My Rifts Story
Magic Spells
Ley Lines Explanation
The Artists
List of Books
My Past Characters
Occupational Character Classes:
Main Rulebook:
City Rat
Body Fixer
Cyber-Doc
Operator
Rogue Scholar
Rogue Scientist
Vagabond Non-Skilled
---
Borg
Crazy
Cyber-Knight
Glitter Boy
Headhunter
Wilderness Scout
---
Line Walker
Mystic Magic
Shifter
Techno-Wizard
---
Burster
Mind Melter
---
Dragon Hatchling (Great Horned)
Dragon Hacthling (Fire)
Dragon Hatchling (Ice)
Dragon Hatchling (Thunder Lizard)
Xiticix
Juicer Uprising:
Juicer
Delphi Juicer
Dragon Juicer
Hyperion Juicer
Maxi-Killer (Splugorth Juicer)
Mega-Juicer
Phaeton Juicer
Psycho-Stalker
Titan Juicer
---
Juicer Assassin
Juicer Gladiator
Juicer Scout
Wannabe Juicer
Murder-Wraiths
Techno-Zombies & Phoenix Juicers
Juicer Gear
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Newcomers
The Vallax
Coalition States:
"Dead Boy" Grunts & Officers
CS Commandos & Special Forces
Psi-Stalkers
Dog Pack (Dog Boys)
Coalition Juicer
Other Coalition O.C.C.s
---
SAMAS Pilots
Smiling Jack & Striker SAMAS
Super SAMAS
---
Mauler & Terror Trooper Armor
Glitter Boy Killer
UAR-1 Enforcer
Spider-Skull Walkers
IAR-2 Abolisher & IAR-3 Skull Smasher
Hellraiser & Hellfire
---
Skelebots
Hellion & Centaur Skelebots
Free Quebec:
GB (Descended Pilot)
GB (Glitter Girl)
GB (Tarantula)
GB (Taurus)
GB (Triax)
GB (Silver Wolf)
Side Kick
Reload Team
V-SAMAS
Sea Dragon
Free Quebec Cyborgs
Rifts Atlantis:
True Atlanteans
Atlantean Nomad
Tattoo Magic
Tattooed Men
Tattooed-Monster Man
Maxi-Men
Undead Slayer
Stone Master
Hawrk-Duhk
Hawrk-Ka
Hawrk-Ohl
---
The Splugorth
Splugorth High Lord
Splugorth Conservator
Kydians
Kydian Powerlord
Splugorth Slaver
Blind Warrior Women
Kittani
Murex Metzla
Volute Metzla
Murvolva Metzla
Murmova Metzla
Kreelong Carapace
Kreewarr Carapace
The Sunaj Assassin
---
Adarok
Dragonsaurus
Erta
Yll
Shaydor Spherian
Shaydorian Intel
Yahzing Multipede
Zembahk
Eyes of Eylor
---
Bio-Wizard Borgs
Kittani Armor
Kittani Vehicles
Atlantean Gear
Rifts Mercenaries:
Bounty Hunter
Criminal OCCs
Freelance Spy
Gambler
Master Assassin
Special Forces
Super-Spy
Rifts South America:
Sailor
Pirate
Biomancer
Voodoo Priest
Tribal Shaman
Jungle Elves
Atlantean Monster Hunter
Amazons
Ewaipanomas
Anti-Monster
---
Mutant Cats
Flying Tiger
Flame Panther
Hunter Cat
Oracle Cat
The Sekhmet
Werejaguars
---
Soul Worm
Gatherers
Pogtalian Dragon Slayers
Pincer Warriors
Grimbor Ape-Men
Aunyain
---
Lizard Men
Raptor Armor
Allosaurus Armor
Tyrannosaurus Armor
---
Ellal
Giant Vampire Bat
Huecu (Devil Mantas)
Trelque-Huecuve (Squid)
Soul Worm
---
Gear
Rifts South America 2:
Inca Warrior
Nazca Line Maker
Rune Warrior
Inca Sun Priest
True Inca R.C.C. (Demigods)
The Ancient R.C.C.
Pucara Red Giant R.C.C.
Pucara Mind Mage
Nazcan Line Magic
---
Arkhon R.C.C.
Arkhon ESP Specialist
Arkhon Spectral Hunter
Fallam R.C.C.
Fallam Battlemaster
---
The Megaversal Legion
Megaversal Trooper (Human)
Destroyer 'Borg
Ojahee R.C.C.
Megaversal Trooper (Ojahee)
Ojahee Cyborg
Men-Rall R.C.C.
---
The Silver River Republics
Ultra-Crazy
Blood Lizard R.C.C.
Blood Rider
Master Blood Rider
Gaucho
Plains 'Borg
Larhold Barbarian
Larhold Human Renegade
Larhold Shaman
War Bison
Blue Flame Spells
Amaki- Stone-Man R.C.C.
Amaki Duelist
Amaki Gizmoteer
---
Capybara R.C.C.
Condoroid R.C.C.
Falconoid R.C.C.
Equinoid R.C.C.
Neo-Human R.C.C.
Serpentoid R.C.C.
---
South America 2 Gear
Glitter Boy #7
Rifts Underseas:
Salvage Expert
Sea Inquisitor
The New Navy Seaman & Marine
Sea Titan R.C.C.
Tritonian Sea Wolf
Tritonian Scientist
Amphib R.C.C.
Rurlel Eel People R.C.C.
Underseas Gear
Underseas Vehicles
---
Dolphin R.C.C.
Killer Whale R.C.C.
Sperm Whale R.C.C.
Humpback Whale R.C.C.
Pneuma-Biform Dolphin R.C.C.
Pneuma-Biform Killer Whale R.C.C.
Pneuma-Biform Whale R.C.C.
Whale Armor
Whale Spellsongs
---
Whale Singer
Ocean Wizard
Sea Druid
Ocean Magic
Dolphin Magic
---
Naut'Yll R.C.C.
Naut'Yll Soldier
Naut'Yll Devastator
Naut'Yll Koral Shaper
Kreel-Lok Nomad R.C.C.
Horune Pirate R.C.C.
Horune Drones
---
The Lord of the Deep
Devil Shark
Psiren R.C.C.
Sea Doppelganger R.C.C.
Servants of the Deep R.C.C.
Monster Naut'Yll
---
Dragon Ray
Giant Octopus & Squid
Lorica Wraith
Picasso Magic Fish
Sea Maw
Shadow Shark
Storm Rider
Stidjron
Zomba
Rifts Japan:
Traditional Samurai
Ronin
Bishamon Fighting Monk
Shohei Warrior Monk
Yamabushi Mountain Priest
Demon Queller
Tengu
Mystic Ninja
---
Infantryman
Cyborg Soldier
Cyber Samurai
Robot Pilot
Robot Suits
Samurai SAMAS
Glitter Force
Glitter Boy "Point"
Glitter Boy "Hawkeye"
Police Officer
Cyberoid
Dragon 'Borg
---
Tech Ninja
Ninja Techno-Wizard
Ninja Crazy
Ninja Juicer
Ninja 'Borg
---
Oni
Japanese D-Bees & Monters
Japanese Dragons
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Gear
Triax & The NGR:
Triax/NGR O.C.C.s
Gypsy O.C.C.s
Triax Gear
Triax 2 Gear
Glitter Boy (Fat Boy)
Glitter Boy (Hell Angel)
---
Gargoylites
Gurgoyles
Gargoyles
Gargoyle Mages
Gargoyle Lords
Gargoyle Gear
Brodkil
Rifts New West:
Bandit (Peasant)
Bandit (Highwayman)
Bounty Hunter (NW)
Cowboy
Professional Gambler
Gunfighter
Gunslinger
Cyberslinger Cyborgs
Psi-Slinger
Wired Gunslinger
Sheriff/Lawman
Sheriff's Deputy
Justice Ranger
Mining 'Borg/Prospector
Preacher
Saddle Tramp
Saloon Bum
Saloon Girl
---
Cactus People R.C.C.
Fennodi R.C.C.
The Keepers of the Desert R.C.C.
Lyn-Srial R.C.C.
Lyn-Srial Cloudweaver
Lyn-Srial Sky-Knight
Cloud Magic
Mountain Giant R.C.C.
Worm Wraith
---
Devil Unicorn
Giant Canyon Worm
Giant Dream Snake
Grigleaper
Gwylack
Mammoth Brontodon
Moss-Back Scuttler
Oborus-Slitherer
Panthera-Tereon
Phantasm
Psi-Pony
Rhino-Buffalo
Tree Spider
Whisker Coyote
---
Desert Sleeper
Duckbilled Honker
Leatherwing
Ostrosaurus
Silonar
Tiger Claw Raptor
Tri-Tops
Tyrannosaurus Rex
---
New West Gear
Phase World:
Colonist
Spacer & Runner
Space Pirate
Galactic Tracer
Freedom Fighter
Cosmo-Knight
Fallen Knight
Star Hives
The Dominators
Phase World Gear
---
Naruni
Uteni
Naruni Repo-Bot
---
Prometheans
Prometheans (Second-Stage)
Promethean Time Master
Promethean Phase Adept
Phase Mystic
Phase Powers
---
C.A.F. O.C.C.s
Noro
Noro Psychic
Noro Mystic Warrior
Space Wolfen
Wolfen Quatoria
Catyr
Seljuks
---
Imperial Soldiers
Draconids
Phantoms
Pleasurers
Machine People
Silhouettes
Kreeghor
Royal Kreeghor
Kreeghor Bloodhounds
---
Arboreal Wailers
Killer Apes
Space & Vampire Ugglies
Book Overviews:
Rifts Atlantis
Rifts Triax & the NGR 1-2
Rifts Mercenaries
Rifts South America 1
Rifts Japan
Rifts Underseas
Coalition War Campaign
Rifts Free Quebec
Rifts Cyber-Knights
Phase World
Others' Builds:
Erin Tarn (Catsi)
Eduardo Santiago (Macyn)
Cyber-Knights (JD Rook)
PL 2: Picasso Magic Fish; Whisker Coyote
PL 3: Vagabond; Voodoo Priest
PL 4: Lizard Men; Gypsies (Thief, Wizard Thief, Seer, Gifted)
PL 5: Ugglies
PL 6: Dog Pack; Rogue Scholar, Rogue Scientist, Operator, Body Fixer, Cyber-Doc; Biomancer; Colonist; CAF Scientist, TIVA Inspector, Vampire Ugglies, Termite Engineers; Bandit (Peasant), Saloon Girl
PL 7: Coalition "Dead Boy" Grunt, Technical Officer; City Rat, Xiticix; Wannabe Juicer, Gambler, The Vallax; Safecracker, Forger, Smuggler, Professional Thief; Tengu, Japan (Infantryman, Robot Pilot, Police Officer), Cyberoid; Sailor, Pirate, Tribal Shaman; Atlantean Nomad, Yahzing Multipede, Zembahk, Hawrk-Duhk, Stone Master; NGR Infantry Soldier, Communications & Medical Officers, Field Mechanic, Power Armor Commando, Robot Combat Pilot, Robot Soldier, Intelligence Officer & Commando, Police; Space Pirate, Noro Psychic, CAF (Trooper, Fleet Officer); New Navy Seaman, Tritonian Scientist; Cowboy, Preacher, Professional Gambler, Saloon Bum, Silonar, Desert Sleeper; Gaucho, Larhold Human Renegade, Amaki Gizmoteer
PL 8: CS Military Specialist, CS Commando, Skelebot, Psi-Stalker; Wilderness Scout, Newcomers, Super-Spy, Master Assassin, Special Forces, Mystic Magic, Line Walker, Shifter, Yamabushi Mountain Priest; Jungle Elves, Amazons, Ewaipanomas, Huecu; Tattooed Man, T-Monster Men, Undead Slayer, Dragonsaurus, Erta, Hawrk-Ka; Gargoylites; Spacer, Runner; Noro Mystic Warrior, Imperial Legionnaire & Security Agent, Arboreal Wailers, Worker Ants; Tritonian Sea Wolf, Salvage Expert, Whale Singer, Ocean Wizard, Sea Druid, Picasso Magic Fish (in Ley Lines); Sheriff's Deputy, Bounty Hunter, Bandit (Highwayman), Justice Ranger, Lyn-Srial Sky-Knight, Lyn-Srial Cloudweaver, Phantasm, Giant Canyon Worm; Nazca Line Maker, Inca Sun Priest, Blood Rider, Master Blood Rider, Larhold Shaman
PL 9: Burster, Mind Melter, Crazy, Cyber-Knight (basic); CS Special Forces, Hellion Skelebot; Juicer, Hyperion Juicer, Phaeton Juicer, Juicer Assassin, Juicer Gladiator, Juicer Scout, Delphi Juicer, Psycho-Stalker (Basic), Titan Juicer, Bounty Hunter, Traditional Samurai, Ronin, Shohei Warrior Monk, Mystic Ninja, Demon Queller, Tech-Ninja, Ninja Techno-Wizard, Oni; Gatherers, Pincer Warriors, Grimbor Ape-Men, Giant Vampire Bat; Maxi-Men, Kittani, Yll, Hawrk-Ohl; Reload Team; Gurgoyles; Galactic Tracer, Promethean Phase Adept & Time Master, Freedom Fighter, Kreeghor Bloodhounds, Killer Apes, Vacuum Wasps; New Navy Marine, Naut'Yll Soldier, Naut'Yll Koral Shaper, Shadow Sharks; Sheriff, Gunfighter, Gunslinger, Psi-Slinger, Mining 'Borg/Prospector, Duckbilled Honker, Ostrosaurus, Tiger Claw Raptor, Grigleaper, Rhino-Buffalo; Inca Warrior, Arkhon ESP Specialist, Megaversal Trooper (Ojahee), War Bison
PL 10: Cyber-Knight (Psi-Shield); SAMAS Pilot, Smiling Jack SAMAS, Striker SAMAS, Mauler Armor, Terror Trooper Armor, Centaur Skelebot, Coalition Juicer; Psycho-Stalker (Enhanced), Bishamon Fighting Monk, Cyborg Soldier (Japan), Ninja Crazy, Ninja Juicer, Wing Blad Dragon 'Borg, Oni Master; Blind Warrior Women, Murmova Metzla; Side Kick, V-SAMAS, Sea Dragon, FQ Cyborg (Imprimer, Dervish); Gargoyles, NGR Cyborg Soldier, Brodkil; Wolfen Quatoria, Killer Beetles; Killer Whale, Humpback Whale, Devil Shark, Dragon Ray, Giant Octopus, Stidjron; Rune Warrior, Pucara Mind Mage, Fallam Battlemaster, Megaversal Trooper (Human), Ojahee Cyborg
PL 11: Cyber-Knight (Combat Awareness), Dragon Hatchling (Fire, Ice, Thunder Lizard); Super SAMAS, Glitter Boy Killer, UAR-1 Enforcer, Spider-Skull Walker, Scout Spider-Skull Walker, Scorpion-Skull Walker, IAR-2 Abolisher, IAR-5 Hellfire; Mega-Juicer, Dragon Juicer, Splugorth Juicer; Cyber Samurai, Samurai SAMAS, Glitter Force, Ninja 'Borg, Tsunami Dragon 'Borg, Flame Cloud Attack Dragon 'Borg, Oni Mystic; Pogtalian Dragon Slayers, Kittani Raptor & Allosaurus Power Armor, Trelque-Huecuve; Kydian Powerlord, Adarok; FQ Cyborg (Slasher, Leviathan); Gargoyle Mages; Horune Dolphin Combat Drone, Sperm Whale, Giant Squid, Sea Maw, Zomba, Storm Rider; Mammoth Brontodon, Devil Unicorn, Panthera-Tereon, Tree Spider; Arkhon Spectral Hunter, Ultra-Crazy, Plains 'Borg
PL 12: IAR-3 Skull-Smasher, IAR-4 Hellraiser; Glitter Boy, Great Horned Dragon Hatchling, Imperial Combat Dragon 'Borg; Kittani Tyrannosaurus Robot Vehicle, Anti-Monster; Splugorth Slaver, Murvolva Metzla, Kreelong Carapace; Glitter Boy (Glitter Girl, Tarantula, Taurus, Triax, Silver Wolf, Hell Angel); Gargoyle Lords; Dominators; Horune Land Shark Drone; Tyrannosaurus Rex, Giant Dream Snake; Destroyer 'Borg, Amaki Duelist
PL 13: Splugorth Conservator, Kreewarr Carapace; Fat Boy Glitter Boy; Naruni Repo-Bot, Cosmo-Knight; Lorica Wraith
PL 14: Japanese Dragons; Soul Worm; Volute Metzla; Hive Queens; Destroyer 'Borg (w/ Inertial Shield)
PL 15: Murex Metzla
PL 16: The Splugorth
PL 18: The Lord of the Deep
POWER LEVELS BY BOOK:
Main Rulebook: PL 3 (1), PL 6 (6), PL 7 (4), PL 8 (4), PL 9 (5), PL 10 (2), PL 11 (4), PL 12 (2)
Triax & NGR: PL 4 (4), PL 7 (10), PL 8 (1), PL 9 (1), PL 10 (3), PL 11 (1), PL 12 (1), PL 13 (1)
Rifts Atlantis: PL 7 (5), PL 8 (6), PL 9 (4), PL 10 (2), PL 11 (2), PL 12 (3), PL 13 (2), PL 14 (1), PL 15 (1), PL 16 (1)
South America: PL 3 (1), PL 4 (1), PL 6 (1), PL 7 (3), PL 8 (4), PL 9 (4), PL 11 (4), PL 12 (2), PL 14 (1)
South America 2: PL 7 (3), PL 8 (5), PL 9 (4), PL 10 (5), PL 11 (3), PL 12 (2), PL 14 (1)
Rifts Mercenaries: PL 7 (4), PL 8 (3), PL 9 (1)
Rifts Underseas: PL 2 (1), PL 7 (2), PL 8 (6), PL 9 (4), PL 10 (6), PL 11 (6), PL 12 (1), PL 14 (1), PL 18 (1)
Coalition War Campaign: PL 8 (4), PL 9 (2), PL 10 (6), PL 11 (8), PL 12 (2)
Free Quebec: PL 9 (1), PL 10 (5), PL 11 (2), PL 12 (6)
Juicer Uprising: PL 7 (3), PL 8 (1), PL 9 (8), PL 10 (1), PL 11 (3)
Rifts Japan: PL 7 (5), PL 8 (1), PL 9 (8), PL 10 (6), PL 11 (7), PL 12 (1), PL 14 (1)
Rifts New West: PL 2 (1), PL 6 (2), PL 7 (6), PL 8 (11), PL 9 (10), PL 10 (5), PL 11 (4), PL 12 (2)
Phase World: PL 5 (1), PL 6 (5), PL 7 (4), PL 8 (7), PL 9 (7), PL 10 (2), PL 12 (1), PL 13 (2), PL 14 (1)
RIFTS:
-What's not to love about the insane, bizarre world of Rifts? The early '90s (heavily inspired by the late '80s sci-fi scnee) RPG brainchild of Palladium's Kevin Siembieda, Rifts is nowadays primarily known for its kitchen sink setting, Power Creep (ie. the creeping of higher and higher power levels as the years went by), complete insanity, and an unworkable system. The stereotype now is "It's the best RPG nobody plays"- people simply convert the stuff into other settings and play it THAT way.
The Story Of Rifts Earth:
-Usually called "Rifts Earth" in the books themselves, it's a Post-Apocalyptic world created by a nuclear holocaust. As Magic and the spiritual energy of people is a big part of the setting, it's said that the mass death of billions at once completely shattered the fabric of reality, fueling a massive change in Earth's energy fields. "Ley Lines", lines of pure magical energy, opened up all over the world, sending creatures pouring out of openings called "Rifts" (which give the setting its name). Humanity was nearly wiped out, most technology was lost, and all civilization was forced to huddle up in tiny pockets here and there. Earth was overrun by aliens, mythological beings and Dragons in varying numbers.
The CURRENT stage of the setting is that humanity slowly crawled back, using older tech and some new stuff, while various kingdoms eked their way out of the anarchy that was the world. A big chunk, naturally, focuses on the Eastern United States (where Palladium's staff lives)- the most powerful human empire there are the Coalition States, an "Evil Empire" that deliberately mimics the Nazis, preaching a "Human Supremacist" line that also refuses to accept Magic, Psionics, or too much bodily modification- the idea being that your PCs are usually some of the stuff the CS hates. The Coalition has numerous states, most of which are fairly distant from prominent Ley Lines, giving them a measure of protection. The States themselves usually have great cities for the elite, while the poor live in Blade Runner-esque run-down areas (Chi-Town, centre of the Coalition, features "The 'Burbs", where all the poor folk live).
The Coalition are opposed by The Federation of Magic, run by an evil Super-Wizard. Ley Lines surround them on most sides, preventing much expansion. There's also Ishpeming (Northern Gun- and yes, they literally follow the name of the city with that term EVERY. SINGLE. TIME.), a "Company Town" with great robot gear. And a city run by an evil A.I. named "Archie". Mexico is run by Vampires, Canada is overrun with either giant bugs or Quebecois (in a rival/ally to the Coalition), and more. Most other conintents have small kingdoms of their own, from huge (the New German Republic) to small. Oh, and Atlantis has re-emerged from the Rifts, and is now run by dangerous aliens.
Rifts Rules:
-Rifts operates under the old-school Palladium rules, poorly-written and little thought-out as they are, unchanged over the decades. The books are a mess to sort through, have haphazard distribution of information (Siembieda has a printing press IN HIS OWN HOUSE, which is why the layout is so simplistic and prone to errors). You spend a ton of time on character creation and deciding your health, all of which is meaningless as the common Stuctural Damage Capacity (SDC) gives way to Mega-Damage Capacity- MDC is worth a hundred times what SDC is, and if you don't have any MDC stuff, you'll die in a single hit to basically anything.
Generally, your guy is gonna get an MD-dealing gun, and MDC armor, or else he's dead.
The games are infamous for Power Creep. Wizards are very under-powered just in the first book. Dragons are mighty Tanks (unless you rolled a "1"- that single damn D4 can give one guy QUADRUPLE the health of another Dragon), but lack the severe damage output of a Robot Suit. The Glitter Boys stand a level above (3D6x10 MDC!!!). Later editions tend to pile on "Better Versions" of stuff- it's not QUITE as bad as the reputation (Glitter Boys are still top-tier compared to many other things, for example), but there's a reason they've had to do "Sequel Books" to ramp up what came before.
Never mind that some classes are DELIBERATELY worse than others. Many O.C.C.s given are just there to "fill out" the ranks to show you what the world looks like. "Mercenary Repairmen", Vagabonds (literally called "Unskilled" right in the Class's name), City Rats, etc. They share the game with Robot Pilots, Cyborgs who can tank Rail Guns, and more. Both Psychics and Wizards have Classes that are literally given to be weaker than others. It's not the kind of game where "Balance" was even in the equation- right from the start, it's balls-to-the-wall Power-Gaming if you let it get that way.
Rifts generally needs a strong, capable GM who tells players "no", or they'll completely overwhelm everything.
The Appeal of Rifts:
-The big draw is the sheer "Kitchen Sink" setting, tossing in conversions for every Palladium game ever- from Fantasy tropes to superheroes to Robotech. You can have a party consisting of an unskilled Murder Hobo, a Dragon, a guy who never leaves his protective Power Armor, a Demon-Summoning Wizard, and a steroid-addled Action Junkie... AND THAT'S THE MUNDANE, GENERIC PARTY!!!
Really, the name of the game is insanity. You have multiple types of roid-users, Dragons are powerful but not even CLOSE to as dangerous as some Power Armors, endlessly-upgradeable tech, everyone getting psychic powers and cybernetics, and more. Every crazy nutjob thing you can imagine is in this setting, with absolutely zero shame as to the insanity of it.
Rifts Japan is a great example. They got your standard Ninjas, Samurai and whatever- generic stuff, magic'd up to be a bigger threat. But then both those things have Cyborg versions. And there's a Juicer Ninja. And a Ninja Crazy. And a Dragon Borg, that's a dude who put himself into a robotic dragon body.
The art is bonkers, too. Their artists vary in talent: Kevin Long is hit-or-miss, but draws great robot suits. Wayne Breaux is pretty bad. Vince Martin LOVES rounded, organic armors. Chuck Walton does Techno-Porn and Uber-Complicated Organic Creatures stuff. But generally speaking, they will all draw 900 things, and the writers will scribble together some random-ass Character Class or Robot Armor to justity the artwork. Sometimes they even bluntly point out that the thing sucks and has flaws (a really cool concept, actually- it's actually REALISTIC to include military gear that just didn't pan out). Most things have Guns Upon Guns Upon Blades, with things like Vince Martin's "Glitter Boy Killer" being a particularly egregious example. His Splugorth & Dragon Juicers just pile on the claws, too.
Your classes are extremely varied:
FIGHTERS:
* Juicers- Steroid-freak mercenary types. Appeal to action junkies.
* Borgs- Cyborg soldiers.
* Crazies- Superhumans due to insanity-producing conversions. Palladium literally has "be annoying at the gaming table" as a CLASS FEATURE in every book they produce.
* Cyber Knights- Like D&D Paladins with psychic powers and cybernetics.
* Glitter Boys- Iconic, overpowered Super-Mechs with devastating weapons.
* Headhunter- The "Generic" mercenary.
COALITION AGENTS: "Dead Boy" Grunts, Technical Officers, Robot Pilots & Military Specialists.
SCHOLARS/ADVENTURERS: Low-tier fighters who appeal to "Role Player" types- Body Fixers, Cyber Docs, City Rats, Operators (mercenary repairmen), Rogue Scientists & Scholars, Wilderness Scouts & Vagabonds (unkilled hobos)
MEN OF MAGIC: Shifters (Summoners; usually nutso), Line Walkers (generic wizards), Mystics (low-level)
PSYCHICS: Burster (pyros), Psi-Stalkers (hunters of other psychics), Mind Melters (the uber-tier)
RACES: Dragons (four different kinds), Dog Boys (psychic-hunting dog-people)
And that's just the FIRST BOOK.
I'll try to get through many of the books that I have, but I probably won't build everything. I might even get bored partway through and stop. You never know with me
