Wraith
Name: Stephyn Anton Parthenos
Affiliations: Consilium de Lumire, Gulfcoast Guardsmen
Age: Late 20's/Early 30's
Height: 5'10”
Weight: 167 lbs.
Appearance: Deathly pale skin and Eurasian features, lend Stephyn an exotic look. With long black hair with a purple sheen and a sculpted Van Dyke, he becomes almost aristocratic. Brilliant, piercing green eyes and a vulpine cast make it decidedly inhuman. All blend to remind one that Stephyn Parthenos is the predator, not the prey.
Not bound by convention, Wraith favors Victorian Gothic mixed with Urban Streetwear. Greatcoats and waistcoats, Hoodies and Doc Martens all combined with mystic sigils and urban tags, to paint a man caught between two worlds and different times. Predominant among the images are crosses and fanged skulls reminiscent of vampires and bearing the Gothic influence. All of this in a dark swirl of black, plum and burgundy, Wraith casts a foreboding figure.
Distinguishing Marks: Hex/Scar. Wraith has a weird scar/tattoo combination that covers his torso and entwines along his left arm. Carved into his flesh, the scar has runes and sigils along it's length with ink that glistens like his own blood. Scattered throughout are areas where the ink pools into twinkling gems of black blood which pulse with each beat of his heart.
Abilities 38PP
Strength 0,
Stamina 2,
Agility 4,
Dexterity 4,
Fighting 3,
Intellect 2,
Awareness 2,
Presence 1
Shadowcraft 39PP
Trapped within his body, a creature of darkness rails against a prison of magic and will. By it's very presence, the Shadowbeast has tainted the magic that flows through Stephyn. No longer wielding light, Wraith now slings shadows and darkness in the battle against the very same.
Shadowlance[Ranged Damage 10]]
- Shadowrend[Damaging Move Object 6 w/ Accurate 2]
Umbral Edge[Weaken Stamina 8 w/Accurate 3, linked to Healing 8: Self Only]
Wrapshadow[Ranged Cumulative Affliction 6 w/Extra Condition, Limited Degree vs Dodge, overcome by Will: Hindered/Vulnerable and Defenseless/Immobilized]
Shadowflow[Insubstantial 3: Shadow w/Movement 2: Slither and Wall Crawling]
Gloom[Environmental Control 6: Extra Condition, Selective: Cold and Visibility 2]
Umbral Echoes[Visual Illusion 8 w/ Redirect and Deception 6]
Powerstunts
- Switchshadows[Ranged Teleportation Attack 1 w/Change Direction, Increased DC7 linked to Teleportation 1 w/Change Direction and Turnabout. Umbral Assault(Damage 4 w/Accurate 1)]
Umbral Undertow/Shadowslam[Ranged Teleportation Attack 1 w/Change Direction, and Increased DC7 linked to Damage 10]
Shadowspy[Visual Remote Sensing 10]
Shadowshunt[Reflective Deflection 10]
Shadowshards[Ranged Multiattack Damage 6 w/Accurate 2]
Shadowgate[Accurate, Extended, Easy Portal Teleportation 4 w/Medium: Shadows and Change Direction]
[/i]
Shadowkasters[Ranged Attack 4, Enhanced Parry 4, Improvisation 2, Umbral Edge Variable Descriptor 2(Melee Weapon Shadow forms), Physical Damage 2,
Shadowsheath:Feature 1: Dimensional Storage]
Duskmantle 29PP
Ever moving and ever flowing, shadows continuously dance about Stephyn. However, they not only swirl around him, but through him as well. Once light shone in every cell of his body. Now he bleeds darkness. Permeating to the core, Wraith is shadow.
Fleeting Shadow[Defensive Roll 5 w/Agile Feint, Evasion, Move-By Action and Uncanny Dodge.]
Shadowmeld(Visual Concealment 4: All, Darkness/Shadows Only w/Hide in Plain Sight)]
Shadowglide[Flight 3: Glide Only w/Subtle 2. Leap 2. Movement: Trackless]
- Shadowdiving[Teleportation 2(120') w/Change Direction, Subtle 2, and Turnabout]
Shadowtag[Speed 8 w/Feature: Tether(Attach to Target and travel with Target) and Movement +1 Wall Crawling, Limited: Only while Shadowflow is active.]
Ebon Eyes[Senses 4: Arcane Awareness, Darkvision, Sense Hidden]
Advantages 6PP
Extraordinary Effort, Fearless, Language 3(Base:English, French, Greek, Latin and Romany), Ritualist
Skills 14PP
Acrobatics 4(8), Athletics 2(4),Deception 2(3/9*), Expertise: Arcane 10(12), Sleight of Hand 4(8), Stealth 6(10)
Offense
Initiative +4
Unarmed +3 DC15
Shadowkaster Strike +3 DC17
Shadowlance +8 DC25
Shadowrend +12 DC21
Umbral Edge +10 DC23
Wrapshadow +8 DC16
Switchshadows +8 DC18 vs Dodge/Umbral Assault +5 DC21
Umbral Undertow/Shadowslam +8 DC18 vs Dodge/DC25 Damage
Shadowshards +12 DC21[23/26]
Defense 18PP
Dodge 10, Parry 10
Toughness 2/7 with Fleeting Shadow
Fortitude 6
Will 8
Abilities 38+ Powers 68+ Advantages 6+ Skills 14+ Defenses 18=144PP
Complications
Errant Shadows: Wraith's bond with the shadowbeast has affected his shadow and all shadows within close range. His shadow has an alien shape that is untterly inhuman a mass of writhing tentacles that pulse and coil . In addition it and all other nearby shadows gain mobility and independence...writhing and coiling like serpents. These shadows will sometimes cling along Wraith's Hex/Scar, enhancing it's already disturbing appearance.
Shadow of the Beast: Trapped within his body by forbidden magic is a Shadowbeast of the Underdark. Feral and primal, the shadowbeast's instincts sometimes bleeds through.
Evil by Association: Stephyn Parthenos wields power over shadows and darkness. Mankind has kindled a fear of darkness ever since his first step on land. Because of this, many view the Umbral Warlock as evil...a monster from out of the very darkness they guard against. This disdain will impact any interaction in a negative manner.
Enemy: Emile Fontaine Emile is currently the head of the North American chapter of the Consilium de Lumire. He was primary in seeking young Parthenos execution.
Traditions
Born into a family with traditions is most often a good thing. It means that family is important. It means that you are part of something that is almost immortal. However, not every family tradition is a good thing. And for some, it can be something quite deadly.
Parthenos. A family with a long family tradition...hunting demons. Stephyn's family was part of the Consilium de Lumire, the Council of Light, a centuries spanning organization whose sole purpose was to thwart those with unholy power...preventing their rise to power.
At a young age, Stephyn's parents took a traditional holiday trip, only to never return. In the blink of an eye, young Parthenos was orphaned. His uncle, a valued member of the Council, took Stephyn in and began training him in the family traditions.
The reason he was in Miami University that day is a secret that only a handful of people know. All that is certain is that he was there when the incident occurred. He was there when a tentacled horror flew out of the darkness. Instinct and training took over...Family Tradition rose up in a newly trained member of the Consilium. That day, a creature of darkness met a warrior of light.
The ensuing conflict was both brutal and fast. Flashes of light and dark flowed across the campus as two beings with mutual hatred clashed. The eternal battle between the light and the dark raged on. This time though, in the end, the dark proved more than the light could handle...at first.
Bruised and battered, his weapons shattered, his magic spent, young Parthenos turned to an unthinkable solution. To stop the beast...to save lives, Stephyn Parthenos resorted to the very thing he was trained to prevent. The very thing that his Traditions were designed to rid the world of...forbidden magic.
Grasping a shard of his broken weapons, uttering indecipherable words, Stephyn carved symbols into his very flesh as the Shadowbeast charged at him. With his last bit of strength, Stephyn leapt directly into the mass of writhing tentacles as the spell gained life and ignited...darkness and light became one in an arcane explosion that left only a single body upon the ground. The battle was done...but at what price?
It was almost a week later that Stephyn Parthenos woke. Held for breaking the covenant of the Consilium, Parthenos was to be tried and executed for breaking one of their very basic tenants, the use of Forbidden Magics.
Traditions. His family fought the dark. It was their tradition. It had been that way for centuries. Every day, they woke up and pushed the darkness back into it's little black hole. They never quit, they never gave up. Why should he be any different? Though the darkness was now inside of him, what better tool to use against the dark than itself? His family fought...they always did...and they always will.
And now? Now he will forge that darkness into a weapon for the light. Now he will teach the darkness what fear is.