Gods Amongst Man Epoch (3e M&M Recruitment to 07/27)

For all of your Play-By-Post games.
jmucchiello
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by jmucchiello »

Great, I was planning a writer as well. Actually a reviewer for Food and Wine magazine checking out the cuisine in the valley. (No light powers though so that won't overlap. But maybe they know each other.)
Nareik123
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by Nareik123 »

Was thinking a novelist. Someone who has had a few books published but is struggling to break into big name status. Specialist in crime and drama thrillers with absci do twist to them.
Spectrum
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by Spectrum »

I am NOT considering a writer.

I am considering a rather spiritual outdoorsy type. They are potentially a martial artist.

Power set somewhere between a tank and "Nature's Vengeance". I need to figure out just how far 200 points go.
We rise from the ashes so that new legends can be born.
mrdent12
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by mrdent12 »

I might finally make a serious go at a weather controller as it seems fitting for this game. No idea what his personality or background might be though.
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Doctor Malsyn
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by Doctor Malsyn »

Hrm... I might have to branch out beyond pure enhancement. I've gotten fairly far with just mental enhancements alone (A total of 60 spread between Fighting, Intelligence, Awareness), but I should look into having actual offensive capability too. 137/200 so far, so.... Yep. Seems I really need to dig deep on what I want to spend things on. Maybe psychic powers, or gadgets... How much time have our characters had to adjust and/or develop our abilities?
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
jmucchiello
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by jmucchiello »

I'm contemplating something involving senses and fate/destiny. How do you feel about precog and postcog? I'm imagining the character knowing more than she ever wanted to know. She has penetrates concealment and analytic vision. And the reason is because she can see things before they happen. She knows when someone is in danger of death, when someone is being deceitful, etc. Probably a very high dodge/parry, low toughness character. I might give her dex based damage because she just knows where to strike.

Most of her story would involve trying to not know things. It drives her a bit mad knowing the motivations behind everything people say. (Low level mind-reading subtle insidious)

Also, I want to give her a "special advantage": Initiative based on Awareness.

EDIT: Do we need to buy equipment like cell phones?
EpicEclipse
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by EpicEclipse »

The game will be kicking off in the immediate aftermath of the event, as in, the intro post will include the event, so no time really. The powers also don't immediately manifest, but sort of a time delayed thing. So you wouldn't be starting with familiarity of what you can do.

Gadgets and super science is a little fuzzy given how very evident such things are normally. I'm not saying no, I'm just saying be very mindful how you go about it when drawing attention to yourself is not necessarily ideal.

Basic equipment is free.
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Doctor Malsyn
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by Doctor Malsyn »

Gotcha then, I'll look into more 'psychic' abilities then. Perhaps technological manipulation instead... Anywho, we'll see.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
EpicEclipse
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by EpicEclipse »

Oh, regarding pre/postcog, they have their places I guess? Postcog is easy enough, but traditionally considered an omnisolution to certain kinds of challenges, and precog is mechanically kind of better suited to being uncontrolled or simply a descriptor rather than an actual power, depending on the type of time travel you adhere to.

Long story short, they make better plot elements than main powers.
jmucchiello
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by jmucchiello »

EpicEclipse wrote: Wed May 08, 2019 10:54 pm The game will be kicking off in the immediate aftermath of the event, as in, the intro post will include the event, so no time really. The powers also don't immediately manifest, but sort of a time delayed thing. So you wouldn't be starting with familiarity of what you can do.
I wrote this about an hour or two before you posted:
[quote}
CHARACTER BACKGROUND

Kara Karsten is a reporter for Food and Wine magazine. She was reporting on the vinyards in the Okanagan valley when the event happened.

She had no idea most people had not survived nor that anything had happened to her until the thoughts started popping into her mind. Then luck seemed to be on her side. She once stopped a mugger when an unexpected pipe struck him in the head.[/quote]

So my precog/fate character knew ahead of time that powers were going to gradually arrive. :)

And her precog is not a main power. (And I assume she only sees possibilities, not "THE FUTURE") So it shouldn't be an issue. Her main power is mind reading.
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Supernaturalist
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by Supernaturalist »

EpicEclipse wrote: Tue May 07, 2019 5:14 pm The game is M&M 3e, PL 12 with 200pp.
- Non combat skills are 3:1
- Damage may be Str based or Dex based
- Each point of Int counts as a free pp worth of skill points
- Each point of Pre grants a social-based Advantage
- I am open to consideration on custom Advantages
- Impervious works like 2e
- Time, Space past rank 1 and Dimensional past rank 1 movement powers are banned
I have a potentially stupid question: The "freebies" we get for INT and PRE points allow us to exceed the 200 pp limit? I just want to make sure I understand.
CaptainChaos
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by CaptainChaos »

This sounds interesting. If I understand correctly, everyone survives a disaster but don't understand why or how. Knowledge of their powers will not be immediate. Focusing more on how to deal with having powers than actually beating up supervillains.
jmucchiello
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by jmucchiello »

Yes, freebies are free.

Anyone using Hero Labs. Create a Device called (House Rule) Dex-based Damage and then check the box that says the device has no cost. Then create a Damage power with rank equal to Dex and then give it the extra "Stacks With" and point it at the actual attack effect. There will be an extra attack power in the attack section, just delete it when posting.
jmucchiello
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by jmucchiello »

Doctor Malsyn wrote: Wed May 08, 2019 11:08 pm Gotcha then, I'll look into more 'psychic' abilities then. Perhaps technological manipulation instead... Anywho, we'll see.
I think the real downside is you don't have time to construct anything. But, EE I wouldn't nix it completely. Building a super-gadget brings its own complications. People will see the gadget and think "How in the world did someone make that?" That and where do you get a quantum phase converter to make the gadget in the first place? :)
mrdent12
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Re: Gods Amongst Man Epoch (3e M&M Recruitment)

Post by mrdent12 »

Clearly, all he did was reverse the polarities of capacitos and run through the plasma coils or the beam. Duh
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