NetherWar: Master of Earth (OOC)

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FuzzyBoots
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Re: NetherWar: Master of Earth (OOC)

Post by FuzzyBoots »

And the summoning has occurred, so if people want to post initial reactions to being summoned into the Freedom Hall vehicle hanger...
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JDRook
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Re: NetherWar: Master of Earth (OOC)

Post by JDRook »

Oh, I thought Seven knew or even directly taught the other PCs. So it's a green Master Mage with an even greener Next Gen. Hilarious!

I was going to have her still in study clothes and bunny slippers, but this is better.
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JDRook
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Re: NetherWar: Master of Earth (OOC)

Post by JDRook »

Freedom Hall has its own defense systems. Are they operational and if so, do I need to give the kids some kind of special clearance?
FuzzyBoots
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Re: NetherWar: Master of Earth (OOC)

Post by FuzzyBoots »

JDRook wrote: Thu Aug 27, 2020 5:20 pm Freedom Hall has its own defense systems. Are they operational and if so, do I need to give the kids some kind of special clearance?
Excellent point. You should have the necessary access codes. You can basically use a Move action to choose one of the following:
-- Ranged Damage 10 (Descriptor laser)
-- Ranged Snare 6 (Descriptor containment foam)
-- Burst Area Sleep 10 (Descriptor soporific gas)

For the lasers and Snare, they'll keep firing at unauthorized targets (one at a time) until commanded otherwise. Only one defense effect can be active at a time.
FuzzyBoots
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Re: NetherWar: Master of Earth (OOC)

Post by FuzzyBoots »

I got a surprise Zoom conference sprung on me this weekend, but I should be free in the early afternoon to start combat. Just to be clear, the current plan is to go out of the hanger, and then land to attack the Fomorians from behind?
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JDRook
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Re: NetherWar: Master of Earth (OOC)

Post by JDRook »

That's the idea. Admittedly it's not the best plan, but it was the first one I thought of OOC, so it made sense to me that Seven would probably do that too in a time crunch. I'm hoping we improvise as we go.
FuzzyBoots
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Re: NetherWar: Master of Earth (OOC)

Post by FuzzyBoots »

I am slacking. Yes, Coyote Code is the dice roller I generally use. I'm not entirely averse to others, but I do like that it has history.

I miss Invisible Castle...
CaptainChaos
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Re: NetherWar: Master of Earth (OOC)

Post by CaptainChaos »

I have been using Orokos for some time now as I had a lot of problems with Cotoye Code.
pathfinderq1
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Re: NetherWar: Master of Earth (OOC)

Post by pathfinderq1 »

CaptainChaos wrote: Sun Aug 30, 2020 2:44 pm I have been using Orokos for some time now as I had a lot of problems with Cotoye Code.

Same here- for a while Coyote Code was down more than it was up. Orokos does have a roll history as well.
FuzzyBoots
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Re: NetherWar: Master of Earth (OOC)

Post by FuzzyBoots »

So long as you use a service with a history, I'm OK with that.
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Re: NetherWar: Master of Earth (OOC)

Post by FuzzyBoots »

And, relevant to that, if everyone can give an initiative... since it seems we are going into combat.
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Bill from Accounting
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Re: NetherWar: Master of Earth (OOC)

Post by Bill from Accounting »

Edited my initiative roll into the end of my last post.
CaptainChaos
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Re: NetherWar: Master of Earth (OOC)

Post by CaptainChaos »

Added initiative roll to my last post for Miss Kitty.
RainOnTheSun
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Re: NetherWar: Master of Earth (OOC)

Post by RainOnTheSun »

My initiative's up too.
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JDRook
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Re: NetherWar: Master of Earth (OOC)

Post by JDRook »

Looks like everyone moves before me. I got a 2.

1d20+1: 2 [1d20=1]

I guess Seven is completely flummoxed at this point.
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