LOUP GAROU R.C.C.
Role: Shapechanger
PL 12 (176 + Magic & Psionics)
STRENGTH 6 STAMINA 6 AGILITY 5
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1
Skills:
Athletics 6 (+12)
Deception 3 (+4)
Expertise (Survival) 7 (+8)
Intimidation 7 (+8)
Perception 7 (+8)
Stealth 3 (+8)
Technology 2 (+2)
Vehicles 3 (+5)
Advantages:
Close Attack 1, Daze (Persuasion), Fast Grab, Startle, Teamwork, Power Attack
Powers:
"Animal Senses" Senses 6 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking, Ultra & Extended Hearing) [6]
Immunity 80 (All Damage) (Flaws: Limited to Non-Magical/Psionic/Silver Attacks) [50]
Regeneration 5 (Feats: Regrows Limbs) [6]
"Claws & Teeth" Strength-Damage +5 (Feats: Split) [6]
Immortality 5 (Flaws: Limited- Must Be Killed as Man & Wolf) [5]
"Shapechange"
"Wolf Form" Morph 1 (Feats: Metamorph) (6) -- [7]
- AE: "Human Form" Morph 1 (Feats: Metamorph) (6)
Offense:
Unarmed +12 (+6 Damage, DC 21)
Claws & Teeth +12 (+11 Damage, DC 26)
Initiative +5
Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +6, Fortitude +6, Will +7
Complications:
Motivation (Bloodlust & Power)- Werewolves enjoy the thrill of the hunt. Loup Garou are even more lethal and evil, reveling in power and violence.
Involuntary Transformation (Ghoul)- If a Loup Garou is killed as a wolf, it will rise the next day in a ghoul-like human form, which quickly grows deranged, and it may never shapechange again. If killed in human form, it will instead rise as a man-wolf, but lose its identity entirely. In both cases, it loses most skills and Mental Abilities drop by 1-2.
Enemy (D'Sonoqua, Windigo, Russian Demons)- Loup Garou see these all as enemies to be destroyed.
Total: Abilities: 66 / Skills: 38--19 / Advantages: 6 / Powers: 80 + Magic & Psionics / Defenses: 5 (176 + Magic & Psionics)
-The Loup Garou is the name given to Werewolves in French-Canadian folklore, and they're said to be the most evil of all lycanthropes. Some are criminals, two clans lord over wilderness towns, and others are just wild creatures killing throughout the wilderness. They usually only live in Eastern Canada, though a few scattered populations live in Romania & Louisiana.
-Regarding its stats, the Loup Garou mostly the same creature as a Werewolf, but must be killed TWICE- both as a man and as a wolf. They lose the Magic, but gain some extra Psionics, as well. They also sport more damage (4D6 with a "Power Bite", with no explanation as to what that is), an extra attack (six in total, then), and +1 to hit over the Werewolf, meaning they're much more dangerous- PL 12 attackers!