- Flynnarrel: JD Daniels (Earth Knight), human D-class manifestor. viewtopic.php?f=15&t=1266&start=15#p81855
- jmucchiello: Sarah Dimple (Pla-Doh, human D-class shifter. viewtopic.php?f=15&t=1266&start=15#p81861
- Hawk: John Whiteagle (Lakota), human D-class telekinetic. viewtopic.php?f=15&t=1266&start=45#p82015
- pathfinderq1: Theresa 'scamp' Marie Davis (Presto), human D-class Warper. viewtopic.php?f=14&t=1033&start=15#p68027
- Spectrum: Meghan Monroe, human D-class exemplar. viewtopic.php?f=15&t=1266&start=375#p93646
- CaptainChaos: Audrey Yates, human D-class energiser. viewtopic.php?f=15&t=1266&start=480#p106464
Wait List:
- Tony Jones: Karima Ech-Chergui (Chemis), human D-class shifter. viewtopic.php?f=15&t=1266&start=480#p106483
- Glyph: Tobias Hart D-class Manifestor. viewtopic.php?f=15&t=1266&start=480#p106525
Inactive:#
- Shadowask: Erin Murphy (Golden Girl), human D-class manifestor. viewtopic.php?f=15&t=1266&sid=7437aeb49 ... b93d555117
- EpicEclipse: Maya McKinny (Lifestream), human/atlantean D-class energiser. viewtopic.php?f=15&t=1266&start=45#p82008
- CaptainKaulu: Vil Grumych Granit, troll D-class exemplar. viewtopic.php?f=15&t=1266&start=15#p81845
- pathfinderq1: Allison Jane 'AJ' Sullivan, human D-class energiser. viewtopic.php?f=15&t=1266&start=270#p87233
NPC List:
Faculty:
- Mr Pemberly: Reedy teaching assistant, seems to always be tired or mildly annoyed.
- Unknown staff member: Severely dressed woman with similar attitude, unknown position.
- Principle Sykes: Young and eccentric principle of Green Creek High School. Despite his brightly coloured suits he seems to have some kind of manifestation that makes him somewhat forgettable
- Unknown teacher: An elderly man dressed in a burnt lab coat and looking equally singed. He seems to be quite frantic, manic even in his attitude.
- Mrs Hofland: Female dwarf teacher and head of the form for team C. Seemingly a serious individual but is fair with the kids.
- Mr Ward: Elvish ethics and history teacher. Academically minded and with a passion for his work, though he seems to struggle to connect with some of the students.
- Mat Kellher: Confident boy with some king of electricity/teleportation ability, leather jacket and carefully maintained hair.
- Lucy: Impeccably dressed 'popular girl', quite preppy with unknown powers.
- Lucy's Friends: Both well dressed girls, one power unknown, the other some kind of predictive ability.
- Joseph: Tall and heavily muscled boy in what looks like home-made knitwear, cheerful and quite kind.
- Tanya: Girl dressed in a vest and jeans, short hair with a dyed streak, possible fire based/enhanced strength ability. Quite relaxed and at ease, she is easy to talk to.
- Alicia: Very conservatively dressed girl with glasses, very shy and nervous, possible air based power.
- Hayley: Conservatively dressed but beautiful girl who is in charge of the glee club. Seems to usually act very friendly and positive but has a large passive aggressive streak.
- Trevor: 'All-American' student who helps to run the glee club. Very friendly, enthusiastic and rather oblivious, he seems to have a real passion for song.
- Jonny 'Blaze' Spark: Older student dressed in leather jackets and ripped jeans with long black hair. Seems to have an active rebellious streak. Head of the 'flying team'.
- 'Flapjack': Heavyset and somewhat overweight student and key member of the 'SF' team. Loud and obnoxious, appears to be one of the schools main bullies.
- Geraint 'Matchstick' Brys: Quiet and collected dragonling, captain of the 'SF' team. Seems to be one of the few people Flapjack listens to.
Setting Overview:
Small Town Heroes: Power Level, 8-10 (hero high restrictions). Scale, local. Setting, Modern. Style, light.
So, I put this in the first post, but I'm doing it again so everyone is clear on the settings theme.
Characters will begin at power level 8, but I will be taking some of the restrictions suggested in the hero high book for character creation. I mention below that the school you guys are going to isn't exactly the best. I'm always a fan of the underdog trope, so I do want to play into that a little with character creation (victory is so much sweeter when thought for).
- For this reason, the teenagers the pc's play will be 'immature teens' (all attributes start at -1, with the exception of one attribute of their choice).
- Skills are not restricted in this game. With heroes being so common, skills prioritised at school are a little different so players can choose these as normal.
- Ranks are however limited to the power level of the game, instead of the power level +10. Characters probably haven't had much time to prefect these skills yet, so this is what is represented here.
- As a positive, you do have access to all of the advantage in the hero high book (cool, disarming, untapped potential and holding back).
Of course that may not be the case for the player characters. They will be attending the towns local school (or rather one of the two) dedicated to heroes. The aim of this establishment is to teach those with powers how to control their abilities, and if they choose to (which the school really does encourage), how to use them to be heroes. It's no where near as fancy as some of the schools you get in the cities, or those private schools you hear about on the news, it's not even the most prestigious local school, but it's the best you've got.
As I said, the setting will be modern, or more specifically mid 90's. I feel that it will be an easier time period to work in a real world setting. However the high quantities of super powers may well have altered the world around you in ways that are very different to what you know from real life, so fair warning on that one.
This game will be fairly light, though as with all rpg games there are likely to be some dark moments. As teenagers players may well have to deal with a number of issues beyond beating up bad guys. These can range from their religion to their sexuality to dealing with bullies and trying to get ready for tests. Things like race may also be something that comes up, and not just in the traditional sense. I don't intend to restrict players on just playing human if they have a good idea for something else. Maybe elves are actually very real, and just want to get along, or maybe there is life beyond the stars that don't want to deal with the hassle of that intergalactic life? These kind of inclusions in the game may very easily introduce all sorts of narrative issues for the players to deal with. I will say now that these kind of complications will be plot/narrative driven, and won't be something that's happening all the time, that would sap the fun out of the game pretty quickly. I will also be steering away from some of the darker themes as I don't want anyone playing or reading to be uncomfortable. Pc rape etc, things like that are a hard no go, no exceptions for that (I don't know why they are such a problem in ttrpgs, but I don't want to be a part of it). As an additional, if there are any themes that you are uncomfortable with as a player, please tell me in advance of the game start (private message if you want) so I can write around it. Overall, the players will very definitely be the good guys, and I intend for the game to be by and large an upbeat and exciting event as opposed to dark and broody. This will probably be closer to more of a humour based theme.
This game will be a mixture of standard rpg style mission completion and mystery solving as well as more slice of life events. You know that you need to stop those thugs down the streets, but how do you do that when you're grounded? You and your friends have got to stop investigating that abandoned factory at night, your grades are getting steadily worse etc etc.
Inspiration:
The reason I wanted to try one of these games in the first place is after watching Dimension 20's Fantasy High campaign (I strongly recommend it to everyone if you haven't seen it, check it on youtube). However I will also be drawing ideas from all over the genre, Sky High, Spider Man, X-Men (sort of), Kick-Ass, those sort of things. I do however intend for it to be overall a fairly original design, but you may well recognise a few powers or tropes here and there. Part of creating games that I enjoy is adding references here and there, so I hope that's not an issue.
The Players:
I've already mentioned that I am looking for players able to post once or twice a week, beyond that there isn't any other pre-requisite really. Anyone of any experience is welcome to come and play (if you're new we can learn together, so now worries!). I would say however that if you are going to play, please be nice to each other ooc, and if character is an arse, please differentiate between the ic and ooc so people know. I'd also ask that rules-lawyering is kept to a minimum, I like rule of cool and it's going to help me with this being my first game to have a bit of flexibility.
The Characters:
Again, there is no real limit to this beyond your own imagination. So long as the character is now a local to the town, I am willing to consider all options. Are they the child of a retired super who moved out of the city and thinks they're too good for this town? Perhaps a local who just wants to get out as soon as they can? Maybe your character loves it here and doesn't actually plan to be a hero after school? I will ask however that as this is going to have a fair amount of social encounters that you do build on the characters backstory with a decent amount of detail. Parents, friends, dreams, fears, neurosis. The more you guys give me to work with, the more I can integrate the character into the setting. You basically get out what you put in.
The Sessions:
So there will be a wide range of sessions to encounter during this campaign. Some of them will be very rp driven, working through classes, afterschool activities, dealing with friends, bullies and family. All of this will be narrative driven, in a game of this style I feel that social encounters are important.
However there will be plenty of moments for combat. This will range from 'P.E.' lessons o fighting villains, scuffles with the students of the other school, or fighting with the local punks or strange invading attackers.
The game will be very character driven, the characters decisions will sculpt the world around them and have great effects on future sessions. There will be an overarching campaign objective, but everything can change based on the players decisions.
In terms of the actual missions/enemies etc, the initial design will be a 'monster of the week' type setup, with characters given full opportunity to explore the world around them in the town and the threats that come with it. There will be many recurring characters, both allies and enemies, but there will be an overall enemy 'behind the scenes' style. That will be the final build up of the campaign, appearing in sessions here and there whether players realise or not.