Supernaturalist wrote:While it may be true that Imperator was “downright evil” and “a complete villain”, that was never evident from the outset of the game. It is also rather dismissive to say that the “characters have never been on the side of good”.
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This sounds similar to the premise of Vampire: The Masquerade, where characters start with a certain level of humanity and struggle to maintain it.
The Cause is tainted fruit begun and lead by evil people. OOC, you have to realize that. I never hid it. I did show your characters the "bright side", so they had something to fight for and believe in. Over time the veneer has been stripped away a little here and there and I have been showing you more of the poison in the veins of the Uptonian Dream. While doing so I have repeatedly stated that the game is intended to be a story about villains. It was in the initial premise. You are bad people, doing bad things, for an evil leader (Null. If Null is a bad person and they are following Imperator's template you can connect the dots).
I have a long background in the World of Darkness, which VtM is part of. My storytelling is influenced by that. In the first story, where Null introduces the PCs to the prospect of Ascension it is laid out: you will cease to be human. That said, while I want to encourage character development, and have tragic designs for all of your characters, I am not looking for anything as extreme as a Vampire falling prey to the Beast.
Supernaturalist wrote:... just because Diego is complaining IC about Iona's naivety doesn't mean that she really is. It seems to me that the IC complaining has lead to an OOC opinion that it's true.
I assure you that no character's opinion or complaint has had an impact on my opinions as a Storyteller. That said, Diego is effectively the group leader. IC, what he says to Null has weight. No one has challenged him and people have only supported his leadership. So when he and Peter both complained to Null about Iona for over a month, it means something. Now Iona is caught on camera using her Powers in a mission that went FUBAR, after Null expressly said to prevent Stronghold from learning about your abilities. Diego has, very tactically, thrown Iona under the bus at every opportunity during his debriefing. Iona is in trouble IC for justifiable reasons. I hope you can realize this is not me dogpiling woes on your character arbitrarily.
You yourself referred to Iona as ignorant and naive in your previous OOC post. I reused your own phrasing. Though inexperienced (in relation to the assignments undertaken) may be a better choice of word than ignorant when spoke broadly. My basis for supporting your statement is built on a pattern of behavior. Levi got your first base compromised. Levi's actions lead to Hitori devouring children, and tarnishing your chances of developing a good relationship with the First Generation. Levi barged into Dr. Sokolov's private facilities to demand he do what Levi wanted and got himself turned into Iona. Iona's actions in the recent mission have already been covered.
She is a flawed character, and that is ok. Iona/Levi got away with some things in the past and has been given time to adapt. They have not done so in key areas. That coupled with Diego not holding back on his report of Iona's faults, during a critical failure in a mission with public exposure, means it is going to hit her harder than you are use to.
Supernaturalist wrote:I do find it quite odd that Carman impulsively shot the pustule that ended up destroying our best escape route (one that would have allowed us to bypass the entire catastrophic fight scene); and no one has said a word about her "ignorance" or "naivety". Heck, Dr. Sokolov even defended her, which I thought was utterly ridiculous. But that is spilled milk under the bridge.
In the recent scene, Iona was being reprimanded. Dr. Sokolov was holding up Carman as an example of decisiveness, and Iona was looking down on her. In this scene, it doesn't matter what Carman did wrong. Iona is the focus. Deflecting to Carman is a distraction. It is Iona's lack of decisiveness in stopping Carman and her "softness" when dealing with noncombatants such as the sickly old man that Dr. Sokolov is bringing attention to.
To be up front with you, I did not expect Iona to follow Dr. Sokolov's instructions. It is OK that she did not. I'm not expecting Iona to become a brute force sociopath. The scene wasn't about Iona torturing people for no reason. Dr. Sokolov is employing mental torture and emotional manipulation to mess with her heard. Dr. Sokolov is trying to desensitize her and dull her compassion with shock. He is trying to show her that she needs to be decisive and act with purpose. He is trying to show her that saving innocents is not always the right answer and may in fact make things worse. As it did in the recent mission. There is also the message: Iona cannot see things as broadly as Dr. Sokolov, and must trust his judgement. So when he says do this horrible thing ... she should expect there is a good reason. Even if he does not expressly give her one.
Dr. Sokolov is the evil mentor. He is Darth Sidious pretending to be nice and supportive. He is not a nice guy though. He may, in fact, be worse than Null. You just haven't seen that side of him until now.
I am going to apply pressure to your characters. I want to ensure that they have to struggle with maintaining their humanity. I want to chip away at it. That said, Iona is a bad person already. I acknowledge this. Sometimes it is easy to overlook, because you do such a good job playing up her more positive personality traits. In the end, I am not going to dictate how your character develops. But I will remind you of the themes this story is built on and encourage you to use events in the game to steer that development.
Going forward, if the PCs ever want to break away from Null, Dr. Sokolov, or the Cause... that is an option. I have purposefully been trying to make Null and Dr. Sokolov look less appealing on occasion to give you justification and some degree of incentive for a future break away. Right now, however, it would end badly very quickly. As for siding with Stronghold, I am uninterested in telling a story from their perspective.