Now that the rain has stopped and the clouds have parted, it’s shaping up to be a beautiful day in downtown Freedom City. A perfectly quiet day of blessed solitude as the rest of the Freedom League has left you—their newest member—to mind Freedom Hall as they departed into space to stop a... maybe it was a gravity monster? There’s been a lot to catch up on.
But just as you find a quiet place to study, a booming impact makes the entire building shudder. Alarms blare to life and viewscreens display the street outside. Hulking men—maybe 10 feet tall and clad in rough metal armor—have gathered, with more arriving in flashes of lightning. They bow as a final arrival—a devastatingly beautiful man in a kilt—shouts unheard orders to them, then points directly at Freedom Hall.
You’re outnumbered, easily a dozen to one. But you have been designing a ritual that will summon your old friends from NextGen—your former team from your days at the Claremont Academy—to your side in an emergency. At least… in theory.
OOC wrote:You don't need to immediately roll initiative unless you really want to jump straight into combat. You can Take 10 on an Expertise (Magic) roll to identify the interloper, or roll for it to hope to get higher results.
The ritual mentioned is something that you can activate with a Move action at any time, no props needed.