Gambler
Posted: Sat Jun 16, 2018 12:39 pm
GAMBLER O.C.C.
Role: Sports Bookies
PL 7 (85)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3
Skills:
Athletics 4 (+6)
Deception 5 (+8)
Expertise (City Rat) 6 (+7)
Expertise (Gambling) 9 (+10)
Insight 5 (+6)
Intimidation 1 (+4)
Investigation 3 (+4)
Perception 4 (+5)
Persuasion 5 (+8)
Stealth 2 (+5)
Technology 3 (+4)
Vehicles 3 (+7)
Advantages:
Equipment 6 (MDC Body Armor +8), Ranged Attack 3
Equipment:
"Makeshift Body Armor" Protection 4 (Extras: Impervious 5) (9)
"Energy Pistol" Blast 7 (14)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Gun +7 (+7 Ranged Damage, DC 22)
Initiative +2
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +3 (+7 Armor), Fortitude +4, Will +4
Complications:
Disabled (Under-Educated)- A huge majority of the human population is now illiterate and under-educated.
Reputation (Sort-Of City Rat)- These kids are typically thought of as criminals, pimps, drug-dealers, thieves or beggars.
Responsibility (Knowing When To Hold 'Em)
Responsibility (Knowing When To Fold 'Em)
Total: Abilities: 46 / Skills: 48--24 / Advantages: 9 / Powers: 0 / Defenses: 6 (85)
-The Gambler is a strange outlier in the Juicer Uprising book- instead of being Juicers, or wannabe Juicers, they're just... guys who hang around Juicer Sports and other things. They're basically take-offs of the City Rat O.C.C., but focused more on acting like glamorous elitists. This makes them a bit brighter and more charismatic, but drops some of their attack potential (they're said to have "Light Mega-Damage Body Armor" only, and no cybernetics). Higher-end or more connected guys are likely to have several Juicers as "clients", making them more dangerous.
Role: Sports Bookies
PL 7 (85)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3
Skills:
Athletics 4 (+6)
Deception 5 (+8)
Expertise (City Rat) 6 (+7)
Expertise (Gambling) 9 (+10)
Insight 5 (+6)
Intimidation 1 (+4)
Investigation 3 (+4)
Perception 4 (+5)
Persuasion 5 (+8)
Stealth 2 (+5)
Technology 3 (+4)
Vehicles 3 (+7)
Advantages:
Equipment 6 (MDC Body Armor +8), Ranged Attack 3
Equipment:
"Makeshift Body Armor" Protection 4 (Extras: Impervious 5) (9)
"Energy Pistol" Blast 7 (14)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Gun +7 (+7 Ranged Damage, DC 22)
Initiative +2
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +3 (+7 Armor), Fortitude +4, Will +4
Complications:
Disabled (Under-Educated)- A huge majority of the human population is now illiterate and under-educated.
Reputation (Sort-Of City Rat)- These kids are typically thought of as criminals, pimps, drug-dealers, thieves or beggars.
Responsibility (Knowing When To Hold 'Em)
Responsibility (Knowing When To Fold 'Em)
Total: Abilities: 46 / Skills: 48--24 / Advantages: 9 / Powers: 0 / Defenses: 6 (85)
-The Gambler is a strange outlier in the Juicer Uprising book- instead of being Juicers, or wannabe Juicers, they're just... guys who hang around Juicer Sports and other things. They're basically take-offs of the City Rat O.C.C., but focused more on acting like glamorous elitists. This makes them a bit brighter and more charismatic, but drops some of their attack potential (they're said to have "Light Mega-Damage Body Armor" only, and no cybernetics). Higher-end or more connected guys are likely to have several Juicers as "clients", making them more dangerous.