GLITTER BOY O.O.C.
Role: The First Game-Breaker, Ultimate Mechs
PL 12 (175)
STRENGTH 2/8
STAMINA 2
AGILITY 2
FIGHTING 7
DEXTERITY 4
INTELLIGENCE 2
AWARENESS 2
PRESENCE 2
Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+8)
Intimidation 3 (+5, +6 Suit)
Perception 4 (+6)
Technology 6 (+8)
Treatment 2 (+4)
Vehicles 6 (+10)
Advantages:
Equipment 2 (Assorted Gear), Power Attack, Ranged Attack 5
Powers:
"Glitter Boy Power Armor" (Flaws: Removable) [54]
Growth 2 (Str & Toughness +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) (5)
Enhanced Strength 4 (8)
Protection 12 (Extras: Impervious 13) (25)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
"Laser Resistant" Immunity 10 (Laser Damage) (Flaws: Limited to Half-Effect) (5)
Senses 8 (Infravision, UV Vision, Extended Vision 2, Distance Sense, "Radar"- Ranged Radius Radio Sense) (8)
Speed 5 (60 mph) (5) -- (6)
- AE: Leaping 3 (60 feet) (3)
Features 1: Food Compartments (1)
Immunity 4 (Visual & Audio Dazzles) (4)
Stealth -4 (-2)
-- (67 points)
"Boom Gun" (Flaws: Easily Removable) (Features: Limited to ST 5+) [47]
"Rail Gun" Blast 15 (Feats: Improved Critical, Ranged 2) (Extras: Penetrating 12) (Quirks: Requires Planting in the Ground) (44)
Linked to
"BOOM!" Dazzle Hearing 8 (Extras: Area- 120ft. Burst +3) (Flaws: Touch Range) (32)
-- (76 points)
Offense:
Unarmed +7 (+2 Damage, DC 17)
Glitter Boy Punch +7 (+8 Damage, DC 23)
Boom Gun +9 (+15 Ranged Damage, DC 30)
Initiative +2
Defenses:
Dodge +9 (+8 Armor, DC 18), Parry +8 (+7 Armor, DC 17), Toughness +2 (+16 Armor), Fortitude +4, Will +7
Complications:
Motivation (Adventure)
Total: Abilities: 46 / Skills: 30--15 / Advantages: 8 / Powers: 101 / Defenses: 15 (175)
-Probably the most iconic "Game-Breaker" thing in all of
Rifts is the Glitter Boy. One of many icons of the setting, these things look AWESOME- giant, gleaming robot suits standing ten feet tall and sporting the most ridiculous gun in the entire Main Rulebook. It sports a higher MDC than any other Robot Suit, too- 770 MDC!! The game was originally going to be called
Boomers, in fact- a sign of just how big a deal these things are. The stereotype of the typical "Glitter Boy Player" is a guy so afraid of getting outside his suit that he "camps out" in it, even eating the "Flavor Paste" said to be within the thing. My friend's campaign consisted of a lot of that, apparently- since ANY bullet could kill you outside of your suit, you were wise to stick to it.
-In the setting itself, Glitter Boys are "Pre-Rifts" technology, making them rare and wondrous creations. Emblematic of the society of "Free Quebec", they're outlawed in the Coalition States, giving them a very "Robin Hood" sentiment elsewhere. The O.C.C. bio indicates that their pilots are combat-loving travellers, earning "just under those of a crazy" (... WHAT?), or simply being a champion of the right cause. Fun fact: I always assumed these things were gold-colored because of the way they shaded the black & white pics. I was a bit stunned to see SILVER Glitter Boys on the covers of books. So yes, I missed the part where it said they were "chrome", and apparently always meant for them to be shiny silver.
-For stats, the Glitter Boy is nearly unsurpassed- the only stuff better is usually found in space or in a Giant Robot piloted by numerous people. The stats of the pilot are pretty ordinary and unimpressive, but a Glitter Boy is so mighty that the rest of Rifts Earth has been playing "Catch-Up" ever since, with only a handful of superior armors being found (usually from societies that already had Glitter Boys). The gun ramps it up to PL 12, owing to the fact that it's four times stronger than even a SAMAS Suit's Rail Gun.