DEATHSPIKE VAMPIRE AGENT
Role: The Middle-Tier Vampire, Stereotypical Vampire
PL 11 (247 + Psionics)
STRENGTH 6
STAMINA --
AGILITY 3
FIGHTING 10
DEXTERITY 2
INTELLIGENCE 2
AWARENESS 3
PRESENCE 3
Skills:
Athletics 6 (+12)
Deception 6 (+9)
Expertise (Survival) 6 (+9)
Insight 4 (+7)
Intimidation 4 (+7)
Perception 5 (+8)
Persuasion 4 (+7)
Stealth 5 (+8)
Technology 4 (+6)
Vehicles 4 (+6)
Advantages:
Close Attack 1, Daze (Persuasion), Fast Grab, Startle, Teamwork, Power Attack
Powers:
"Undead Monster"
Immunity 35 (Fortitude Effects, Mind Control) [35]
Immunity 80 (All Damage) (Flaws: Limited to Non-Magical/Wood/Silver/Moving Water/Sunlight/Holy Water Attacks) [40]
Immunity 10 (Fire & Cold Damage) (Flaws: Limited to Half-Effect) [5]
Protection 6 [6]
Regeneration 5 (Feats: Regrows Limbs) [6]
Senses 6 (Low-Light Vision, Extended Scent 2, Tracking, Communication Link- Mind Slaves, Awareness of Maker & Masters) [6]
Movement 1 (Wall-Crawling) [2]
"Vampiric Powers"
"Summon Canines & Vermin" Mind Control 6 (Extras: Area- 120ft Burst +3) (Flaws: Touch Range -2, Limited to Canines, Bats, Insects & Rodents) (24) -- [28]
- AE: "Vampire Pheromone-Induced Seduction Trance" Affliction 6 (Fort/Will; Dazed & Impaired/Stunned & Defenseless/Paralyzed & Controlled) (Extras: Extra Condition, Perception-Ranged +2) (Flaws: Scent-Dependent) (18)
- AE: "Vampire Mind Control" Mind Control 6 (Flaws: Vision-Dependent, Hearing-Dependent) (12)
- AE: "Negate the Powers of Lesser Vampires" Affliction 8 (Will; Impaired/Disabled/Transformed to Powerless) (Extras: Perception-Ranged +2) (Flaws: Limited to Vampires, Limited to Weaker Vampires, Limited Numbers) (4)
- AE: "Vampiric Claws & Teeth" Strength-Damage +4 (4)
"Slow Kill" Affliction 6 (Fort; Impaired & Entranced/Disabled & Controlled/Transformed to Vampire or Mind Slave & Controlled) (Extras: Extra Condition, Continuous +3) (Flaws: Source- Three Consective Nights of Blood-Drinking -2) [18]
"Summon Fog" Environment 6 (Reduce Vision) [6]
Morph 1 (Bat) (Feats: Metamorph) (6) -- [9]
- AE: Morph 1 (Wolf) (Feats: Metamorph) (6)
- AE: Morph 1 (Mist) (Feats: Metamorph) (6)
- AE: Morph 1 (Attractive Human Form) (5)
"Psionics" (Alter Aura, Induce Sleep, Death Trance, Mind Block, Deaden Pain, Presence Sense, Empathy, Sense Evil, Hypnotic Suggestion; Will have pre-existing powers at half their former level as humans)
"Magic" (None, Unless Vampire was a Mage in human form; Magic is stuck at half its former level)
Offense:
Unarmed +11 (+6 Damage, DC 21)
Claws & Teeth +11 (+11 Damage, DC 26)
Summons & Mind Control +6 Area (+6 Affliction, DC 16)
Vampire Mind Control/Seduction -- (+6 Perception-Ranged Affliction, DC 16)
Negate Powers -- (+8 Perception-Ranged Affliction, DC 18)
Initiative +3
Defenses:
Dodge +7 (DC 17), Parry +10 (DC 20), Toughness +6, Fortitude --, Will +7
Complications:
Power Loss (Slow Kill)- Beings with Mega-Damage bodies cannot be turned into Vampires, nor can animals or Mutant Animals, Crazies, Juicers, Shapechangers, Creatures of Magic (Faeries, Dragons, etc.), or 25% to Full Conversion Cyborgs. A Secondary Vampire only has a 42% chance of creating another Secondary Vampire- otherwise, a Wild Vampire is created.
Vulnerable (Vampire to Vampire Mind Control)- A Vampire controlled by another Vampire's Mind Control attack will be controlled for a whole hour per level of their experience.
Vulnerable (Sunlight)- Vampires are fatally-vulnerable to sunlight.
Vulnerable (Water)- Vampires cannot cross moving bodies of water, and even tiny sprinkles or spray of it do tremendous damage.
Noticeable- Vampires have no reflection.
Power Loss (Regeneration)- Vampiric Regeneration will not work if staked through the heart. They will immediately begin healing if the stake is removed, however.
Responsibility (Arrogant)- Vampires are prone to thinking far too highly of themselves, owing to their nature as nigh-invulnerable ageless beings.
Enemy (Many)- Cyber-Knights, Reid's Rangers, Anti-Monsters and other Vampire Hunters are the worst enemies of Vampires. The Splugorth, Demons, Devils and others are rivals and enemies, too.
Total: Abilities: 48 / Skills: 48--24 / Advantages: 6 / Powers: 161 + Psionics / Defenses: 8 (247 + Psionics)
-Deathspike is the name of a "Vampire Hunter"-hunting organization formed by various rival Vampire Intelligences working together. The group is made up of Vampires and their agents, all fans of M.D.C. gear and the like, to make them even more devastating at fighting humans. After all, Vampires cannot be staked while wearing Mega-Damage Body Armor (which they claimed to dislike and avoid in
Rifts: Vampire Kingdoms, likely for balance reasons). This is a highly-organized group with vast warehouses, training facilties, and advanced tactics, and meant to add a further wrinkle to the story that moves the "Vampire" part of the
Rifts over-arching story along- while one Vampire Kingdom falls thanks to a death weapon from Reid's Rangers, THIS thing starts getting moving.
-Deathspike agents may attempt to lead Vampire Hunters on (with tales of where the Vampires are), seduce them, pretend to be experienced Hunters and get amateurs to follow them, etc. Some even booby-trap "fake Vampire lairs" and trap prospective Hunters inside. The Vampire Agents only get a minor increase over the Secondary Vampire basics- it's themed around Technology & Vehicles.