The Merge: Agents and Powers Chapter 2: Agents Abroad

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Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

Mimir and Raptor look at each other and you have the distinct sensation (and, in Torque's case, the certainty) they are communicating.
" The orc...they go by the call-sign 'Clarity'. On Fridays they usually work as a bouncer at the 'Wunderbar'. That's all I know, unfortunately. They're not registered anywhere", Raptor says.

Mimir chimes in, " I think the person closest to AQ would be Fiend. He basically knew everything about her business. Not sure if she was screwing him, though...not sure if she even still could with all that bodywork. He's holed up in a nice cosy cellar somewhere in the Speicherstadt."
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

"Another question if I might," chips in Lilly again. "The killer obviously did not enter or leave the club through the main entrance. Do you know if the place has any other ways in and out through which they might have come? Or who might know, if you do not? Perhaps Fiend? And if there are such ways, do you know anyone in the area who would be in a position to see the comings and goings through them and who might have seen the attacker?"
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"Would you know anyone who could do that sort of "work"?" she asked, pointing to the potential cyberzombie image. "I can't imagine there'd be a whole lot of people with that sort of expertise running about on Earth." she said. "That's like major surgery with alot of specialized tech skills thrown in. It's beyond brain surgery specialized." she noted. "If we can narrow down who can do that sort of work, maybe they can help point us in a more specific direction."
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Neo-Paladin
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Neo-Paladin »

" If anyone knows of a secret entrance it would be Fiend. And I guess it'd lead down into the sewer systems", Raptor says.
Mimir looks at Amy. " I've only heard rumors about a cyberdoc who specialises in extreme enhancements, but I'm not sure if they could create a full-on cyberzombie. They go by the name 'Demiurgos', but that's about all I know about them."
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

The girl nodded. "Like I said, it's a place to start. Even if they can't do it themselves, they might be able to point us in the direction of who can. Once we figure that out, we can maybe use them to track down the cyberzombie and whomever sent him or her or it." she considered. "Do you know where we could contact this Demiurgos? Or where he might hole up?"

ooc
It just stands to reason the skills needed to create a cyberzombie or even do extreme body mods wouldn't be common. So first you track down who can do extreme body mods, then they might know who could create cyberzombies. Either the dude who created the cyberzombie sicced it on AQ or somebody hired it done. Then Bob's your uncle.
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

"And I would imagine that like everything else the current sewers are the end product of multiple overlaid mergings so that accurate maps of them no longer exist?" asks Lilly in a somewhat resigned manner.
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

The girl shuddered. "I hate, hate, hate the underground and dungeons. Everything winds up trying to kill us down there." she made a face. "If it's not degenerate necromancers trying to destroy our souls, it's rampaging nazies, spirits trying to drive you crazy and Callers in Darkness." she shook her head.
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

"We need to renegotiate our contracts if we're going underground all the time," Adeleth jokes.
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"Why do you think I charge double for government jobs?" she asked. "They always go to places that gives my therapist PTSD when I talk about them." she shook her head. "Government gigs pay well, but it's hell to find a good therapist who has the right clearances to keep your head on straight after it's said and done." she grinned. "Thankfully, them footing the bill for therapy is also apart of my contract."
Kirinke's Compendium of Wondrous Creatures
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Bladewind »

Torque
Condition: normal
HP: 1

"I don't think I will ever understand you." Torque says to Amy. 'I wonder...."

Torque runs a scan/ search using his Radio Comms and Interface (in other words, a cell tower and the internet) to connect to the DXDO database and other sources. There had been a LOT of Cthulhuian-Level events and threats, the Incursion being the first/ biggest. He wondered if the "guise" that tech lent this particular crime had sort of cloaked it... The Autobot wasn't sure what kind of advantage this knowledge/ lead might give them if it panned out, but it was worth investigating.

As soon as the search was set in motion, he shunted it to his holographic counterpart to process so he could focus on the conversation.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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jmucchiello
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by jmucchiello »

Adeleth says, "You aren't the only one, Torque."

To their hosts, she says. "If you can think of anything else they might be of use to us. Something you think we might overlook as outsiders, please let us know. If you think of something at a later date, we can be reached at (and she gives out some email addresses/phone numbers)."

To her group, if their hosts do not respond. "We got anything else to take up these good citizens' time with?"
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"I don't think I will ever understand you." Torque says to Amy. 'I wonder...."
"What's to understand? I'm a mercenary because it pays well. I have college to think about and my family back home to help out as well as plan for when I reach adulthood." she shrugged. "Working fast food or whatever won't help with that, especially with my skillset. Besides, just because it frightening doesn't mean I won't do it or help stomp on it's head given a chance. Pokemon trainers and their pokemon grow stronger from meeting and defeating challenges after all." she smiled a little. "The trick is not biting off more than you can chew. I'm still learning that." she admitted.
To her group, if their hosts do not respond. "We got anything else to take up these good citizens' time with?"
"I think I'm good. We got several leads we can work with." she said happily. "Which is more than we had before."

ooc
It's obvious that Amy is a terror junkie, even if she "hates it".
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by Tony Jones »

"You are mysterious," Lilly tells Amy. "Even more so than the other people on your planet."
kirinke
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by kirinke »

Amy

"Not really. I'm pretty transparent once you look hard enough." she chuckled.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad

Post by pathfinderq1 »

Viv DeLaCourte (Harbinger)
HP: 1; LP: 0; Condition: Normal

'One shouldn't mistake fatuous babble for mystery,' Viv thought as she typed a few notes onto her phone. Then she turned her broad smile towards their 'hosts'...

"Thank you, you have been very helpful. We appreciate it, and the Ministry appreciates it, even if we are lowly goons. Here, take my number- please let us know if you hear anything else. Meanwhile, we have work to do." Unless Mimir or Raptor had more to say, she stepped back towards the door.

>OOC: So we know where Clarity might be on Friday night. What day and time of day is it currently?
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