Fox in the Hole (One Shot) OOC Thread

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nowhereman2
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Fox in the Hole (One Shot) OOC Thread

Post by nowhereman2 »

This is a thread continued from another forum. This is the link to the previous forum.

https://roninarmy.com/forum/atomic-thin ... ooc-thread

The last post was:
Sorry about the delay. I'm visiting family with my one free week off this year. I will move this to the other board when I get time (by sunday).
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jmucchiello
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Re: Fox in the Hole (One Shot) OOC Thread

Post by jmucchiello »

Copying characters over here in case roninarmy goes completely nuts.

Breach aka Diamond aka Gemma "Jimmy" Deminov
(Hero; PL: 8; PP: 135/135)
Strength: -1; Agility: 2; Fighting: 2; Awareness: 6
Stamina: 2; Dexterity: 2; Intellect: 7; Presence: 0
Dodge: 6, Parry: 6, Fortitude: 8/2, Toughness: 10, Will: 8

COMBAT
Initiative: +6; Close: +2; Ranged: +2
  • Grab: +2 (Special DC 9) Range: Close
  • Paralytic Poison: Progressive Affliction 10: +6 (Fortitude DC 20)
  • Rapid Strike: Damage 6: +10 (DC 21) Crit: 19-20 [Cybernetic / Biological]
  • Throw: +2 (DC 14)
  • Throwing Knifes: Damage 6: +10 (DC 21) Range: 60/150/300 ft.
  • Unarmed: +2 (DC 14) Range: Close
SKILLS: Athletics -1; Deception +15 (15r); Expertise: Biology/Medicine +8 (1r); Expertise: Security Systems +8 (1r); Insight +10 (4r); Intimidation +0; Investigation +8 (1r); Perception +10 (4r); Persuasion +0; Stealth +8 (6r); Technology +18/+8 (1r); Treatment +8 (1r)
LANGUAGES: English
ADVANTAGES: Attractive 2, Improved Critical: Rapid Strike: Damage 6, Improved Initiative, Improvised Tools (free), Luck 2, Power Attack

POWERS
  • Eye for Detail and Reality: Senses 18 - Analytical (Type): Visual, Counters All Concealment: Visual, Counters Illusion: Visual, Danger Sense: Visual, Microscopic Vision 1 (Dust-size), Penetrates Concealment: Visual, Radius (Type): Visual, Ultravision; Descriptors: Cybernetic, Biological (18 PP)
    If it can be seen, she can see it. Even if it is covered by something, she can see it. Being able to see through clothing is no picnic. Being able to see through skin is worse.
  • Eye for Insecurity: Quickness 3 Perform routine tasks in -3 time ranks - Flaws: Limited to One Task: Overcoming Security Systems/Locks with Eye for Technology (1 PP)
    This works with her eye for Technology to make her fast at breaking through security devices/systems.
  • Eye for Technology: Enhanced Trait 6 - Traits: Technology +10; Advantages: Improvised Tools; Flaws: Limited: Only for skill checks where her X-Ray eyes apply (3 PP)
    The sensors in her eyes and hands are effectively improvised tools for breaching secure systems.
  • Eye for Uninterrupted Sight: Immunity 5 - Sensory Affliction Effects; Flaws: Limited: Sight only (3 PP)
  • Leg Enhancements: Speed 2 Speed: 8 miles/hour, 120 feet/round - Descriptors: Cybernetic, Biological (2 PP)
  • Rapid Strike: Damage 6 - Extras: Accurate 4 (+8), Multiattack; Descriptors: Cybernetic, Biological (18 PP)
    • Alt: Paralytic Poison: Progressive Affliction 10 - 3rd degree: Paralyzed, Resisted by: Fortitude; Extras: Accurate 2 (+4), Insidious, Progressive, Reversible, Subtle 2 (Undetectable); Flaws: Limited Degree (third only), Limited: Cannot be used in successive rounds (1 PP)
    • Alt: Throwing Knifes: Damage 6 - Extras: Accurate 4 (+8), Increased Range (Ranged), Ricochet (1 bounce); Flaws: Diminished Range (1 PP)
  • Subdermal Nanites - (16 PP)
    Modifications to her skin allow it to become very dense or very sparse but no densities in between.
    • Alt: Ghost Form - (1 PP)
      • Immunity: Immunity 1 - Suffocation: Solid Objects
      • Insubstantial: Insubstantial 4 Incorporeal - Flaws: Activation 2 (Standard action), Concentration
    • Enhanced Trait: Enhanced Trait 6 - Traits: Fortitude +6
    • Protection: Protection 8 +8 Toughness - Extras: Subtle (Subtle); Descriptors: Biological, Chemical

Gender: Female Age: 27
Eyes: Blue Hair: Brown
Height: 5' 10" Weight:148 lb.

BACKGROUND
Gemma Deminov was a smart kid who always liked to get other people in trouble. In high school she would do a bit of shop lifting and sold drugs to the rich kids. Down on her luck she choose to get some body modifications and work for The Exchange in order to pay back a debt. The man who paid for those modifications was killed in a gang war several years ago and Gemma left the Exchange debt free. She now works freelance jobs. She is an excellent personal guard as no one can hide from her. She can also easily crack the toughest safes since she can see the tumblers as they drop.

COMPLICATIONS
  • Criminal - Safecracker: Gemma was involved with a bank heist when she was double crossed. One of the "minions" turned out to be Lana Flemming, who slapped some power dampers on Gemma before leaving her in the bank vault to be found by authorities.
  • Motivation: Greed
  • Reputation - Man Eater: Gemma is well aware that her looks affect certain men and she will use that to her advantage any time she can. By contrast, people unaffected by her looks look down at her. (Of course, she also uses this to her advantage as people expect her to be stupid.)
  • Rivalry: Lana Flemming has many of the same enhancements Gemma has, her hearing is enhanced instead. They trained together at the underground medical facility around the same time. They have a sometimes friendly, sometimes deadly rivalry when it comes to doing jobs.

MOVEMENT AND STRENGTH DATA
Walking: 8 miles/hour; 120 feet/round; Running: 16 miles/hour; 250 feet/round
Swimming: 1/2 mile/hour; 6 feet/round
Jumping: Running 10 ft.; Standing 5 ft.; Vertical 2 ft.; Standing Vertical 1 ft.
Throwing Distances: 100 lbs. up to 6 ft, 25 lbs. up to 30 ft, 6 lbs. up to 120 ft

TOTALS: Abilities: 40, Powers: 61, Advantages: 7, Skills: 17, Defenses: 10 -> 135

HOUSE RULES
  • Choose Starting PP
$5925 in dirty cash
$34000 in a Tupperware container
Clothes from drug buyer, worn
12 pills ecstasy (illegal)
30 pills ritalin (controlled)
15 pills rohypnol (controlled)
Last edited by jmucchiello on Sat Sep 07, 2019 3:16 pm, edited 7 times in total.
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Doctor Malsyn »

I do feel bad that we've moved, but bot too bad. This was my last game over there too.

I'll crosspost my stat block later tonight.
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Camus
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Camus »

Re: Fox in the Hole (One Shot, Recruiting)




In those days lived an innocent nereid, whose beauty threatened that of the gods. He was pursued by several suitors, and that made the resentful Aphrodite jealous. She sent the evil sorceress Circe to take away her beauty. And the sorceress did so by brewing a dreadful potion with one of Aphrodite's hair. She mixed the potion in Syclla's pool, and when the nereid swam in it, she was transformed in a hideous monster! Her head morphed to that of a terrible reptile, her neck elongated and turned she grew two extra heads full of teeth! Her body turned into a mass of tentacles. In despair and sorrow, she fled from her pond to the deeps of the sea. There she grew large and resentful of the gods. However, Father Poseidon took pity on her and gave her a purpose. She would flood the islands of the humans, and steal land from Zeus for him alongside another monster, Charybdis. Charybdis was a beautiful and powerful Atlantean witch. Scylla was happy to be respected by her father and be of use to the inhabitants of the seas. However Zeus wasn't going to stand idle and let her and Charybdis turn his people into water. He singlehandedly defeated them and turned Charybdis into an even more hideous monster, and chained both in the strait of Sicily.
Scylla waited and waited for Father Poseidon to come to rescue them, but he never came. But Scylla never forgot. She was supposed to devour humans from ships, but instead stole cattle and the occasional sailor. She would pretend to devour them, but instead kidnapped them so they could tell her about the world, both of the surface and of Atlantis, as some of her victims were atlanteans, and after that she released them.
Ages passed in a blink, and more than once Scylla was at the edge of loosing her sanity, as her companion did centuries ago. She kept attacking ships and eating people, she had to otherwise she would starve, but in her mind she was planning her vengeance. As the ages passed, the magic of Zeus debilitated, and Scylla was able to escape her imprisonment. She swam to the civilized world, and as she touched to coasts, the effect of Circe's potion grew weaker, and soon Scylla found herself almost in her old self! She was quite delighted by this of course, and promptly forgot about vengeance, justice and the problems that plagued the world of men. The world was hers for the taking, none of the old gods were there to stop her. Her gaze would enthrall men, and if any would resist they would find themselves turned into a puddle of saltwater, a gift spell from Charybdis. So did she when robbing a jewellery, the clerk turned into her personal slave and the unlucky policemen into a sparkle of saltwater. However she did not take into account the other powered individuals that now walked this earth. Sppn she found herself overwhelmed and captured, again against her will. But this time there was a deal. And she would take any deal to escape imprisonment. Any deal.

Complications
Justice... Sorta: Scylla has a very narrow vision of justice, it could be described as "Anything I consider just is just, your point of view is meaningless"
Charybdis : Charybdis is dear to Scylla, although she is not sane anymore, Scylla hopes to be able to return her to who she was.
Fey: A capricious child of the gods, Scylla often does what she pleases, and her playful manner might hide darker, deeper consequences.
Criminal: She robbed jewels and killed two policemen.

Abilities ( 26 pp)
Strength 0/10 , Stamina 0/10 , Agility 2 , Dexterity 0 , Fighting 6 , Intellect 0 , Awareness 1 , Precence 4 .

Powers ( 55 pp)
- Scylla the Monster ( Alternate form : Activation: One standard action. -2pp ) · 29 point/s
- Lashing out ( Elongation 4 : 360 feet in +2 size rank from growth. +4 grab attacks )
- Three heads and five Tentacles ( Extra Limbs 5 : Fast grab, Improved Grab, Improved Hold )
- Monstrous size ( Growth 10 : +8STR, +8STA, +4 Intimidate, -8 Stealth, -4 active defenses, size rank 0 (30 ft tall). Permanent. )

- A Fish ( Immunity 2 : Drowning. Disease ) · 2 point/s
- Eyes of the deep ( Senses 2 : Darkvision ) · 2 point/s
- Child of the Sea ( Swimming 5 ) · 5 point/s

- Spell of the Nereids ( Affliction 8 : Vulnerable & Impaired, Defenseless & Stunned. Extra condition, limited degree. Burst area. Resisted by Will ) · 16 point/s
- Charybdis´ Legacy ( AP: Transform 5 : Organic into water (3/r). Increased mass 1. Affects 200 lb ) · 1 point/s


Advantages ( 18 pp)
Attractive 2 , Diehard 1 , Evasion 2 , Favoured environment (Water) 1 , Improved aim 1 , Improved defense 1 , Inspire 4 , Luck 4 , Power attack 1 , Interpose 1

Skills ( 19 pp)
Acrobatics 0 (+ 2 ), Deception 8 (+ 12 ), Athletics 0 (+ 10 ), Expertise () 0 (+ 0 ), Insight 4 (+ 5 ), Treatment 0 (+ 0 ), Persuacion 8 (+ 12 ), Technology 0 (+ 0 ), Close 0 (+ 6 ), Ranged 0 (+ 0 ), Vehicles 0 (+ 2 ), Sleight of Hand 0 (+ 0 ), Perception 6 (+ 7 ), Intimidation 6 (+ 10 ), Investigation 0 (+ 0 ), Stealth 6 (+ 8 )

Offence
Initiative: 2
Dreadful bite (unnarmed) + 6 Attack for DC: 25 Range: 0 ( )
Tentacle entanglement (Grab) + 6 Attack for DC: 25 Range: 0 ( )
Spell of the Nereids (Affliction) + Burst area Attack for DC: 18 Range: 0 ( )
Charybdis´ Legacy (transform) + 6 Attack for DC: 15 Range: 0 ( )

Defence ( 17 pp)
Parry: Rank ( 4 ) + Feat/power ( 0/-4 ) + Equipment ( 0 )= 10/6
Dodge: Rank ( 8 ) + Feat/power (0/-4 ) + Equipment ( 0 )= 10/6
Toughness: 0 Feat/power ( 0 ) + Equipment ( 0 )= 0/10
Fortitude: Rank ( 0 ) + Feat/power ( 0 ) + Equipment ( 0 )= 0/10
Will: Rank ( 5 ) + Feat/power ( 0 ) + Equipment ( 0 )= 6
Last edited by Camus on Sat Jun 08, 2019 11:10 pm, edited 1 time in total.
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Doctor Malsyn »

[SIZE=18px]The Occultist[/SIZE]
Image
"Who's ghost am I enslaving today?"
PL 8
-------------------------------------
Abilities: 0+4+6+6+0+8+6+2= 32
Strength 0, Stamina 2, Agility 3, Dexterity 4
Fighting 0, Intellect 4, Awareness 3, Presence 1

Advantages 5
(Extra Limbs) Improved Grab, Benefit (Ambidexterity), Assessment, Fast Grab, Ritualist, Contacts

Skills 15/30
  • Acrobatics (+3)
  • Athletics (+0)
  • Deception (+1)
  • Expertise: Occult 5 (+9)
  • Insight 5 (+8)
  • Intimidation (+1)
  • Investigation 5 (+9)
  • Perception 5 (+8)
  • Persuasion (+1)
  • Sleight of Hand 5 (+9)
  • Stealth 5 (+8)
  • Technology (+4)
  • Treatment (+4)
  • Vehicles (+4)


Powers 8+7+1+41+4=61
  • Spiritually Sensitive: Senses 4 (Accurate Radial Spiritual Awareness )Comprehend Spirits 2 8
  • Ethereal Protection: Sustained Protection 7, Alternate Effect 1 7+1
  • ..(Alt) Phantom Limbs: Sustained Projection Extra Limbs 2 ; Movement 1 (Permeation) Limited to Phantom Limbs
  • Spectral Surveillance: No Conduit Simultaneous Remote Sensing 10 (4 Miles), Subtle 1 (Spectral Sense) (Visual, Audial), Alternate Affect 1, Dynamic Alternate Affect 2 41+5 (4/r+1)
  • ..(Alt) Enslave The Restless: Subtle (Spiritual Senses), Insidious, Perception Ranged Area, Affects Insubstantial 2 (Full Effect) Limited Degree (2nd, 3rd) Area Affliction 8 (Compelled, Controlled ) Limited to Undead (3/r+4)
  • ..(Dyn) Poltergeist: Continuous Perception Damaging Move Object 7, Indirect 4, Precise, Throwing Mastery 1 (5/r+6)
  • ..(Dyn) Wraith's Wail: Perception Ranged Cone Area Affliction 7 (Vulnerable, Defenseless, Incapacitated), Sense Dependent (Hearing); Linked with Perception ranged Cone Area Incurable Weaken Stamina 6, Sense Dependent (Hearing)(3/r+3/r)
  • ..(Dyn) Haunting: Perception Area Illusion 7 (Visual, Auditory, Tactile), Selective, Independent, Resistible, Limited: Ghosts - Linked with Enhanced Skills 6(Intimidation 12) (5/R)
Offense
Initiative: +3
Unarmed: +0/ DC 15
Poltergeist: DC 23 Throw/Strike/Damage | DC 18 Grab | +8 Disarm/Trip
Wraith's Wail:{Sense Dependent: Hearing} 60ft. Cone DC 17 (Will) Affliction (Vulnerable, Defenseless, Incapacitated) + 60ft. Cone DC 16 Weaken Stamina (Fortitude)

Defense 4+7+5+6=22
Dodge 4 (+7), Parry 7 (+7), Fortitude 5 (+7), Toughness 7* (+9), Will 6 (+9)

Power Points
Abilities 32 + Powers 61 + Advantages 5 + Skills 15 ( 30 ranks) + Defenses 22 + Banked 1 = 136/136
-------------------------------------
Inventory

  • Base Outfit (As Pictured)
  • 6,500$
  • 6,000 (Casino chips)


-------------------------------------

Name: Vincent Katz
Age: 26
Height + Weight: 5'6, 160 lbs.
Ethnicity/Nationality: Germanic, American
Distinguishing Characteristics: Round glasses, Pale green glow in his eyes
Languages: English

-------------------------------------


Biography:

When he witnessed his best friend get impaled by a chunk of rebar during a villain attack, something inside of him clicked into place. It was only when the paramedics were wheeling away his body that Vincent realized just what that something was, as they left something behind. Theodore's freshly borne spirit. Gaining the ability to see the dead after watching someone die right in front of you. Part of him felt it to be somewhat cliche, in a morbid sense at least.

It was a blessing in disguise, perhaps. Through the efforts of his deceased friend and his newly awakened spiritual awareness the young man quickly started making a name for himself as a popular spiritualist online until he was eventually signed on to host a new television series. It was popular, at least at first, before the magic started to die down and his fame threatened to peter out. Exorcisms weren't always a flashy spectacle after all, at least not to the living. It was here he had an idea of how to make things more interesting. Theodore made for the perfect partner in crime, actively using his abilities as a ghost to make the show see much more dramatic and entertaining. Even when there was no ghost involved at all.

When Vincent was approached by his partner with a request to help him finally move on, he became enraged, and lashed out at his the spirit, enslaving him instead so that he could continue to exploit him. He learned to do this with other ghosts as well, adding more and more to create a highly rated spectacle of a show. Until things became too much, until the spirits under his command became too restless, and vied for freedom however they could. Their salvation and the end to Vincent's time as a celebrity came with the famed psychic Reigen, who during a joint-special on live television revealed to the world just what a fraud the so called great spiritualist really was when he saved him from dying at the hands of a far more dangerous malicious spirit.

The experience left him defamed, cursed, and penniless. And in the midst of his misery, a thought occurred to him about the concept of mortality. What would have to fear about death, if he was already dead himself? He was already a strong spiritualist on his own, having acquainted with the dead for several years by that point. Who's to say that he couldn't become an even more powerful lingering spirit if he found the right method? This may have been the end of his time as a celebrity, but it was also the beginning of his career as a criminal in the pursuit of darker knowledge.

Not all of the spirits he held under his sway were yet fully freed, still intimately bound to his soul that he could continue to exploit and continue to achieve his initial goals of stardom along the way, perhaps now in the criminal world instead of the public eye. So he did. Using his control over the spiritual to this time act as the perfect thief, using ghosts to carry out his crimes while he remained out of harm's way. Paintings, sculptures, jewelry, priceless heirlooms, old books, artifacts, everything he could use to help fund his research into life after death.

Like always, it was going perfectly. Like always, it was doomed to fail.
-------------------------------------

Complications
Motivation; Fame: It's been a goal of his since he was young to make his name known, recognized. Feared if it had to be, it didn't matter as long as he was written down in the history books for years to come.
Immortality through Death: To become unbound by the chains of time and circumstance is what it means to become immortal. As such, the methods of obtaining this goal are many. Who's to say that a ghost is not an immortal, just because their body ceased to house their spirit? While he may desire fame, his true goal is to become a powerful spirit to survive the tests of time.
Crime; Thievery: By exploiting his sway over the dead, Vincent made a new name for himself as the infamous thief Poltergeist.
Slave-Driver: Though he only holds tangible sway over the spiritual, he sees little difference between commanding a person and controlling a spirit.
Astigmatism: Vincent requires his glasses to see. Without them he becomes virtually blind, seeing the world in various blobby shapes and colors.
The Once Great Spiritualist: The world once knew him as a celebrity medium who would often visit famous locations and have himself filmed performing exorcisms, In reality, he would control the spirits in order to make television series seem more dramatic and thus inflate it's popularity. When the truth was brought to light, his image was forever tarnished and he was viewed as showboating fraudster.
Chained to my Soul: While Vincent can bring almost any spirit under his sway, he has a handful that have become intimately entwined with his own soul. Theodore Kent, his friend who died at the age of seventeen. Anna Fahrney, a young girl who died in the early colonial era of America. The Hangman, a malicious wandering spirit he was never able to fully exorcise. Lady in White, a woman who committed suicide off a famous bridge in the the fifties. These are the spirits he calls upon when he performs his various abilities.
-------------------------------------
Last edited by Doctor Malsyn on Sat Jun 27, 2020 9:16 am, edited 6 times in total.
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Doctor Malsyn »

Dammit... I gave it a shot. I'm not wasting an HP so early on either just to steal a key. Would folks want me to try taking some of the illicitly stolen cash from the gang nearby? If I fail there, we might end up with a fight.
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Loneclaw »

Image


Massari - PL 8
Place of Birth: Qaval Empire
Age: 116 | Species: Va'kar | Gender: Female
Eyes: None | Skin: Various Shades of Turquoise and Purple
Height: 6'9" (206 cm) | Weight: 231 lb. (105 kg)

Strength 6, Stamina 8, Agility 2, Dexterity 0, Fighting 4, Intellect 4, Awareness 0, Presence 4

Advantages
All-out Attack, Attractive 2*, Close Attack 4, Eidetic Memory, Great Endurance*, Languages 1, Power Attack, Takedown 2
*Advantage granted by power.

Skills
Acrobatics 4 (+6), Deception 2 (+18/+6), Insight 4 (+4), Perception 6 (+6), Persuasion 2 (+18/+6)

Powers
Deadly Jaws & Talons: Strength-based Damage 2 (DC 23; Dangerous 4)
Extreme Resilience (Advantages: Great Endurance)
. . Enhanced Ability: Enhanced Stamina 4 (+4 STA)
. . Protection: Protection 4 (+4 Toughness)
Eyeless Perception: Senses 5 (Accurate, Acute, Radius, Ranged Mental Sense)
Heartbreaker: Enhanced Trait 12 (Traits: Deception +12 (+18), Persuasion +12 (+18); Limited: only on Infatuated characters (see Psionic Allure))
Psionic Allure: Concentration Cumulative Perception Area Affliction 8 (3rd degree: Infatuated (Attitude changed to Helpful), Resisted by: Will, DC 18; Perception Area: DC 18 - Sight, Concentration, Cumulative, Insidious; Distracting, Limited Degree (third only))
Psionically Enhanced Beauty: Enhanced Trait 2 (Advantages: Attractive 2; Insidious, Variable Descriptor: Regardless of Species or Gender, if it can feel attraction it is attracted to Massari)
Superhuman Muscles
. . Enhanced Ability: Enhanced Strength 4 (+4 STR)
. . Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
. . Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Unaging
. . Immunity: Immunity 4 (Aging, Disease, Poison, Sleep)
. . Regeneration: Regeneration 1 (Every 10 rounds)

Offense
Initiative +2
Deadly Jaws & Talons: Strength-based Damage 2, +8 (DC 23)
Grab, +8 (DC Spec 16)
Psionic Allure: Concentration Cumulative Perception Area Affliction 8 (DC Will 18)
Throw, +0 (DC 21)
Unarmed, +8 (DC 21)

Languages
Qavalian (native language), English

Defense
Dodge 4, Parry 4, Fortitude 8, Toughness 12, Will 8

Power Points
Abilities 40 + Powers 66 + Advantages 10 + Skills 9 (18 ranks) + Defenses 10 = 135


Complications
Completely Desensitized to Violence: Massari comes from a culture where violence has no real consequences, and as a result she often forgets that people die for real on Earth. The one advantage of her old life is that her brain has been conditioned to associate fun and excitement with her own pain.

Criminal (Crime Spree): Shortly after she landed, Massari psionically enthralled almost a hundred people, engaged in theft, distributed (stolen) narcotics, vandalized or destroyed multiple properties, murdered and maimed several people. She had also set her starship to self-destruct in the event that someone broke in, and when the heroes who had apprehended her did so, it destroyed everything within a 600 feet radius.

Genetic Autophobia: Massari's species, the Va'kar, were originally bred to serve as companions. One major aspect of their genetic design is a strong inclination for socializing, which also manifests itself as a kind of autophobia; they are terrified of being alone. If Massari is alone, she suffers a -5 penalty to all mental skill checks.

Motivation - Hedonism: All Massari wants to do is try new things and have fun. Unfortunately, she also view most natives as her personal playthings.


Personal History
Massari spent most of her life in the Qaval Empire, an AI-controlled totalitarian hedonistic society. Her species, the Va'kar, were originally created in the Empire's pre-AI era to serve as pleasure slaves. By Massari's time, however, her kind were full citizens and free to pursue their own drives. Everything she wanted was provided for her by the nigh-omniscient AI ruling the Empire, but after 40 years Massari eventually tired of that existence and joined the underground fighting ring in the hopes of getting some more excitement. The ruling AI was well aware of this subculture, but tolerated its existence for serving as a necessary outlet for some of its subjects, and no matter how violent the fights got, it could easily mend any injuries and even resurrect those who got killed. 56 years later, Massari became the top fighter in the Qaval Empire, and she went undefeated for so long that she eventually tired of the whole thing. She devoted the next couple of decades trying to escape the ruling AI's reach. Eventually, she succeeded by acquiring a starship that had been reprogrammed to take her wherever she wanted to go, and she used it to flee into uncharted space.

By chance, the self-exiled Va'kar happened to intercept a stream of broadcasts originating from a primitive, planetbound civilization. They left such a big impression on Massari that she decided to pay a visit to the planet known locally as "Earth." Of course, she first took some time to study this world before making planetfall, and learned that its civilization was in fact a highly fragmented one. As such, she thought it best to focus on the dominant culture. After learning its language, she set down her ship in the outskirts of a city in the United States.

It didn't take long before Massari had made quite a few friends thanks to her psionic allure, and from there she began to partake in this world's many pleasures. It turned ugly soon enough, as she considered violence and mayhem to be par for the course, and treated everyone as her personal plaything. Eventually, Massari was caught and beaten by some high-powered natives who thought little of her party. She got the last laugh, however, when those "heroes" broke into her starship, as its AI had been commanded to triggered the self-destruct system in such an eventuality. Everything within a 600 feet radius was completely vaporized, leaving only a glass crater in their place.
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Re: Fox in the Hole (One Shot) OOC Thread

Post by jmucchiello »

Doctor Malsyn wrote: Mon Jun 03, 2019 5:52 am Dammit... I gave it a shot. I'm not wasting an HP so early on either just to steal a key. Would folks want me to try taking some of the illicitly stolen cash from the gang nearby? If I fail there, we might end up with a fight.
So we fight. I can't imagine these crooks just sitting around while the occultist remotely pick pockets people.
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Camus »

Scylla is all for turning people into puddles
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Doctor Malsyn »

I have an idea of instead simply launching a surprise attack. Open up with a wail, and then the rest of you go in loud. Take them down, take what we need, and leave the heroes to clean up our mess.

I'll wait for a GM post before going on with that suggestion IC, but what do you guys think of it ooc?
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Loneclaw »

Sounds good. :3
jmucchiello
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Re: Fox in the Hole (One Shot) OOC Thread

Post by jmucchiello »

Do you mean the drug dealers or the armored car folks?
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Doctor Malsyn
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Doctor Malsyn »

Drug dealers
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
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Doctor Malsyn
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Re: Fox in the Hole (One Shot) OOC Thread

Post by Doctor Malsyn »

We're clearly a very cohesive group. :lol:
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
jmucchiello
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Re: Fox in the Hole (One Shot) OOC Thread

Post by jmucchiello »

Doctor Malsyn wrote: Thu Jun 06, 2019 4:49 am We're clearly a very cohesive group. :lol:
I think the "I didn't say go" post is perfect.


Oh, and Re: extra mass on transform. Absolutely true. I was arguing about it in a thread on RA last week. I wish the Extra mass extra stated explicitly it was only for movement powers where it says a flat number with no other method of changing the mass.
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