t it? To be fair, seeing the most singularly beautiful woman I’ve ever seen, wearing the outfit of my favourite character ever... it was a bit staggering. A transformative experience, really.
Doc chaos
Posts: 59
Joined: Fri Dec 02, 2016 11:13 pm

Re: Jab’s Builds! (Otane! Angela! Kanji! Annie! Keith!)

Post by Doc chaos »

Awesome!! Living the Dream! Nice to see you having fun.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Buntaro

Post by Jabroniville »

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BUNTARO KUNO
First Appearance:
Matrimelee (2003)
Game Appearances: Matrimelee, Shin Goketsuji 1-2
Home Country: Japan
Role: Kid Fighter
PL 7 (92)
STRENGTH
2 STAMINA 2 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+11)
Close Combat (Unarmed) 1 (+12)
Expertise (Delinquent) 6 (+6)
Insight 2 (+3)
Perception 4 (+5)

Advantages:
Improved Critical (Bun-Chan Kick) 2, Ranged Attack 2

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Bun-Chan Kick!" Strength-Damage +2 (Inaccurate -1) [1]

Offense:
Unarmed +12 (+2 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 19)
Zudadada Kiiiiick +10 (+2 Damage & Affliction, DC 17 & 12)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +1 (+2 D.Roll), Fortitude +5, Will +4

Complications:
Secret (Crybaby)- Buntaro easily gets emotional, and can become weepy if watching sad scenes in any anime.
Relationship (Shintaro- Younger Brother)
Relationship (Reiji Oyama)- The Kuno brothers share a deep respect for Reiji. Buntaro joins the tournaments just to meet him.

Total: Abilities: 50 / Skills: 30--15 / Advantages: 4 + 9 / Powers: 1 / Defenses: 13 (92)

-Buntaro is every bit the stereotype of a Japanese High School Hooligan- his giant pompadour, dyed hair, and lackadaisical approach to wearing his uniform are all hallmarks of this character archetype. Using primarily kicks, he wants to show off his style to his idol, Reiji. Like Shintaro, he gets no "Predictability" Complication- he has a huge number of attacks that are all basically the same thing- diving kicks. A few dashing ones, and a sliding one, too. But all basically "Strength-Damage +2".
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Shintaro

Post by Jabroniville »

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SHINTARO KUNO
First Appearance:
Matrimelee (2003)
Game Appearances: Matrimelee, Shin Goketsuji 1-2
Home Country: Japan
Role: Kid Fighter
PL 7 (96)
STRENGTH
1 STAMINA 1 AGILITY 4
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+11)
Close Combat (Unarmed) 1 (+13)
Insight 2 (+3)
Perception 4 (+5)
Vehicles 6 (+8)

Advantages:
Defensive Attack, Equipment 2 (Motorcycle), Improved Critical (Zudadada Kiiiiiiiiiick), Improved Critical (Power Dunk), Ranged Attack 2

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Zudadada Kiiiiiick!" Strength-Damage +1 (Extras: Multiattack 2) (Flaws: Distracting) Linked to Affliction 2 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (4) -- [5]
  • AE: "Double Hammer/Power Dunk!" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +13 (+1 Damage, DC 17)
Special Moves +11 (+3 Damage, DC 18)
Zudadada Kiiiiick +10 (+2 Damage & Affliction, DC 17 & 12)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +1 (+2 D.Roll), Fortitude +4, Will +4

Complications:
Motivation (Showing Off; Motorcycle)- Shintaro joins his first tournament to show his skills to Reiji. He joins his final one in order to build his "dream bike".
Relationship (Buntaro- Older Brother)
Relationship (Reiji Oyama)- The Kuno brothers share a deep respect for Reiji.

Total: Abilities: 48 / Skills: 30--15 / Advantages: 7 + 9 / Powers: 5 / Defenses: 12 (96)

-Shintaro is the younger brother of Buntaro, and sharers his admiration of Reiji. Shintaro fights using his fists, and loves motorcycles. That's... all there is, really. His rapid-fire attacks are actually so numerous I removed the "Predictability" Complication entirely- he can do that in any number of ways. His biggest drawback is that he has NO BLAST, which is completely unheard-of for this series.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Rin Oyama

Post by Jabroniville »

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RIN OYAMA
First Appearance:
Shin Goketsuji 2 (2009)
Game Appearances: Shin Goketsuji 2
Home Country: Japan
Role: Teen Girl Fighter
PL 7 (83)
STRENGTH
2 STAMINA 2 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+11)
Close Combat (Unarmed) 1 (+12)
Insight 2 (+4)
Perception 4 (+6)
Persuasion 2 (+5)
Ranged Combat (Purple Flame) 6 (+10)

Advantages:
Defensive Attack, Improved Critical (Multiattacks), Improved Critical (Purple Flame), Improved Critical (Risking Kick), Improved Defense, Ranged Attack 2

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Various Multiattacks" Strength-Damage +0 (Extras: Multiattack 2) (Flaws: Distracting) Linked to Affliction 2 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (3) -- [5]
  • AE: "Achifu- Purple Flame" Blast 4 (Flaws: Reduced Defenses 2) (Diminished Range -1) (4)
  • AE: "Rising Kick" Strength-Damage +2 (Inaccurate -1) [1]
Offense:
Unarmed +12 (+2 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 19)
Multiattacks +10 (+2 Damage & Affliction, DC 17 & 12)
Purple Flame +10 (+4 Ranged Damage, DC 19)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +2 (+3 D.Roll), Fortitude +5, Will +5

Complications:
Relationship (Reiji- Cousin)- Rin addresses her respected older cousin as "Uncle" ("Oji-San").

Total: Abilities: 54 / Skills: 32--16 / Advantages: 7 + 9 / Powers: 5 / Defenses: 12 (83)

-Rin is the younger cousin of Reiji, and has the passionate desire to be a "strong fighter". Calm and polite, she dresses in a loose shirt and a bikini, more or less. She created a bit of a stir with the fanbase, as she was initially called a "neice", but Reiji has no siblings old enough to have a daughter Rin's age. Appearing in the second-last game in the Power Instinct series, Rin has some of the fewest appearances of the recurring cast.

-Rin fights by using "Stance Changes". One stance is very defensive (Defensive Attack, Improved Defenses), while the other is more attack-focused. The stance alters her moves- Basic Stance reveals a generic Fireball, while Changed Stance lashes out with a close-range Multiattack version. Like the Kuno boys, she has enough variations on her attacks to avoid the "Predictability" Complication.
Last edited by Jabroniville on Tue May 21, 2019 9:44 pm, edited 1 time in total.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (Otane! Angela! Kanji! Annie! Keith!)

Post by Jabroniville »

What’s funny about this girl is that I was immediately like “wow, she is REALLY young”, so I was more into just pretending she was Belle then fawning over her (I seriously have to be old enough to be her father), but when I looked at the pic, I realized... she looks EXACTLY like Jenna Coleman.

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Funny Disney meet and greet stories- I think Elena Of Avalor was legitimately touched I actually had seen her show and knew stuff about it.

Every Belle marking out when I mentioned I’d met Paige O’Hara. One actually going way into her career and nerding out over my Wicked shirt.

The Stepsisters. Totally classic. Actually just as pretty as the regular girls. I was like “oh, I talked to Cinderella yesterday-“ “Oh, I’m SORRY...” and then they started dancing.

Cinderella mentioning me dancing with her st the ball so much I started thinking she was actually flirting with me.

Calling Gaston a “paragon of manliness” and immediately being interrupted with “WOAH WOAH WOAH, paragon, that’s a big word. What does that mean?”
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Falco

Post by Jabroniville »

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ROCK ME, AMADEUS!!!

FALCO
First Appearance:
Groove On Fight (1997)
Game Appearances: Groove On Fight Only
Home Country: England
Role: The Gambler
PL 7 (133)
STRENGTH
1 STAMINA 2 AGILITY 5
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 10 (+11)
Close Combat (Unarmed) 1 (+13)
Deception 7 (+10)
Expertise (Gambling) 9 (+11)
Perception 4 (+8)
Persuasion 4 (+7)
Ranged Combat (Blasts) 4 (+10)

Advantages:
Close Attack 1, Improved Critical (Blue Shuffle), Improved Critical (Killer Draw), Improved Initiative, Ranged Attack 6

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Reversal Slot" Variable 2 (Flaws: Limited to Random Effect- Healing, Affliction-Based Coins, etc.) (Reduced Defenses -2) (8) -- [11]
AE: "Blue Shuffle- Thrown Playing Card" Blast 4 (Reduced Defenses -2, Diminished Range -1) (3)
  • AE: "Insight Dash" Speed 2 (Flaws: Limited to Short Bursts) (1)
  • AE: "Killer Draw" Strength-Damage +2 (Inaccurate -1) (1)
Mind-Reading 6 [12]

Offense:
Unarmed +13 (+1 Damage, DC 17)
Special Moves +11 (+3 Damage, DC 18)
Blasts +10 (+4 Ranged Damage, DC 19)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +2 (+3 D.Roll), Fortitude +5, Will +6

Complications:
Motivation (Greed)
Responsibility (Knowing When to Hold Them)
Responsibility (Knowing When to Fold Them)
Secret (Mind-Reading)- Falco is a great fighter largely because he can read the minds of his opponents. Something like a robot would presumably rob him of much of his skill.
Weakness (Predictability)- Falco cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done. However, Blasts may be used continuously with no penalties.

Total: Abilities: 56 / Skills: 48--24 / Advantages: 10 + 9 / Powers: 23 / Defenses: 11 (133)

-Another Groove On Fight-exclusive, Falco (ROCK ME, AMADEUS!) is an expert gambler who is normally genial and a joker, but when he's playing his games, he has a serious and disturbing look on his face. One day, he appeared at a casino owned by the Goketsuji sisters- he took a ton of money from Oume, and when she attacked him, he rebuffed all of her attacks because of his ability to read her mind! Impressed, Otane convinced Falco to be the sisters' partner (they fought as one combatant, tied to each other's back) in the tournament.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Larry Light

Post by Jabroniville »

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LARRY LIGHT
First Appearance:
Groove On Fight (1997)
Game Appearances: Groove On Fight only
Home Country: Japan
Role: Smart Guy
PL 7 (119)
STRENGTH
2 STAMINA 2 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 7 (+11)
Athletics 10 (+12)
Close Combat (Unarmed) 1 (+12)
Expertise (Professor) 6 (+10)
Insight 3 (+7)
Perception 3 (+7)
Persuasion 5 (+8)
Ranged Combat (Blasts) 6 (+10)

Advantages:
Improved Critical (Thrust Step), Improved Critical (Light Blast), Improved Critical (Impact Connection), Languages 2 (Various), Ranged Attack 2, Well-Informed

Power Instinct Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Special Moves"
"Thrust Step" Strength-Damage +0 (Extras: Multiattack 2) (Flaws: Distracting) Linked to Affliction 2 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (3) -- [5]
  • AE: "Light Blast" Blast 4 (Flaws: Reduced Defenses 2) (Diminished Range -1) (3)
  • AE: "Impact Connection/Diving Dribble" Strength-Damage +2 (Feats: Variable- Flaming or Bludgeoning) (Inaccurate -1) (2)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 19)
Blasts +10 (+4 Ranged Damage, DC 20)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +2 (+3 D.Roll), Fortitude +5, Will +6

Complications:
Relationship (Chris Wayne)- Larry takes Chris under his wing, trying to keep the young boy out of trouble.
Weakness (Predictability)- Larry cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 64 / Skills: 42--21 / Advantages: 9 + 9 / Powers: 5 / Defenses: 11 (119)

-Larry Light is a curious character- a professorial type who nonetheless looks like a shirtless pretty boy. He is an adventurer who takes the troubled Chris Wayne under his wing. He agrees to take Chris on the world-spanning Groove On Fight tournament, provided the boy leave his weapons at home (Chris secretly stows a single knife away). Larry has a Multiattack, a Blast, and two other attacks.
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Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Jab’s Builds! (Otane! Angela! Kanji! Annie! Keith!)

Post by Sidious »

Jabroniville wrote: Tue May 21, 2019 9:41 pm What’s funny about this girl is that I was immediately like “wow, she is REALLY young”, so I was more into just pretending she was Belle then fawning over her (I seriously have to be old enough to be her father), but when I looked at the pic, I realized... she looks EXACTLY like Jenna Coleman.

Funny Disney meet and greet stories- I think Elena Of Avalor was legitimately touched I actually had seen her show and knew stuff about it.

Every Belle marking out when I mentioned I’d met Paige O’Hara. One actually going way into her career and nerding out over my Wicked shirt.

The Stepsisters. Totally classic. Actually just as pretty as the regular girls. I was like “oh, I talked to Cinderella yesterday-“ “Oh, I’m SORRY...” and then they started dancing.

Cinderella mentioning me dancing with her st the ball so much I started thinking she was actually flirting with me.

Calling Gaston a “paragon of manliness” and immediately being interrupted with “WOAH WOAH WOAH, paragon, that’s a big word. What does that mean?”
Yeah they are about college freshmen or sophomores. The local Community College by me recruits for cast members every summer. It's one of the cooler jobs. Back in the 90's I knew some of the people that went into the program, I could tell you some second hand stories. There's a reason it had been voted as a hook up haven.

My cousin and her 2 kids are currently down there. I suggested that maybe her eldest (a boy) would prefer spending the evening out at one of the clubs on site as that was where cast members tended to hang out. (I am a bad influence, I know. I'm OK with it.)

Wow she does look like Jenna Coleman. Did you mention it to her?
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (Otane! Angela! Kanji! Annie! Keith!)

Post by Jabroniville »

Sidious wrote: Wed May 22, 2019 4:22 pm
Yeah they are about college freshmen or sophomores. The local Community College by me recruits for cast members every summer. It's one of the cooler jobs. Back in the 90's I knew some of the people that went into the program, I could tell you some second hand stories. There's a reason it had been voted as a hook up haven.

My cousin and her 2 kids are currently down there. I suggested that maybe her eldest (a boy) would prefer spending the evening out at one of the clubs on site as that was where cast members tended to hang out. (I am a bad influence, I know. I'm OK with it.)

Wow she does look like Jenna Coleman. Did you mention it to her?
Damn, I'd love to hear some of those stories. I hear that the Princesses are regarded as the "Mean Girls/Popular Girls" club. I would imagine throwing that many attractive girls into one group would provoke that kind of thing, but male Cast Members of comparable looks are few and far between (you're likely to meet only a few Gastons or Aladdins). Though I guess you mean that EVERYONE who's a CM gets thrown into that kind of a situation, so it ain't just the "Friends of Belle" :).

Funny- a guy on another site told me that the Elsa I met looked like a friend of his who had worked at DL as a Princess (enough so that he went onto her Facebook to see if she didn't go into it again). And that I looked like a "less creepy version of her last guy". When I prodded him for more info (the CM stuff fascinates me... plus this Elsa was GORGEOUS), he said that she had "terrible taste in men", tended to attract dumpster-fires who didn't have their stuff together, or guys who got super-clingy way too fast and freaked her out. When I confessed I'd probably do the same thing, he was like "yeah, between her looks, the fact that she's cool to hang out with, into nerdy stuff, and has a healthy sexual appetite; it brings that out in a lot of guys". But before I fell in love with this person I've never met, he pointed out that "medical issues, hot/cold depending on how much attention she needs this week, and more. You're better off going with Elsa".

Alas, I did not mention it to the Coleman-Clone. I didn't notice it until I looked at the pictures.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds (Power Instinct- Otane & Oume! Angela!)

Post by Jabroniville »

drkrash wrote: Sat May 18, 2019 11:48 am Solis is an important character to me. I remember going into my first import shop in the 90s when I was really getting into fighting games (Pandora's Cube in College Park, MD) and the first import fighting game I saw in the case was Groove On Fight. I didn't realize before then just how many fighting games were made in Japan that never made it to America...and then I decided I needed them all, no matter how crappy they were.

So Solis' appearance and the game's distinctive name made an impression on me that impacted not only my video game collection, but the development of Fight! also.

As it turns out, that copy of Groove On Fight sold before I could get it, and then it took a lot of patient Ebay hunting before I could find an affordable copy. Unfortunately, by that time, it's mediocrity as a 2D fighter (even then) really showed compared to other games I was picking up, and I still haven't played that much of it. I keep telling myself to do so.

I've tried to acquire other console-playable Power Instincts, but they are very hard to come by.
Great! I love the backstory bits like this :).

Though yeah, I can imagine these games being tricky to pick up. Obscure, dated, from a genre that became unpopular, and only in Japanese.
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