Angela
HP: 3 -1 (heroic feat) = 2
Condition: Normal
Angela deftly slips between the gang members-turned beastmen, dodging claws, fangs and other appendages. The blows nick her scant costume, revealing the artificial skin beneath, but inflict no real damage. One of them grabs her mane of long hair, only for the teflon-coated optic fibers to easily slip through his hand. "Ooooh," she coos, "you can look but you can't touch! Or else--" and the next moment there is a bestial howl as the offender goes flying out through the door she entered from.
However, there are just too many of them for her to make any real impression on the gangsters as a whole. Angela decides a change of strategy is in order. In her mind's eye, time slows to a crawl as her systems prime her for a burst of sudden movement, capacitors filling with energy and myomer muscle fibers tensing in readiness for action. Targeting reticules appear on the nearest dozen gang members as she fixes their location and identifies weak points where a blow would most likely incapacitate their mutated bodies without inflicting lasting harm.
And then she explodes into motion, so fast that her limbs leave behind miniature sonic booms in the air. For an instant, she appears to be in a dozen locations all at once - her smashing her elbow into the jaw of a monstrosity, there bringing her foot up and around to smash another in the head, yet over there punting one in the solar plexus. In the flash of an eye it is over, and time returns to normal for her as she skids to a halt, steam rising from her boots and fists. Angela flips her hair. "That's not even my finishing blow," she boasts, even though it's in the air how many of them can understand her in their bestial state.
For a moment, she feels free. For a moment, doubt and worry fade away. It's nice to be fighting evil again, in the most direct way she knows.
OOC
Spend 1 HP and heroic feat to get Takedown 1 for a round.
Angela will use O.M.G. systems on the members of Dumaine Street Gang again.
AA Angela Takedown attack vs Dumaine Street Gang: 1D20+10 = [11]+10 = 21
I believe I get a bonus for takedown, so DC 27 toughness if that hits. My initiative now becomes 19, after Torako