The Daze: The Tower
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Re: The Daze: The Dream
Yarl Bloodworth
HP:2, Condition: normal
"Someone else should light the torch," he jokes. "I only make big hot fires."
HP:2, Condition: normal
"Someone else should light the torch," he jokes. "I only make big hot fires."
The Tower
The group decides that it is best to press on regardless of the encroaching night. Torches are lit, thanks to Thadd who has brought with him like 10. Rachel provides the flint and steel and in a few minutes all who need a source of light, has it.
With Alanari and Mot in the vanguard, the group moves unobstructed towards the tower. The shadows grow as the night settles on the forest, and today they seem to be alive. You all find yourselves turning alarmed at something that wasn't there, of confound a harmless branch with a deadly beast. Your encounter with the troll hasn't help either, and you glare at any big tree trunk with weariness.
OOC: Roll perception checks please.
心のコスモ を 抱きしめて 遥かな 銀河 へ
- Doctor Malsyn
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Re: The Daze: The Dream
Ooc: As he's been actively trying to be hidden while moving, I'll roll Stealth too.
Perception: 13
Stealth: 24
Perception: 13
Stealth: 24
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
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"What a week, huh?" "Doc, it's only Wednesday."
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Re: The Daze: The Dream
Mot
HP: 2
Mot's anxiety demanded nothing less than wide open eyes and ears and nostrils.
HP: 2
Mot's anxiety demanded nothing less than wide open eyes and ears and nostrils.
"Something pithy this way comes."
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Re: The Daze: The Dream
Rachel Tapperly
HP: 2; LP: 1
While Rachel liked the outdoors, she liked "the outdoors" much closer to the village, and in daylight. While she wasn't afraid, every little sound and every flicker of motion caught at her attention- and trying to pay attention to EVERYTHING meant that she was catching the details of NOTHING...
>OOC: Perception 1d20+5= 6 (The other end of the critical scale!); roll https://orokos.com/roll/715832
HP: 2; LP: 1
While Rachel liked the outdoors, she liked "the outdoors" much closer to the village, and in daylight. While she wasn't afraid, every little sound and every flicker of motion caught at her attention- and trying to pay attention to EVERYTHING meant that she was catching the details of NOTHING...
>OOC: Perception 1d20+5= 6 (The other end of the critical scale!); roll https://orokos.com/roll/715832
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Re: The Daze: The Dream
Yarl Bloodworth
HP: 2; Condition: Normal
"These woods seem even darker than usual," he says.
perception: 1d20+5 10
Fido perception: 1d20+3 15
HP: 2; Condition: Normal
"These woods seem even darker than usual," he says.
perception: 1d20+5 10
Fido perception: 1d20+3 15
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Re: The Daze: The Dream
Reva Vanel
HP : 2
Condition : Normal
Reva thought for a bit while the group moved through the woods. "Inside a tower might be marginally safer than being outside at night."
HP : 2
Condition : Normal
Reva thought for a bit while the group moved through the woods. "Inside a tower might be marginally safer than being outside at night."
Perception roll, 4/4/19: 1d20+6 21
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Re: The Daze: The Dream
Yarl Bloodworth
"Depends on what's in the tower." Immediately after he regretted giving voice to that thought.
"Depends on what's in the tower." Immediately after he regretted giving voice to that thought.
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Re: The Daze: The Dream
Reva Vanel
HP : 2
Condition : cautious
HP : 2
Condition : cautious
"Well, I did say 'might be marginally safer'" she replied, looking around carefully.jmucchiello wrote: ↑Fri Apr 05, 2019 4:08 am Yarl Bloodworth
"Depends on what's in the tower." Immediately after he regretted giving voice to that thought.
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Re: The Daze: The Dream
THADDEODORUS HIGHBORN – THADD THE GREAT
HP: 2; Status: Still leadering
He began to take determined steps toward the Tower.
HP: 2; Status: Still leadering
"I agree, dirty huntress," Thadd said, acknowledging her with a nod. He drew his sword and raised his shield. "Come, fellow heroes, let us enter this dark den of evil and being purging it of the foul fog that it has unleashed on the people of our fair town."Perception check: 1d20+8 15
He began to take determined steps toward the Tower.
Me fail English? That's unpossible. - Ralph Wiggum
The shadows
Mot, worried about his own safety as always, kept turning his head to eye the rear group. In one of his peeks to the back, he caught a glimpse of something moving in the shadows. Shadows moving in the shadows. Shadows! The dark matter moved with a will of its own, and claws and cloaks of misty darkness emerged around the group in the back, ready to attack!
Reva turned to give her reply to Yarl when she also saw the creatures. Stuff or nightmares, something she had never saw before but that felt so unnatural as the Daze itself.
OOC: Everyone roll initiatives. Mot and Reva, if you roll a 20 or better you may act before the shadows. They are around the group in the back, so 50ft away from Mot, and 100 away from Alanari. Knowledge rolls are acceptable immediately, with the following results:
DC15: The creatures are shadows, undead spectres.
DC20: Shadows are generally immaterial, and hard to hurt with normal weapons
DC25: Shadow are vulnerable to fire.
Reva turned to give her reply to Yarl when she also saw the creatures. Stuff or nightmares, something she had never saw before but that felt so unnatural as the Daze itself.
OOC: Everyone roll initiatives. Mot and Reva, if you roll a 20 or better you may act before the shadows. They are around the group in the back, so 50ft away from Mot, and 100 away from Alanari. Knowledge rolls are acceptable immediately, with the following results:
DC15: The creatures are shadows, undead spectres.
DC20: Shadows are generally immaterial, and hard to hurt with normal weapons
DC25: Shadow are vulnerable to fire.
心のコスモ を 抱きしめて 遥かな 銀河 へ
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Re: The Daze: The Dream
Mot
HP: 2
Mot saw the shadowy figures but too late to do anything about them.
HP: 2
Mot saw the shadowy figures but too late to do anything about them.
"Something pithy this way comes."
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Re: The Daze: The Dream
Yarl Bloodworth
HP: 2, Condition: Normal
Initiative and Investigation: 1d20+2 20 1d20+7 11
"Shadows?" he says. "Moving shadows? By the gods!" He readies his hammer
HP: 2, Condition: Normal
Initiative and Investigation: 1d20+2 20 1d20+7 11
"Shadows?" he says. "Moving shadows? By the gods!" He readies his hammer
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Re: The Daze: The Dream
Reva Vanel
HP : 2
Condition : normal
Reva noticed something coming from behind the party. Shadows with no creatures casting them.
"This isn't good !" she muttered as she recalled stories about monsters that sort of sounded like these things from long ago.
HP : 2
Condition : normal
Reva noticed something coming from behind the party. Shadows with no creatures casting them.
"This isn't good !" she muttered as she recalled stories about monsters that sort of sounded like these things from long ago.
From pure reflex, she drew her bow and fired off an arrow at one of the shadows (she might get lucky. Or at the very least learn what DOESN'T work against these things).
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Re: The Daze: The Dream
Rachel Tapperly
HP: 2; LP: 1
Rachel raised her staff in one hand, a reflexive 'keep back' gesture- she drew in a shocked breath, but didn't scream. Those shadows, moving without light or source, sparked a memory- such creatures featured a ghostly guardians in many a spooky story...
Why in the Tale of Sir Barnaby and the Shadow Witch, the evil sorceress had called forth twisted shadow monsters to harass the knight, and his sword had availed him not... It was only the blessed lantern he carried that saved him.
"Stay back!," she called out to the others. "They are creatures of darkness, formed of shadows but given a foul un-life! Solid weapons are of little use, but fire can harm them!"
"Ummm. I think it can, anyway..."
>OOC: So, who has the torch anyways?
-Initiative 1d20+2= 10
-Investigation (Well-informed) 1d20+8= 18 (Enough to identify them)
-Expertise (Mythology and folklore) 1d20+6= 25 (I remember a story about just such creatures!)
-Rolls: https://orokos.com/roll/717146
HP: 2; LP: 1
Rachel raised her staff in one hand, a reflexive 'keep back' gesture- she drew in a shocked breath, but didn't scream. Those shadows, moving without light or source, sparked a memory- such creatures featured a ghostly guardians in many a spooky story...
Why in the Tale of Sir Barnaby and the Shadow Witch, the evil sorceress had called forth twisted shadow monsters to harass the knight, and his sword had availed him not... It was only the blessed lantern he carried that saved him.
"Stay back!," she called out to the others. "They are creatures of darkness, formed of shadows but given a foul un-life! Solid weapons are of little use, but fire can harm them!"
"Ummm. I think it can, anyway..."
>OOC: So, who has the torch anyways?
-Initiative 1d20+2= 10
-Investigation (Well-informed) 1d20+8= 18 (Enough to identify them)
-Expertise (Mythology and folklore) 1d20+6= 25 (I remember a story about just such creatures!)
-Rolls: https://orokos.com/roll/717146