Wilderness Scout
Posted: Sun Jun 03, 2018 5:07 am
WILDERNESS SCOUT O.C.C.
Role: Futuristic Ranger
PL 8 (115)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 4 PRESENCE 2
Skills:
Athletics 10 (+12)
Expertise (Survival) 9 (+13)
Expertise (Animal Handling) 6 (+8)
Intimidation 2 (+4)
Investigation 2 (+6)
Perception 5 (+9)
Stealth 4 (+8)
Technology 6 (+8)
Vehicles 2 (+7)
Advantages:
Equipment 12 (Gear), Fearless, Great Endurance, Improved Aim, Minion 4 (Pack Animal), Ranged Attack 3, Tracking
Equipment:
"Body Armor"
Protection 5 (Impervious 5) (11)
Immunity 6 (Radiation, Vacuum, Hot, Cold, Suffocation 2) (6)
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Laser Rifle" Blast 8 (Extras: Multiattack, Penetrating 3) (27)
"Laser Pistol" Blast 6 (12)
"Assorted Gear" Gas Masks, Radios, etc. (4)
Knife +1 (Feats: Improved Critical) (2)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Vibro-Blade +8 (+9 Damage, DC 24)
NG Rifle +8 (+10 Ranged Damage, DC 25)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+8 Armor), Fortitude +5, Will +7
Complications:
Motivation (Adventure)
Total: Abilities: 60 / Skills: 46--23 / Advantages: 23 / Powers: 0 / Defenses: 9 (115)
-The closest thing Rifts has to a "Ranger", the Wilderness Scout is in there with the Scholars & Scientists rather than the Men At Arms, though he's got some pretty good gear. Seemingly unimpressive, I actually think this guy must have to be the most courageous, bad-ass guy in the entire book! I mean, reading ANY of the fluff about Rifts Earth and you realize that all humanity has banded together in nervous, paranoid mini-kingdoms because THERE IS INSANE STUFF OUT THERE. It's a world of Dragons, evil D-Bees, Demons, Mercenary Armies, etc. And this guy goes OUTSIDE into that? And he's no Juicer, Glitter Boy or Borg- he's just a guy with a gun! It's never mentioned how they manage to climb over mountains with those gigantic, swinging balls of theirs.
-Wilderness Scouts are said to be likely illiterate, but good storytellers, as if they're doing all this for the ADVENTURE of it.
-Personally, I think they way under-wrote this O.C.C., and could have gone a LOT of interesting places with it. They're said to have Pack Animals- why not do "Ranger Stuff" like Animal Companions, wrangling D-Bee Monsters and using them as allies? Or concepts like "Monster Hunter" or something? As it stands, these guys have one of the shortest bios in the game for their class- you have to get into "Vagabond Unskilled" territory to find someone with less info.
-Naturally, the tons of skills Wilderness Scouts get in the game are easily cut down to "Survival" in M&M. They're better in combat than the other Scholars, but worse than say, a Headhunter or Coalition Soldier.