The Merge: Agents and Powers Chapter 2: Agents Abroad
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Hot shower, soap... Disinfectant... Lots of soap." she chanted under her breath as she stepped in the filthy water.
ooc
Amy has very valid reasons for not liking underground places.
"Hot shower, soap... Disinfectant... Lots of soap." she chanted under her breath as she stepped in the filthy water.
ooc
Amy has very valid reasons for not liking underground places.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
You cannot shake the feeling that the rats you see skittering about are keeping a very close eye on you....
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Yes, I know you are watching through the rats Mr. Nosferato." She told them, remembering that he did say his eyes were everywhere. Rats were everywhere after all.
"Yes, I know you are watching through the rats Mr. Nosferato." She told them, remembering that he did say his eyes were everywhere. Rats were everywhere after all.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly waves at the rats as she skulks along the tunnel...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"'So, do we act nice with the bad guys and try to see what they're doing/after/working for?" she asked the others. "Guys like that usually have a bigger plan or are working for a worse bad-guy with bigger plans. I mean, they aren't down here for giggles, y'know." she looked thoughtful. "They sound like high-priced mooks.So I'm leaning more to them working for a big-bad. That's just my personal opinion, at least until we actually meet them."
"'So, do we act nice with the bad guys and try to see what they're doing/after/working for?" she asked the others. "Guys like that usually have a bigger plan or are working for a worse bad-guy with bigger plans. I mean, they aren't down here for giggles, y'know." she looked thoughtful. "They sound like high-priced mooks.So I'm leaning more to them working for a big-bad. That's just my personal opinion, at least until we actually meet them."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"What do you mean?" Adeleth says. "We're on a rescue mission. We have no business seeking out bad guys. Who decides who is a bad guy? That guy we just talked to probably drinks blood. Is he a bad guy? Depends on how he gets access to that blood. I think since this is our first mission for the ministry we make no snap decisions about who is good and who is bad while we're down here. For all we know, we might be working with some of these folk for years to come. Be a real sad if we started a fight with them the first time we met them."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"The bad guys are in the same place as our main objective." She reminded the thief. "And they're wanna-be nazis and child killers. No way am I workin with those mooks."
"The bad guys are in the same place as our main objective." She reminded the thief. "And they're wanna-be nazis and child killers. No way am I workin with those mooks."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Oh, well, yeah, assuming our intell is correct." Adeleth points out.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Yep. I can add that in as well." she grinned. "I prefer not to fight. But if push comes to shove, I will." she shrugged. "It is at times unavoidable."
"Yep. I can add that in as well." she grinned. "I prefer not to fight. But if push comes to shove, I will." she shrugged. "It is at times unavoidable."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Also remember to think about what your allies are thinking," Adeleth says. "I'm thinking 'I'm the fool going to fight shadow creatures with bullets.'"
- Tony Jones
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- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"I agree with Adeleth," commented Lilly. "Today we are here to rescue those two idiots, not fight anyone. Or seek out nazis. Or work with them unless we very much have to. Though gathering information if we should run across them? Definitely. And that is ignoring whether we could defeat them in a fight should it come to conflict. And hoping no one decides to start a fight without informing the rest of us in advance!"
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Remember, telepath here." She said. "I don't have a problem with any of that. I just want us on the same general page."
"Remember, telepath here." She said. "I don't have a problem with any of that. I just want us on the same general page."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Torque
Condition: Normal
HP: 1
Condition: Normal
HP: 1
"... repeated the 12 foot tall robot."" Torque adds. You could swear his left photoreceptor winks.jmucchiello wrote: ↑Fri Jan 17, 2020 9:22 pm "I'm thinking 'I'm the fool going to fight shadow creatures with bullets.'"
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"You think I'm a fool or you are as foolish as I?" Adeleth teases.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document