The Merge: Agents and Powers Chapter 2: Agents Abroad
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
The whispers are in a myriad of languages, fortunately, your powers make them easy to understand. However, not much is gained from it, as they seem to be rather incoherent.
" So...cold..."
"Mommy? Where are you? It's so dark..."
" Come, give us...give us...what...?"
" Just want to sleep...why can't I sleep?"
" NO! THIS IS IMPOSSIBLE! WE HAVE NOT LOST!"
And yes, both of you feel spiritual presences behind the old door...
" So...cold..."
"Mommy? Where are you? It's so dark..."
" Come, give us...give us...what...?"
" Just want to sleep...why can't I sleep?"
" NO! THIS IS IMPOSSIBLE! WE HAVE NOT LOST!"
And yes, both of you feel spiritual presences behind the old door...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
The girl found herself crying as the emotions of the dead washed over her. So many dead voices. Young, old... Good and evil. All gone. Just like that. Killed in a variety of wars no doubt. She shook her head.
"Just the dead." She sighed. "We aren't equipped to put them properly to rest." she wiped her eyes. "I hate underground places. I really do."
The underground had a bad habit of stripping away all of one's hubris and driving home just how small you really were.
"Torque, can you mark the location so Hagen can send somebody down to send them on?" She asked.
.
The girl found herself crying as the emotions of the dead washed over her. So many dead voices. Young, old... Good and evil. All gone. Just like that. Killed in a variety of wars no doubt. She shook her head.
"Just the dead." She sighed. "We aren't equipped to put them properly to rest." she wiped her eyes. "I hate underground places. I really do."
The underground had a bad habit of stripping away all of one's hubris and driving home just how small you really were.
"Torque, can you mark the location so Hagen can send somebody down to send them on?" She asked.
.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"If you do so, don't forget to include the fact that we did not go in and find out if anything is still living in there," Adeleth says. "Even if every voice you are hearing is a spirit of the dead, that doesn't mean the room is safe for the living."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
Amy rolled her eyes. "So you want to open the door?" She asked. "Anyone is disagreement?" She looked at the thief. "Nothing good is behind there." She warned as she looked for a way to open it.
Amy rolled her eyes. "So you want to open the door?" She asked. "Anyone is disagreement?" She looked at the thief. "Nothing good is behind there." She warned as she looked for a way to open it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly looks curiously at Amy as she cries.
"Yes, just the dead," she nods, shrugging, seemingly unperturbed by the voices that have so affected Amy. "Your world is full of them. But yes, we should open the door. I cannot hear anything beyond it other than the ghosts. And if not this one then the other if we wish to proceed at all."
She waves to indicate the other door at the end of the darkened corridor.
"Yes, just the dead," she nods, shrugging, seemingly unperturbed by the voices that have so affected Amy. "Your world is full of them. But yes, we should open the door. I cannot hear anything beyond it other than the ghosts. And if not this one then the other if we wish to proceed at all."
She waves to indicate the other door at the end of the darkened corridor.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Sorry It got to me for a minute." She ssid as she took a breath and centered herself as she was taught. "Right then."
Ooc
I kinda like how we differentiate the same power. I'm going to go with the emotional aspect of it for Amy. At least with regards to the spook communication.
"Sorry It got to me for a minute." She ssid as she took a breath and centered herself as she was taught. "Right then."
Ooc
I kinda like how we differentiate the same power. I'm going to go with the emotional aspect of it for Amy. At least with regards to the spook communication.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"I don't want to open any doors. I want to leave this place now. I'm a sneak. Not a fighter." Adeleth says. "There is nothing down here that caters to nor requires my skill set. I'm a liability in a fight. But if we're here and we've got a job. We do the job. For all we know, the idiots we're looking for are dead in there and we won't be sure they aren't until we look."
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly nods, then opens the door, her senses fully at the ready in case a threat is waiting...
OOC: Danger Sense (Hearing) at the ready...
Also OOC: And given her background, her threshold for horrible/weird/sadness inducing is pretty high...
OOC: Danger Sense (Hearing) at the ready...
Also OOC: And given her background, her threshold for horrible/weird/sadness inducing is pretty high...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Torque
Condition: Normal
HP: 1
Torque will take up the rear, hoping his size and mechanoid status make him less appealing in all possible ways to whatever lurks beyond.
That and the light that he was shining could illuminate the group and some distance ahead of them as needed.
Condition: Normal
HP: 1
Torque will take up the rear, hoping his size and mechanoid status make him less appealing in all possible ways to whatever lurks beyond.
That and the light that he was shining could illuminate the group and some distance ahead of them as needed.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"It's still a bad idea. But I won't leave you guys in the lurch." she said. "I made a promise when I signed the contract. I'll keep it." she said as she helped Lilly open the door.
"I do reserve the right to tell you 'I told you so' if things go south."
"It's still a bad idea. But I won't leave you guys in the lurch." she said. "I made a promise when I signed the contract. I'll keep it." she said as she helped Lilly open the door.
"I do reserve the right to tell you 'I told you so' if things go south."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
//Which door are you opening? The old one or the one with the sign about the pumping station?
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
ooc
The ones with the spiritual presence behind it I believe. Never let it be said that an adventuring party didn't press the big red button. lol.
The ones with the spiritual presence behind it I believe. Never let it be said that an adventuring party didn't press the big red button. lol.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: Yes, the old door not the pumping station.
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- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: ignore me. I thought we were talking about the pumping station door. Didn't realize there were two doors.
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
You open the door and some of the water accompanies you. immediately, you are assaulted by a musty smell mixed with the telltale odor of gasoline. The water is immediately sucked into small holes on the concrete floor.
You can see a sign on the opposite side of the room, an arrow pointing towards the room's only exit, a passage that leads gently downward.
The arrow has writing in German on it.
" BUNKER IV - ZUTRITT NUR FÜR AUTORISIERTES PERSONAL. UNBEFUGTE WERDEN ERSCHOSSEN!"
(Bunker 4 - authorised personnel only, trespassers will be shot)
You can see a sign on the opposite side of the room, an arrow pointing towards the room's only exit, a passage that leads gently downward.
The arrow has writing in German on it.
" BUNKER IV - ZUTRITT NUR FÜR AUTORISIERTES PERSONAL. UNBEFUGTE WERDEN ERSCHOSSEN!"
(Bunker 4 - authorised personnel only, trespassers will be shot)