[OOC] AA: Gulf Coast Guardians - [ENDED]

For all of your Play-By-Post games.
User avatar
Sakuro
Posts: 5746
Joined: Tue Feb 12, 2019 7:43 am

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Sakuro »

If anyone has a creative idea for a Power Stunt that might help us track down the Black Rose Society, Sky Guard can counter the Fatigue from using Extra Effort with his Luck Control.

I also intend to have Sky Guard Aid Angela in an Intellect check, to investigate the scene. As long as Angela does so.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
mrdent12
Posts: 4215
Joined: Sat Nov 05, 2016 8:10 pm

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

Would there be a point in Kit continuing the search for the beast that escaped? I am a bit tired right now, so if not Kits post I get up tomorrow will be of him searching a bit for flavour and meeting up with the others. No point in rolling for a search if the beast/man is already gone.
User avatar
kenseido
Posts: 3911
Joined: Fri Nov 04, 2016 8:13 pm
Location: Kansas City
Contact:

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Without Tracking, there is really no chance of finding the stray at this time.
User avatar
kenseido
Posts: 3911
Joined: Fri Nov 04, 2016 8:13 pm
Location: Kansas City
Contact:

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

The INT check was just to realize that this was all a show so there would probably be some way of them seeing/recording what happened. It would have lowered the DC of finding the cameras.
User avatar
Gilliam
Posts: 1170
Joined: Fri Nov 04, 2016 8:28 pm
Location: New Zealand

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Gilliam »

I keep forgetting about aid checks. Is it too late to aid kits persuasion check?
User avatar
kenseido
Posts: 3911
Joined: Fri Nov 04, 2016 8:13 pm
Location: Kansas City
Contact:

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

You can't add enough to bump him up one more level.
mrdent12
Posts: 4215
Joined: Sat Nov 05, 2016 8:10 pm

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

Kit got a 30 if the attractive +2 applied. So all he'd need is a +5
User avatar
kenseido
Posts: 3911
Joined: Fri Nov 04, 2016 8:13 pm
Location: Kansas City
Contact:

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Attractive doesn't apply.

Edit: Specifically, the men in the camp wouldn't let Kit interact with any women in camp without one of them present. And they would interrupt any conversation that led to the woman being more helpful.
mrdent12
Posts: 4215
Joined: Sat Nov 05, 2016 8:10 pm

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

No worries. Figured I try.
User avatar
Sakuro
Posts: 5746
Joined: Tue Feb 12, 2019 7:43 am

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Sakuro »

Would injuries have had time to recover by now? Wondering if I need to patch people up between fights. From what I recall, the default is that they heal out of combat at a rat is one degree per minute.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
User avatar
kenseido
Posts: 3911
Joined: Fri Nov 04, 2016 8:13 pm
Location: Kansas City
Contact:

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

It's not technically required to heal people of Bruised levels between scenes, unless I am running something like the Crime Spree from the first game where things were literally running one right after the other. In those cases, I will specify that there isn't enough time to recover.
User avatar
Gilliam
Posts: 1170
Joined: Fri Nov 04, 2016 8:28 pm
Location: New Zealand

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Gilliam »

Then I can assume the bruise has healed ?
User avatar
kenseido
Posts: 3911
Joined: Fri Nov 04, 2016 8:13 pm
Location: Kansas City
Contact:

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Yes
User avatar
stavaros_the_arcane
Posts: 538
Joined: Sat Mar 17, 2018 9:17 pm

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by stavaros_the_arcane »

I want to post something in game but I'm totally drawing a blank on anything to contribute.
Apologies for my uncooperative brain.
User avatar
kenseido
Posts: 3911
Joined: Fri Nov 04, 2016 8:13 pm
Location: Kansas City
Contact:

Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

We appear to be stuck. Do I need to goose things along?
Post Reply