BOUNTY HUNTER O.C.C.
Role: Bounty Hunter, Mercenary, The Baseline Guy
PL 9 (119)
STRENGTH 2
STAMINA 3
AGILITY 4
FIGHTING 8
DEXTERITY 5
INTELLIGENCE 2
AWARENESS 3
PRESENCE 2
Skills:
Athletics 4 (+6)
Expertise (Bounty Hunter) 8 (+10)
Expertise (Streetwise) 4 (+6)
Expertise (Survival) 4 (+7)
Insight 3 (+6)
Intimidation 4 (+6)
Investigation 4 (+7)
Perception 3 (+6)
Technology 3 (+5)
Vehicles 1 (+6)
Advantages:
Diehard, Equipment 13 (Gear), Fearless, Great Endurance, Improved Aim, Improved Critical (Laser Rifle), Ranged Attack 3, Tracking
Powers:
"Makeshift Cybernetics"
Senses 1 (Infravision) [1]
"Radio Jack" Communication 2 (Radio) [8]
Equipment:
"Body Armor"
Protection 6 (Impervious 5) (12)
Immunity 6 (Radiation, Vacuum, Hot, Cold, Suffocation 2) (6)
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"NG-L5 Northern Gun Rifle" Blast 10 (Extras: Multiattack, Penetrating 5) (35)
"Laser Pistol" Blast 6 (12)
"Assorted Gear" Gas Masks, Radios, etc. (4)
Knife +1 (Feats: Improved Critical) (2)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Bionic Arm +8 (+5 Damage, DC 20)
Vibro-Blade +8 (+9 Damage, DC 24)
Laser Pistol/Finger Blaster +8 (+6 Ranged Damage, DC 21)
NG Rifle +8 (+10 Ranged Damage, DC 25)
Initiative +4
Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +3 (+9 Armor), Fortitude +5, Will +6
Complications:
Motivation (Greed)
Total: Abilities: 58 / Skills: 38--19 / Advantages: 22 / Powers: 9 / Defenses: 10 (119)
-The Headhunter O.C.C. of the Main Rulebook is a class you'd think would be ideal for a Bounty Hunter, given, you know, the word "Hunter" being IN THE NAME, but
Rifts Mercenaries pops up with another one. It conflates it with Spy, Wilderness Scout & City Rat as well, with the implication that this guy is more Tracker/Survival/Streetwise-oriented. Which is odd, because a Headhunter could really be any of those things as well. It's a pretty solid example of "Palladium Pile-On" as far as Classes go- you'll find dozens of unnecessary or redundant classes out there.
-The Bounty Hunter carries pretty much identical gear to a Headhunter, identical options for Cybernetic Implants, etc. HOWEVER, he's given a boost as far as his options go- you can pick one of four: Armor & Cash, Power Armor, Magic Armor (including Bio-Wizard Parasites and stuff from
Rifts Atlantis), or a Special Vehicle with double the normal MDC. So possibly a bit more variable than the Headhunter. The only real boost the Headhunter gets is "Detect Concealment" as a Class Skill (more Perception, really), and a Bionic Implant, which makes a Bounty Hunter a bit cheaper since you don't automatically get that.