Jab’s Builds! (Visionaries! Reptil! Finesse! Veil! Kraken! Griffin!)

Where in all of your character write ups will go.
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Ares
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Re: Sickle

Post by Ares » Sun Aug 18, 2019 12:10 am

Jabroniville wrote:
Sat Aug 17, 2019 12:25 am
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Image
It's like someone said "how could we combine the aspects of a tonfa and a scythe in ways that would render them both completely worthless as a weapon?"

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KorokoMystia
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Re: Jab’s Builds! (Rebecca! Duke! Koga Shuko! Double Dragon V!)

Post by KorokoMystia » Sun Aug 18, 2019 12:16 am

The artwork for the characters created for the cartoon really makes me see them as rejected He-Man characters. (And given how they were clearly made just to sell toys, that's probably not too far off.)

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Countdown

Post by Jabroniville » Sun Aug 18, 2019 4:26 am

Image

COUNTDOWN
Role:
Background Nobody
PL 7 (102)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 6 (+10)
Athletics 7 (+10)
Deception 2 (+2)
Expertise (Criminal) 4 (+4)
Expertise (Military) 6 (+6)
Intimidation 5 (+5)
Perception 2 (+2)

Advantages:
Close Attack, Ranged Attack 4

Double Dragon Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
"Powerful Fighter" Strength-Damage +1 [1]

"Missile Shot" Blast 6 (Reduced Defenses 2, Inaccurate -1, Diminished Range -1) (6) -- [10]
  • AE: "Laser Bolt" Blast 4 (Reduced Defenses 2) (4)
  • AE: "Jet Flare" Damage 4 (Feats: +1 to Hit Jumping Opponents) (Inaccurate) (5)
  • AE: "Knucklespin Twistkick" Strength-Damage +2 (Feats: Reach) (Inaccurate) (2)
  • AE: "Rocket Dive" Strength-Damage +2 (Inaccurate) Linked to Flight 2 (5)
Offense:
Unarmed +10 (+4 Damage, DC 19)
Special Moves +8 (+6 Damage, DC 21)
Laser Bolt +8 (+4 Ranged Damage, DC 19)
Missile Shot +6 (+6 Ranged Damage, DC 21)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +4 (+5 D.Roll), Fortitude +6, Will +4

Complications:
Motivation (Greed)
Weakness (Predictability)- Countdown cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they tru the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 50 / Skills: 32--16 / Advantages: 6 + 9 / Powers: 11 / Defenses: 10 (102)

-A burly, dark-skinned guy in green with a targeting thing over his eye, Countdown is just another minion. He is said to be fighting for his own survival after being manipulated into betraying the Shadow Master by Shadow Khan, who'd been empowering him but was kept trapped within a magic shield- he was thrown into the shield of imprisonment instead. He has two kinds of Blasts, a tiny laser and a rising missile, but can also turn into a rocket and blast downwards at an angle towards his foes, and fire out a tolerable Anti-Air via a "jet flare" from his shoulder. This makes him the most versatile character in the game, adding all of this to a Hurricane Kick variant.
Last edited by Jabroniville on Sun Aug 18, 2019 7:10 am, edited 2 times in total.

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Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Dominique

Post by Jabroniville » Sun Aug 18, 2019 7:09 am

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Image

DOMINIQUE
Role:
Sub-Boss
PL 8 (116)
STRENGTH
2 STAMINA 2 AGILITY 5
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 4

Skills:
Acrobatics 8 (+13)
Athletics 9 (+11)
Close Combat (Unarmed) 1 (+14)
Deception 2 (+6)
Expertise (Criminal) 6 (+6)
Intimidation 2 (+6)
Perception 5 (+6)
Persuasion 3 (+7)
Stealth 4 (+9)

Advantages:
Agile Feint, Equipment 1 (Whip +1- Reach), Improved Critical (Swoop Hurricane), Ranged Attack 4

Double Dragon Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Whip), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
Features 1: Adds Weapon Damage to Special Moves [1]

"Ponytail Beam" Blast 4 (Feats: Accurate) (Reduced Defenses 2, Diminished Range) (4) -- [5]
  • AE: "Swoop Hurricane" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +14 (+2 Damage, DC 17)
Whip +13 (+3 Damage, DC 18)
Whip Specials +11 (+5 Damage, DC 20)
Blast +10 (+4 Ranged Damage, DC 19)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +2 (+3 D.Roll), Fortitude +5, Will +5

Complications:
Motivation (Greed)
Weakness (Predictability)- Dominique cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time she tries the same technique (or same combo of techniques) in a short span, she will be at -2 to Accuracy, AND to her Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 62 / Skills: 40--20 / Advantages: 6 + 9 / Powers: 6 / Defenses: 13 (116)

-The dominatrix-like Dominique is a true rarity- a FEMALE Sub-Boss in a Fighting Game! As you might imagine, her super-booby design and obvious sexual connotations mean that she was NOT a character in the Double Dragon cartoon, and was exclusive to the games. While the Atari Jaguar version of Double Dragon V takes out three of the Shadow Warriors, Dominique is placed onto the regularly-selectable roster instead of as a secret activated only by a code.

-Dominique is an agile fighter like Sekka, but has some bizarre moves, such as a beam of energy coming from her PONYTAIL. As a Sub-Boss, I upgraded her to PL 8.

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Posts: 12008
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Icepick

Post by Jabroniville » Sun Aug 18, 2019 8:08 pm

Image
Image

ICEPICK
Role:
Background Nobody
PL 7 (101)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 7 (+11)
Athletics 8 (+10)
Expertise (Criminal) 4 (+4)
Expertise (Computers) 8 (+10)
Intimidation 5 (+5)
Perception 2 (+2)

Advantages:
Equipment (Sword +2- Improved Critical), Ranged Attack 4

Double Dragon Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Sword), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
Features 1: Adds Weapon Damage to Special Moves [1]
Immunity 1 (Cold) [1]

"Iceball" Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Feats: May Freeze Opponents in Mid-Air) (Extras: Extra Condition, Ranged) (Flaws: Limited Degree) (Reduced Defenses 2, Diminished Range -1) (4) -- [6]
  • AE: "Ice Dart" Blast 4 (Reduced Defenses 2, Diminished Range) (3)
  • AE: "Icicle Hammerhead Dive/Swordvault Kickspin" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +10 (+2 Damage, DC 17)
Sword +10 (+4 Damage, DC 19)
Special Moves +8 (+6 Damage, DC 21)
Ice Dart +8 (+4 Ranged Damage, DC 19)
Iceball +8 (+4 Ranged Affliction, DC 14)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +5, Will +4

Complications:
Motivation (Greed)
Secret (Longs For Others of His Own Kind)
Weakness (Predictability)- Icepick cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they tru the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 52 / Skills: 34--17 / Advantages: 5 + 9 / Powers: 8 / Defenses: 10 (101)

-Icepick is at least somewhat unique-looking- a ponytailed man made of ice, wielding a sword. Removed from the Jaguar version, he copies one of Sub-Zero's moves- the Freezing attack.

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Posts: 12008
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Shadow Master

Post by Jabroniville » Sun Aug 18, 2019 10:32 pm

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SHADOW MASTER
Role:
Final Boss
PL 9 (140)
STRENGTH
3 STAMINA 5 AGILITY 4
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 7 (+11)
Athletics 8 (+11)
Deception 6 (+10)
Expertise (Criminal) 8 (+10)
Expertise (Magic) 5 (+7)
Insight 4 (+7)
Intimidation 6 (+10)
Perception 5 (+8)
Persuasion 1 (+5)

Advantages:
Close Attack 1, Equipment (Lightning Spear +2- Improved Critical), Improved Critical (Fireball), Improved Critical (Dashing Spear), Ranged Attack 4, Startle, Takedown

Double Dragon Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)

Powers:
Features 1: Adds Weapon Damage to Special Moves [1]

"Fireball" Blast 6 (Reduced Defenses 2, Diminished Range) (7) -- [9]
[*]AE: "Dashing Lightning Spear" Strength-Damage +2 (Inaccurate) (1)
[*]AE: Teleport 3 (Feats: Change Direction) (7)[/list]
Offense:
Unarmed +12 (+3 Damage, DC 18)
Spear +12 (+5 Damage, DC 20)
Special Moves +10 (+7 Damage, DC 22)
Fireball +8 (+6 Ranged Damage, DC 21)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +5 (+6 D.Roll), Fortitude +7, Will +7

Complications:
Motivation (Power)
Weakness (Predictability)- Shadow Master cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they tru the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 74 / Skills: 50--25 / Advantages: 10 + 9 / Powers: 10 / Defenses: 12 (140)

-The Final Boss of Double Dragon V is the dark, menacing-looking Shadow Master, who at least has an okay design. Not really that INTERESTING, but at least it's striking instead of stupid, and makes him look like a pretty tall, strong dude. Shadow Master was the Big Bad of the cartoon, but was replaced in the second season by his own "Serpentor/Lord Dredd", a Bigger Bad named "Shadow Khan", who took control of the Shadow Warriors after being freed from his prison. Master HAD promised him freedom in return for power and favors, but reneged on the deal, so Khan found another way out, and ruled the gang instead.

-Shadow Master is playable in the Super NES & Genesis versions of the game via a special code.
Last edited by Jabroniville on Mon Aug 19, 2019 9:03 am, edited 1 time in total.

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Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Rage of the Dragons

Post by Jabroniville » Mon Aug 19, 2019 2:29 am

RAGE OF THE DRAGONS (2002):
-Released for the Neo*Geo in 2002, Rage of the Dragons has a curious origin- it was SUPPOSED to be a Double Dragon game and sequel to the original Neo*Geo fighter of the same name, but Evoga, who was making it, lost the license, and so instead got stuck merely ripping off some of the characters, throwing in a bunch of new ones, and giving it a suspiciously-similar name. "Billy Lewis", "Jimmy Lewis", and especially "Abubo" were not fooling anybody, however.

The overall story is that humans are able to feel the presence of Dragons, and utilize their energy for various means, be they good or evil. Those without the training or experience can be overwhelmed and driven mad- several characters, like Cassandra, are struggling with this aspect. This runs alongside the story that "Sunshine City" has been overrun with crime- corrupt politicians doing nothing to stem the tide. The key criminal organization is BLACK DRAGON, recruited from young people who've lost faith in the corrupt system, economic recession and climate crisis. Naturally, their leader is possessed by a vicious Black Dragon- Johann, a former student of Master Lee, he was rejected for this ambition and dark nature, and so he stole a magical scroll that had the Dragon's essence trapped within. His old master then trained the Lewis Brothers, sensing within them the power to control the Red Dragon and Blue Dragon. When Johann came to fight Lee, the old man died, leaving only his successors (the Lewis brothers, and his daughter Lynn) to fight.

Like SNK's popular King of Fighters series, it's a Team-Based game, but it takes the Marvel/Capcom route of "Tag Team" action instead of a gauntlet. Special combos exist that allow both characters to attack simultaneously. Though the graphics are impressive to me, and they obviously put in some work with the character designs... things just seem to be "Missing". Guys are obviously mimicking the SNK style, what with the roster of good-looking people in stylish, cool clothes, but... there's something LIFELESS about it. Like someone took a skilled rookie and said "copy this style" and nothing went through enough group-study sessions to determine what made a design most effective. And so you get a lot of designs that are just "guy in somewhat cool normal clothes" or "Adidas clothing with flared pants". Not the stuff that fighting game legends are made of.

According to the writer at Fighters Generation, the game had a lot of cheap tactics, juggles and exploits that were left in, costing it some points. This cost the game a lot of credibility, especially in a market that was rapidly dying, while still being dominated by respected titles like Street Fighter III and Garou: Mark of the Wolves. The game would receive no sequels, and largely not make a dent on the greater world of Fighting Games, though curiously, Jimmy, Lynn, Elias, and Mr. Jones would all appear as characters in Power Instinct: Matrimelee.

The Roster:
Billy- Street racer.
Jimmy- Street fighter, mourning the loss of his girlfriend Marian.
Abubo- Giant Indian gang member, obviously inspired by Abobo.
Lynn- Trained with the Lewis brothers, and teams with Billy.
Sonia- Russian Assassin, partnered with Jimmy, whom she loves.
Radel- A... Dragon hunter?
Annie- Psychic warrior assisting Radel.
Cassandra- An orphan with strange powers.
Oni- Cassandra's brother, possibly possessed by dark forces.
Pepe- Mexican fighter whose abilities grew by grabbing an ancient scroll.
Pupa- Pepe's Brazilian friend, searching for her missing older brother. Uses a wrench.
Alice- Alice in Wonderland homage. Possessed by an evil spirit.
Elias- Travelling Exorcist who helps Alice.
Mr. Jones- Kareem Abdul Jabbar parody and disco fanatic.
Jae-Mo Kang- Fat Korean wrestler, partnered with Jones.
Johann- Big cult leader possessed by the Black Dragon. Final Boss.

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Posts: 12008
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Billy Lewis

Post by Jabroniville » Mon Aug 19, 2019 4:33 am

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Image

BILLY LEWIS
Role:
The Hero, Street Racer
PL 8 (141)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 7 (+13)
Athletics 8 (+10)
Expertise (Streetwise) 5 (+6)
Insight 4 (+6)
Intimidation 4 (+6)
Investigation 3 (+5)
Perception 5 (+7)
Persuasion 2 (+4)
Vehicles 8 (+12)

Advantages:
Agile Feint, Assessment, Great Endurance, Improved Critical (Unarmed) +1, Improved Critical (Lightning Tail), Improved Critical (Rising Kick), Improved Critical (Dash Kick), Improved Disarm, Improved Initiative, Improvised Weapon, Power Attack, Ranged Attack 4, Takedown 2

Rage of the Dragons Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Set-Up & Teamwork (Duplex Strike), Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Lightning Tail/Slashing Cross" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (5) -- [7]
  • AE: "Rising Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate) (2)
  • AE: "Dash Kick" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Multiattack +13 (+3 Damage & Affliction, DC 18 & 13)
Special Moves +11 (+5 Damage, DC 20)
Initiative +10

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +3 (+4 D.Roll), Fortitude +6, Will +8

Complications:
Rivalry (Jimmy)- The Lewis Brothers split when Jimmy felt Billy responsible for the death of Marian. The Dragon Spirits within them also strive towards an eventual clash between them.
Responsibility (Protecting Hometown)
Weakness (Predictability)- Billy & Jimmy cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 66 / Skills: 46--23 / Advantages: 17 + 12 / Powers: 8 / Defenses: 15 (141)

-In Rage of the Dragons, "Billy Lewis" is the younger, more centered sibling, said to be a street racer empowered by the Blue Dragon, having proven capable of gaining enlightenment and power from the mystical creature. He and Jimmy loved the same woman (Marian), and she was murdered by a gang that had some link to Billy- this split the brothers apart, and now both fight separately to save their hometown. In the game, he is partnered with his Master Lee's daughter Lynn, whom he flirts with, but ultimately leaves in the ending, as he feels he needs to confront Jimmy personally, and that "this is all not over".

-In the game, he's given the more "Jimmy-esque" design, with the blonde hair, but he's got some kind of flare-legged Adidas outfit as his costume. It's SO SNK, yet suffers the same problem of not being quite as stylish or fun- it just looks like mildly-altered Adidas clothing.

-Billy has a very typically-SNK fighting style, consisting of a forward-moving attack and an Anti-Air, but a Multiattack instead of a Ground-Based Fireball.

Jabroniville
Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Jimmy Lewis

Post by Jabroniville » Mon Aug 19, 2019 11:12 pm

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JIMMY LEWIS
Role:
The Hero, Street Brawler
PL 8 (135)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 7 (+13)
Athletics 8 (+10)
Expertise (Streetwise) 5 (+6)
Insight 4 (+6)
Intimidation 4 (+6)
Investigation 3 (+5)
Perception 5 (+7)
Persuasion 2 (+4)

Advantages:
Agile Feint, Assessment, Great Endurance, Improved Critical (Unarmed) +1, Improved Critical (Red Rage), Improved Critical (Dragon Punch), Improved Critical (Cannon Kick), Improved Disarm, Improved Initiative, Improvised Weapon, Power Attack, Ranged Attack 4, Takedown 2

Rage of the Dragons Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Set-Up & Teamwork (Duplex Strike), Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Red Rage" Chi Blast 4 (Reduced Defenses 2, Diminished Range -1) (3) -- [5]
  • AE: "Off-Brand Dragon Punch" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate) (2)
  • AE: "Cannon Kick" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Red Rage +13 (+3 Damage & Affliction, DC 18 & 13)
Special Moves +11 (+5 Damage, DC 20)
Gun Blow +8 (+4 Ranged Damage, DC 19)
Initiative +10

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +3 (+4 D.Roll), Fortitude +6, Will +8

Complications:
Rivalry (Billy)- The Lewis Brothers split when Jimmy felt Billy responsible for the death of Marian. The Dragon Spirits within them also strive towards an eventual clash between them.
Responsibility (Protecting Hometown)
Weakness (Predictability)- Billy & Jimmy cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 66 / Skills: 38--19 / Advantages: 17 + 12 / Powers: 6 / Defenses: 15 (135)

-In Rage of the Dragons, "Jimmy Lewis" is the older, more wild sibling- "explosive and very unsociable". When his girlfriend, Marian, was killed by a gang that was hunting Billy, Jimmy blamed his brother and abandoned him. Empowered by the Red Dragon, he now fights to "hide the burns within his own soul", giving him some solace or joy. He's partnered with the assassin Sonia, who's been following him for some time.

-His design is also really plain for a Main Hero- just... dark slacks and a red t-shirt with dark sleeves. That's it. No "cool school uniform" like Kyo Kusanagi, ultra-90s street gear like Terry Bogard, or anything- dude's just wearing normal, if stylish, clothes. Except for the scar on his face, there's no indication he's anyone special- character design is IMPORTANT, you know?

-Rage of the Dragons respresents the first of the THREE Double Dragon-based Fighting Games to actually differentiate the brothers, giving Jimmy an actual Fireball technique (an interesting, if tiny and unimpressive, backhanded fireball) and an overhead kick instead of one that strikes forward. Of course, he ALSO does the "Generic SNK Dashing Punch" AND the "Generic SNK Rising Fire Cylinder" thing, which turns him into another Kyo/Iori archetype.
Last edited by Jabroniville on Tue Aug 20, 2019 6:13 am, edited 1 time in total.

Jabroniville
Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Lynn

Post by Jabroniville » Tue Aug 20, 2019 12:41 am

ImageImage

LYNN BAKER
Role:
Chinese Girl, The Admirer (to Billy)
PL 8 (113)
STRENGTH
1 STAMINA 2 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 8 (+14)
Athletics 10 (+11)
Expertise (Martial Arts) 6 (+7)
Insight 3 (+5)
Perception 4 (+6)
Persuasion 3 (+5)

Advantages:
Improved Critical (Anti-Air Kick), Improved Critical (Chi Blast), Improved Critical (Chi Blast), Improved Initiative, Ranged Attack 2

Rage of the Dragons Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Set-Up & Teamwork (Duplex Strike), Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

Chi Blast 4 (Feats: Accurate) (Reduced Defenses 2, Diminished Range -1) (4) -- [6]
  • AE: "Anti-Air Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate) (2)
  • AE: "Special Moves" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 16)
Chi Blast +8 (+4 Ranged Damage, DC 19)
Initiative +9

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +2 (+3 D.Roll), Fortitude +4, Will +7

Complications:
Responsibility (The Dragons)- Lynn wields the powerful White Dragon ability, and is devoted to defeating the force of evil Dragons in the world.
Relationship (Billy Lewis)- Lynn has a minor crush on Billy, shown when she's asked if they're dating, and she blushes.
Weakness (Predictability)- Lynn cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time she tries the same technique (or same combo of techniques) in a short span, she will be at -2 to Accuracy, AND to her Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 60 / Skills: 34--17 / Advantages: 6 + 12 / Powers: 7 / Defenses: 11 (113)

-Lynn is a major character in the story, being the granddaughter of Master Lee, the man who trained Billy & Jimmy Lewis. Possessed by a dragon spirit herself, Lynn wields the White Dragon, and allies with Billy, upon whom she has a crush. However, she's left annoyed by Billy's selfishness and his obsessive desire to defeat the Black Dragon, as he leaves her after they defeat Johann, and runs off on his own while she's left training at the dojo. Her design's a bit bland- as if someone wanted to make a "Teen Chun-Li" but forgot to add any iconic bits, so she just has that loose brown thing over black shorts. The character did, however, manage to make Power Instinct Matrimelee as a Guest Character, so there's that.

-Lynn modifies the training of the Lewis brothers with Tai Chi, but really fights in a totally different manner. Still has an Anti-Air attack and a Chi Blast, though.

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Location: Pittsburgh, PA

Re: Jab’s Builds! (Shadow Master! Rage of the Dragons- Billy & Jimmy!)

Post by FuzzyBoots » Tue Aug 20, 2019 2:20 am

:) I'll admit I mainly know about Rage of the Dragons because Pupa was probably the first example of Capoeira, the martial art I currently practice, in video games, shortly followed by Elena and then Eddy Gordo.

Jabroniville
Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Sonia

Post by Jabroniville » Tue Aug 20, 2019 3:34 am

Image
Image

SONIA ROMANENKO
Role:
Mysterious Russian Assassin
PL 8 (126)
STRENGTH
1 STAMINA 2 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 8 (+14)
Athletics 10 (+11)
Close Combat (Unarmed) 1 (+13)
Deception 4 (+8)
Expertise (Assassin/Secret Agent) 7 (+9)
Perception 6 (+9)
Persuasion 3 (+7)
Ranged Combat (Knife) 1 (+10)
Vehicles 2 (+6)

Advantages:
Equipment 2 (Knife- Damage +1, Ranged Damage 3), Improved Critical (Knife), Improved Critical (Special Moves), Improved Critical (Rising Knee), Improved Initiative, Ranged Attack 5

Rage of the Dragons Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Set-Up & Teamwork (Duplex Strike), Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Rising Knee" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate) (2) -- [3]
  • AE: "Special Moves" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +13 (+2 Damage, DC 17)
Special Moves +11 (+4 Damage, DC 16)
Knife Toss +10 (+3 Ranged Damage, DC 18)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +2 (+3 D.Roll), Fortitude +4, Will +6

Complications:
Relationship (Jimmy Lewis)- Sonia fell so hard for Jimmy that she gave up her life of dealing death for him.
Enemy (Her Old Boss)- Sonia was trained by a man who was a friend of her father's. She later realized that he had killed her father himself, and had made her murder innocents.
Weakness (Predictability)- Sonia cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time she tries the same technique (or same combo of techniques) in a short span, she will be at -2 to Accuracy, AND to her Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 68 / Skills: 42--21 / Advantages: 11 + 12 / Powers: 4 / Defenses: 10 (126)

-Sonia is YET ANOTHER GODDAMN ASSASSIN/SECRET AGENT/COP in Fighting Games! The most inexplicable of recurring tropes in this genre continues (okay, so she's apparently not blonde- I think I saw a video with a "Player 2" version that made her look blonde)! She's got a sympathetic backstory- raised in luxury by her rich parents, she was forced into a life of elite training when her father was murdered by political rivals and her mother disappeared. Now a cold machine of death, she comes to realize that her father's killer was actually the man who trained her- one of his friends! And worse- some of her victims had not been enemies of Russia, but innocents in the way of his ambitions! She attempted to kill her boss, but failed- fleeing to America, she hooked up with the Black Dragon organization.

-Initially having a "torrid love affair" with Johan, Black Dragon's leader, she fell head over heels for Jimmy Lewis as soon as she met him, and became his partner in the Rage of the Dragons story. However, he's still broken up over the death of Marian, and when Sonia asks him about her, he treats her coldly, then wanders off alone- annoyed, she yells at him. Unfortunately, Sonia's got a very generic "slinky" design to go with her dime-a-dozen concept. The tattoos break up the design a tad, but it's still not very interesting.

-Sonia uses a Knife as a ranged weapon, while also doing a Rising Knee anti-air- this forms the basis of her entire moveset.
Last edited by Jabroniville on Wed Aug 21, 2019 4:57 am, edited 2 times in total.

Jabroniville
Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Annie Murakami

Post by Jabroniville » Tue Aug 20, 2019 8:19 am

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Image

ANNIE MURAKAMI
Role:
Teen Girl
PL 7 (108)
STRENGTH
1 STAMINA 2 AGILITY 6
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Acrobatics 8 (+14)
Athletics 10 (+11)
Expertise (Martial Arts) 6 (+7)
Insight 3 (+5)
Perception 4 (+6)
Persuasion 3 (+5)

Advantages:
Close Attack 1, Improved Critical (Cat Leap), Improved Critical (Spinning Attack), Improved Critical (Magical Comet), Improved Initiative, Ranged Attack 2

Rage of the Dragons Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Set-Up & Teamwork (Duplex Strike), Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Magical Comet" Chi Blast 4 (Feats: Accurate) (Reduced Defenses 2, Diminished Range -1) (4) -- [6]
  • AE: "Cat Leap" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate) (2)
  • AE: "Spinning Attack" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 16)
Chi Blast +8 (+4 Ranged Damage, DC 19)
Initiative +9

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +2 (+3 D.Roll), Fortitude +4, Will +7

Complications:
Responsibility (Defeating Evil Dragons)- Annie's family has been trained for this purpose for some time.
Weakness (Predictability)- Annie cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time she tries the same technique (or same combo of techniques) in a short span, she will be at -2 to Accuracy, AND to her Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 54 / Skills: 34--17 / Advantages: 7 + 12 / Powers: 7 / Defenses: 11 (108)

-Annie has a generic "Teen Girl" design- blonde hair in pigtails- and runs around with a beloved black cat, Quizi. Her family has a long history of fighting evil Dragons, and so they send the young girl off to team with Radel in the battle against Johann. In their ending, Radel dies defeating Johann, leaving Annie alone on her quest.

-Annie has some of the better attack animations I've seen in the game, such as a rising Anti-Air spin, and a follow-up spin that heads downwards.

Jabroniville
Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Radel

Post by Jabroniville » Tue Aug 20, 2019 3:11 pm

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RADEL
Role:
Dragon Hunter
PL 7 (116)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+11)
Athletics 7 (+10)
Expertise (Mystic Lore) 9 (+10)
Insight 4 (+6)
Intimidation 4 (+6)
Investigation 6 (+8)
Perception 6 (+8)

Advantages:
Improved Critical (Multi-Punch), Improved Critical (Upward Swing), Ranged Attack 2

Rage of the Dragons Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Set-Up & Teamwork (Duplex Strike), Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Multi-Punch" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6) -- [7]
  • AE: "Upward Swing" Strength-Damage +2 (Inaccurate) (1)
Offense:
Unarmed +10 (+4 Damage, DC 19)
Multi-Punch +10 (+4 Damage & Affliction, DC 19 & 14)
Special Moves +8 (+6 Damage, DC 21)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6

Complications:
Motivation (Dragon-Slaying)- Radel's lineage is devoted to killing evil Dragons- his own parents were slaughtered by the Black Dragon that empowers Johann.
Weakness (Predictability)- Radel cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 60 / Skills: 42--21 / Advantages: 4 + 12 / Powers: 8 / Defenses: 11 (116)

-Radel is a mysterious warrior from an ancient lineage (possibly descended from the dragonslayer Siegried himself), devoted to wiping out the mystical forces that cause destruction in our world. This puts him into conflict with anyone empowered by a Dragon. Losing track of his brother on the way to Japan, he met Annie, who herself had mysterious powers, and took her on as his partner. His design is rather odd, in that he has the muscular, lean physique of an SNK character, but his costume screams "Evangelion Plug Suit", being skin-tight and brightly-colored.

-Radel actually gets a shocking DOWNER ending, as after you defeat Johann, he dies of his injuries, leaving Annie to mourn at his graveside, wondering how she'll go on fighting Dragons alone.

-Radel has a lot of strange/cool move names, but I can't figure out which one is which, because the YouTube videos just show a couple of moves, and he never shouts their names while doing them (SO INCONSIDERATE!). But through in names like Glass Escape, Head Execution, Screw Back, Dead Dragon & Shadow Sword wherever you wish. His style seems fairly mobile & precision-based, consisting of him diving in for combo attacks at melee range.
Last edited by Jabroniville on Tue Aug 20, 2019 8:11 pm, edited 1 time in total.

Jabroniville
Posts: 12008
Joined: Fri Nov 04, 2016 8:05 pm

Elias

Post by Jabroniville » Tue Aug 20, 2019 8:09 pm

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ELIAS (Patrick Elias)
Role:
Man of God, Hunter of Evil
PL 7 (120)
STRENGTH
4 STAMINA 4 AGILITY 5
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 5 (+10)
Athletics 7 (+11)
Expertise (Religion) 10 (+11)
Insight 4 (+7)
Intimidation 3 (+6)
Investigation 4 (+7)
Perception 5 (+8)

Advantages:
Improved Critical (Holy Flare), Improved Critical (Fire Spike), Ranged Attack 3

Rage of the Dragons Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Set-Up & Teamwork (Duplex Strike), Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Holy Flare" Chi Blast 4 (Feats: Accurate) (Reduced Defenses 2, Diminished Range -1) (4) -- [6]
  • AE: "Fire Spike" Strength-Damage +2 (Feats: Reach) (Inaccurate) (2)
  • AE: "Special Moves" Strength-Damage +2 (Feats: Reach) (Inaccurate) (2)
Offense:
Unarmed +9 (+5 Damage, DC 20)
Multi-Punch +10 (+4 Damage & Affliction, DC 19 & 14)
Special Moves +7 (+7 Damage, DC 22)
Holy Flare +9 (+4 Ranged Damage, DC 19)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4 (+5 D.Roll), Fortitude +7, Will +7

Complications:
Responsibility (Religion)- A man of God, Elias fights evil in all its forms.
Relationship (Alice Carroll)- Elias is devoted to caring for the possessed young child.
Weakness (Predictability)- Elias cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 66 / Skills: 38--19 / Advantages: 5 + 12 / Powers: 7 / Defenses: 11 (120)

-Elias has one of the better, more distinctive designs in the game, looking like a giant, religious bad-ass. Hugely-muscular and sporting a bitching long jacket with religious rainments on it, he also has a cross tattooed across his back, shades, and a long hair. Actually, he looks like a roided-up Ozzy Osborne. He discovered the possessed girl, Alice, and took her under his wing. In their ending, he nearly dies saving her life, and leaves her on her own so that he continue his mission, content in knowing that she's free of what was controlling her.

-Like Jimmy, Lynn, & Mr. Jones, Elias was a Guest Character in Power Instinct Matrimelee.

-Elias is a big, tall guy who does a lot of damage, and fights using a direct, striking style based on boxing. This means that even his energy attacks just lash out straight forward- the one I see most often is a diagonal attack aiming high. He walks like a doofus, though- arms swinging straight at his sides.

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