The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

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kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Lol. Aren't comic books suposed to be cheesy?
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jmucchiello
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by jmucchiello »

Never read a comic with cheesy hands. Ruins their market value.
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Lol.
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Battle Init
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

Saw Neo's post. Will be online tonight. :lol: :D
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Neo-Paladin
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Neo-Paladin »

Please, someone hammer them with the Continuity of Consciousness conundrum...if they get killed what wakes up isn't necessarily them...;)
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

lol !

Well, I've been rereading Strikeforce Morituri, watching the 100 and other sources of inspiration so you never know...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Doctor Malsyn
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Doctor Malsyn »

When actual verifiable souls come into play, I wonder if such conundrums become more or less messy...

Question, I thought it was the start of the turn, thus everyone's go? Eli already already acted for the rounds start as she was only just after Sam. It should be Cat next, I Imagine
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

True - you put your action as crushing the droid.

I had stated that landing was to be the end of the last turn, and at best maintaining the grip to me is a Move Action.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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Doctor Malsyn
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Doctor Malsyn »

Aye, that's how I see it. Though I have something to wonder now, though... How far do you think I could throw this thing?
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

It'd be a resisted roll of your Str vs its Flight...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Crunch it first, then throw it and use it as a bowling ball.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Doctor Malsyn
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Doctor Malsyn »

Can I nullify it's flight by ripping off it's legs? ;)
Am I dead? Am I alive? The answer may surprise you!
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

Well, maybe by blocking it's air intakes or damaging the propulsion...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by kirinke »

Bowling ball, bowling ball! ^_^

Kill it first, throw it second. :twisted:

If there is a bomb, Alice can powerstunt/hero point it and bring everyone into the Dreaming before it goes off
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge - Gestalt Syndrome (M&M 3rd ED) - (Full) - OOC

Post by Bladewind »

Currently waiting on the bad guys turn so I can move this along...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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