The Merge: Agents & Powers (OOC for chapter 2)

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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Ayup. No problem. Still though.

Amy is kinda torn over going forward or getting the heck out.

It's also funny. Even though Lilly is perfectly capable of handling herself, Amy does feel oddly protective of the girl. It must be her relative innocence about Earth.
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

It is tough one, it's true. But I suppose as long as Lilly is conscious and can grab everyone else we can at least try to teleport out.

You're right that Lilly is naive about the Earth and only has Apokalips to compare it to. And she may look reasonably young, because of her Godly Awakening. But I wouldn't call her a girl. She could easily be in her thirties or older, and she honestly does not know how old she is. Not sure how time works on Apokalips, or if it even has a day-night cycle comparable to the Earth. But for her it feels like it was a long time...
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

She's a 'girl' in terms of innocence and naivete. It brings out Amy's protective instincts.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Just for the record, and to get the OK of our GM, Lilly's escape teleport Power Stunt, should we need it, would be:
Power Stunt: Escape Teleport (17 points)
Teleport - 4, Extended Only - 4 (32 km), Accurate - 4, Tiring - 4, Increased Mass - 8, Match Velocity
Is this OK?

I was thinking she'd be aiming for the conference room where we all met up the first time as it is large enough to fit us all, and somewhere she knows at least a little. Failing that the square outside the underground station (Potzdammer Platz?) could work.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

kirinke wrote: Sun Feb 16, 2020 4:11 pm She's a 'girl' in terms of innocence and naivete. It brings out Amy's protective instincts.
Fair enough!
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Teleport looks alright.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

OK. Thanks! I shall keep it in mind...
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Does anyone have any real objections to the plan? Deactivate or destroy the machine, steal the crystal (for fun or profit) while we distract the bad guys with bullshit and or a fight. Then once we have the crystal, teleport out.

If we can, we should also try to find out what happened to the Youtubers. By now, they're probably dead.
Kirinke's Compendium of Wondrous Creatures
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

I'm not really sure the teleport out part will work. How do we, in the middle of a firefight, all link hands and t-port?

Also, how many enemy targets are there? I have no idea.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Plan sounds good to me.

I think there are at least 4 because the nazis are there. If the YouTubers are bad guys then that's another couple at least...
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I'm not really sure the teleport out part will work. How do we, in the middle of a firefight, all link hands and t-port? Also, how many enemy targets are there? I have no idea.

It'll work out. Remember, plans rarely survive the battle! :)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Adeleth is a realist. She knows flimsy plans break.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

So's Amy. At least they have a kind of plan. Which is better than none.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Adeleth's plan was attack them from surprise. Win. Cleanup afterward.
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

Im kinda with Adeleth..
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