In case you couldn't tell by the giant skull walking on spider-legs, these are the bad guys.
COALITION ELITE ROBOT POWER ARMOR O.C.C. (Grounded Armor Pilot)
Role: Obviously-Evil Walker-Vehicle
PL 11 (169)
STRENGTH 2/10
STAMINA 2
AGILITY 2
FIGHTING 7
DEXTERITY 4
INTELLIGENCE 1
AWARENESS 1
PRESENCE 1
Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+7)
Intimidation 3 (+4, +8 Size)
Perception 4 (+5)
Technology 6 (+7)
Treatment 2 (+3)
Vehicles 6 (+10)
Advantages:
Benefit 2 (Rank- CS Soldier), Equipment 2 (CS Gear), Ranged Attack 3
Powers:
"Spider-Skull Walker" (Flaws: Removable) [92]
Growth 8 (Str & Sta +8, +8 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -8 Stealth) -- (30 feet) (Feats: Innate) (Extras: Permanent +0) (17)
Protection 4 (Extras: Impervious 13) (17)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
Senses 9 (Infravision, UV Vision, Low-Light Vision, Extended Vision 2, Extended Hearing, "Radar"- Ranged Radius Radio Sense) (9)
Speed 5 (60 mph) (5)
"C-100R Spider Rail Guns" Blast 14 (Feats: Ranged 3, Improved Critical) (Extras: Penetrating 10, Multiattack) (52) -- (53)
- AE: "Smoke Dispenser" Concealment (Visuals) 2 (Extras: Attack, 60ft. Cloud +3) (12)
"Spider-Walker" Extra Limbs 2 (2)
Immunity 4 (Visual & Audio Dazzles) (4)
Features 4: Increased Mass 2, Self-Destruct, Ejector Seat (4)
Stealth -4 (-2)
Initiative -4 (-1)
-- (115 points)
"Pilot Training"
Enhanced Defenses 2 (Flaws: Limited to Within Giant Robots) [2]
Equipment:
"CS Gear"
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Assorted Gear" Gas Masks, Radios, etc. (4)
Offense:
Unarmed +7 (+2 Damage, DC 17)
Robot Strike +7 (+10 Damage, DC 25)
Rail Gun +7 (+14 Ranged Damage, DC 29)
Initiative +2 (-2 in Robot)
Defenses:
Dodge +9 (DC 19), Parry +6 (DC 16), Toughness +2, Fortitude +4, Will +4
"In Robot" Dodge +7 (DC 17), Parry +4 (DC 14), Toughness +14 (+7 Impervious), Fortitude +4, Will +4
Complications:
Responsibility (The Coalition States)- All Coalition military personell are expected to uphold the virtues of the CS, and are subject to "reorientation", or worse, if they stray.
Enemy (Tolkeen)- The Magic-heavy state is anathema to the Coalition States.
Hatred (D-Bees, Psychics, Magic)
Total: Abilities: 40 / Skills: 30--15 / Advantages: 7 / Powers: 94 / Defenses: 13 (169)
-The Spider-Skull Walker is kinda/sorta more of a vehicle, but easy enough to stat up as a Robot. With 500 MDC, it's the toughest thing from the CS you're likely to actually directly fight, though their Troop Transports are much more powerful. The Rail Guns are a TEENY bit more powerful than those of an Enforcer, but it's such a small increment (1D6 vs. 2D4) that I'm just throwing on an extra rank of Improved Critical.
COALITION ELITE ROBOT POWER ARMOR O.C.C. (Grounded Armor Pilot)
Role: Scout Vehicle
PL 11 (163)
STRENGTH 2/9
STAMINA 2
AGILITY 2
FIGHTING 7
DEXTERITY 4
INTELLIGENCE 1
AWARENESS 1
PRESENCE 1
Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+7)
Intimidation 3 (+4, +7 Size)
Perception 4 (+5)
Technology 6 (+7)
Treatment 2 (+3)
Vehicles 6 (+10)
Advantages:
Benefit 2 (Rank- CS Soldier), Equipment 2 (CS Gear), Ranged Attack 3
Powers:
"CR-004 Scout Spider-Skull Walker" (Flaws: Removable) [86]
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) (13)
Protection 4 (Extras: Impervious 11) (15)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
Senses 9 (Infravision, UV Vision, Low-Light Vision, Extended Vision 2, Extended Hearing, "Radar"- Ranged Radius Radio Sense) (9)
Leaping 1 (15 feet) (1)
Speed 6 (120 mph) (6)
"C-104 Spider Tri-Barrel Rail Guns & Laser Turret" Blast 13 (Feats: Ranged 3) (Extras: Penetrating 8, Multiattack) (50) -- (52)
- AE: "Missile Launchers" Blast 11 (Feats: Reach 8) (Extras: Area- 30ft. Burst) (41)
- AE: "Smoke Dispenser" Concealment (Visuals) 2 (Extras: Attack, 60ft. Cloud +3) (12)
Immunity 4 (Visual & Audio Dazzles) (4)
Features 4: Increased Mass 2, Self-Destruct, Ejector Seat (4)
-- (107 points)
"Pilot Training"
Enhanced Defenses 2 (Flaws: Limited to Within Giant Robots) [2]
Equipment:
"CS Gear"
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Assorted Gear" Gas Masks, Radios, etc. (4)
Offense:
Unarmed +7 (+2 Damage, DC 17)
Punch +7 (+9 Damage, DC 24)
Multiple Guns +7 (+13 Ranged Damage, DC 29)
Rocket Launcher +11 Area (+11 Ranged Damage, DC 26)
Initiative +2
Defenses:
Dodge +9 (DC 19), Parry +6 (DC 16), Toughness +2, Fortitude +4, Will +4
"In Robot" Dodge +8 (DC 18), Parry +6 (DC 16), Toughness +12 (+6 Impervious), Fortitude +4, Will +4
Complications:
Responsibility (The Coalition States)- All Coalition military personell are expected to uphold the virtues of the CS, and are subject to "reorientation", or worse, if they stray.
Enemy (Tolkeen)- The Magic-heavy state is anathema to the Coalition States.
Hatred (D-Bees, Psychics, Magic)
Total: Abilities: 40 / Skills: 30--15 / Advantages: 7 / Powers: 88 / Defenses: 13 (163)
-These are reconnaissance versions of the Skull-Walker, sporting a lower profile, faster speed, and some Missiles, which make it PL 11- otherwise, it's a more fragile PL 10 Robot. The Vince Martin art is immediately recognizable, because it's just so ORGANIC-looking comapred to the stiff, old designs.
COALITION ELITE ROBOT POWER ARMOR O.C.C. (Grounded Armor Pilot)
Role: Sketchpad Character
PL 11 (161)
STRENGTH 2/9
STAMINA 2
AGILITY 2
FIGHTING 7
DEXTERITY 4
INTELLIGENCE 1
AWARENESS 1
PRESENCE 1
Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+7)
Intimidation 3 (+4, +7 Size)
Perception 4 (+5)
Technology 6 (+7)
Treatment 2 (+3)
Vehicles 6 (+10)
Advantages:
Benefit 2 (Rank- CS Soldier), Equipment 2 (CS Gear), Ranged Attack 3
Powers:
"CR-005 Scorpion-Skull Walker" (Flaws: Removable) [84]
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) (13)
Protection 3 (Extras: Impervious 9) (11)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
Senses 9 (Infravision, UV Vision, Low-Light Vision, Extended Vision 2, Extended Hearing, "Radar"- Ranged Radius Radio Sense) (9)
Speed 5 (60 mph) (5)
"Tail Rail Guns & Lasers" Blast 14 (Feats: Ranged 3) (Extras: Penetrating 8, Multiattack) (53) -- (56)
- AE: "Missile Launchers" Blast 11 (Feats: Reach 8) (Extras: Area- 30ft. Burst) (41)
- AE: "Smoke Dispenser" Concealment (Visuals) 2 (Extras: Attack, 60ft. Cloud +3) (12)
- AE: "Twin Pincers" Strength-Damage +2 (Extras: Penetrating 8) (10)
Immunity 4 (Visual & Audio Dazzles) (4)
Features 4: Increased Mass 2, Self-Destruct, Ejector Seat (4)
-- (105 points)
"Pilot Training"
Enhanced Defenses 2 (Flaws: Limited to Within Giant Robots) [2]
Equipment:
"CS Gear"
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Assorted Gear" Gas Masks, Radios, etc. (4)
Offense:
Unarmed +7 (+2 Damage, DC 17)
Punch +7 (+9 Damage, DC 24)
Multiple Guns +7 (+14 Ranged Damage, DC 29)
Rocket Launcher +11 Area (+11 Ranged Damage, DC 26)
Initiative +2
Defenses:
Dodge +9 (DC 19), Parry +6 (DC 16), Toughness +2, Fortitude +4, Will +4
"In Robot" Dodge +8 (DC 18), Parry +5 (DC 15), Toughness +11 (+5 Impervious), Fortitude +4, Will +4
Complications:
Responsibility (The Coalition States)- All Coalition military personell are expected to uphold the virtues of the CS, and are subject to "reorientation", or worse, if they stray.
Enemy (Tolkeen)- The Magic-heavy state is anathema to the Coalition States.
Hatred (D-Bees, Psychics, Magic)
Total: Abilities: 40 / Skills: 30--15 / Advantages: 7 / Powers: 86 / Defenses: 13 (161)
-The most "Sketchpad Character" of the Robot Vehicles by far, this one just looks like a random piece Martin threw together, more or less looking like a giant scorpion with Spike Porn all over it. It's got pretty low armor, but some impressive Rail Guns (combined with two other kinds of guns, plus Missiles & Smoke Dispensers), making it a harder fighter than the Scout Spider-Walker.