(The Merge) Gargoyles: Defenders of the Night - (Hiatus)

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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

Awesome !

Having a technical issue with remote access to work so less time between calls at the moment... but I am starting the game very soon.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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kirinke
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke »

Still here, once I'm on board, I don't quit. ^_^
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

Gargoyles: Defenders of the Night

IC is up...

And I believe I have all the PCs listed.
I am leaving the recruiting tag up for now, just in case... ;)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Spectrum
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum »

I keep forgetting to ask- can you please link the WoD Gargoyle reference?
We rise from the ashes so that new legends can be born.
kirinke
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke »

Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Spectrum
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum »

Bladewind wrote: Wed Apr 08, 2020 2:14 am :arrow: I discovered a WoD based Gargoyles RPG online and really liked some of the merits and flaws - which translate into fairly obvious flaws or powers in MnM.
Maybe :)

I was thinking that this was something different.
We rise from the ashes so that new legends can be born.
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

I haven't actually linked because I found it on a site with other games that may or may not be of questionable legal presence... But I did find this version as I know that the doc itself was free content.

Gargoyles: The Vigil
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
jmucchiello
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by jmucchiello »

What city are we in that has little superhero activity? I thought we were in NYC.
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

Yeah... I made an oops with the description of the water...

Visually, I had planned to use Montreal but you all suggested taller buildings so its NYC. But I intend to be vague with the streets and such...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
jmucchiello
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by jmucchiello »

That doesn't explain why superhero activity is low. I would assume in Merge Montreal there would be superhero activity given the number of mergers
pathfinderq1
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by pathfinderq1 »

If I had known the YHI was going to shut down (hopefully temporarily), I would have pitched a gargoyle!
kirinke
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke »

You still can. I think Bladewind wouldn't refuse a pitch.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Flynnarrel »

Yeah, he's not only recruiting but made provisions for new clan members.
"Something pithy this way comes."
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

Exactly. 😋

Although at this stage whoever awakens did so with the others...
We literally just started so very easy to join.

The only online images I have “claimed” are in my build thread. For the one with the Gargoyle Beast the shortling next to him is not claimed..

The two Gryphons are Gargoyles but are not up as PCs just yet...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

jmucchiello wrote: Sat May 02, 2020 5:28 am That doesn't explain why superhero activity is low. I would assume in Merge Montreal there would be superhero activity given the number of mergers
There is an ingame reason for it. Something to be discovered... if you head that way...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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