(The Merge) Gargoyles: Defenders of the Night - (Hiatus)
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
lol - I meant mechanic wise... anything special ?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
I guess something like awareness+ technology?
Maybe something about linking back to the HQ and spending one of those hq points towards remote sensing?
Maybe something about linking back to the HQ and spending one of those hq points towards remote sensing?
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
sounds good. I will work with that !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Izzy rolled the lowest Perception at a 20, the others tied or exceeded Ariel, can they follow the girl too?
"Something pithy this way comes."
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
How did Cassielle do?
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
beep beep beep brrrrrrrrreeeeeeeeee?
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
lol
I am about to settle into (new) normal... School is starting for the kids, I have a new full home office...
I have been able to post here and there but have not posted here as there are some questions I want to avoid missing.
I anticipate the end to uncertainty in posting ability within the next few days.
Then I can safely say that I anticipate no other surprises...
Thanks for bearing with me !
I am about to settle into (new) normal... School is starting for the kids, I have a new full home office...
I have been able to post here and there but have not posted here as there are some questions I want to avoid missing.
I anticipate the end to uncertainty in posting ability within the next few days.
Then I can safely say that I anticipate no other surprises...
Thanks for bearing with me !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Okay - here is my thought... I want to pick this up and think I am finally in a place where I can...
So first... still interested ?
Next, I had an idea for a soft reboot... skip to the next night. (I will compensate the characters if we do this...) I think it may be a good way to recap what has been discovered and give a fresh starting point to move forward.
Finally, see the first point.
So first... still interested ?
Next, I had an idea for a soft reboot... skip to the next night. (I will compensate the characters if we do this...) I think it may be a good way to recap what has been discovered and give a fresh starting point to move forward.
Finally, see the first point.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
I'm in.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Skipping forward sounds good because I wasn't sure what was going on.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
A soft reset sounds good.
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
with three of four responding, I will go with that!
So.. first... take 2 HP and 1 PP each. Add the HP to your current totals, you can bank or use the PP at your discretion.
So.. first... take 2 HP and 1 PP each. Add the HP to your current totals, you can bank or use the PP at your discretion.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 6802
- Joined: Fri Nov 04, 2016 5:23 pm
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
sounds good.
"Something pithy this way comes."
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Bladewind- are there any mechanical tweaks that you'd like to see before we start back up?
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Not unless you have wishlists - I am open to updating as we go if absolutely needed. Generally prefer to wait till the end of a scene if something is not working as anticipated but I am openminded that way...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document