Tyracian
Original character, NPC
Power Level 16 (503 ppt)
ABILITIES [60 ppt]
•
Strength 4 (+16) •
Stamina 5 (+17) •
Agility -1 (-1) •
Dexterity -1 (-1) •
•
Fighting 6 (+6) •
Intellect 3 (+3) •
Awareness 8 (+8) •
Presence 6 (+6) •
Load limit 1600 tons
POWERS [350 ppt]
Anatomy: • 45 ppt
Alien Power
Gargantuan: Growth 12 • 25 ppt
Extras: Innate, Permanent
Mass rank +12, size rank +3, speed +1, Strength +12, Stamina +12, Intimidation +6, Stealth -12, Dodge -6, Parry -6, reach +15 ft
4 mph, 60 ft/round
Mandibles: Damage 2 (Strength-based) • 4 ppt
Extra: Split 2
Protection 6 • 16 ppt
Extra: Impervious [5 extra ranks], Flaw: Noticeable (bony)
Tentacles: • 10 ppt
Alien Power
Extra Limbs 6 • 7 ppt
Extra: Innate
Elongation 2 • 1 ppt
Flaw: Quirk 1: only tentacles (extra limbs)
Stretch 250 ft; grab +2
Enhanced Advantages 2 [Benefit 1 (Ambidexterity), Fast Grab] • 2 ppt
Ultravision: • 1 ppt
Alien Power
Senses 1 (Ultravision) • 1 ppt
Heart of Fusing Plasma: • 45 ppt
Alien Power
Regeneration 1 • 1 ppt
Enhanced Advantage 1 [Diehard] • 1 ppt
Immunity 8 (environmental conditions: all, starvation & thirst, suffocation: all) • 8 ppt
Environment 5 (environmental radiation 5, extreme heat) • 35 ppt
500-ft radius
Alien Resilience: • 48 ppt
Alien Power
Alien Resistance: Immunity 60 (Fortitude effects, Will effects) • 30 ppt
Flaw: Limited to Half Effect
Impervious Fortitude 9 • 9 ppt
Impervious Will 9 • 9 ppt
Swimming in Organic Goop: • 105 ppt
Alien Power
Environment 7 (impede movement 2) • 14 ppt
1800-ft radius
Movement 3 (Slithering, Sure-Footed 2) • 6 ppt
Burrowing 5 • 5 ppt
2 mph, 30 ft/round
Awaken Guckburps: Summon 6 • 80 ppt
Extras: Increased Duration (continuous), Increased Range 1 (ranged), Multiple Minions 4, Horde, Controlled, Mental Link, Sacrifice, Flaw: Limited to within Vord structures
Hive Mind Relay: • 96 ppt
Alien Power
Senses 26 (Communication Link [mental]: Queen 1, Communication Link [mental]: Queen 2, Communication Link [mental]: Queen 3, Communication Link [mental]: Egg Vector, Accurate Radius Penetrates Concealment Detect 2 [mental]: minds, Accurate Analytical Extended 9 Radio) • 26 ppt
Communication 5 (radio) • 21 ppt
Extra: Subtle 1
Telepathy: Communication 4 (mental) • 22 ppt
Extras: Area, Rapid 1, Subtle 1
Comprehend 4 (Languages: understand, speak; Machines/Electronics) • 7 ppt
Flaw: Quirk 1 (takes at least a scene to learn a new language)
Mind Reading 10 • 20 ppt
ADVANTAGES [31 ppt]
• All-Out Attack •
Benefit 1 (Ambidexterity) • Benefit 7 (Galactic Reputation 1, Status 6: hive mind of system's Vord) • Daze (Intimidation) •
Diehard • Equipment 7 • Extraordinary Effort •
Fast Grab •
Improved Grab • Improved Hold • Improved Initiative 2 • Inspire 5 • Skill Mastery (Expertise: Aliens) • Startle • Takedown 1 • Ultimate Effort 3 (Fortitude, Toughness, Will) •
Improved Grab comes from having Extra Limbs, as per the power's description.
EQUIPMENT [32 ep]
►Tyracian-Shell: •
32 ep
Headquarters: PL16, Size L, Toughness +32.
Features: Deathtraps • Grounds • Habitat • Hangar • Holding Cells • Isolated • Laboratory • Living Space • Personnel • Power System • Sealed • Self-Repairing 1 •
Intelligent: Intellect 0, Awareness 5, Presence 4.
Elongation 6
Stretch 900 ft
Tentacles: +16 • Close Damage 16,
Extra: Multiattack.
- ALT - Acidic Artillery: +16 • Ranged Damage 12, Extra: Extended Range 8.
Regeneration: Regeneration 10.
LANGUAGES
• native: none • dozens learned •
SKILLS [36 ppt]
•
Close Combat: Unarmed 8 (+14) •
Deception 9 (+15) •
Expertise: Aliens 7 (+10) •
Expertise: Tactics 16 (+19) •
Intimidation 14 (+26) •
Perception 18 (+26) •
Stealth 0 (-13) •
DEFENSES [26 ppt]
•
Dodge 10 (+3) •
Parry 9 (+9) •
•
Fortitude 0 (+17) •
Toughness (+23) •
Will 7 (+15) •
OFFENSE
Initiative +7
- Mandibles: +14 • Close (20 ft) Damage DC 33 (Strength-based), slashing.
Allows Grab attempt as a free action
- Tentacles: +14 • Close (250 ft) Damage DC 31 (Strength-based), bludgeoning.
Allows Grab attempt as a free action
- Grab: +8 • Close • DC 26-32 depending on number of limbs used to grab (with a -5 penalty to escape).
- Mind Reading: Perception-Ranged +10 • Will DC 20.
- Shell's Tentacles: +16 • Close (900 ft) Damage DC 31, bludgeoning • Multiattack.
- Shell's Acidic Artillery: +16 • Ranged (14.5/29/58 mi) Damage DC 27, acidic.
COMPLICATIONS
Stationary: Tyracian is nearly sedentary, confined to the area upon which his shell sits. He must influence the universe beyond his shell through other agents.
ABILITIES [ 60 ] + SKILLS [ 36 ] + ADVANTAGES [ 31 ] + POWERS [ 350 ] + DEFENSES [ 26 ]
503 PPT TOTAL
BIO
A gargantuan amorphous blob of tentacles, oozing glands, bony ridges and spines, Tyracian is the hive mind of an invasive alien multi-species swarm. Earthlings called this swarm by several names drawn from their own pop culture or legends, including Zerg, Tyranids, and Kaiju, but the name that stuck (thanks to the spider-like workers) was "Vord."
Tyracian's mother egg vector landed on Saturn's moon Titan, and there Tyracian grew to mature form. It now spends its (nuclear) energy spawning spacefaring young and launching them into other parts of the solar system, intending to eventually infest the whole system. Of course, Earth is the major challenge, as its inhabitants have proven very reluctant to keel over and let the Vord infest their planet so far.
NOTES
One of the true Big Bads of the Sila-verse. On the offensive side, it's not really so effective itself as it is a leader for other Vord, who will have nastier and more varied attacks.