This game is now recruiting. I will put an end date depending on how things build.
This game is intended to be self contained. Although a part of the Merged Earth, it’s not meant to overlap or contain as many continuities as some of my other ideas...
A group of Gargoyles from a formerly prominent clan appear in Post Merge. (In fact, I'm thinking that for whatever reason, even though the Merge happened 5 years ago, you are just Awakening now... maybe a curse like that of the original five, but a planetary alignment and clock striking at a specific time... The curse and its lifting is something that can be discussed. My vision is that you are part of the Manhattan Clan perhaps 30 years later, so either 2nd or third generation.)
This will be a Street Level Game. PL 8/120 PP (no PL adjustment). Skills 3:1, Each level of Presence grants a social based advantage.
A free HQ will be provided, but it will be barebones: upgrades will need to be paid for... I'm thinking a clocktower or something similar... (Had an idea that is a little darker than originally intended, but... clocktower or something similar, but the condition that breaks whatever spell is on you was that one of your number dies... so you awoke to a grafiti filled loft style area, and the remains of a smashed gargoyle... no intention to make this a plot point as you would have no leads....)
I discovered a WoD based Gargoyles RPG online and really liked some of the merits and flaws - which translate into fairly obvious flaws or powers in MnM.
The mechanic for turning to stone by day will be largely glossed over. In the above mentioned RPG, there are a couple of rituals that allow the Gargoyles to go unnoticed during the day or give them knowledge of what transpired around them…(The exact mechanics are left to the player and cost appropriate PP.)
And while the concept of no names interesting, I don't really think it works for a game/ story. I would encourage a common theme - angels, rivers, landmarks... just please, for the love of all things, not Tallahassee, Little Rock, Wichita and Columbus....
Any takers/ interest ?
My hope is that with more time on my hands and a smaller scale - no plans to leave the city... - that I will have more success... in other words, keeping it simple (which is a switch for me, lol)
Character Creation
This will be a Street Level Game. PL 8/120 PP (no PL adjustment). Skills 3:1,
Each level of Presence grants a social based advantage.
All characters must take 2-3 ranks of Flight, with the flaw Wings. (Characters should not have more than 4 ranks of Flight.)
all characters have claw damage, usually strength based. If you don't take ranks in claw damage, you automatically have the descriptor of slashing added to your unarmed damage for free. You are free to enhance this ability at your discretion - improved crit and the like.
Gargoyles have tails that helps with their balance. This can be simple descriptor or an extra limb or simply a tail lash attack/ affliction to knock opponents down.
Gargoyles can climb walls. Limited to materials less than their claw damage in the show, I am willing to change that to descriptor here as I don't want bricks and mortar raining down on the streets...
Leaping at 2 ranks is also common.
Climbing, Flight, Leaping can all be Alt Powers of each other
I have not "bothered" to mention it, but Gargoyles age slower than humans - at the rate of 1 year to 2 human years and the effects of aging are greatly reduced either way. There is no need to use PP for this feature.
Characters are encouraged to make their Gargoyles a little more unique than the show in keeping with a Supers based game… Perhaps one is superfast, another might have arcane abilities, or divine abilities... (a technomancer might also be interesting).... So teleport for instance should be personal and limited to a four or five ranks and not have extended. Superspeed can be a little higher but account for the drag of your wings..
SubmissionsBladewind wrote: ↑Thu Apr 09, 2020 2:17 pm Setting... Don’t worry too much about that. Using Montreal as my mental map, but the city is less important than the story.
Clan... Decision was made to be from Avalon, tying the characters to the Wyvern Clan and thus the Manhattan Clan. Nothing stops you from determining that your character is of the “Lexington” or “Brooklyn” type if you want to have distinctive traits.
Origin... apart from topics also touched on above, these characters were a part of the modern world on their world. I envision the Merge fir them as being cursed (as noted the details can be worked out) and they awakened on the Merged Earth. If needed, I’ll include a human ally that brought you up to speed on whats going on. The Merge happened five years ago, and you awoke about a week ago. The idea is you are still getting used to your new home, but have “accepted” that there is no way home and that you have no way of knowing if there are other gargoyles out there yet. For now, your new home is your castle and you are defending it while you get dragged into defending the neighborhood...
Powers... the biggest deviation from the series. Powers, beyond claws (Gargoyles also have wall-crawling limited to structures that can suport their weight and toughness less than their claw damage), gliding and maybe some night vision, are not required. I introduced the idea to help distinguish the characters and guve players more obvious strengths and niches. Bottom line, I want the game to be a little more than a party of fighters with kits (for an AD&D 2nd ED reference...)
HQ... details to be hashed out. As noted, I’m providing the skeleton for free. Decide what you want... a clock tower, abandoned building, top floor of an apartment building, roof of an office tower... (Current leanings are toward a church converted into a nightclub.)
Ally... as referenced under origin, there is the possibility that a human ally also transferred over in the Merge. I like this idea and think I will incorporate it as en idea. While the character will be an NPC under GM control, I leave it to the players to inspire who this person is. Male or Female? Occupation? (Leave time in their schedule to check up on the gargoyles while they were in stone slumber..) I am aiming for PL 4 for this character. (Current leaning is toward the owner of the nightclub.)
Images... there are plenty of fan images on deviant art and elsewhere, most that I found are female but there are good ones out there. Do a Google search for Disney Gargoyles Fan Art or inspiration...
Evangeline kirinke - teleporter
Israfil Flynnarrel - Mystic Flute
Cavall - Bladewind Garbeast (NPC)
Mikaela Bladewind - Garbeast Gargomancer (NPC)
Cassiel jmucchielo - Mergoyle
Dina - Spectrum - Inventor/Tech expert/Super Science!
Ariel - Vivid - Gargoyle 'Dog'/Fire Powers/Superspeed/Extended Tail