The Merge: Agents & Powers (OOC for chapter 2)

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Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Not as per RAW. You can only teleport to places you can accurately sense or know especially well.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

If you have accurate, then you can go anywhere within your range I think.
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Neo-Paladin wrote: Sun Nov 24, 2019 9:39 pm Not as per RAW. You can only teleport to places you can accurately sense or know especially well.
Fair enough. I suppose if she ever really needed to, Lilly could Power Stunt it in any case...
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Have started working on a new setting (don't worry, not abandoning anything here ;) ).

Comments, as usual, welcome
viewtopic.php?f=13&t=1464&p=92436#p92436
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

A combat question: When a character is fighting, do you allow moves to be combined, for example to do a Power Attack + All Out Attack, with the minus to hit from the Power Attack being cancelled out by the plus from All Out Attack, and replaced by the minus to Defence from All Out Attack?
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

I've always run things that way, yeah, go nuts.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Ok. Thanks!
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Technically, Amy is a 'goblinized' native, only hers isn't obvious. I'm still playing with the idea that she might have MGS as well, just one that's more subtle than most.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

Well, that's the same issue my Supergirl faces... there are others that are truly goblinized - looking like various fantasy or alien races - while she looks like a prominent actress... Torque on the other hand is a twelve foot robot...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Well if that didn't net a lightside point, I don't know what would. 😸
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

It kinda depends on the intent behind the action, my dear ;) Was that to help the guy or just to get better info?
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

A little of both. More because she felt bad for the dude and was using the 'reward' part to hide her motives. Reputation to maintain and all. 😉

I doubt anyone is fooled though.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Happy Christmas all!
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

To you, too!
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Merry Christmas.

Next question, I was thinking of having Amy offer the Nazi group as a meal for the spiders. Would that be too much?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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