The Merge: Agents and Powers Chapter 2: Agents Abroad
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Can and should, agrees Lilly.
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte
HP: 1; LP: 0; Condition: Normal
The constant irrelevant mental chatter was as annoying as having a cloud of gnats buzzing around one's head, but Viv had dealt with worse. She leaned forward just a bit, a sympathetic tone in her voice. "We are really hoping to track him down before matters get any worse. Do you know where we might be able to find him, or know anyone who could help finding him?"
HP: 1; LP: 0; Condition: Normal
The constant irrelevant mental chatter was as annoying as having a cloud of gnats buzzing around one's head, but Viv had dealt with worse. She leaned forward just a bit, a sympathetic tone in her voice. "We are really hoping to track him down before matters get any worse. Do you know where we might be able to find him, or know anyone who could help finding him?"
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
" He should currently be on campus", Schütte says after a moment. " What time is it? Yes...he's got a lecture on organic chemistry." He gives you directions to the lecture hall.
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
When we leave we should wait and listen to see if he tries to contact Markus after we are gone, comments Lilly mentally.
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte (Harbinger)
HP: 1; LP: 0; Condition: Normal
Viv nodded. "In that case, we ought to head over there before class lets out. We will be in touch if any further questions come up that you might be able to help with." She paused and produced a Ministry business card. "If you think of anything else relevant, or if anyone else is asking around about Markus, I would ask you to give me a call. You can also reach us through the local police department, if you would like- Herr Spengler is our liaison."
She turned slightly, beckoning for the others to move so she could be the last one out of the office.
HP: 1; LP: 0; Condition: Normal
Viv nodded. "In that case, we ought to head over there before class lets out. We will be in touch if any further questions come up that you might be able to help with." She paused and produced a Ministry business card. "If you think of anything else relevant, or if anyone else is asking around about Markus, I would ask you to give me a call. You can also reach us through the local police department, if you would like- Herr Spengler is our liaison."
She turned slightly, beckoning for the others to move so she could be the last one out of the office.
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly skulks out into the corridor and proceeds to lurk by the wall out of sight from inside the office...
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Adeleth is holding the door in the hallway as everyone leaves. She closes it behind Viv.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
Amy relayed to the others what Lilly was doing, before following the others. As it was, she was hoping the kid was an innocent. Maybe the good Doctor was the one behind it. She didn't know. All she knew was what the cop shows told her. Everyone was a suspect until they weren't and even then, keep an eye on them.
Amy relayed to the others what Lilly was doing, before following the others. As it was, she was hoping the kid was an innocent. Maybe the good Doctor was the one behind it. She didn't know. All she knew was what the cop shows told her. Everyone was a suspect until they weren't and even then, keep an eye on them.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly hears him sigh inside his office before his chair creaks and he begins to pace. He then stops and sighs again. After that, she can hear the sound of a call being made. " Mrs Dibbern? Yes, Schütte here. I'm afraid your son's in trouble..."
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"He is telephoning Markus' mother now, letting her know that he is in trouble," Lilly tells the others. "So perhaps we should hurry before she telephones her son..."
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"No perhaps about it. Let's go." Adeleth says. "Can we teleport there? You haven't been there so that might be an issue, I guess."
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
On foot, it would probably take you ten minutes - five or so if you run.
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"I can teleport much faster than running though, even so," replies Lilly, looking around to orient herself relative to where they were told the building with Markus in it is. "If everyone is in agreement? Someone should call Torque as well."
She holds out her somewhat grubby hands and looks expectantly at Adeleth, Amy and Viv.
She holds out her somewhat grubby hands and looks expectantly at Adeleth, Amy and Viv.
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte (Harbinger)
HP: 1; LP: 0; Condition: Normal
Viv thought about the matter for a moment, then extended her hand (wait, had she been wearing those gloves a moment ago?). "No time to waste- we don't want him to flee and go to ground. We'll never find him then..."
HP: 1; LP: 0; Condition: Normal
Viv thought about the matter for a moment, then extended her hand (wait, had she been wearing those gloves a moment ago?). "No time to waste- we don't want him to flee and go to ground. We'll never find him then..."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
The girl extends her own hand without a second thought, gripping Lilly's hand and readying herself for the teleport. "Let's go."
The girl extends her own hand without a second thought, gripping Lilly's hand and readying herself for the teleport. "Let's go."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5