Re: Jab's Rifts Builds
Posted: Sat May 26, 2018 3:07 am
Rifts: Underseas contains a bit written by Erin Tarn, herself, where she and her travelling companions are in some backwater village when a "circus" rolls into town. Gathering a big crowd to see the attractions, including some nasty monster-eel thing called a Sea Wraith. Sir Winslowe, Erin, and the rest instantly assume something nefarious is afoot and start to get into positions, ready their weapons, etc... Inevitably, the "circus" workers reveal themselves as slavers and start to round up the townsfolk, the Sea Wraith is giving orders, and stabbing townies with its tentacle-claw-spears. There's a bit of gun-play, some shouting, and then...
BRRRRRRRRRRTTTTT!
A pair of Coalition SAMAS come racing in overhead, reducing the monster to a pink mist. They're followed by Sky-Cycles and a full platoon of Troopers dropping out of an flying APC.
The village was technically within the Coalition's borders. But they'd been on maneuvers nearby, heard the commotion, and came to help.
The Prosek Family and the C.S. Elite are evil bastards, many in the C.S. military are misguided but not without a sense of honor... Enough of them are evil bastards that you can use them as faceless Imperial Stormtroopers. But there is enough nuance and enough alternate interpretations that, at the very least, they avoid the "Always Chaotic Evil" trope that is all too common in RPGs, especially of the Eighties. The game was a contemporary of AD&D1e and 2e, after all, which was still home to the 'kill the orcs, take their stuff' school of world building.
BRRRRRRRRRRTTTTT!
A pair of Coalition SAMAS come racing in overhead, reducing the monster to a pink mist. They're followed by Sky-Cycles and a full platoon of Troopers dropping out of an flying APC.
The village was technically within the Coalition's borders. But they'd been on maneuvers nearby, heard the commotion, and came to help.
The Prosek Family and the C.S. Elite are evil bastards, many in the C.S. military are misguided but not without a sense of honor... Enough of them are evil bastards that you can use them as faceless Imperial Stormtroopers. But there is enough nuance and enough alternate interpretations that, at the very least, they avoid the "Always Chaotic Evil" trope that is all too common in RPGs, especially of the Eighties. The game was a contemporary of AD&D1e and 2e, after all, which was still home to the 'kill the orcs, take their stuff' school of world building.